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Thread Statistics | Show CCP posts - 0 post(s) |
MAK4
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Posted - 2008.12.12 19:57:00 -
[1]
wat skills are need to improve freighter handling?
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Diresin
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Posted - 2008.12.12 21:14:00 -
[2]
Advanced spaceship command Evasive Maneuvering
There is also an implant that increases agility.
Those are the only ways that I know of.
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Copying Machine
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Posted - 2008.12.12 23:21:00 -
[3]
Edited by: Copying Machine on 12/12/2008 23:22:12 A guy in a ship with a couple of webs in the same corp as you. Web the freighter while it's warping out - that cuts on it's alignment and take-off time. But overall, I've found freighter surprisingly agile, for its cargo.
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Diresin
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Posted - 2008.12.12 23:25:00 -
[4]
Originally by: Copying Machine Edited by: Copying Machine on 12/12/2008 23:22:12 A guy in a ship with a couple of webs in the same corp as you. Web the freighter while it's warping out - that cuts on it's alignment and take-off time. But overall, I've found freighter surprisingly agile, for its cargo.
Plus after flying one for a few weeks it makes your battleship seem fast!
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Dark 'Shadow
Shadow Fire Industries
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Posted - 2008.12.13 04:34:00 -
[5]
Capital ships also effects freighters.
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Lord Fitz
Project Amargosa
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Posted - 2008.12.13 05:09:00 -
[6]
Originally by: Dark 'Shadow Capital ships also effects freighters.
No it doesn't.
Advanced Space Ship Command does, Capital Ships does not.
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Ravenal
The Fated
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Posted - 2008.12.13 06:09:00 -
[7]
Originally by: Lord Fitz
Originally by: Dark 'Shadow Capital ships also effects freighters.
No it doesn't.
Advanced Space Ship Command does, Capital Ships does not.
If it is not, bug report it please:
capital ships Capital Ships The operation of capital ships. Grants a 5% bonus per skill level to the agility of ships requiring the Capital Ships skill. Cannot be trained on Trial Accounts.
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Lord Fitz
Project Amargosa
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Posted - 2008.12.13 06:13:00 -
[8]
Originally by: Ravenal
Originally by: Lord Fitz
Originally by: Dark 'Shadow Capital ships also effects freighters.
No it doesn't.
Advanced Space Ship Command does, Capital Ships does not.
If it is not, bug report it please:
capital ships Capital Ships The operation of capital ships. Grants a 5% bonus per skill level to the agility of ships requiring the Capital Ships skill. Cannot be trained on Trial Accounts.
Freighters don't require the Capital Ships skill.
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Mara Rinn
Minmatar
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Posted - 2008.12.13 09:26:00 -
[9]
Train up yourself or an alt in Skirmish Warfare - it's another bonus to agility when you're in a fleet.
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.12.13 11:57:00 -
[10]
You will probably find that the 'Rogue' HY-*' series of implants saves you more time than the equivalent agility implants, which occupy the same slot. A 15% bonus to warp speed from the HY-2 shaves off more than 5 seconds of time over the course of a typical 30AU warp vs. 1 or 2 seconds for the 5% agility bonus from the AY-2. The saving scales, so you'd save about 17.5 seconds over a 100AU warp, for example. --- Can't afford that BPO? Look here. 20:1 mineral compression The EVE f@h team |
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Lord Fitz
Project Amargosa
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Posted - 2008.12.13 15:07:00 -
[11]
Originally by: Kazuo Ishiguro You will probably find that the 'Rogue' HY-*' series of implants saves you more time than the equivalent agility implants, which occupy the same slot. A 15% bonus to warp speed from the HY-2 shaves off more than 5 seconds of time over the course of a typical 30AU warp vs. 1 or 2 seconds for the 5% agility bonus from the AY-2. The saving scales, so you'd save about 17.5 seconds over a 100AU warp, for example.
Warp time is always going to be fairly long, unless you're using the web trick, many people are just looking to be sitting ducks in space for as little time as possible. If you are using the web trick then for sure, the warp time is going to be the number one factor.
