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Fortiter
Kurtz's Kommandos
|
Posted - 2008.12.09 02:00:00 -
[1]
Edited by: Fortiter on 09/12/2008 02:03:47
Before the web nerf, officer webs like the Mizuro's Statis Webifier had a 25km web range. It also had a 1,500 powergrid usage. After the nerf, it has a 17km range and has the 1,900 powergrid usage slapped onto it.
Compare the Mizuro's modified web to a Domination web and you will see why its broken.
Domination web Range - 15 km Meta Level - 9 Powergrid Usage - 1 MW
Mizuro's web Range - 17 km Meta Level 11 Powergrid Usage - 1,900 MW
The next officer webs are Hakim's (18km-2,100mw/error should be 2,000mw), Gotan's (19km-1,800mw/error should be 2,1000mw), Tobias' (20km-2,200mw).
So why the high power grid usage? The highest range has gone from 40km to 20km so limiting the shiptypes that these webs are used on is really no longer needed, if it ever was..
As for the person that said it was needed because of a rapier pilot webbing from 240km out, by all means let them. Falcons can jam from that far and if some guy wants to put on a (used to be) 6billion web and go into combat, then by all means let him.
Can we get a comment from a dev on this? Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.12.09 05:47:00 -
[2]
Yes. The nerf to officer webs in Quantum Rise is just bizarre. If someone wants to throw down a billion ISK for a webifier they should be able to use against targets 30km away.
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Huan CK
Gallente Bounty Hunter - Dark Legion
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Posted - 2008.12.09 09:51:00 -
[3]
Agree. Officer webs are totally messed up now.
My videos: Watch on youtube. |

Fortiter
Kurtz's Kommandos
|
Posted - 2008.12.09 23:24:00 -
[4]
bump Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Mikalya
Amarr Hell's Rejects
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Posted - 2008.12.10 02:17:00 -
[5]
Originally by: Dirk Magnum Yes. The nerf to officer webs in Quantum Rise is just bizarre. If someone wants to throw down a billion ISK for a webifier they should be able to use against targets 30km away.
Just because you paid that much for them doesn't mean that they are, or ever have been, worth that much
But agreed, stats don't fit the rarity/ benefits don't match the drawbacks (which is what "balance" is all about, not price). Decrease the drawbacks or increase the number available to correct perceived value.
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Fortiter
Kurtz's Kommandos
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Posted - 2008.12.10 15:24:00 -
[6]
bump Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Fortiter
Kurtz's Kommandos
|
Posted - 2008.12.11 15:02:00 -
[7]
bump, needs dev response Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Fortiter
Kurtz's Kommandos
|
Posted - 2008.12.12 06:37:00 -
[8]
bump Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Super Whopper
I can Has Cheeseburger
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Posted - 2008.12.12 08:12:00 -
[9]
This is CCP showing their disdain and lack of care for all officer/faction equipment.
Faction ships need a major boost too, it's pathetic that a T2 fitted ship can rival an 8b fitted ship.
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Fortiter
Kurtz's Kommandos
|
Posted - 2008.12.13 03:25:00 -
[10]
bump, needs dev response Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Infinion
Caldari Retribution Enterprises Hedonistic Imperative
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Posted - 2008.12.13 03:40:00 -
[11]
Edited by: Infinion on 13/12/2008 03:43:07 agreed, the changes completely destroy the value of officer webs.
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Fortiter
Kurtz's Kommandos
|
Posted - 2008.12.14 03:04:00 -
[12]
bump, needs dev response Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Random Womble
Minmatar Master Miners
|
Posted - 2008.12.14 04:01:00 -
[13]
Originally by: Fortiter Edited by: Fortiter on 09/12/2008 02:03:47
Before the web nerf, officer webs like the Mizuro's Statis Webifier had a 25km web range. It also had a 1,500 powergrid usage. After the nerf, it has a 17km range and has the 1,900 powergrid usage slapped onto it.
Compare the Mizuro's modified web to a Domination web and you will see why its broken.
Domination web Range - 15 km Meta Level - 9 Powergrid Usage - 1 MW
Mizuro's web Range - 17 km Meta Level 11 Powergrid Usage - 1,900 MW
The next officer webs are Hakim's (18km-2,100mw/error should be 2,000mw), Gotan's (19km-1,800mw/error should be 2,1000mw), Tobias' (20km-2,200mw).
So why the high power grid usage? The highest range has gone from 40km to 20km so limiting the shiptypes that these webs are used on is really no longer needed, if it ever was..
As for the person that said it was needed because of a rapier pilot webbing from 240km out, by all means let them. Falcons can jam from that far and if some guy wants to put on a (used to be) 6billion web and go into combat, then by all means let him.
Can we get a comment from a dev on this?
Slightly off topic but just so you know post patch sansha is better than domination web anyway CPP destroyed the way all faction/officer webs were sorted in effectiveness.
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Fortiter
Kurtz's Kommandos
|
Posted - 2008.12.16 23:53:00 -
[14]
bump, needs dev response Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Fortiter
Kurtz's Kommandos
|
Posted - 2008.12.18 01:12:00 -
[15]
bump, needs dev response Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Mickey Simon
Noir.
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Posted - 2008.12.18 08:03:00 -
[16]
Originally by: Dirk Magnum Yes. The nerf to officer webs in Quantum Rise is just bizarre. If someone wants to throw down a billion ISK for a webifier they should be able to use against targets 30km away.
This. Meanwhile, on the other side of town . . . |

