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Von Schnopp
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Posted - 2004.07.15 16:28:00 -
[1]
Edited by: Von Schnopp on 16/07/2004 11:41:14 My contribution to the PvP-aspect of EVE, not to mention the need for new things for us to do. Let me give you the layout of my ideas for you:
Concord opens a player manned type branch which is in fact a subdivision of CONCORD called "CONCORD Ranger Division", a few select players may apply to entering active service every week (for starters) with the Concord Ranger Divison if the following criterias are saitisfied:
1. You need to have a security rating of X more.
2. You must not be affiliated with pirate corps or carrying out missions for the established pirate NPC corps like Guristas and Serpentis etc.
3. You need a standing with CONCORD of X or more.
4. You need X skillpoints in Y skills and Z on these particular skills.
5. You will be granted a CONCORD certificate if you can meet the conditions for active service with the CONCORD.
6. When acting under CONCORD jurisdiction you are NOT allowed to engage in hostilities against any indiviual or law abiding faction unless they violate the CONCORD regulations for space travel; unlawful discharge of weapons and release of missiles, mines etc.
7. As soon as somebody violates these regulations, they will be flagged as criminals for a limited time (empire space of course) and their location will be sent to "CONCORD Central of Operations" and then relayed to the Concord Rangers nearby.
8. These Rangers have the right to seek out and destroy any fugitives assigned to them by the "CCO", OR, demand a pre-set fine associated with the crime in question, which, upon payment will reset the criminality flagging and unassign him/her as a CONCORD target until he commits another crime.
(X% of the fine will automatically be transferred back to the victim as a small reimbursement to complement the insurance payout (if he/she had any insurances at all that is, not necessary, just an idea.)
9. Ships
Those who choose to serve with the CONCORD Ranger Division will have to do so in a ship assigned to them by CONCORD with the apropriate fitting for carrying out policing tasks.
Etc etc..I'm running dry here but you're welcome to help me with those details I've left out
"Dying for your corp is just stupid, make those other bastards die for theirs instead" |
Von Schnopp
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Posted - 2004.07.15 16:28:00 -
[2]
Edited by: Von Schnopp on 16/07/2004 11:41:14 My contribution to the PvP-aspect of EVE, not to mention the need for new things for us to do. Let me give you the layout of my ideas for you:
Concord opens a player manned type branch which is in fact a subdivision of CONCORD called "CONCORD Ranger Division", a few select players may apply to entering active service every week (for starters) with the Concord Ranger Divison if the following criterias are saitisfied:
1. You need to have a security rating of X more.
2. You must not be affiliated with pirate corps or carrying out missions for the established pirate NPC corps like Guristas and Serpentis etc.
3. You need a standing with CONCORD of X or more.
4. You need X skillpoints in Y skills and Z on these particular skills.
5. You will be granted a CONCORD certificate if you can meet the conditions for active service with the CONCORD.
6. When acting under CONCORD jurisdiction you are NOT allowed to engage in hostilities against any indiviual or law abiding faction unless they violate the CONCORD regulations for space travel; unlawful discharge of weapons and release of missiles, mines etc.
7. As soon as somebody violates these regulations, they will be flagged as criminals for a limited time (empire space of course) and their location will be sent to "CONCORD Central of Operations" and then relayed to the Concord Rangers nearby.
8. These Rangers have the right to seek out and destroy any fugitives assigned to them by the "CCO", OR, demand a pre-set fine associated with the crime in question, which, upon payment will reset the criminality flagging and unassign him/her as a CONCORD target until he commits another crime.
(X% of the fine will automatically be transferred back to the victim as a small reimbursement to complement the insurance payout (if he/she had any insurances at all that is, not necessary, just an idea.)
9. Ships
Those who choose to serve with the CONCORD Ranger Division will have to do so in a ship assigned to them by CONCORD with the apropriate fitting for carrying out policing tasks.
Etc etc..I'm running dry here but you're welcome to help me with those details I've left out
"Dying for your corp is just stupid, make those other bastards die for theirs instead" |
Von Schnopp
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Posted - 2004.07.16 11:41:00 -
[3]
Everybody goes WILD! Weeeee!
"Dying for your corp is just stupid, make those other bastards die for theirs instead" |
Von Schnopp
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Posted - 2004.07.16 11:41:00 -
[4]
Everybody goes WILD! Weeeee!
