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Digital Messiah
Midnight Elites Echelon Rising
160
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Posted - 2012.04.11 06:08:00 -
[1] - Quote
That is my question... EVEboard
Amarr Frigate I Amarr Frigate II Amarr Frigate III Amarr Frigate IV Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Amarr Cruiser IV Amarr Battleship I Amarr Battleship II Amarr Battleship III Caldari Frigate III Caldari Frigate IV Caldari Cruiser I Caldari Cruiser II Caldari Cruiser III Caldari Cruiser IV Caldari Battleship I Caldari Battleship II Caldari Battleship III Destroyers II Destroyers III Destroyers IV Destroyers V Advanced Spaceship Command I Advanced Spaceship Command II Advanced Spaceship Command III Advanced Spaceship Command IV Missile Bombardment IV Missile Bombardment V Target Navigation Prediction IV Target Navigation Prediction V Rapid Launch IV Rapid Launch V Missile Projection IV Missile Projection V Warhead Upgrades I Warhead Upgrades II Warhead Upgrades III Warhead Upgrades IV Warhead Upgrades V Guided Missile Precision I Guided Missile Precision II Guided Missile Precision III Guided Missile Precision IV Heavy Missiles I Heavy Missiles II Heavy Missiles III Cruise Missiles I Cruise Missiles II Cruise Missiles III Cruise Missiles IV Cruise Missiles V Cruise Missile Specialization I Sharpshooter V Medium Artillery Specialization II Medium Artillery Specialization III Medium Artillery Specialization IV Large Artillery Specialization I Small Energy Turret I Small Energy Turret II Small Energy Turret III Small Energy Turret IV Small Energy Turret V Small Beam Laser Specialization I Small Beam Laser Specialization II Small Beam Laser Specialization III Small Beam Laser Specialization IV Medium Energy Turret I Medium Energy Turret II Medium Energy Turret III Medium Energy Turret IV Medium Energy Turret V Medium Beam Laser Specialization I Medium Beam Laser Specialization II Medium Beam Laser Specialization III Medium Beam Laser Specialization IV Large Energy Turret I Large Energy Turret II Large Energy Turret III Large Energy Turret IV Large Energy Turret V Large Beam Laser Specialization I Small Hybrid Turret IV Small Hybrid Turret V Small Blaster Specialization I Small Blaster Specialization II Small Blaster Specialization III Small Blaster Specialization IV Medium Hybrid Turret I Medium Hybrid Turret II Medium Hybrid Turret III Medium Hybrid Turret IV Medium Hybrid Turret V Medium Blaster Specialization I Medium Blaster Specialization II Medium Blaster Specialization III Medium Blaster Specialization IV Large Hybrid Turret I Large Hybrid Turret II Large Hybrid Turret III Large Hybrid Turret IV Large Hybrid Turret V Large Blaster Specialization I Small Pulse Laser Specialization I Small Pulse Laser Specialization II Small Pulse Laser Specialization III Small Pulse Laser Specialization IV Medium Pulse Laser Specialization I Medium Pulse Laser Specialization II Medium Pulse Laser Specialization III Medium Pulse Laser Specialization IV Large Pulse Laser Specialization I Small Railgun Specialization I Small Railgun Specialization II Small Railgun Specialization III Small Railgun Specialization IV Medium Railgun Specialization I Medium Railgun Specialization II Medium Railgun Specialization III Medium Railgun Specialization IV Large Railgun Specialization I Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Surgical Strike IV
40 unique skills, 127 skill levels; Total time: 207 days, 14 hours, 37 minutes, 4 seconds
After which i would continue to max out my gunnery, missile, and any desired spaceship command skills, for specialization and level 5. After that back to int / memory for max support and electronic warfare skills. Seem like a good idea? Seem like a bad idea? Should I instead specialize in strictly minmatar and focus on their ships?
