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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
565
|
Posted - 2012.04.10 20:21:00 -
[1] - Quote
So we keep getting told the Jove are out there, and nothing ever happens. It's coming up on a decade of EvE online. Are we ever going to see the Jove? I mean honestly?
...and how cool would it be if the EvE gate opened again and various Terran empires came through? If we hit a million paid accounts would you start considering an expansion like that?
Anyone else want to see Jove ships?
|

Timural
High Flyers RED.OverLord
5
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Posted - 2012.04.10 20:26:00 -
[2] - Quote
No not unless there was a valid gameplay mechanic pertaining to them.
Story wise I don't really care. Jove is better as an enigma. |

Traejun DiSanctis
School of Applied Knowledge Caldari State
5
|
Posted - 2012.04.10 20:30:00 -
[3] - Quote
Right now, all that is basically meaningless flavor. Would it be cool? Sure. Do I really care? Nah. |

Alexa Coates
The Scope Gallente Federation
91
|
Posted - 2012.04.10 20:31:00 -
[4] - Quote
jove are almost dead, soon enough they'll be like talocans and sleepers, dead and extinct. 'Cept maybe we can salvage their ships. Love my Gallente Federation Navy ships! |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
565
|
Posted - 2012.04.10 20:34:00 -
[5] - Quote
Alexa Coates wrote:jove are almost dead, soon enough they'll be like talocans and sleepers, dead and extinct. 'Cept maybe we can salvage their ships. You might be right. It would be a lazy waste tho'...
|

Kieron VonDeux
0
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Posted - 2012.04.10 20:40:00 -
[6] - Quote
The Jove Expansion is right after TotalHellDeath, but I hear that TotalHellDealth will have a Jove Expansion Escalation in it. Both are on the Soon(tm) backlog. |

Mark Androcius
6
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Posted - 2012.04.10 20:48:00 -
[7] - Quote
The Jovians are only there for 2 reason. 1) so the devs have their own space to play around in. 2) because they balance the odds between the races ( like it was said in Clear Skies ), one faction may never poses technology that could topple another and so the Jovians share their technology, up to as much as is needed, to keep things even.
One more thing, opening the EVE wormhole again ( and the Jovians as a playable race of course ), will lead to massive imbalance ( unless of course, through some magic way, the "earthlings" did not evolve their technology ). Yes i am dutch, no i don't do drugs. |

Natassia Krasnoo
R3D SHIFT
2
|
Posted - 2012.04.10 21:39:00 -
[8] - Quote
Mark Androcius wrote:The Jovians are only there for 2 reason. 1) so the devs have their own space to play around in. 2) because they balance the odds between the races ( like it was said in Clear Skies ), one faction may never poses technology that could topple another and so the Jovians share their technology, up to as much as is needed, to keep things even.
One more thing, opening the EVE wormhole again ( and the Jovians as a playable race of course ), will lead to massive imbalance ( unless of course, through some magic way, the "earthlings" did not evolve their technology ).
^^ This.
Considering that the Terran Corps/Empires have had hundreds or maybe thousands of years to develop their tech unless the collapse of the EVE Gate affected them the same way as New Eden.
|

Richard Hammond II
Federal Navy Academy Gallente Federation
165
|
Posted - 2012.04.10 21:45:00 -
[9] - Quote
Mark Androcius wrote:The Jovians are only there for 2 reason. 1) so the devs have their own space to play around in. 2) because they balance the odds between the races ( like it was said in Clear Skies ), one faction may never poses technology that could topple another and so the Jovians share their technology, up to as much as is needed, to keep things even.
One more thing, opening the EVE wormhole again ( and the Jovians as a playable race of course ), will lead to massive imbalance ( unless of course, through some magic way, the "earthlings" did not evolve their technology ).
know, I wonder if Jove space isnt a pre-test server. To test stuff before they put it on the other shard Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you. |