"Dying for your corp is just stupid, make those other bastards die for theirs instead" |
Barth3zzzNL
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Posted - 2004.07.16 13:40:00 -
[5]
Getting to fly a Concord Frigate and getting money for killing bad guys might actually make it a nice proffesion ---------------------------
[Coreli Corporation Mainframe] |
Barth3zzzNL
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Posted - 2004.07.16 13:40:00 -
[6]
Getting to fly a Concord Frigate and getting money for killing bad guys might actually make it a nice proffesion ---------------------------
[Coreli Corporation Mainframe] |
Seraph Demon
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Posted - 2004.07.16 14:29:00 -
[7]
You're given a patrol area, you can freely cargo-scan anyone, and if they're carrying contraband you can attack them or hold them down (web/scramble and force them to eject or loose the ship).
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Seraph Demon
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Posted - 2004.07.16 14:29:00 -
[8]
You're given a patrol area, you can freely cargo-scan anyone, and if they're carrying contraband you can attack them or hold them down (web/scramble and force them to eject or loose the ship).
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Von Schnopp
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Posted - 2004.07.16 15:29:00 -
[9]
Nice input Seraph, I didn't think of that but you could actually log in with your "Conconrd Ranger" and sign up for patrol duty, looking for contraband, but instead of simply blowing the smugglers to pieces, they would be given the choice to surrender their cargo so that ²our Concord collegue could come and pick it up using a Concord issue freighter/hauler and dump it at the Concord Impound Storage.
Either collecting it for the impound which would grant the responsible party with a salvage bonus, or you could simply blast the cargo canister to pieces and still consider it a mission accomplished.
But! If they refuse to comply, you would be authorized to destroy the smuggler ship. What do you think of that?
"Dying for your corp is just stupid, make those other bastards die for theirs instead" |
Von Schnopp
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Posted - 2004.07.16 15:29:00 -
[10]
Nice input Seraph, I didn't think of that but you could actually log in with your "Conconrd Ranger" and sign up for patrol duty, looking for contraband, but instead of simply blowing the smugglers to pieces, they would be given the choice to surrender their cargo so that ²our Concord collegue could come and pick it up using a Concord issue freighter/hauler and dump it at the Concord Impound Storage.
Either collecting it for the impound which would grant the responsible party with a salvage bonus, or you could simply blast the cargo canister to pieces and still consider it a mission accomplished.
But! If they refuse to comply, you would be authorized to destroy the smuggler ship. What do you think of that?
"Dying for your corp is just stupid, make those other bastards die for theirs instead" |
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bluechimera
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Posted - 2004.07.16 15:52:00 -
[11]
I'm not sure I like the idea of a player-governed ploice force...it seems like it would be easy for sombody to abuse their "police privllages".
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bluechimera
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Posted - 2004.07.16 15:52:00 -
[12]
I'm not sure I like the idea of a player-governed ploice force...it seems like it would be easy for sombody to abuse their "police privllages".
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Von Schnopp
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Posted - 2004.07.16 16:31:00 -
[13]
Edited by: Von Schnopp on 16/07/2004 16:35:13 bluechimera, there would be fail-safes to ensure that wouldn't happen, of course. Players working for the CONCORD would be restricted to policing tasks for the duration of the contract. Well, even a concord employee can do things in his spare time, hunting NPC pirates, mining, producing, maybe even running missions for the NPC corps (except NPC pirate factions of course).
Of course, as EVE is a free world (more or less), even those who server with Concord could act against the law by attacking somebody who's not been confirmed as a criminal, a innocent pilot for instance. If so, that Ranger would be sacked first of all, then he would get a dent in his security record for a considerable period of time, months at least. These things would be dealt with harshly to say the least.
"Dying for your corp is just stupid, make those other bastards die for theirs instead" |
Von Schnopp
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Posted - 2004.07.16 16:31:00 -
[14]
Edited by: Von Schnopp on 16/07/2004 16:35:13 bluechimera, there would be fail-safes to ensure that wouldn't happen, of course. Players working for the CONCORD would be restricted to policing tasks for the duration of the contract. Well, even a concord employee can do things in his spare time, hunting NPC pirates, mining, producing, maybe even running missions for the NPC corps (except NPC pirate factions of course).
Of course, as EVE is a free world (more or less), even those who server with Concord could act against the law by attacking somebody who's not been confirmed as a criminal, a innocent pilot for instance. If so, that Ranger would be sacked first of all, then he would get a dent in his security record for a considerable period of time, months at least. These things would be dealt with harshly to say the least.
"Dying for your corp is just stupid, make those other bastards die for theirs instead" |
Katya Detia
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Posted - 2004.07.16 16:59:00 -
[15]
This is a great idea... but real concord would kill bad guys before players... maybe restrict it to 0.1 - 0.4... Players patrol these areas... Once someone is flagged... player concord can intercept.. ---------------------------
CEO: Black Sea Industries
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Katya Detia
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Posted - 2004.07.16 16:59:00 -
[16]
This is a great idea... but real concord would kill bad guys before players... maybe restrict it to 0.1 - 0.4... Players patrol these areas... Once someone is flagged... player concord can intercept.. ---------------------------
CEO: Black Sea Industries
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Von Schnopp
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Posted - 2004.07.16 17:14:00 -
[17]
Yeah, that was the general idea, but I forgot to mention that, heh.