Anyone who has experience in this point of character development? "Frankly, my dear, I don't give a damn"
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Vito Antonio
State War Academy Caldari State
42
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Posted - 2012.04.11 10:23:00 -
[2] - Quote
crosstraining at your skill level seems rather pointless |
RaTTuS
BIG Gentlemen's Agreement
185
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Posted - 2012.04.11 10:57:00 -
[3] - Quote
http://eveboard.com/pilot/RaTTuS/ranks sometimes you have to http://eveboard.com/ub/419190933-134.png
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Digital Messiah
Midnight Elites Echelon Rising
163
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Posted - 2012.04.11 21:21:00 -
[4] - Quote
Vito Antonio wrote:crosstraining at your skill level seems rather pointless At which point would it be better to consider doing it? As I was asking before, would it be better to simply improve upon minmatar as a ship class in a whole and get all their tech 2 ships and level 5 skills? "Frankly, my dear, I don't give a damn"
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mxzf
Shovel Bros
1187
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Posted - 2012.04.11 22:10:00 -
[5] - Quote
I've got a better question for you. Do you want to cross-train? This is a game, if you want to be able to fly a ship and it sounds fun, go for it. Best case, you love your new ship, worst case you waste a bit of time taking a detour (which might turn out helping you later on). Personally, I'm cross-trained for all four races for most sub-cap ships (working on the last Cruiser 5 right now), I enjoy the versatility and I don't feel that it has limited me in the game whatsoever. It's all a personal choice though, it's up to you. |
Tau Cabalander
Retirement Retreat Working Stiffs
594
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Posted - 2012.04.11 22:23:00 -
[6] - Quote
I cross-trained.
1. Gunnery 5 + all turrets to 3 + all turret support to 3 = two weeks 2. All turret support to 4 = two weeks 3. All (3 others) battleships to 4 = one month.
Sure, I don't have T2 turrets, but that can come later as I refine my skills. Level 4 turret skills followed by level 5 turret support skills next. |
Digital Messiah
Midnight Elites Echelon Rising
164
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Posted - 2012.04.11 22:24:00 -
[7] - Quote
mxzf wrote:I've got a better question for you. Do you want to cross-train? This is a game, if you want to be able to fly a ship and it sounds fun, go for it. Best case, you love your new ship, worst case you waste a bit of time taking a detour (which might turn out helping you later on). Personally, I'm cross-trained for all four races for most sub-cap ships (working on the last Cruiser 5 right now), I enjoy the versatility and I don't feel that it has limited me in the game whatsoever. It's all a personal choice though, it's up to you. I currently fly minmatar, I enjoy my sleipnir and can fly a machariel. But I am sort of just greedily wanting to be able to fly what i want. Maybe instead of autocannons I can pew pew with lasers. Or make a rattlesnake for pve over a mach. But I can alway use a cruise missile typhoon I guess. Or just cross train lasers specifically. Just seeing if there is any terrible reasons not to do it early on. I have level 4 support skills and gunnery as is. So it isn't like I am severely under skilled to pilot any sub capital ship. "Frankly, my dear, I don't give a damn"
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RaVeN Revenge
The Scope Gallente Federation
3
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Posted - 2012.04.12 01:05:00 -
[8] - Quote
I crosstrained all races, but I started with an approach of all armor and gun ships. I trained skills that were multiracial first.
Gunnery supports to V
Armor comps to V
Repair systems, Hull upgrades, etc
Drones
Then the ships at V. Or the guns at V. (I alternated) I think I have been mapped for ships n guns close to 3 years now
I'm very happy with the results. Different races have different specialties. One race may have the best BC, while another may have the best Recon, and still another may have the best heavy Interdicter or Logi
Along the way I would focus on a ship here or there. (Perfect Proteus, or Perfect Astarte for instance.)
Yes it took a long time. Yes I am still working on it.
I don't really like/reccomend that you stay in the T1 class for so long. Get a cruiser to V and a BS to V. I just always think that 1 specced ship is better than 2 "average" ships
Just my 2 cents. Hope it helps. |
LadyJaye
Red Dawn. Red Outlaws
0
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Posted - 2012.04.12 01:28:00 -
[9] - Quote
To be honest, the only thing I would cross-train into for Caldari would be the Drake. Other than that, I'd just keep training Amarr. Better capitals, better battleships, and ~scorch~. |
Misanthra
Alternative Enterprises
51
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Posted - 2012.04.12 03:32:00 -
[10] - Quote
if you want all 4 races....why not. What is lacking about gallente and winmatar a good question to ask though. mach for pve you have already. Minmatar for pvp with some gallente if desired.