Buzzmong
Aliastra Gallente Federation
190
|
Posted - 2012.04.10 21:52:00 -
[10] - Quote
The problem with the Jove in EVE terms is essentially the same problem Star Wars Galaxies had (pre NGE):
If you give people a way to access something which is designed to be better than everything else, as the number of them increases, they end up ruining the game for everyone else or becoming so common that they render everything else obsolete.
On the flipside, if said item is designed only to be equal to everything else and offer nothing more for extra difficulty in getting access to it, you have to ask, what's the point?
(*as a side note, I'd imagine as SW:TOR has flopped that Lucasarts might now realise this and make the next SW mmo explore the actually rather rich SW universe, rather than focus on Force Users). |
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Corina Jarr
Spazzoid Enterprises Purpose Built
658
|
Posted - 2012.04.10 21:59:00 -
[11] - Quote
It took several thousand in universe years for the Reapers to do anything with humanity.
10 years is just a drop in the bucket. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
565
|
Posted - 2012.04.10 22:02:00 -
[12] - Quote
Buzzmong wrote:The problem with the Jove in EVE terms is essentially the same problem Star Wars Galaxies had (pre NGE):
If you give people a way to access something which is designed to be better than everything else, as the number of them increases, they end up ruining the game for everyone else or becoming so common that they render everything else obsolete.
On the flipside, if said item is designed only to be equal to everything else and offer nothing more for extra difficulty in getting access to it, you have to ask, what's the point?
(*as a side note, I'd imagine as SW:TOR has flopped that Lucasarts might now realise this and make the next SW mmo explore the actually rather rich SW universe, rather than focus on Force Users). I think it could be balanced and knock out the bittervet cries for more content at the same time. What if to fly a Jove frigate you had to have all race frigates at 5 to train jove frig 1? Jove ships should have omni-stats, meaning like the sensors on the apotheosis at +10 to all sensor strengths. However, you could only give them a slight advantage, maybe say (just as an example) shields would have equal resists to all damages but only 35%, and there is an added penalty to boosting resists to all non-jove modules (including T2). In that way, yes you could have a f*** off jove frig fitted with all jove tec, but it would be a hero fit like that 80 billion isk mission runner BS that got ganked in empire the other week. Crazy expensive because jove mods (the ones that don't receive the penalty and only fittable on jove ships) are really rare. So Jove BS would require all race BS at 5 and only give the slightest advantage... it would still be fodder for any small low sec gang of pirates.
|

Richard Hammond II
Federal Navy Academy Gallente Federation
165
|
Posted - 2012.04.10 22:05:00 -
[13] - Quote
Buzzmong wrote:
(*as a side note, I'd imagine as SW:TOR has flopped that Lucasarts might now realise this and make the next SW mmo explore the actually rather rich SW universe, rather than focus on Force Users).
wow wasnt aware it flopped
when did that happen? It still looks going to me (though iot IS funny they tossed out the storyline before the first expansion... allowing Sith to be jedi lol)
Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you. |

valerydarcy
Mindstar Technology Executive Outcomes
89
|
Posted - 2012.04.10 22:06:00 -
[14] - Quote
everyone knows jove ships are 8/8/8. They must never be unleashed Post with your mainGäó |

Corina Jarr
Spazzoid Enterprises Purpose Built
658
|
Posted - 2012.04.10 22:07:00 -
[15] - Quote
valerydarcy wrote:everyone knows jove ships are 8/8/8. They must never be unleashed Even worse... they are 24/24/24. |

Richard Hammond II
Federal Navy Academy Gallente Federation
166
|
Posted - 2012.04.10 22:08:00 -
[16] - Quote
Corina Jarr wrote:valerydarcy wrote:everyone knows jove ships are 8/8/8. They must never be unleashed Even worse... they are 24/24/24.
thought they were 9001/9001/9001/9001 Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
566
|
Posted - 2012.04.10 22:10:00 -
[17] - Quote
valerydarcy wrote:everyone knows jove ships are 8/8/8. They must never be unleashed Actually that's an interesting point too... maybe in rebalancing the Jove ships they get the awesome stats but get handicapped on slots, so whereas a jove frig balanced against some kind of assault frig interceptor hybrid might otherwise get 4 lows, it gets 3.... and so on. If Jove modules are on the frig it is tactically superior, albeit expensive. If it's T2 fitted it's at a disadvantage (again, from an absolute and incidental tactical standpoint)
|

ITTigerClawIK
Galactic Rangers Galactic-Rangers
100
|
Posted - 2012.04.10 22:13:00 -
[18] - Quote
Gogela wrote:So we keep getting told the Jove are out there, and nothing ever happens. It's coming up on a decade of EvE online. Are we ever going to see the Jove? I mean honestly?
...and how cool would it be if the EvE gate opened again and various Terran empires came through? If we hit a million paid accounts would you start considering an expansion like that?
Anyone else want to see Jove ships?
shhh its a supprise. |

Lost Greybeard
Fenrir's Dogs of War Union 0f Revolution
7
|
Posted - 2012.04.10 22:27:00 -
[19] - Quote
You already have a Jovian ship/module, it's called your pod. And there are plenty of physically (albeit not culturally) Jovian characters, they're called capsuleers. We're the equivalent of the Jovian warrior caste if I'm remembering my fluff right, except in our case they just started with a race that still had its aggressive instincts instead of trying to restore them from scratch.
And, politically, Jovian tech is the backbone of all four empires and 0.0 space as well, so we're basically all in their empire.
(Honestly, running into an exploring Terran ascended energy being or something would be fairly entertaining. Maybe they've ascended to infectious engrams and are the reason the rogue drones are so oddball or something. I enjoy random bits of story like that.) |