"Dying for your corp is just stupid, make those other bastards die for theirs instead" |
Von Schnopp
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Posted - 2004.07.16 17:14:00 -
[18]
Yeah, that was the general idea, but I forgot to mention that, heh.
"Dying for your corp is just stupid, make those other bastards die for theirs instead" |
Harisdrop
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Posted - 2004.07.16 17:21:00 -
[19]
The bad guys would get a bm like agent missions but a bm ever 5 minutes. If they log off when they log on you get an evemail and a bm. You would get a bm at stations if they are in station. You can have a gang warp to bookmark. Cause sometimes the police need buddies too. --------------------------
Garsh ma it soo cool killing people in there space thingies |
Harisdrop
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Posted - 2004.07.16 17:21:00 -
[20]
The bad guys would get a bm like agent missions but a bm ever 5 minutes. If they log off when they log on you get an evemail and a bm. You would get a bm at stations if they are in station. You can have a gang warp to bookmark. Cause sometimes the police need buddies too. --------------------------
Garsh ma it soo cool killing people in there space thingies |
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Solan
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Posted - 2004.07.16 17:49:00 -
[21]
Great idea. I can totally see a profession of scanning cargo for contraband and then if you find some they are criminal flagged and all your concord buddies can blow the guy to pieces if he refuses to hand it over.
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Solan
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Posted - 2004.07.16 17:49:00 -
[22]
Great idea. I can totally see a profession of scanning cargo for contraband and then if you find some they are criminal flagged and all your concord buddies can blow the guy to pieces if he refuses to hand it over.
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Von Schnopp
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Posted - 2004.07.16 17:54:00 -
[23]
Did I sense sarchasm? This is not a 100% custom patrol business. It's about maintaining order and punishing criminal elements in 0.4-0.1, the cargo inspection routine goes with the rest of the job. Move on.
"Dying for your corp is just stupid, make those other bastards die for theirs instead" |
Von Schnopp
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Posted - 2004.07.16 17:54:00 -
[24]
Did I sense sarchasm? This is not a 100% custom patrol business. It's about maintaining order and punishing criminal elements in 0.4-0.1, the cargo inspection routine goes with the rest of the job. Move on.
"Dying for your corp is just stupid, make those other bastards die for theirs instead" |
Amicus
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Posted - 2004.07.16 22:32:00 -
[25]
Von Schnopp,
Others have made similar proposals for a player police force. (See Caleb Ayrania; Insane Angel; and Fowler.) A number of people have advocated that Bounty Hunters be made into a ôcharacter classö or profession with extra requirements and special privileges. (see e.g., Satch Boogie.) I would prefer to put some teeth into the bounty system and give all players the potential for enforcing justice in Eve (and here I put my standard plug see Bounty Reform discussion Chapt. 1:The Problem; Chapt 2: Principles of Bounty Reform; and Chapt 3: Solutions).
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Amicus
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Posted - 2004.07.16 22:32:00 -
[26]
Von Schnopp,
Others have made similar proposals for a player police force. (See Caleb Ayrania; Insane Angel; and Fowler.) A number of people have advocated that Bounty Hunters be made into a ôcharacter classö or profession with extra requirements and special privileges. (see e.g., Satch Boogie.) I would prefer to put some teeth into the bounty system and give all players the potential for enforcing justice in Eve (and here I put my standard plug see Bounty Reform discussion Chapt. 1:The Problem; Chapt 2: Principles of Bounty Reform; and Chapt 3: Solutions).
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Von Schnopp
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Posted - 2004.07.16 22:40:00 -
[27]
Edited by: Von Schnopp on 16/07/2004 22:42:48
Thanks Amicus, I'll go through those when I get around to. I just don't plow through the forums as much as I should to keep myself updated of all the suggestions people have. I agree that the bounty system should be redesigned or modified to further promote bounty hunting, today the bounty mission part is nothing more than a thug mugshot gallery imo.
"Dying for your corp is just stupid, make those other bastards die for theirs instead" |
Von Schnopp
|
Posted - 2004.07.16 22:40:00 -
[28]
Edited by: Von Schnopp on 16/07/2004 22:42:48
Thanks Amicus, I'll go through those when I get around to. I just don't plow through the forums as much as I should to keep myself updated of all the suggestions people have. I agree that the bounty system should be redesigned or modified to further promote bounty hunting, today the bounty mission part is nothing more than a thug mugshot gallery imo.