But if you go this way, eft some of your skills.
Warhead upgrades is an iffy one. Eft never screamed train this to 5. Damage was not omfg from it. And remember what eft says is not hat you get in game. Velocity, sig all add up to a few week train with little gain. Unless an e-peen isk per hour zealot and need every little damage point you can get warhead 4 kills fast enough for me. time worht more than money for me, I 5% damage implant for this tbh.
And well the missile train in general. Will you actually use all of this stuff. Unless you plan on phoenix, cnr or cheap raven ratters you could skip cruise missiles entirely. Unless you really think slumming it in a cnr is better than isk making in a mach anyway.
Phoenix you might bash a pos with citadel cruise in 0.0, but if the goal is all 4 races why the hell would you choose a phoenix for your dread lol. Otherwise its bombers and torp golem if you care to give her a go later basically.
I have cruise and while it did do me nice for raven ratting in 0.0....now an unused skill atm tbh. Tengu, golem mach upper level pve stuff now for me. Rokh is the caldari fleet bs. If I returned to pvp except for high slot fillers on scorps and widows (eventually) cruise missile skills don't really do much for me. Ymmv in time. |
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Digital Messiah
Midnight Elites Echelon Rising
165
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Posted - 2012.04.12 03:40:00 -
[11] - Quote
Thank you for all the advice, I have come to the conclusion that I should first squeeze the most I can out of a machariel and maybe get my light missile skills up for cruiser / battle cruiser pvp. But Alas Amarr is on my list of races to cross train in the near future for nuet boats :D "Frankly, my dear, I don't give a damn"
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Ireland VonVicious
Vicious Trading Company
45
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Posted - 2012.04.12 18:30:00 -
[12] - Quote
I think you maybe going about this from the wrong dirrection.
The real question is what ship do you want and what does it take to fly it?
Example: Nightmare.
Uses: Shield/Lasers/drones.
Don't spend time on missles going past L3 on anything until later.
I point this out since you hvae both hybrids and missles going on. When it comes to your weapons and defensive system chose one.
Training two lines of ships is little problem.
Drones will be based on what ship you fly. In our example of the Nightmare I'd train caldari drones. One reason being they use a dmg type that a NM doesn't do. Another being if you choose gallente or minmitar drones you'll end up needing to train both. Being good at one type of drone can be much better then being basic with 2 sets.
In this example you can use an arbitrator shield fit with drones at basic skill to hold you over and make isk with while you work toward the NM and use your first remap in perc/will to get all the ship skills and lasers up to 5 before 2nd remap for int/mem. Just make sure you get the caldari medium drones to t2 before first remap or if brave use drones as first remap and get your drones perfect before moving on.
Repeat this kind of thinking for the ship you choose to get both your fast sp and not delay the aspects of the game you are wanting to enjoy. Contact me ingame if you need more help or have a question.
P.S. Gallente neut domi is where it's at for cheap neut ship. |
Bugsy VanHalen
Society of lost Souls
82
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Posted - 2012.04.16 16:48:00 -
[13] - Quote
personally I would recommend getting fitting/support skills maxed out first. They affect all races. then max out your chosen weapons and ships. then start cross training.
Being able to fly every ship in game does you no good if you can not fly any of them effectively. support skills are a must to decently fit any ship. Get your support skills up including the weapon support skills for what ever you like using the most. get these up before even moving into your chosen races battleship. A well fit BC with good support skills can easily take down a poorly fit battleship with bad support skills. |
Digital Messiah
Midnight Elites Echelon Rising
176
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Posted - 2012.04.16 18:54:00 -
[14] - Quote
Bugsy VanHalen wrote:personally I would recommend getting fitting/support skills maxed out first. They affect all races. then max out your chosen weapons and ships. then start cross training.
Being able to fly every ship in game does you no good if you can not fly any of them effectively. support skills are a must to decently fit any ship. Get your support skills up including the weapon support skills for what ever you like using the most. get these up before even moving into your chosen races battleship. A well fit BC with good support skills can easily take down a poorly fit battleship with bad support skills.