Duvida
The Scope Gallente Federation
59
|
Posted - 2012.04.10 23:08:00 -
[20] - Quote
I'd be all for a wormhole opening into Azeroth... we could have Deathwing's cousin threaten our new Dust 514 worlds ala the space dragon in MOO II. (press me, I'll work a reference to Defender in here somewhere as well. Smart bombs indeed.) |
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J3ssica Alba
Federal Navy Academy Gallente Federation
306
|
Posted - 2012.04.10 23:21:00 -
[21] - Quote
10th anniversary next year, maybe they have something big planned *creepy music* To the whiners :-áCCP Soundwave "Incursions are not a big issue in terms of isk globally" CCP Recurve "However, Incursions are not the biggest ISK faucet, bounties are"
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YuuKnow
The Long Kiss Goodnight
183
|
Posted - 2012.04.10 23:43:00 -
[22] - Quote
Gogela wrote:Anyone else want to see Jove ships?
No because they would either be overpowered or dissapointing. Nothing more. There's enough intra-galatic depth and storyline that you don't need to introduce Terrans as well.
I vote to leave these alone.
yk
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Kengutsi Akira
Ministry of War Amarr Empire
377
|
Posted - 2012.04.11 00:11:00 -
[23] - Quote
YuuKnow wrote:Gogela wrote:Anyone else want to see Jove ships? No because they would either be overpowered or dissapointing. Nothing more. There's enough intra-galatic depth and storyline that you don't need to introduce Terrans as well. I vote to leave these alone. yk
Itd be cool if they brought in one big ship that attacked Jita
kinda like a world raid in WoW but I think itd be even funnier if the playerbase sat back and let it get destroyed https://forums.eveonline.com/default.aspx?g=posts&m=255722#post255722
My stance on WiS |

Kolya Medz
Kolya Inc.
67
|
Posted - 2012.04.11 00:16:00 -
[24] - Quote
Terran ship salvage should lead to tech level 4! Which should be even more specialized than tech II. Caldari ships without armor, amarr ships without shields. Would be a balancing nightmare tho lol |

Miss Whippy
Native Freshfood Minmatar Republic
182
|
Posted - 2012.04.11 01:14:00 -
[25] - Quote
I used to fly in Jove space, until I discovered Smirnoff. UI Iteration isn't enough, we need to start from scratch |

Alexa Coates
The Scope Gallente Federation
92
|
Posted - 2012.04.11 01:57:00 -
[26] - Quote
Miss Whippy wrote:I used to fly in Jove space, until I discovered Smirnoff. what Love my Gallente Federation Navy ships! |

Vran DalEsra
Vran DalEsra Corporation
3
|
Posted - 2012.04.11 03:42:00 -
[27] - Quote
Keep the Jove mysterious and unreachable. I prefer them that way. |

Muad 'dib
The Imperial Fedaykin
243
|
Posted - 2012.04.11 03:45:00 -
[28] - Quote
after ten years i should be able to create a jove char http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

voxile
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.04.11 04:51:00 -
[29] - Quote
my main is almost 9 years old now. back in the day we were told that one day you could become Jove, but instead of learning skills you would lose them... or not... its been 9 years for Fing crap |

Nedes Betternaem
Imperial Academy Amarr Empire
127
|
Posted - 2012.04.11 04:53:00 -
[30] - Quote
Alexa Coates wrote:Miss Whippy wrote:I used to fly in Jove space, until I discovered Smirnoff. what She said that she used to fly in Smirnoff, until she discovered Jove space. |
|

Geodeath
Fist of God
20
|
Posted - 2012.04.11 09:23:00 -
[31] - Quote
Long, long ago in an expansion far away, a jovian ambassador was assinated by players. CCP made a half ass attempt at a game event out of it. I still have the complex fullerine (or something like that) and a bone shard that showed up in one of my station item bays like easter eggs. I am sure some of the really old players remember this. |

Bubanni
SniggWaffe YOUR VOTES DON'T COUNT
223
|
Posted - 2012.04.11 09:34:00 -
[32] - Quote
Everyone are retards when they talk about the Jove... look back a little, it wasn't long ago that the jove were actually flying macheriels, cynabals and dramiels... those were the old version of Jove ships...
If anything, adding new jove ships would be awesome because of the designs, and really... you guys are retards when you expect a single Jove ship to be so powerful, they are far from immortal. |

Logan LaMort
Black Rebel Rifter Club
1238
|
Posted - 2012.04.11 10:14:00 -
[33] - Quote
Bubanni wrote:Everyone are retards when they talk about the Jove... look back a little, it wasn't long ago that the jove were actually flying macheriels, cynabals and dramiels... those were the old version of Jove ships...
If anything, adding new jove ships would be awesome because of the designs, and really... you guys are retards when you expect a single Jove ship to be so powerful, they are far from immortal.
Actually those ships you mention were made by the Angel Cartel, who took over abandoned Jove space and rumoured to have discovered some Jove technology which possibly influenced those ship designs.
Jove ships are stupidly powerful though, both in the lore and in the game. |

Rimase
Bene Gesserit ChapterHouse
18
|
Posted - 2012.04.11 10:33:00 -
[34] - Quote
I prefer Jove to be as they are now. A Mystery.
If EVE Online was to ever go offline permanently, the prelude would be the Jovians are doing it and that they did it in the end. (Why CCP no improve Shareholding?): https://forums.eveonline.com/default.aspx?g=posts&m=71032#post71032 |