Esercitare
|
Posted - 2008.12.18 13:10:00 -
[17]
Originally by: Dirk Magnum Yes. The nerf to officer webs in Quantum Rise is just bizarre. If someone wants to throw down a billion ISK for a webifier they should be able to use against targets 30km away.
agreed
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Jonatan Sycritix
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Posted - 2008.12.18 14:38:00 -
[18]
...and nerf NPC web.
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Fortiter
Kurtz's Kommandos
|
Posted - 2008.12.19 14:18:00 -
[19]
bump, needs dev response Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Fortiter
Kurtz's Kommandos
|
Posted - 2008.12.20 16:13:00 -
[20]
bump, needs dev response Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Fortiter
Kurtz's Kommandos
|
Posted - 2008.12.23 23:43:00 -
[21]
bump, needs dev response Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Fortiter
Kurtz's Kommandos
|
Posted - 2008.12.27 02:21:00 -
[22]
bump, needs dev response Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Fortiter
Kurtz's Kommandos
|
Posted - 2008.12.29 01:17:00 -
[23]
bump, needs dev response Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Osric Wuscfrea
Gallente SniggWaffe
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Posted - 2008.12.29 02:21:00 -
[24]
Would appear to need some buffing... -- Rgds Mike
Dead-Fish, Deep Sea Daddies...
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Haargoth Civire
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Posted - 2008.12.29 06:27:00 -
[25]
bump
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nemmes
Mithril Dawn
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Posted - 2008.12.29 08:44:00 -
[26]
Edited by: nemmes on 29/12/2008 08:44:36 In my view, it would appear that the officer webs have been designed (at least in CCP's view) to be used on capitals and BS's. With limited experience in the use of capitals and/or officer mods, i would presume these two would be much more common than say, having one on a frigate. hence the PG issues "Take me up in the arms of fate, with the strength of conviction and the hope of dreams" |

Fortiter
Kurtz's Kommandos
|
Posted - 2008.12.29 20:12:00 -
[27]
Thank you all for the friendly bumps and input on the webs.
bump, needs dev response Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

AccesiViale
Gallente Vox de Lucis
|
Posted - 2008.12.29 21:13:00 -
[28]
Originally by: nemmes Edited by: nemmes on 29/12/2008 08:44:36 In my view, it would appear that the officer webs have been designed (at least in CCP's view) to be used on capitals and BS's. With limited experience in the use of capitals and/or officer mods, i would presume these two would be much more common than say, having one on a frigate. hence the PG issues
if thats the case, and that would be fine if ccp would actually state so then they are still broken because with that kind of pg use, then you should be able to web at 50-80km
The sky was blue but there was no god. |