"Dying for your corp is just stupid, make those other bastards die for theirs instead" |
X'Alor
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Posted - 2004.07.19 16:59:00 -
[29]
Really cool Idea.
Be neat if they set it up sort of like the mission agents.........in a matter of speaking.
First off tho.
Ships: They would have to be a class of ship that can provide a bit more versatility and modules slots.
How would one get one or would ranger be reqired to "fund" their own ranger operations. That would and could be very expensive to do as solo ranger in unsecure empire space would be hugh "i bagged me a ranger" victims.
I thin the Rangers Ships should be provided free of charge by the ranger division but this is where the agent like set up comes into play. If they were free.......players would be more likely to become rangers and hold their standing if they got free ships.
The ships that you would be intitled to fly would depend on your concord standing. Low standing in ranger system you only get to fly low clas ships....ie frigates/cruisers. higher standing better cruisers/BS/as well as newer tech two ships.
You'd have to earn the right to get the better free ships thus helping to keep rangers rangers.
The other thing is.......once a ranger always a ranger. I don't like this. You should only have the ranger status and be held to ranger creeds while flying ranger ships. You should not be held to the ranger creed if in your own ships.
This would allow a player to still exist in some not so controlled status in eve and have free movements and actions in 00 or empire. This way his actions outside of his ranger ships would or could affect his overall concord standing which would or could affect his ship capabilities for ranger actions.
As for actions against rangers:
they should be ongoing for logged game time. say someone attacks some rangers, the crinal flag flies for 1/2 hour of actual game time. so that a player does not create the action and log off for 45 minutes immediately following that action. They log off and the timer stops with the log. so if it's two minutes after action that they log off........they still have 28 minutes of logged flaged concord ranger standing.
Idea with that is.....you do the crime you do the time.
Attacking and returning fire on rangers would have to have a higher repercussion than to attacking any one single average player.
Rangers should have free realm in empire space(can travel and patrol anyplace in empire. When in ranger ships, their personal race standings should be set asside. For example, as myself has run and earned almost superb caldari standing from running caldari missions.....on the down side I can not fly into gallente space. that should be overlooked when in ranger ships and working for concord.
agreed that you'd have to have some kind of ranger creed that should be held in high aspect. breaking that creed or any of the ranger "rules" needs to be stomped out aggressively and hamper people from breaking those rules.
Should be encouraged to patrol 0.1 to 0.4 but can help regular concord patrol any empire space system. Can do active scans of passer bys and would also have the help of regular concord if anyone decides to shoot them.
That way only frigate flying rangers can actively take a part in some space without fears of loosing their ships......even though they would/should be free. Once in a pod.......you loose ranger status being out of ranger ship.
All and all I think it's a great great idea and would give some smaller freelance corps a lot more options of things to accomplish in eve.
The biggest thing that hampers solo freelance pilots from much PvP action is not being able to fund it as well and kinda at a big loss with attacking anyone in a bigger corp.
This would allow some PvP for freelancers in a bit safer and more feasible way.
Personally, I want to fly one them concord commander BS......the ones that look like a double barreled pistle
Two thumbs up on this.........I would think worth a possible Shiva addition.
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X'Alor
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Posted - 2004.07.19 16:59:00 -
[30]
Really cool Idea.
Be neat if they set it up sort of like the mission agents.........in a matter of speaking.
First off tho.
Ships: They would have to be a class of ship that can provide a bit more versatility and modules slots.
How would one get one or would ranger be reqired to "fund" their own ranger operations. That would and could be very expensive to do as solo ranger in unsecure empire space would be hugh "i bagged me a ranger" victims.
I thin the Rangers Ships should be provided free of charge by the ranger division but this is where the agent like set up comes into play. If they were free.......players would be more likely to become rangers and hold their standing if they got free ships.
The ships that you would be intitled to fly would depend on your concord standing. Low standing in ranger system you only get to fly low clas ships....ie frigates/cruisers. higher standing better cruisers/BS/as well as newer tech two ships.
You'd have to earn the right to get the better free ships thus helping to keep rangers rangers.
The other thing is.......once a ranger always a ranger. I don't like this. You should only have the ranger status and be held to ranger creeds while flying ranger ships. You should not be held to the ranger creed if in your own ships.
This would allow a player to still exist in some not so controlled status in eve and have free movements and actions in 00 or empire. This way his actions outside of his ranger ships would or could affect his overall concord standing which would or could affect his ship capabilities for ranger actions.
As for actions against rangers:
they should be ongoing for logged game time. say someone attacks some rangers, the crinal flag flies for 1/2 hour of actual game time. so that a player does not create the action and log off for 45 minutes immediately following that action. They log off and the timer stops with the log. so if it's two minutes after action that they log off........they still have 28 minutes of logged flaged concord ranger standing.