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Chomp Rock
Caldari Phantasmal Collective
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Posted - 2008.12.14 05:33:00 -
[12]
with the web trick, how quick can you get a freighter to warp? how fast is the turning time for a freighter? i can get an orca to warp within 8 seconds with a webber alt. can i expect similar with a freighter?
Originally by: Lui Kai Chribba - when you log in next, let us know what the end credits to the game say
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Mossreach
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Posted - 2008.12.14 06:13:00 -
[13]
Bookmarks can be your friend - set them up a distance away but directly infront of busy/high risk stations so you can warp out immediately, then you can align for the gate without bumps, scans and other excitement.
I've never been organized enough to make them ahead of time personally, but if you do a lot of hauling along predictable routes it might be worth it, if you dont have a pocket webber.
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Lord Fitz
Project Amargosa
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Posted - 2008.12.14 10:20:00 -
[14]
Originally by: Chomp Rock with the web trick, how quick can you get a freighter to warp? how fast is the turning time for a freighter? i can get an orca to warp within 8 seconds with a webber alt. can i expect similar with a freighter?
The conditions that you need to meet in order to warp are 75% of max velocity, and alignment.
If a ship is stopped, it is considered to be aligned in all directions, so you only have to satisfy the second condition, applying a web or two makes it meet this condition almost immediately.
If it is is at full speed in the wrong direction, the web trick doesn't really help so much, because it isn't aligned, and in-fact is moving in the wrong direction which will need to be countered before it can align properly.
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Bad Bobby
Ugly Toys
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Posted - 2008.12.14 11:38:00 -
[15]
With advanced spaceship command, evasive manueving, skirmish warfare, agility implants and a webbing frigate in gang, freighters are actually pretty quick. Undocking or realigning after visiting a POS are the only points where it takes time due to not being aligned.
My understanding is that the 'no alignment' effect does not apply when stationary, as suggested above. It's when you jump in to a system that you have no alignment, which is fine for hauling.
Before the speed rebalance, wasn't there a command link that boosted ship agility too?
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Braaage
Ministry of Craft
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Posted - 2008.12.14 12:22:00 -
[16]
Webbing freighters makes them warp instantly regardless of direction they are pointing, so long as the freighter goes into warp before being webbed. I do it all the time from my Huginn (which has a 51km web range ). --
POSs, Outposts, Exploration, Mining, Invention, Boosters, EA EVE Database, Character Generator & more |
Lord Fitz
Project Amargosa
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Posted - 2008.12.14 13:01:00 -
[17]
Originally by: Braaage Webbing freighters makes them warp instantly regardless of direction they are pointing, so long as the freighter goes into warp before being webbed. I do it all the time from my Huginn (which has a 51km web range ).
Not if they're undocking and going in the wrong direction. If they've just jumped through a gate, then they are aligned in ALL directions as velocity is direction + speed. Shops don't 'point' in Eve, that's an illusion that your client is interpreting from its velocity. If you're at 0m/s you are actually pointing in all directions, turning takes 0 time, so often you see freighters warping backwards (even though the pilot may not see it themselves as backwards).
If you have a velocity in one direction, and you need to warp in another, you need to remove the velocity in that direction before you gain it in another. You can be sitting there with a huginn webbing a ship that just undocked for 20 seconds or more before it actually warps, if it has to remove all the speed it had in the wrong direction as well as gain it in the other. The huginn trick is the staple of 0.0 movements, no freighter should be without one, but you can fairly safely move one with just a huginn :o
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Lord Fitz
Project Amargosa
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Posted - 2008.12.14 13:03:00 -
[18]
Originally by: Bad Bobby Before the speed rebalance, wasn't there a command link that boosted ship agility too?
Actually post the rebalance the skirmish warfare skill now affects agility (when in fleet obviously). Before the patch it effected speed.
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Braaage
Ministry of Craft
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Posted - 2008.12.14 13:08:00 -
[19]
Yeh I was referring to gates not from stations, all those that use the web trick tend to know it only works gating. --
POSs, Outposts, Exploration, Mining, Invention, Boosters, EA EVE Database, Character Generator & more |
Dark 'Shadow
Shadow Fire Industries
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Posted - 2008.12.14 18:02:00 -
[20]
Originally by: Lord Fitz
Originally by: Dark 'Shadow Capital ships also effects freighters.