Vitrael
Reaper Industries Eternal Rapture
|
Posted - 2008.12.29 22:24:00 -
[29]
Edited by: Vitrael on 29/12/2008 22:27:15 It's unnecessary to continually bump a topic if you have no information to add.
That said, officer webs are totally borked by QR balance, but that's just part of the problem. All webifier balance is broken at the moment. The nerf to effectiveness across the board was extreme- 60% is far too low. Even accounting for the fact that the stacking nerf has been removed, consider:
Pre QR webifier effectiveness:
0 webs - 100% velocity 1 web - 10% velocity 2 webs - 2.16% velocity
Post QR webifier effectiveness:
0 webs - 100% velocity 1 web - 40% velocity 2 webs - 16% velocity 3 webs - 6.4% velocity 4 webs - 2.56% velocity
As such, just about any cruiser with a microwarpdrive can escape many situations by running back to a gate. A cruiser capable of max velocity of 2km/s (pretty average now) can burn back to a gate with 2 webs on it in 34 seconds, accounting for the ship being webbed before it ever begins to accelerate. In practice, even with fast locking tacklers the time will be less than 10 seconds due to lock delay and inertia slowing the deceleration process. Combined with the relatively fast to-warp time of ships with the current mass/agility settings, it is now more difficult than ever to kill cruisers (and all ships, even battleships) that flee at gates.
In Nozh's own words, the problem with nanoships was their ability to break engagement at all times, negating the need to dedicate to a fight (same problem as WCS before nerf). However in all their heavy-handed and poorly tested balancing, they actually made combat even easier to escape for all ships with the webifier nerf.
Overall the number of webs required to slow anything is, broadly speaking, doubled. Very few ships have the mid slots to dedicate multiple webifiers, and as such tackling is very much becoming a multiple-ship process now. A rapier with 2 webs can no longer keep a battleship from reapproaching a gate in a reasonable time. Instead, it will take three webs or a warp scrambling buddy. Those of us who don't travel in packs of 10 or more at all hours of the day are having more and more trouble tackling anything at gates.
I find it pretty ridiculous that the Marauders got a webifier effectiveness boost after the webifying balance, yet the Hound, Rapier, Huginn, and Blood Raider ships have been totally ignored.
Please boost webs.
[and cruiser velocity... meanies.]
-----
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Fortiter
Kurtz's Kommandos
|
Posted - 2008.12.30 02:38:00 -
[30]
Originally by: Vitrael Edited by: Vitrael on 29/12/2008 22:28:18 It's unnecessary to continually bump a topic if you have no information to add.
While I agree with almost everything else that you stated, this I do not. This section of the forum is our only option to bring attention to the Dev's, problems or ideas that we believe need changed.
Keeping this post up to the top is the best chance of getting it changed or at least getting some sort of response from a Dev on the issue and their plans, if any, to address the problem.
"bump, needs dev response" Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Haargoth Civire
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Posted - 2008.12.30 06:30:00 -
[31]
bump
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Brady
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Posted - 2008.12.30 11:34:00 -
[32]
please fix the webs.
Won't someone please think of the torpedoes. 
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Longbear
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Posted - 2008.12.30 16:14:00 -
[33]
"Bump"
He's got a point
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Andrea Griffin
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Posted - 2008.12.30 18:30:00 -
[34]
Originally by: Fortiter
Originally by: Vitrael Edited by: Vitrael on 29/12/2008 22:28:18 It's unnecessary to continually bump a topic if you have no information to add.
While I agree with almost everything else that you stated, this I do not. This section of the forum is our only option to bring attention to the Dev's, problems or ideas that we believe need changed.
You do have The Assembly Hall. If your issue gets enough support there, the CSM will bring the issue up with CCP directly and you will get a response of some kind.
I know that a lot of people dismiss the CSM, but I find it to be useful in getting a guarenteed CCP response on a particular issue. You just need to squeak loud enough.
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Rodamus Zero
Gallente Shaolin Legacy
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Posted - 2008.12.30 18:51:00 -
[35]
Given the high powergrid usage, the only real ships to make a use of them are, BSs and Capitals
I mean, you could stick it on a Rapier and do nothing else but web at an extreme range of 80kms to almost 100kms overloaded, though with the amount of PG, good luck fitting it to a Rapier, good luck.
Fit it onto a BS and it takes up the fittings of one of the cannons/launchers (near enough).
Your then left with Capitals, pretty funny to add it to a Dread and Carriers, well lets just think about your swiss army knife tool that can do everything expect wash your clothes and iron them afterwards.
There is not enough information to sudjest anything is broken.
From the quotation of the QR Patch notes we find.
"Officer variants will now have up to 20km range (reduced from 40km) and a speed reduction factor between 55-60%. Capacitor use, power grid and CPU fitting requirements have been tweaked depending on meta level."
There is your Dev Response!
So some of them have more or less PG than before, hardly broken and now Capital/Rapier/BS can web you at half the range than before hand...
Adapt or Die
Bump, this thread needs no Dev Response, unless they come bringing cookies and a hose. -
Tell Them, Zero was Here. |