You didn't read my OP did you
I have all rank 1's to level 5, rank 2's to level 4, and I can fly a sleipnir, and can use tech 2 large auto's/arties. The plan I am about to start is going to finish my support skills to all level 5 with level 4 ew skills is only 6 months long. "Frankly, my dear, I don't give a damn"
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Jorma Amatin
The Scope Gallente Federation
2
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Posted - 2012.04.17 01:12:00 -
[15] - Quote
Crosstrain... if you ever want to get into pvp, you'll be better off for it and can fly something other than what you worked towards. It'll be more useful for FCs and more enjoyable when you get tired of doing the same thing. |
Canabi
The Scope Gallente Federation
0
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Posted - 2012.04.17 17:04:00 -
[16] - Quote
I think before you crosstrain to be able to fly other ships, you should train your supporting skills first. Mechanics, Drones, Electronics, Engineering, Navigation, Gunnery. Then worry about training other races ship skills. Train for Drones, Hybrid Weapons, and Armor tanking before you train for Gallente ships. Without skills to support the ships it's a bit pointless.
http://eveboard.com/pilot/Canabi for some reference. Training skills to Level 5 isn't always necessary, or worth the time so don't assume that you have to get a skill to Level 5. Level 4 is a good goal to get them to, as it doesn't take all that long. That way you can have a pretty descent skill support for the ships and their defense/offense capabilities. Later on you can train skills to 5 after you've gotten to the point you want.
**EDIT** I just saw Bugsy's post. This is pretty much the same stuff. Good luck with the training. |
Bugsy VanHalen
Society of lost Souls
86
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Posted - 2012.04.18 13:57:00 -
[17] - Quote
Digital Messiah wrote:Bugsy VanHalen wrote:personally I would recommend getting fitting/support skills maxed out first. They affect all races. then max out your chosen weapons and ships. then start cross training.
Being able to fly every ship in game does you no good if you can not fly any of them effectively. support skills are a must to decently fit any ship. Get your support skills up including the weapon support skills for what ever you like using the most. get these up before even moving into your chosen races battleship. A well fit BC with good support skills can easily take down a poorly fit battleship with bad support skills. You didn't read my OP did you I have all rank 1's to level 5, rank 2's to level 4, and I can fly a sleipnir, and can use tech 2 large auto's/arties. The plan I am about to start is going to finish my support skills to all level 5 with level 4 ew skills is only 6 months long.
I did read your OP, but I admit I did not look at your character sheet. After reviewing your character sheet though, what I said still stands. You have a lot of important support skills not yet trained to a decent level.
You said in your OP that you were planing on coming back to your support skills after your +200 days cross training all the ship skills. That would be a mistake. I do agree that once you remap to per/will you might as well train everything before remaping back. However there are several holes in your support skills you should fill before remaping to per/will. They may seem like monor skills but can make a big difference, especially in PVP. The ones that jumped out at me from reviewing your character sheet that you should have to 5 before spending over 6 months cross training are;
Electronics Upgrades Long Range Targeting Signature Analysis Targeting Shield Management Shield Upgrades Tactical Shield Manipulation Navigation High Speed Maneuvering Evasive Maneuvering Acceleration Control
Not all have to be to 5 but all are well worth getting to 5.
Personally I couldnGÇÖt live without my astrometrics skills. But if you donGÇÖt know how to scan I guess they are not needed. If you do know how to scan though, you would know how important they are. They are not just for exploration, life in null is much easier if you have them.
Also Get all drone skills to at least 4 GÇô it doesnGÇÖt mater what you fly drones can mean the difference between surviving or getting pawned. Get all rigging skills for rigs you actually use to 4 the reduction in the rigging penalties is well worth it.
Then once you remap to per/will you are ready to train right into capital ships if you want before remaping back.
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Andy Landen
Golden Shellbacks Surely You're Joking
19
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Posted - 2012.04.18 18:04:00 -
[18] - Quote
The fact is that all races have some very good ships in several classes. Another fact is that you are probably not going to be interested in all of those ships AND you may be interested in poor ships until you learn better and kick yourself for having trained toward them following the direction of seemingly wise pilots. So, yes, cross-training is a great idea, but you may want some good planning and an approach which sacrifices some of your interests in order to save a LOT of time.