AlleyKat
The Unwanted.
221
|
Posted - 2012.04.11 10:38:00 -
[35] - Quote
Devs = Jovians.
It's an internal joke at CCP, created when EVE was being developed. Check the descriptions and early cannon of Jovians and it'll make sense. The original avatars of Devs on forums were Jovians.
The joke was taken too far and once they became a big company, they corrected it around 2007/trinity II. When the avatars were updated.
Long gone are the days Devs would get into a Jovian bs and "/tr me Jita", for fun.
They will never be 'ingame' again.
AK GÇ£You go into combat, and itGÇÖs NOT going to be WagnerGǪindustrial techno or really hard drum and bassGÇ¥
Reynir Hardarson, founding member of CCP Games, 2002. |

Rek Seven
Probe Patrol Project Wildfire
255
|
Posted - 2012.04.11 11:07:00 -
[36] - Quote
I think having overpowered ships in game could work and it would create interesting gameplay if done right
An idea i had a while ago would be to have one randomly spawning wormhole in New Eden that leads Jovian space and once a certain number (between 1-5) of people pass through it, it closes.
In these wormholes you could stumble upon an archaeological site that contains an abandoned Jovian ship that has some unique and overpowered functions. Only 4 (for example) of the ships could exist in New Eden at one time. When a pilot enters one of these ships, they gain access to a private chat channel where they can communicate with the pilots of the other 3 Jovian ships
On their own the ships would be comparable to a T3 but slightly better in almost every way but when these Jovian ships work together, they have the ability to link there weapons together producing massive damage, with the maximum damage output being equivalent to a doomsday when all 4 ships link their weapon systems.
The catch... you can't dock in a Jovian ship and when it's destroyed, it returns the archaeological site in the Jovian wormhole. |

AlleyKat
The Unwanted.
221
|
Posted - 2012.04.11 11:13:00 -
[37] - Quote
Rek Seven wrote:I think having overpowered ships in game could work and it would create interesting gameplay if done right
An idea i had a while ago would be to have one randomly spawning wormhole in New Eden that leads Jovian space and once a certain number (between 1-5) of people pass through it, it closes.
In these wormholes you could stumble upon an archaeological site that contains an abandoned Jovian ship that has some unique and overpowered functions. Only 4 (for example) of the ships could exist in New Eden at one time. When a pilot enters one of these ships, they gain access to a private chat channel where they can communicate with the pilots of the other 3 Jovian ships
On their own the ships would be comparable to a T3 but slightly better in almost every way but when these Jovian ships work together, they have the ability to link there weapons together producing massive damage, with the maximum damage output being equivalent to a doomsday when all 4 ships link their weapon systems.
The catch... you can't dock in a Jovian ship and when it's destroyed, it returns the archaeological site in the Jovian wormhole.
The ships would never leave Jita and you're back to square 1...besides - you can't even get the skill books, it would break all cannon if you could, and I can't understand why a Jovian ship would be left toiling at an arch site, with skill books conveniently left in the glovebox.
AK GÇ£You go into combat, and itGÇÖs NOT going to be WagnerGǪindustrial techno or really hard drum and bassGÇ¥
Reynir Hardarson, founding member of CCP Games, 2002. |

Rek Seven
Probe Patrol Project Wildfire
255
|
Posted - 2012.04.11 11:33:00 -
[38] - Quote
AlleyKat wrote:Rek Seven wrote:
The catch... you can't dock in a Jovian ship and when it's destroyed, it returns the archaeological site in the Jovian wormhole.
The ships would never leave Jita and you're back to square 1... I can't understand why a Jovian ship would be left toiling at an arch site, with skill books conveniently left in the glovebox. AK
What make you think your feeble capsuleer brain can understand the actions of the Jovians?
Anything is possible with enough time and thought put into it. |

Bubanni
SniggWaffe YOUR VOTES DON'T COUNT
223
|
Posted - 2012.04.11 12:11:00 -
[39] - Quote
I must be honest, main reason I really want Jove ships is not because I want overpowered ships... It's because I want their designs... they look really awesome!
What if Jove just released the ship designs, but they were balanced to be on par with the other races? I don't care for the argument "what role does it fill" as I think it's a ******** concept to go by, to be it would be on level of the "Golden Scorpion" just something that would look nice in the hangar :) and people will want to blow up when it undocks |

Kattshiro
Deep Core Mining Inc. Caldari State
57
|
Posted - 2012.04.11 12:22:00 -
[40] - Quote
Kinda interesting if they opened up Jove space eventually...But have multiple entry points from all sides. Meaning a whole lot of people are going to rush in to take completely neutral territory.
MOTHER ******* LAND GRAB BITCHES!!! Go all second colonial age on jove space like africa. |
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Raven Ether
Republic University Minmatar Republic
143
|
Posted - 2012.04.11 12:30:00 -
[41] - Quote
What's the point? I'd prefer it if we got more things to explore and more secrets and more clues instead of opening up everything and letting stuff loose.
Maybe in the grim darkness of the far future. |