Fortiter
Kurtz's Kommandos
|
Posted - 2008.12.31 21:58:00 -
[36]
Edited by: Fortiter on 31/12/2008 21:59:21
Originally by: Rodamus Zero Given the high powergrid usage, the only real ships to make a use of them are, BSs and Capitals
I mean, you could stick it on a Rapier and do nothing else but web at an extreme range of 80kms to almost 100kms overloaded, though with the amount of PG, good luck fitting it to a Rapier, good luck.
Fit it onto a BS and it takes up the fittings of one of the cannons/launchers (near enough).
Your then left with Capitals, pretty funny to add it to a Dread and Carriers, well lets just think about your swiss army knife tool that can do everything expect wash your clothes and iron them afterwards.
There is not enough information to sudjest anything is broken.
From the quotation of the QR Patch notes we find.
"Officer variants will now have up to 20km range (reduced from 40km) and a speed reduction factor between 55-60%. Capacitor use, power grid and CPU fitting requirements have been tweaked depending on meta level."
There is your Dev Response!
So some of them have more or less PG than before, hardly broken and now Capital/Rapier/BS can web you at half the range than before hand...
Adapt or Die
Bump, this thread needs no Dev Response, unless they come bringing cookies and a hose.
Did you actually take a look at the mods before you posted some smack and patted yourself on the back?
Domination web Range - 15 km Meta Level - 9 Powergrid Usage - 1 MW
Mizuro's web Range - 17 km Meta Level 11 Powergrid Usage - 1,900 MW
Meta level for domi web is 9 and mizuro's web is 11. Wow a whole 2 meta level difference but a 1,899 powergrid difference. The problem is they add just a little bit of meta level to an officer mod and slap on ridiculous amounts of powergrid. It is the same with warp disruptors.
T2 warp disruptor - meta level 5, pg 1, cpu 44, 24km range true sansha warp disruptor - meta level 7, pg 1, cpu 40, 28km range mizuro's warp disruptor - meta level 11, pg 2500, cpu 19, 25km range, (2 points which *should be an error)
"bump, needs dev response" Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Dhejay Centrix
Caldari The Wailing Doom
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Posted - 2008.12.31 22:30:00 -
[37]
Yup needs a comment, if only to say "please stop bumping we're not going to do anything"
I hate to say that something in an internet spaceship game is "unrealistic" but for that massive increase in powergrid you'd expect to see more than a 2km range difference.
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Mini Instructorcon
Caldari Solar Ravengers
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Posted - 2008.12.31 22:59:00 -
[38]
Edited by: Mini Instructorcon on 31/12/2008 22:59:50 I now fly a armor tanked raven with 2 painters 2 webs and a warp scram... What a waste of torp Spec LVL5 and 7M in Missiles ccp, you have to think about us pirates too, not just the crying carebears who say there gonna leave the game coz they got killed in low sec. But i suppose its all about profit.. love you ccp...
"Bump Needs Dev Comment"
MINI |

Wardo21
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Posted - 2008.12.31 23:16:00 -
[39]
I didn't read through all the posts, most were bumps.
One thing did catch my eye. "I paid X for the module so..."
I paid lots for a couple different modules that were then nerfed into far lesser versions. Some for good reasons, (Rokh out mining a Hulk) some for not so good reasons (WCS suddenly halving your targeting range).
Get over it. It happened in the past on other modules/fits/whatever and will happen again to something else in the future.
Don't hold your breath waiting on the DEV response. It's likely to be something like: "Duh, we did it because we thought it was overpowered before." anyhow.
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Mini Instructorcon
Caldari Solar Ravengers
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Posted - 2009.01.01 03:25:00 -
[40]
Bump needs Dev comment
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Fortiter
Kurtz's Kommandos
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Posted - 2009.01.01 04:35:00 -
[41]
Originally by: Wardo21 I didn't read through all the posts, most were bumps.
One thing did catch my eye. "I paid X for the module so..."
I paid lots for a couple different modules that were then nerfed into far lesser versions. Some for good reasons, (Rokh out mining a Hulk) some for not so good reasons (WCS suddenly halving your targeting range).
Get over it. It happened in the past on other modules/fits/whatever and will happen again to something else in the future.
Don't hold your breath waiting on the DEV response. It's likely to be something like: "Duh, we did it because we thought it was overpowered before." anyhow.
I have to agree that its nothing to hold your breath about. I've been playing since eve came out and I know a lot of things have been changed over time. The Dev's usually explain why they have made changes to certain modules/ships but nothing has been explained with these types of officer mods and their ridiculous fitting requirements.
We shouldn't have to be left to guess why they cut the officer webs range in half and made the velocity modifier less than a t2 web.
bump, needs dev response Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Rodamus Zero
Gallente Shaolin Legacy
|
Posted - 2009.01.01 15:42:00 -
[42]
Edited by: Rodamus Zero on 01/01/2009 15:43:22 Evidently you have not been playing sicne the start of the game, post with your main otherwise.
Officers webs are fine, if anything is broken, check Domination to Gallente Webbers.
Domination used to to -90% so logic would dictate that it would be a -60% now, though still one of the longest ranges outside of Officer it does -50% now.
1km more but -10%... With 7 less CPU... Yet they are the same meta level.
Clearly that is broken. Proof, or STFU. -
Tell Them, Zero was Here. |