Find several good mentors for several opinions and map out a good path in Eve for the next year or two to make good use of the re-maps. Then train to elite skills on the path you like best so that you can enjoy your playtime the most. Keep in mind that there is a Test server for you to train skills for free and try out the ships to see if they operate the way you expected and if you like them as you expected. Also, watch training guides by experienced players to see if the mechanics are as you expected before you take the time to find out for yourself.
Here are a few of my youtube guides:
My Eve youtube video guides
Ever wanted to get into drugs? How about all those implants out there? Maximize your advantage with these less understood bonuses by watching: http://www.youtube.com/watch?v=rcqTPbrT_-w How do logistics pilots from Basilisk sub-cap ships through Chimera capital ships effectively keep their fleet alive? Watch: http://www.youtube.com/watch?v=IyM3VCp-hRU How do I most effectively use the carrier? Watch: http://www.youtube.com/watch?v=BjMvpQpcEFE Want to learn how to move your carrier safely to a different system? Watch: http://www.youtube.com/watch?v=O_2BbGHW2xg Want to jump to or through a system without a friendly station? Watch: http://www.youtube.com/watch?v=hFWf5Dzi3lw and http://www.youtube.com/watch?v=fvA5pENsIhg |
Digital Messiah
Midnight Elites Echelon Rising
176
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Posted - 2012.04.18 22:22:00 -
[19] - Quote
Electronic Warfare I Nanite Operation I Sensor Linking I Weapon Disruption I Electronic Superiority Rigging I Astrometric Acquisition I Electronic Warfare II Frequency Modulation I Nanite Operation II Propulsion Jamming II Armor Rigging II Astronautics Rigging II Drones Rigging II Energy Weapon Rigging II Hybrid Weapon Rigging II Launcher Rigging II Projectile Weapon Rigging II Shield Rigging II Frequency Modulation II Sensor Linking II Weapon Disruption II Electronic Superiority Rigging II Cloaking II Astrometric Acquisition II Electronic Warfare III Long Distance Jamming I Long Distance Jamming II Nanite Operation III Nanite Interfacing I Nanite Interfacing II Target Painting III Propulsion Jamming III Armor Rigging III Astronautics Rigging III Drones Rigging III Energy Weapon Rigging III Hybrid Weapon Rigging III Launcher Rigging III Projectile Weapon Rigging III Shield Rigging III Frequency Modulation III Sensor Linking III Weapon Disruption III Electronic Superiority Rigging III Nanite Interfacing III Long Distance Jamming III Signature Analysis IV Astrometric Acquisition III Cloaking III Astrometric Rangefinding III Long Range Targeting IV EM Shield Compensation IV Energy Emission Systems IV Explosive Shield Compensation IV Kinetic Shield Compensation IV Thermic Shield Compensation IV EM Armor Compensation IV Explosive Armor Compensation IV Kinetic Armor Compensation IV Remote Armor Repair Systems IV Thermic Armor Compensation IV Electronic Warfare IV Signal Dispersion I Signal Dispersion II Signal Dispersion III Nanite Operation IV Astrometrics IV Astrometric Pinpointing I Astrometric Pinpointing II Astrometric Pinpointing III Salvaging IV Target Painting IV Signature Focusing I Signature Focusing II Signature Focusing III Propulsion Jamming IV Armor Rigging IV Astronautics Rigging IV Drones Rigging IV Energy Weapon Rigging IV Hybrid Weapon Rigging IV Launcher Rigging IV Projectile Weapon Rigging IV Shield Rigging IV Frequency Modulation IV Sensor Linking IV Signal Suppression I Signal Suppression II Signal Suppression III Weapon Disruption IV Turret Destabilization I Turret Destabilization II Turret Destabilization III Electronic Superiority Rigging IV Nanite Interfacing IV Long Distance Jamming IV Navigation V Warp Drive Operation V Targeting V Multitasking I Multitasking II Multitasking III Science V Repair Systems V Signal Dispersion IV Signal Suppression IV Signature Focusing IV Turret Destabilization IV Astrometric Acquisition IV Astrometric Pinpointing IV Signature Analysis V Cloaking IV Astrometric Rangefinding IV Evasive Maneuvering V Electronics Upgrades V Shield Compensation V Long Range Targeting V Energy Emission Systems V Shield Management V Salvaging V Propulsion Jamming V
50 unique skills, 121 skill levels 166 days training time.