Rodj Blake
PIE Inc. Praetoria Imperialis Excubitoris
823
|
Posted - 2012.04.11 12:30:00 -
[42] - Quote
The Jove are there as a plot device, and that's the best use for them.
The problem is that CCP appear to have once again literally lost the plot. Dulce et decorum est pro imperium mori. |

DarkAegix
Acetech Systems
1082
|
Posted - 2012.04.11 12:43:00 -
[43] - Quote
Jove could be a fun, new race. They don't necessarily need to be overpowered, either.
Make them hull-tankers with mixed weapon systems! And disco modules! |

Akrasjel Lanate
Black Thorne Corporation Black Thorne Alliance
699
|
Posted - 2012.04.11 12:51:00 -
[44] - Quote
Timural wrote:No not unless there was a valid gameplay mechanic pertaining to them.
Story wise I don't really care. Jove is better as an enigma. Jove are dead CONCORD dude from the "Templar One" novel said that, it must be true.  |

Minta Contha
Emergent Entity KONZERN
50
|
Posted - 2012.04.11 12:52:00 -
[45] - Quote
The Jove fill a useful role as a framework to hang future story expansions on. For example, look at incursions - that utilised the Sansha storyline to explain what was happening. Maybe in future CCP will want to bring in a feature that the Jovian backstory will be a part of, maybe seeing Jove ships doing something in our space for some reason (not necessarily as opponents even... maybe you'd have to help them in some way?) I don't think making them or their ships playable by us would benefit the game for a number of reasons that others have already mentioned, and I prefer them to retain some mystery. And don't forget that if Eve fills up with too many players, perhaps Jove space could become somewhere we could visit to make a little extra room. Anything is possible. My cooking is like my lovemaking - fast, greasy, and unsatisfying. |

Arline Kley
Galactic Rangers Galactic-Rangers
7
|
Posted - 2012.04.11 13:22:00 -
[46] - Quote
"Rodj Blake" wrote:The Jove are there as a plot device, and that's the best use for them
QFT
As mentioned many times before, the Jovians are pretty damned powerful; powerful enough to stop almost everything the empires could ever throw at them. As a playable race however, they would simply "be"; all mysticism and interest in them would fade away, leaving them in the same boat as the other 4 empires. It would be an utter disaster imo
Now, for them popping into certain events, under DEV/CCP control, that is fine - but not for day to day gameplay
Opening up the EVE Gate and having the Terrans say "Hello" would also be disasterous - the only example of (supposed) Terran Tech was on Empress Jamyl's Abaddon which annhilated the Elder Fleets capital support in a single shot. Its so powerful, it made the Jovians create a small pile of brown in their pristine white undergarments. Imagine a fleet or a small patrol group with that sort of firepower?
Even if CCP would open up such an avenue of gratuitous pain and suffering, most players would probably be turned off the second or third time they were insta-popped loading the grid. |

Patient 2428190
DEGRREE'Fo'FREE Internet Business School
140
|
Posted - 2012.04.11 13:26:00 -
[47] - Quote
Mystery is a good thing.
Jove are way better as an unknown alien force in EVE, not as an Aurum-unlockable super models as CCP would put them in the game. |

Nova Fox
Novafox Shipyards
3724
|
Posted - 2012.04.11 14:22:00 -
[48] - Quote
I made a nice post about my feelings about the topic
https://forums.eveonline.com/default.aspx?g=posts&m=1082997
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Nybbas
Guiding Hand Social Club Dystopia Alliance
2
|
Posted - 2012.04.11 14:28:00 -
[49] - Quote
I am surprised no one linked to this yet.
http://www.youtube.com/watch?v=j9Ozvef7CvQ&feature=player_detailpage#t=8011s
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
574
|
Posted - 2012.04.11 19:00:00 -
[50] - Quote
Kattshiro wrote:Kinda interesting if they opened up Jove space eventually...But have multiple entry points from all sides. Meaning a whole lot of people are going to rush in to take completely neutral territory.
MOTHER ******* LAND GRAB BITCHES!!! Go all second colonial age on jove space like africa. You are assuming they would connect gates to Jove space. I think it would make more sense for no gates to connect Jove space but rather require you to find a way there through wormholes. You would also be able to jump once there, but no gates.
Rodj Blake wrote:The Jove are there as a plot device, and that's the best use for them.
The problem is that CCP appear to have once again literally lost the plot.
That would be a real waste of what could be a cool playable race.
|
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Jovan Geldon
SniggWaffe YOUR VOTES DON'T COUNT
399
|
Posted - 2012.04.11 19:43:00 -
[51] - Quote
Newfags don't know 'bout Admiral Ouria / Misu Baniya |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
574
|
Posted - 2012.04.11 20:51:00 -
[52] - Quote
Jovan Geldon wrote:Newfags don't know 'bout Admiral Ouria / Misu Baniya You want to use an alt to bring up some stupid fictional sidenotes and put them on parity w/ expanding the game?
Pod yourself. Troll rating 1/10
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Nedes Betternaem
Imperial Academy Amarr Empire
129
|
Posted - 2012.04.11 20:53:00 -
[53] - Quote
Gogela wrote:Jovan Geldon wrote:Newfags don't know 'bout Admiral Ouria / Misu Baniya You want to use an alt to bring up some stupid fictional sidenotes and put them on parity w/ expanding the game? Pod yourself. Troll rating 1/10 I didn't know pirates cared so much about canon/lore. |