Fortiter
Kurtz's Kommandos
|
Posted - 2009.01.01 18:18:00 -
[43]
Originally by: Rodamus Zero Edited by: Rodamus Zero on 01/01/2009 15:43:22 Evidently you have not been playing sicne the start of the game, post with your main otherwise.
Officers webs are fine, if anything is broken, check Domination to Gallente Webbers.
Domination used to to -90% so logic would dictate that it would be a -60% now, though still one of the longest ranges outside of Officer it does -50% now.
1km more but -10%... With 7 less CPU... Yet they are the same meta level.
Clearly that is broken. Proof, or STFU.
Smack smack smack. Go derail someone elses thread or quit being a tard. Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

xVx dreadnaught
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Posted - 2009.01.02 00:01:00 -
[44]
Bump, It does need some addressing.
Although I understand the reduction in strength of the webs. I dont like the idea of webs being long range and high strength. I think they should make it like the sensor boosters and damps... like: T1: 10km 50% T2: 12km 70%
But have a script that adds to either range or strength or maybe one that does a bit to both. so you could have a T1 15km 50% (ranged script) web or 10km 80% (strength script) or 12km 70% (balanced script)
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Fortiter
Kurtz's Kommandos
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Posted - 2009.01.02 03:36:00 -
[45]
Originally by: xVx dreadnaught Bump, It does need some addressing.
Although I understand the reduction in strength of the webs. I dont like the idea of webs being long range and high strength. I think they should make it like the sensor boosters and damps... like: T1: 10km 50% T2: 12km 70%
But have a script that adds to either range or strength or maybe one that does a bit to both. so you could have a T1 15km 50% (ranged script) web or 10km 80% (strength script) or 12km 70% (balanced script)
That is a very good idea dread. If we end up being stuck with webs staying the way they are, scripts would be a very nice option. You should create a post to discuss it and may get a lot of interest.
"bump, needs dev response" Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Fortiter
Kurtz's Kommandos
|
Posted - 2009.01.07 08:21:00 -
[46]
bump, needs dev response Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Fortiter
Kurtz's Kommandos
|
Posted - 2009.01.09 04:56:00 -
[47]
bump, needs dev response |

Fortiter
Kurtz's Kommandos
|
Posted - 2009.01.10 15:34:00 -
[48]
bump, needs dev response Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Fortiter
Kurtz's Kommandos
|
Posted - 2009.01.13 03:30:00 -
[49]
bump, needs dev response |

el caido
School of Applied Knowledge
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Posted - 2009.01.14 18:27:00 -
[50]
Supported (and bump). |

Fortiter
Kurtz's Kommandos
|
Posted - 2009.01.20 22:16:00 -
[51]
bump, needs dev response |

SirMoric
Caldari State War Academy
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Posted - 2009.01.20 23:15:00 -
[52]
As I see it, they work as intended.
rgds
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Fortiter
Kurtz's Kommandos
|
Posted - 2009.01.21 02:09:00 -
[53]
Originally by: SirMoric As I see it, they work as intended.
rgds
Work as intended? If you mean they web things then yes it works in that aspect. Its broke in all the others though. Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Tai Paktu
Beyond Divinity Inc
|
Posted - 2009.01.21 03:05:00 -
[54]
OK, seriously. Enough with the bumps unless you have content to add. I understand you want a Dev response. Take a look through this subforum and count blue bars on threads. Not many have garnered a Dev response, and those that have generally have 5+ pages of actual content.
That having been said, Devs do actually read these threads. They take note of what people are saying and add them to the gigantic list of balance issues and brainstorm ideas they flush out. A Dev has probably already read this thread and now you just look like you're crying about it by bumping it.
I actually agree with what you're saying and what others have said, specifically in regards to the agility/mass/speed changes. I know I won't fit an officer web to any ship I own but that doesn't mean that the absolutely random and insufficient testing done that resulted in changes no one asked for don't need addressing.
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Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
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Posted - 2009.01.21 07:00:00 -
[55]
i think OP's bump, need dev response posts now out number all other posts in thread combined. OP, shut up, the devs wont come just because you call. if they think its a good idea, they will post regardless.
however, i do agree. i dont fly caps myself, yet, however i am given to udnerstand that there are now no webs that can catch a dictor using the infini-point field ad close to max range. thats pretty broken. |
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