I am not planning on getting tactical shield any higher until I get a yes or no on whether it effects getting shot through to armor?
Also I am currently perception will power. But this will be my int / mem remap unless i plan to get my mining up which i probably won't.
"Frankly, my dear, I don't give a damn"
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Shoogie
Serious Pixels
28
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Posted - 2012.04.18 22:56:00 -
[20] - Quote
Don't train Tactical Shield Manipulation to 5. It it needed at 4 for T2 shield hardeners, which you already have. Training it to level 5 actually slightly weakens your tank when your shields are between 0 and 5%, and has no affect on your tank at any other time. You should never spend much time between 0 and 5% shields. (Armor tanked ships will be at 0 shields fast. Shield tanked ships should try to stay above 5% or be trying to warp away.) So it is basically a long train skill which does nothing. But that is another thread.
Just about everyone will cross train at some point. There are a few who want to stick with a single race, usually on an alt, for RP reasons. Those people are crazy.
You want to cross train. The question is when?
When I had about 20 Million skillpoints, I could fly Caldari battleships and T2 cruisers decently. (Yes, including railguns and gunnery support skills.) Then I got the idea that I wanted to fly T1 ships of all four races. So I spent a couple weeks training armor tanking. Then I spent a couple more weeks training Amarr, Gallente, and Minmatar ships up to battleship 4. Then I spent a couple more weeks training energy and projectile turrets to 4. Then I stopped, resumed training support skills, and continued to fly my Caldari ships because they worked best.
When I had about 60 M skillpoints, I decided to finish the job. Starting with Amarr, I trained small pulse and beam specializations and Amarr frigates 5. Medium pulse and beam specializations and Amarr cruiser 5. Large pulse and beam specializations and Amarr battleship 5. It took about 4 months to train all those skills from 4 to 5, but it made a huge difference in the performance of my Amarr ships. Then I did the same for Minmatar and Gallente.
Now I can fly all subcapital ships (except black ops) for all four races, very well. This makes me happy. Once I get a few navigation skills I will add black ops to my list. This will make me happy as well.
But I would have done a few things differently. "I want to fly ALL the ships!" is too big of a bite all at once. Also, ship skill 4, weapon skill 4 is mediocre, and being mediocre sucks. That first month+ I did to train all four races to 4 was wasted training for a couple years until I got the T2 weapons to make those ships useful. Here is my advice:
1. Be sure you are GOOD at your first race before cross training. Get your large artillery and autocannon specialization skills to at least 4. 2. Have decent skill levels in the skills which benefit all ships: drones, navigation, capacitor, electronics, etc. You are pretty good there, but when you do feel the need to cross train: 3. Pick a SHIP you want to fly from a different race. Train until you are good at it. This includes T2 weapons to 4 and support skills at level 5. 4. Pick another SHIP you want to fly. Train until you are good at it. 5. Repeat. 6. With each additional ship you become proficient at, you will find fewer support skills needed to become proficient at your next ship. 7. One day you will look at your skillsheet and see you have all the T2 weapons at 4, level 5s in all the races' ship skills, as well as good support skills. You will have completed cross training.
Remember to have fun! |
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Digital Messiah
Midnight Elites Echelon Rising
176
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Posted - 2012.04.19 02:26:00 -
[21] - Quote
Thank you shoogie, that was the advice i was looking for. "Frankly, my dear, I don't give a damn"
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Darius Brinn
Iberians Iberians.
4
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Posted - 2012.04.20 09:37:00 -
[22] - Quote
I didn't start crosstraining until I was 30m SP.
I had been focusing on Gallente exclusively, and PvE, so I got a hell of a lot of skills in armor tanking, drones and such.
The best advice I can offer is: when in doubt, train generic skills that benefit ANY ship you want to fly.