Kattshiro
Deep Core Mining Inc. Caldari State
58
|
Posted - 2012.04.11 20:56:00 -
[54] - Quote
Seems you have oddly strong feelings about this jove topic which will never happen...least anytime soon.
Also you I wasn't assuming multiple gates from various sides of the eve galaxy I was suggesting it... Though WH entry only might make things fun. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
574
|
Posted - 2012.04.11 20:58:00 -
[55] - Quote
Nedes Betternaem wrote:Gogela wrote:Jovan Geldon wrote:Newfags don't know 'bout Admiral Ouria / Misu Baniya You want to use an alt to bring up some stupid fictional sidenotes and put them on parity w/ expanding the game? Pod yourself. Troll rating 1/10 I didn't know pirates cared so much about canon/lore. If you are talking about me, I would say we don't. At all. So don't bring up a few paragraphs of silly story as some satisfactory answer to why a dacade on there's still no jove. If it's not in the game it doesn't exist to me. Snigs used to draw a lot of people from low sec piracy though... one of my first corps was a snig noob training corp called Demon Womb. So if you are talking about Jovan Geldon there yah I don't know what his damage is.
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Fredfredbug4
Kings of Kill EVE Animal Control
181
|
Posted - 2012.04.11 21:16:00 -
[56] - Quote
CCP Gave up on backstory after the Apocrypha expansion. DUST 514 looks like it might bring in a nice chunk of lore.
But seriously, you know we don't have enough lore if our latest "big news" comes from a nearly 4 year old expansion.
Right now the Jove serve as a halfass excuse for random stuff that happens in EVE. |

Rivur'Tam
the united Negative Ten.
24
|
Posted - 2012.04.11 21:44:00 -
[57] - Quote
Gogela wrote:Buzzmong wrote:The problem with the Jove in EVE terms is essentially the same problem Star Wars Galaxies had (pre NGE):
If you give people a way to access something which is designed to be better than everything else, as the number of them increases, they end up ruining the game for everyone else or becoming so common that they render everything else obsolete.
On the flipside, if said item is designed only to be equal to everything else and offer nothing more for extra difficulty in getting access to it, you have to ask, what's the point?
(*as a side note, I'd imagine as SW:TOR has flopped that Lucasarts might now realise this and make the next SW mmo explore the actually rather rich SW universe, rather than focus on Force Users). I think it could be balanced and knock out the bittervet cries for more content at the same time. What if to fly a Jove frigate you had to have all race frigates at 5 to train jove frig 1? Jove ships should have omni-stats, meaning like the sensors on the apotheosis at +10 to all sensor strengths. However, you could only give them a slight advantage, maybe say (just as an example) shields would have equal resists to all damages but only 35%, and there is an added penalty to boosting resists to all non-jove modules (including T2). In that way, yes you could have a f*** off jove frig fitted with all jove tec, but it would be a hero fit like that 80 billion isk mission runner BS that got ganked in empire the other week. Crazy expensive because jove mods (the ones that don't receive the penalty and only fittable on jove ships) are really rare. So Jove BS would require all race BS at 5 and only give the slightest advantage... it would still be fodder for any small low sec gang of pirates.
Whats the point jove are suppose to be all powerful, why dumb them down just so u can have a fancy ship that will do missions or be showed off in high sec.
If u dumb them down its a waste of time, what u want is more ships.
look at all the best spec ships, fed mega, tribal tempest, opus yaught they are hanger ornaments, pointess except for bragging.
What we need is more content to play with not shite that will add nothing and what we need least of all is more nerfs. Inappropriate signature removed. Spitfire
^^ my sig was awesome that naugty spitfire stole it for himself true story
United Recruitment Director. |

hired goon
Legio Prima Victrix Imperius Legio Victrix
132
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Posted - 2012.04.11 21:53:00 -
[58] - Quote
I hope CCP don't introduce Jovians any time soon, as my MWDing inty has been flying towards Jove space for 8 years and when it gets there I deserve all the wonders for myself. |

Sobach
Fourth Circle Total Comfort
15
|
Posted - 2012.04.11 22:03:00 -
[59] - Quote
Akrasjel Lanate wrote:Timural wrote:No not unless there was a valid gameplay mechanic pertaining to them.
Story wise I don't really care. Jove is better as an enigma. Jove are dead CONCORD dude from the "Templar One" novel said that, it must be true. 
Eh, IIRC it was just that one Jove character who was dead, I don't recall him saying the entire race has died. |