Idea with that is.....you do the crime you do the time.
Attacking and returning fire on rangers would have to have a higher repercussion than to attacking any one single average player.
Rangers should have free realm in empire space(can travel and patrol anyplace in empire. When in ranger ships, their personal race standings should be set asside. For example, as myself has run and earned almost superb caldari standing from running caldari missions.....on the down side I can not fly into gallente space. that should be overlooked when in ranger ships and working for concord.
agreed that you'd have to have some kind of ranger creed that should be held in high aspect. breaking that creed or any of the ranger "rules" needs to be stomped out aggressively and hamper people from breaking those rules.
Should be encouraged to patrol 0.1 to 0.4 but can help regular concord patrol any empire space system. Can do active scans of passer bys and would also have the help of regular concord if anyone decides to shoot them.
That way only frigate flying rangers can actively take a part in some space without fears of loosing their ships......even though they would/should be free. Once in a pod.......you loose ranger status being out of ranger ship.
All and all I think it's a great great idea and would give some smaller freelance corps a lot more options of things to accomplish in eve.
The biggest thing that hampers solo freelance pilots from much PvP action is not being able to fund it as well and kinda at a big loss with attacking anyone in a bigger corp.
This would allow some PvP for freelancers in a bit safer and more feasible way.
Personally, I want to fly one them concord commander BS......the ones that look like a double barreled pistle
Two thumbs up on this.........I would think worth a possible Shiva addition.
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Ben Freegate
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Posted - 2004.07.22 18:32:00 -
[31]
why dont we just make them god while we're at it.
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Ben Freegate
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Posted - 2004.07.22 18:32:00 -
[32]
why dont we just make them god while we're at it.
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Gamma Garone
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Posted - 2004.07.25 01:47:00 -
[33]
Edited by: Gamma Garone on 25/07/2004 02:07:28 Good idea. I was thinking a properly moderated player police force would be a good thing and the added realism would help cut down on pirate whining about getting insta-ganked by god-like sentries and uber-ship Concord NPCs. It would be worth it just for the banter between player "cops" and pirates...
Also, it would open up whole new levels of play. Anyone for a DED/m0o blockade showdown again? Or coordinated pirate-hunting? The days of legend would be back without the need for elaborate event scripting. And it would inject some much-needed life into the player vigilante profession which has been turning into a mafia-style protection racket (pay my corp 500mil and we'll CAP your miners for 10 minutes) instead of active rat-hunting.
One problem though...the idea of player corporations means you can create your own police force anyway. Only difference is you won't have the same combat rights and ships as Concord, but the main idea of them is that they auto-protect empire space, which would be the most boring job for player-police anyway.
Essentially, there's nothing stopping you starting your own police force out in low sec space where it's needed most. It just won't be called Concord and be feared universally (unless you work hard). As for the bp reports of pirate sightings, all you have to do is put the word out with traders and miners that you're out to Serve & Protect and you'll get SOS calls every 10 seconds.
Just look at the name m0o made for itself. No reason the Rangers couldn't do it too, just on the other side of the thin blue line...
Just my 2ISK's worth... It's not personality that counts, it's calibre... |
Gamma Garone
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Posted - 2004.07.25 01:47:00 -
[34]
Edited by: Gamma Garone on 25/07/2004 02:07:28 Good idea. I was thinking a properly moderated player police force would be a good thing and the added realism would help cut down on pirate whining about getting insta-ganked by god-like sentries and uber-ship Concord NPCs. It would be worth it just for the banter between player "cops" and pirates...
Also, it would open up whole new levels of play. Anyone for a DED/m0o blockade showdown again? Or coordinated pirate-hunting? The days of legend would be back without the need for elaborate event scripting. And it would inject some much-needed life into the player vigilante profession which has been turning into a mafia-style protection racket (pay my corp 500mil and we'll CAP your miners for 10 minutes) instead of active rat-hunting.
One problem though...the idea of player corporations means you can create your own police force anyway. Only difference is you won't have the same combat rights and ships as Concord, but the main idea of them is that they auto-protect empire space, which would be the most boring job for player-police anyway.
Essentially, there's nothing stopping you starting your own police force out in low sec space where it's needed most. It just won't be called Concord and be feared universally (unless you work hard). As for the bp reports of pirate sightings, all you have to do is put the word out with traders and miners that you're out to Serve & Protect and you'll get SOS calls every 10 seconds.
Just look at the name m0o made for itself. No reason the Rangers couldn't do it too, just on the other side of the thin blue line...