Skills like Evasive maneuvering, Drone interfacing, Sharpshooter, Signature analysis, Acceleration control, Energy Systems operation...they make you BETTER at EVERYTHING.
In the end you would like to crosstrain, as no race has all the answers. I wanted to try Bombers for fun, and put a couple million SP into missiles (all relevant skills to IV, and low rank support skills to V). Then discovered that the Nemesis was a piece of thrash, and well, the Hound was 7 days away. So I trained Minnie Frigate V.
If you train enough generalist skills, crosstraining becomes considerably easier.
I had all Gunnery support skills to V (except Trajectory analysis) so when I decided I liked the Hurricane much better than the Brutix, it was only a matter of a couple of weeks to shield skills and medium T2 autocannons.
It is my objective to be able to fly all subcapitals effectively, and I think I'm not that far away from that goal. Two or three years, and then I'll be unable to decide what to do with my skill queue. Everything I want, I'll have it at V or IV. |
Sunviking
The Shining Knights
31
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Posted - 2012.04.20 11:16:00 -
[23] - Quote
I am Caldari and my character is a little over 2 years old now, and I only recently started to cross-train Gallente.
I had about 42million skillpoints before I even touched Gallente Frigate or Gallente Cruiser, and the only reason I trained those up was because of the coming Battlecruiser skillbook change.
I trained for Tech2 Blasters at the same time as I did Railguns (after Christmas), but that was more because I wanted to fit Blasters to my Caldari gunboats.
My advice to you would be: it depends on what your goal is for your character over the long-term. If you are PvP-combat oriented then Yes, it does make sense doing at least a small amount of cross-training. A small amount of wise cross-training can open up a huge number of ships to you.
But you need to priortise the races where you have cross-over with your main race's weaponry. For example, I have decided to train Gallente because both they and Caldari have a huge number of Hybrid turret ships. That way I maximise the return on my cross-training. I may also decide to cross-train into Amarr, not because of the Lasers and the Sansha ships, but more because my Caldari missile skills mean I can use the Khanid Tech2 missile boats to great effect.
I would also say, Don't bother to cross-train until you at least have all the 'Core Competency - Standard' certificates. |
Riedle
Paradox Collective Choke Point
96
|
Posted - 2012.04.20 15:48:00 -
[24] - Quote
Digital Messiah wrote:Bugsy VanHalen wrote:personally I would recommend getting fitting/support skills maxed out first. They affect all races. then max out your chosen weapons and ships. then start cross training.
Being able to fly every ship in game does you no good if you can not fly any of them effectively. support skills are a must to decently fit any ship. Get your support skills up including the weapon support skills for what ever you like using the most. get these up before even moving into your chosen races battleship. A well fit BC with good support skills can easily take down a poorly fit battleship with bad support skills. You didn't read my OP did you I have all rank 1's to level 5, rank 2's to level 4, and I can fly a sleipnir, and can use tech 2 large auto's/arties. The plan I am about to start is going to finish my support skills to all level 5 with level 4 ew skills is only 6 months long.
Why are you training advanced spaceship command? |
Digital Messiah
Midnight Elites Echelon Rising
176
|
Posted - 2012.04.20 17:15:00 -
[25] - Quote
Riedle wrote:Digital Messiah wrote:Bugsy VanHalen wrote:personally I would recommend getting fitting/support skills maxed out first. They affect all races. then max out your chosen weapons and ships. then start cross training.
Being able to fly every ship in game does you no good if you can not fly any of them effectively. support skills are a must to decently fit any ship. Get your support skills up including the weapon support skills for what ever you like using the most. get these up before even moving into your chosen races battleship. A well fit BC with good support skills can easily take down a poorly fit battleship with bad support skills. You didn't read my OP did you I have all rank 1's to level 5, rank 2's to level 4, and I can fly a sleipnir, and can use tech 2 large auto's/arties. The plan I am about to start is going to finish my support skills to all level 5 with level 4 ew skills is only 6 months long. Why are you training advanced spaceship command? I want to be able to fly a freighter. Told my corporation I would do it to help transport goods. "Frankly, my dear, I don't give a damn"
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