No it doesn't.
Advanced Space Ship Command does, Capital Ships does not.
It does indeed affect align time.
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Braaage
Ministry of Craft
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Posted - 2008.12.14 18:30:00 -
[21]
Not to a freighter it doesn't as it's not a capital ship as it does not require the capital ships skill. --
POSs, Outposts, Exploration, Mining, Invention, Boosters, EA EVE Database, Character Generator & more |
Bloph
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Posted - 2008.12.14 18:49:00 -
[22]
According to EFT, capital ship skill makes a huge difference to the align time of a freighter. |
Braaage
Ministry of Craft
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Posted - 2008.12.14 20:41:00 -
[23]
EFT is wrong
Capital ship skill description
The operation of capital ships. Grants a 5% bonus per skill level to the agility of ships requiring the Capital Ships skill. Cannot be trained on Trial Accounts.
Notice the bold bit, go look at the Freighter and for that matter Jump Freighter skill requirements and see if they require the Cap ship skill.
I will gladly have an arguement over this but Freighters and Jump Freighters are NOT capital ships since they do not require the capital ships skill to fly them. If you think they are capital ships I suggest you read the capital ship skill description above again and go lookl twice at the skill requirements. --
POSs, Outposts, Exploration, Mining, Invention, Boosters, EA EVE Database, Character Generator & more |
Pantload
The Underpants Gnomes Deep Space Engineering
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Posted - 2008.12.27 02:18:00 -
[24]
Can anyone else confirm or deny this?! Its quite a bit of training time from Adv Spaceship 4 to Cap Ship 4. I'd hate to waste that time on freighter agility if it doesnt work out.
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ingenting
20th Legion Southern Cross Alliance
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Posted - 2008.12.27 04:37:00 -
[25]
Just log on and read... _________________ - "Welcome to EVE, remember to insu *BAAOOM*... Told you, newb." |
Lord Fitz
Project Amargosa
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Posted - 2008.12.27 12:14:00 -
[26]
Edited by: Lord Fitz on 27/12/2008 12:14:30
Originally by: Lord Fitz
Originally by: Ravenal
Originally by: Lord Fitz
Originally by: Dark 'Shadow Capital ships also effects freighters.
No it doesn't.
Advanced Space Ship Command does, Capital Ships does not.
If it is not, bug report it please:
capital ships Capital Ships The operation of capital ships. Grants a 5% bonus per skill level to the agility of ships requiring the Capital Ships skill. Cannot be trained on Trial Accounts.
Freighters don't require the Capital Ships skill.
This. I have 2 chars, one with capital ships IV, and one without the skill at all. They align in exactly the same amount of time (both have adv space ship command V / evasive V etc).
The skill works exactly as it says it does, as do all other skills, they only affect ships/modules that need those skills. (Like T2 sentry drones that are not affected by the racial drone skills, since they do not require them).
If EFT or anyone says otherwise they are wrong, go and try it if you don't believe it.
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Brutal Bruno
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Posted - 2008.12.28 04:05:00 -
[27]
Originally by: Lord Fitz
The conditions that you need to meet in order to warp are 75% of max velocity, and alignment.
Maybe CCP should put out a skill that can get that number down to 50-60%
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Clansworth
Blackwater USA Inc.
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Posted - 2008.12.28 10:31:00 -
[28]
Originally by: Brutal Bruno
Originally by: Lord Fitz
The conditions that you need to meet in order to warp are 75% of max velocity, and alignment.
Maybe CCP should put out a skill that can get that number down to 50-60%
I say no. Freighters are not SUPPOSED to move quickly. They are SUPPOSED to be sitting ducks.
System Influence |
Asperoth
Caldari Unwakeable Nightmare
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Posted - 2008.12.28 17:23:00 -
[29]
You may want to reconsider using the "webbing trick" while piloting your freighter in potentially hostile space. Being webbed gives you a 15 minute agression timer which can be a real pain if you need to log out in a hurry. ------------------------------------------------ I have gone to look for myself. If I get back before I return, please ask me to wait. |
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