Just my 2ISK's worth... It's not personality that counts, it's calibre... |
Paw Sandberg
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Posted - 2004.07.25 17:33:00 -
[35]
Originally by: Gamma Garone Edited by: Gamma Garone on 25/07/2004 02:07:28 Good idea. I was thinking a properly moderated player police force would be a good thing and the added realism would help cut down on pirate whining about getting insta-ganked by god-like sentries and uber-ship Concord NPCs. It would be worth it just for the banter between player "cops" and pirates...
Also, it would open up whole new levels of play. Anyone for a DED/m0o blockade showdown again? Or coordinated pirate-hunting? The days of legend would be back without the need for elaborate event scripting. And it would inject some much-needed life into the player vigilante profession which has been turning into a mafia-style protection racket (pay my corp 500mil and we'll CAP your miners for 10 minutes) instead of active rat-hunting.
One problem though...the idea of player corporations means you can create your own police force anyway. Only difference is you won't have the same combat rights and ships as Concord, but the main idea of them is that they auto-protect empire space, which would be the most boring job for player-police anyway.
Essentially, there's nothing stopping you starting your own police force out in low sec space where it's needed most. It just won't be called Concord and be feared universally (unless you work hard). As for the bp reports of pirate sightings, all you have to do is put the word out with traders and miners that you're out to Serve & Protect and you'll get SOS calls every 10 seconds.
Just look at the name m0o made for itself. No reason the Rangers couldn't do it too, just on the other side of the thin blue line...
Just my 2ISK's worth...
the only real problem with a "real" player Police force is simply the sec status
if you want to patrol a area of .1-.4 against pirates you have to wait for them to attack you or else you lose the sec status this gives the Pirates a major advantage as the Ranger Force would not want a sec status of -10.0
Other then that it would be nice if more Private Corps would do this make .1-.4 area's safe they could even charge a fee i for one would not mind paying X amount to be able to safely mine in a .1 system while being protected from Npc's and PvP's alike
Maybe someone reading this with PvP experince would be willing to create (or might already have) corps dedicated to this i know of Eve Marshalls but to what degree they do this i do not know Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Paw Sandberg
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Posted - 2004.07.25 17:33:00 -
[36]
Originally by: Gamma Garone Edited by: Gamma Garone on 25/07/2004 02:07:28 Good idea. I was thinking a properly moderated player police force would be a good thing and the added realism would help cut down on pirate whining about getting insta-ganked by god-like sentries and uber-ship Concord NPCs. It would be worth it just for the banter between player "cops" and pirates...
Also, it would open up whole new levels of play. Anyone for a DED/m0o blockade showdown again? Or coordinated pirate-hunting? The days of legend would be back without the need for elaborate event scripting. And it would inject some much-needed life into the player vigilante profession which has been turning into a mafia-style protection racket (pay my corp 500mil and we'll CAP your miners for 10 minutes) instead of active rat-hunting.
One problem though...the idea of player corporations means you can create your own police force anyway. Only difference is you won't have the same combat rights and ships as Concord, but the main idea of them is that they auto-protect empire space, which would be the most boring job for player-police anyway.
Essentially, there's nothing stopping you starting your own police force out in low sec space where it's needed most. It just won't be called Concord and be feared universally (unless you work hard). As for the bp reports of pirate sightings, all you have to do is put the word out with traders and miners that you're out to Serve & Protect and you'll get SOS calls every 10 seconds.
Just look at the name m0o made for itself. No reason the Rangers couldn't do it too, just on the other side of the thin blue line...
Just my 2ISK's worth...
the only real problem with a "real" player Police force is simply the sec status
if you want to patrol a area of .1-.4 against pirates you have to wait for them to attack you or else you lose the sec status this gives the Pirates a major advantage as the Ranger Force would not want a sec status of -10.0
Other then that it would be nice if more Private Corps would do this make .1-.4 area's safe they could even charge a fee i for one would not mind paying X amount to be able to safely mine in a .1 system while being protected from Npc's and PvP's alike
Maybe someone reading this with PvP experince would be willing to create (or might already have) corps dedicated to this i know of Eve Marshalls but to what degree they do this i do not know Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Saelek
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Posted - 2004.07.25 20:46:00 -
[37]
Now THIS is something that would add some more life to eve, gets abig thumbs up from me. You could also add a varying NPC concord also that would check out shipkill/podkill hotspots if a lot of player concord die there
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Saelek
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Posted - 2004.07.25 20:46:00 -
[38]
Now THIS is something that would add some more life to eve, gets abig thumbs up from me. You could also add a varying NPC concord also that would check out shipkill/podkill hotspots if a lot of player concord die there
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Urza Rast
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Posted - 2004.07.25 21:57:00 -
[39]
Can I Fly a CONCORD BS, if so I am sold.
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Urza Rast
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Posted - 2004.07.25 21:57:00 -
[40]
Can I Fly a CONCORD BS, if so I am sold.