Roll Sizzle Beef
Space Mutiny
229
|
Posted - 2012.04.11 22:08:00 -
[60] - Quote
The fantasy game whose "lol lore" or rules change to fit the game: "A wizard did it." For our sci-fi game when mechanics change in a new unexpected way: "a Jove did it."
Jove on the whole was an alpha idea, much like warp disruptors being racially based like jamming. They have all the opportunity in the world still to adjust jove and sleepers and other unknowns whenever they feel like it. Which for all we know is when Dust eventually gets integrated in W-space. Do jove fit into what they want to add to eve though? Shouldn't the individual pirate groups that we are already failure with be expanded as much as Sansha has? An Angels Dread here, a Blood raiders Battlecruiser there, a Gurista Carrier around the bend. There are a lot less enigmatic groups to work with for new ships and new mods. |
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Sobach
Fourth Circle Total Comfort
36
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Posted - 2012.04.11 22:11:00 -
[61] - Quote
Natassia Krasnoo wrote:Considering that the Terran Corps/Empires have had hundreds or maybe thousands of years to develop their tech unless the collapse of the EVE Gate affected them the same way as New Eden.
to be more specific, it's been tens of thousands of years since the eve gate collapsed, so if the Terrans are still alive and kicking, they would most likely be immensely more powerful than anything in New Eden - case in point, a Terran weapon one-shotted an entire minmatar elder fleet, (and caused a chain reaction that destroyed a few planets and opend up wspace in the process), and it's a 20k+ year old model! :P
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Gogela
Direct Action LLC.
797
|
Posted - 2012.06.01 01:19:00 -
[62] - Quote
I want more.
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Selinate
944
|
Posted - 2012.06.01 02:09:00 -
[63] - Quote
I'd rather see Eve's interface improved, more depth into what we currently have, and WiS completed before Jove or any other lore-related stuff is looked at.
That's just me, of course. |

Misanth
RABBLE RABBLE RABBLE
622
|
Posted - 2012.06.01 02:16:00 -
[64] - Quote
Alexa Coates wrote:jove are almost dead, soon enough they'll be like talocans and sleepers, dead and extinct. 'Cept maybe we can salvage their ships.
Sounds like you're talking about the Dust release, and EVE GM's.  shiptoastin' liek a baws |

Cutter Isaacson
Peace N Quiet
257
|
Posted - 2012.06.01 02:26:00 -
[65] - Quote
Bubanni wrote:Everyone are retards when they talk about the Jove... look back a little, it wasn't long ago that the jove were actually flying macheriels, cynabals and dramiels... those were the old version of Jove ships...
If anything, adding new jove ships would be awesome because of the designs, and really... you guys are retards when you expect a single Jove ship to be so powerful, they are far from immortal.
So says the ******. Those ships you are talking about are based very loosely on possible Jovian designs. As for seeing Jovian ships, they have made numerous appearances over the years, albeit flown by CCP staff members playing as Jovian's. To the guy who said something about us being a Jove warrior caste, you really aren't remembering your "fluff" at all.
The Jovian's left the New Eden area of EVE not that long after everyone was settled in so that they could progress unhindered. The four main races continued on after the collapse of the EVE gate, though at almost barbaric levels, while the Jovian's continued to flourish. In order to keep balance between the races once they had achieved spaceflight, and to stave off another attack by the Amarr empire, the Jovian's gave POD technology to the Caldari who then licensed it to everyone else, thus kicking off the Empyrean Age otherwise known as the time of the POD pilot.
As for ever making the Jovian's a playable race, that is never going to happen, they are now merely a part of the tapestry of the history of EVE, nothing more. And as for having the Jovian's make an appearance again, that may yet come to pass as it seems there is more mention of them in the new EVE novel. Numbers of terminally stupid people seem to be on the increase, I suggest we have a real life Stupidageddon to rectify this issue. |

Theprimaryisthesecondary istheprimary
Blue Republic RvB - BLUE Republic
11
|
Posted - 2012.06.01 02:28:00 -
[66] - Quote
Its ok to me. The core of EVE is the impact of massive players, new stuff just gives you some fresh experience, but its not gona change the game at all. |