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Jenny Spitfire
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Posted - 2004.07.26 01:17:00 -
[41]
Concord == Imbalance...
so cant have imbalances everywhere in the game, I think. But it is still a good idea
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Jenny Spitfire
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Posted - 2004.07.26 01:17:00 -
[42]
Concord == Imbalance...
so cant have imbalances everywhere in the game, I think. But it is still a good idea
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Paw Sandberg
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Posted - 2004.07.26 02:35:00 -
[43]
i started a new thread here
http://oldforums.eveonline.com/?a=topic&threadID=96924&page=1
(hope that works)
this idear does not include getting anything from CCP and is therefore more likely to have succes let me know what you all think
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Paw Sandberg
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Posted - 2004.07.26 02:35:00 -
[44]
i started a new thread here
http://oldforums.eveonline.com/?a=topic&threadID=96924&page=1
(hope that works)
this idear does not include getting anything from CCP and is therefore more likely to have succes let me know what you all think
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Yared Gefen
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Posted - 2004.07.26 16:04:00 -
[45]
I also think the idea is a good one, but with a few limits.
First, ranger ships should not be free. Nor do I think you should have access to the Concord ships. The real-life Texas Rangers had a shoestring budget and were always undermanned. (they were actually much better at getting people to compromise then at being Uber-Gunslingers)
The main thing the Texas Rangers had was jurisdiction and respect. Because of that, they were given a lot of leeway in getting a job done. That's where I think the idea of letting Eve-Rangers fire on ships with a -1 to -5 status can come into play in low sec zones. However, there are definite limits in what they can do. Things also must be stricter for them. Violate the rules in any way, and you are out.
Also, they should have a different color scheme than normal players. But this should only be done if there is a way to prevent other players from using an exploit to give their own ships those textures. The "ragtag" element comes into play since the Ranger ships are of all makes and sizes. They are also of all races and creeds, which, btw, was also true of the Texas Rangers (from what little I've read at least)
The respect will come into play by insisting that anyone in the Rangers should be a Ranger at all times. That's essential. If you want priveleges, you have to pay for them.
Now if you were to do that, a MOo vs. Ranger battle would be very, very cool. The Rangers would almost definitely be outgunned, and outnumbered, and on their own. In hostile space with nowhere to run, the only choice left to you is to send the bastards screaming to hell. :D
But if you want to do that, we need to outfit all Ranger ships with a "recording" option, so the rest of us can watch these wicked battles, complete with chat!
Furthermore, there should be an addtional restriction, Rangers, being a semi-official force, must respond to GM orders, failure to do so, results in expulsion.
One more things, Rangers are not to accept bribes, ever. There will be abuses in this system. So there should be an informal system by which someone can be chucked out.
-Ron
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Yared Gefen
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Posted - 2004.07.26 16:04:00 -
[46]
I also think the idea is a good one, but with a few limits.
First, ranger ships should not be free. Nor do I think you should have access to the Concord ships. The real-life Texas Rangers had a shoestring budget and were always undermanned. (they were actually much better at getting people to compromise then at being Uber-Gunslingers)
The main thing the Texas Rangers had was jurisdiction and respect. Because of that, they were given a lot of leeway in getting a job done. That's where I think the idea of letting Eve-Rangers fire on ships with a -1 to -5 status can come into play in low sec zones. However, there are definite limits in what they can do. Things also must be stricter for them. Violate the rules in any way, and you are out.
Also, they should have a different color scheme than normal players. But this should only be done if there is a way to prevent other players from using an exploit to give their own ships those textures. The "ragtag" element comes into play since the Ranger ships are of all makes and sizes. They are also of all races and creeds, which, btw, was also true of the Texas Rangers (from what little I've read at least)
The respect will come into play by insisting that anyone in the Rangers should be a Ranger at all times. That's essential. If you want priveleges, you have to pay for them.
Now if you were to do that, a MOo vs. Ranger battle would be very, very cool. The Rangers would almost definitely be outgunned, and outnumbered, and on their own. In hostile space with nowhere to run, the only choice left to you is to send the bastards screaming to hell. :D
But if you want to do that, we need to outfit all Ranger ships with a "recording" option, so the rest of us can watch these wicked battles, complete with chat!
Furthermore, there should be an addtional restriction, Rangers, being a semi-official force, must respond to GM orders, failure to do so, results in expulsion.
One more things, Rangers are not to accept bribes, ever. There will be abuses in this system. So there should be an informal system by which someone can be chucked out.
-Ron
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Yared Gefen
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Posted - 2004.07.26 16:08:00 -
[47]
One more thing, I think having Rangers scanning for contraband is an absolutely rotten idea. It opens the door for far too much abuse of the game, and intimidates players in unfair ways.