DeMichael Crimson
Republic University Minmatar Republic
2296
|
Posted - 2012.06.01 08:34:00 -
[67] - Quote
Jovian Ships
Jove Ships In Flight
Fleet Of Jove Ships In Flight
Jovian Emissary Visits Empire Factions
Jove Ship in Amarr Home World
Jove Ships in Dodixie
Rek Seven wrote:An idea i had a while ago would be to have one randomly spawning wormhole in New Eden that leads Jovian space and once a certain number (between 1-5) of people pass through it, it closes.
In these wormholes you could stumble upon an archaeological site that contains an abandoned Jovian ship that has some unique and overpowered functions. Only 4 (for example) of the ships could exist in New Eden at one time. When a pilot enters one of these ships, they gain access to a private chat channel where they can communicate with the pilots of the other 3 Jovian ships
On their own the ships would be comparable to a T3 but slightly better in almost every way but when these Jovian ships work together, they have the ability to link there weapons together producing massive damage, with the maximum damage output being equivalent to a doomsday when all 4 ships link their weapon systems.
The catch... you can't dock in a Jovian ship and when it's destroyed, it returns the archaeological site in the Jovian wormhole. I had a similar idea a few years ago back when CCP held an exploration contest for one week.
For the contest, CCP had decreased the Signal Strength on all Cosmic Signatures for a week. Players had to locate 5 different sites, take a screen shot of each site with the scanning window open showing type of site, site name and probes locked on at 100%. All of the contest entries had to be submitted by the end of that week and a random drawing was done to pick out 10 winners. Prize was a $50 Voucher for the Eve Online Store with free Shipping and Handling.
I was one of the 10 winners. \o/ I got a few different things from the Eve Online Store.
1x Eve Poker Deck
2x Eve Coozie
1x Eve Minmatar Shot Glass
1x Eve Gallente Shot Glass
1x Eve Caldari Shot Glass
1x Eve Amarr Shot Glass
Seems I got side tracked a bit. Anyway, this is the idea I got while doing that contest.
CCP informs all players via Eve Mail that the Jove have discovered a new unknown cosmic signature - The Jovian Waypoint - which will randomly appear anywhere within the Eve Universe for a total of 10 times during a specific time period (2 weeks). Capsuleer's are advised to investigate this asap. No threat detected at this time and no other information available.
After the site is scanned and warped to, there's a Jovian NPC in an escape Pod who informs you he needs help to get back home and asks if you would give him a lift. (There's only one option in the message box - Yes.)
After clicking yes, the Jovian NPC is now an item in your cargohold and a wormhole opens up in front of your ship. The Jovian NPC informs you it's safe and can only be entered by you with him in your ship. (He's the key)
The wormhole transports your ship to The Polaris System where you're greeted by a Jove Commander ship (CCP Dev) thanking you for helping. He takes you on a guided tour of the system, fleet warping with voice comms, and then asks you to help test out a new ship. After docking in a Polaris Station and changing into the Jove ship, you undock and fleet warp to a training center where he explains the various modules fitted and tactics pertaining to range, duration, effect, etc.
Suddenly the Jove Commander informs you that his sensors show hostiles (CCP Devs) enroute, to prepare for battle and follow his commands. PvP action happens with the hostiles quickly taking damage resulting in the fleet being victorious. The Jove Commander thanks you for the assist and for your own safety must send you back to Empire space.
After you've switched back into your ship, the Jove Commander fleet warps you back to the wormhole and informs you that your visit is being recorded (CD Disk) and a copy will be sent to your place of residence after you enter the wormhole and return to Empire space. He also asks you to keep this visit confidential until after you receive the recording of your visit which should arrive within a couple of weeks.
After returning, the wormhole closes behind you and in your cargohold is a 'Jovian Medal Of Honor'.
Yeah I know, but it's still a nice dream.
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Axium Cog
Grand Solar Trinity Interstellar Alcohol Conglomerate
20
|
Posted - 2012.06.01 08:48:00 -
[68] - Quote
Misanth wrote:[quote=Alexa Coates]jove are almost dead, soon enough they'll be like talocans and sleepers, dead and extinct. 'Cept maybe we can salvage their ships.
Sleepers are Talocan are Jove.
When the Jove banned AI research, a splinter faction arose to continue the research: the Talocan. Their drones emerged and, recognizing the genetic abnormalities plaguing the race, mistook them for diseased and quarantined them all. Now they lay in cryogenic sleep; they are the sleepers.
Sad thing is, my friend and i figured this out literally two days before they released the solution to this two year old riddle. We were going to write a chronicle and everything, but alas.
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MotherMoon
Blue Republic RvB - BLUE Republic
776
|
Posted - 2012.06.01 09:09:00 -
[69] - Quote
Richard Hammond II wrote:Buzzmong wrote:
(*as a side note, I'd imagine as SW:TOR has flopped that Lucasarts might now realise this and make the next SW mmo explore the actually rather rich SW universe, rather than focus on Force Users).
wow wasnt aware it flopped when did that happen? It still looks going to me (though iot IS funny they tossed out the storyline before the first expansion... allowing Sith to be jedi lol) I did love all the star wars fans crowwing how theyd be the first mmo to have a full million subs all their first year tho (as a bioware I think guy said tat was what was required JUST for them to break even)
it's down to another 200,000 subs, floating at about 1 million now.
which is failing nowadays, apparently. I remember when everquest got to 50,000 subs and it was front page news in every gaming mag. Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |

Eugene Kerner
TunDraGon
42
|
Posted - 2012.06.01 09:23:00 -
[70] - Quote
Gogela wrote:So we keep getting told the Jove are out there, and nothing ever happens. It's coming up on a decade of EvE online. Are we ever going to see the Jove? I mean honestly?
...and how cool would it be if the EvE gate opened again and various Terran empires came through? If we hit a million paid accounts would you start considering an expansion like that?
Anyone else want to see Jove ships?
...sigh...the EvE gate...the ultimate Gate to camp......and look at THAT BUBBLE |
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