Imagine going through a low security zone and having someone target lock your ship. Your first reaction will be to fire back. Then you'll notice the guy is a Ranger. That isn't going to work. Even if you don't fire back, it's still nerve racking and will ruin the game for others.
The Rangers should mainly concentrate on keeping the peace as best as they can. The reward? The idea of a job well done and fun roleplaying. There shouldn't be any other reward for it. Anyone else can go bounty hunt or do the pirate thing.
-ron
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Yared Gefen
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Posted - 2004.07.26 16:08:00 -
[48]
One more thing, I think having Rangers scanning for contraband is an absolutely rotten idea. It opens the door for far too much abuse of the game, and intimidates players in unfair ways.
Imagine going through a low security zone and having someone target lock your ship. Your first reaction will be to fire back. Then you'll notice the guy is a Ranger. That isn't going to work. Even if you don't fire back, it's still nerve racking and will ruin the game for others.
The Rangers should mainly concentrate on keeping the peace as best as they can. The reward? The idea of a job well done and fun roleplaying. There shouldn't be any other reward for it. Anyone else can go bounty hunt or do the pirate thing.
-ron
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TortoiseX
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Posted - 2004.07.26 22:24:00 -
[49]
I REKON for a rnger to scan they shouldnt need to lock it would be like a right click option and after shiva it will actually say if there is contraband scanned or not -----------------------------------------------
however fast u run the tortoise is always one step ahead |
TortoiseX
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Posted - 2004.07.26 22:24:00 -
[50]
I REKON for a rnger to scan they shouldnt need to lock it would be like a right click option and after shiva it will actually say if there is contraband scanned or not -----------------------------------------------
however fast u run the tortoise is always one step ahead |
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Mordessa
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Posted - 2004.07.27 10:25:00 -
[51]
Originally by: Paw Sandberg the only real problem with a "real" player Police force is simply the sec status
if you want to patrol a area of .1-.4 against pirates you have to wait for them to attack you or else you lose the sec status this gives the Pirates a major advantage as the Ranger Force would not want a sec status of -10.0
Other then that it would be nice if more Private Corps would do this make .1-.4 area's safe they could even charge a fee i for one would not mind paying X amount to be able to safely mine in a .1 system while being protected from Npc's and PvP's alike
Maybe someone reading this with PvP experince would be willing to create (or might already have) corps dedicated to this i know of Eve Marshalls but to what degree they do this i do not know
Why should there be a police force in .1-.4 security systems? I mean really, isnt there enough 1.0 to .5 systems out there for everyone?
The only reason for even going into systems 0f .4 and below is to mine, and what is the difference of a .5 and above system in its asteroid fields vs. .4 and below? Simple, better ores to mine, but with that comes increased risk. Cut the risk out of it and you may as well just increase the security of the system and have the regular concord patrol it, but if you do that you know they will nerf the ores in there no matter what you do. So, unless you keep a security presence OUT of those systems, you have gained nothing.
Now as far as bounty hunting goes, then fine do it, but I agree that some changes and additions need to be done to help it along, what kind of changes? I am not sure as I dont do it. But making a Junior Concord Division patrolling .4 to .1 isnt the way to do it.
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Mordessa
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Posted - 2004.07.27 10:25:00 -
[52]
Originally by: Paw Sandberg the only real problem with a "real" player Police force is simply the sec status
if you want to patrol a area of .1-.4 against pirates you have to wait for them to attack you or else you lose the sec status this gives the Pirates a major advantage as the Ranger Force would not want a sec status of -10.0
Other then that it would be nice if more Private Corps would do this make .1-.4 area's safe they could even charge a fee i for one would not mind paying X amount to be able to safely mine in a .1 system while being protected from Npc's and PvP's alike
Maybe someone reading this with PvP experince would be willing to create (or might already have) corps dedicated to this i know of Eve Marshalls but to what degree they do this i do not know
Why should there be a police force in .1-.4 security systems? I mean really, isnt there enough 1.0 to .5 systems out there for everyone?
The only reason for even going into systems 0f .4 and below is to mine, and what is the difference of a .5 and above system in its asteroid fields vs. .4 and below? Simple, better ores to mine, but with that comes increased risk. Cut the risk out of it and you may as well just increase the security of the system and have the regular concord patrol it, but if you do that you know they will nerf the ores in there no matter what you do. So, unless you keep a security presence OUT of those systems, you have gained nothing.
Now as far as bounty hunting goes, then fine do it, but I agree that some changes and additions need to be done to help it along, what kind of changes? I am not sure as I dont do it. But making a Junior Concord Division patrolling .4 to .1 isnt the way to do it.
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