Pages: [1] 2 3 :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

SpawnSupreme
|
Posted - 2008.12.15 12:54:00 -
[1]
Edited by: SpawnSupreme on 15/12/2008 13:00:47 here is my take on flag ships with alot ov naval experience and knowlege and playing eve for 3 years and here how i hybrid the 2 together.
flag ships are for generals and or any highest decorated officer so here is how i suggest them to be i thin they thould be a little like comand ships but on steroids... hehe
starting of with class of ship.... it should be a well tanked ship and as it main priority is tanking craking the tank on this should be a feat like no other.... gotta keep your general safe hehe
i think this should be a T2 tier 3 Battleship hull class what make this ship seperate from t2 ships other than it tanks twice as good it should utalize more of the ship upgrade hard points but in a unique way as normal 2 slots are for rigs but 3 additional slots are places you can fit gang comand moduals rather than use the high slots. i think how you make thes ships tank like a beast is create a sub capital siege moduals much like you see for dreads reduces speed by 100% andgives alot of bonus and locked in siege mode for 5 minutes upon activation.
these additional slots have no baring on ships cpu or pwer grid at all just fit 3 command moduals in the slots like rigs would and fit ships as you would a merauder. these ships should function as a black ops ship as well... so essentualy its a meauder/comand ship/black ops... now your saying upber over powerd hehe but its not when you can only fly 1 command ship per corperation. you only have 1 highest officer in corperation so your corp only can support the use of 1 flag ship. now you say its not fair to everybody... isnt it? you need the skills to fly a command ship you need skills to fly merader and you need the skills to fly black ops ships, so how many people you know can fly all them? not many.... any corp member wanting to undock with this ship must be set as fleet commander just to undock so you can just sellect this nice ship to sit solo on a gate you need a gang. you say its easier to fly a titan... yes i agree but flag ship quite a bit cheeper
|

MotherMoon
Huang Yinglong
|
Posted - 2008.12.15 14:29:00 -
[2]
Just make them have no offensive bonuses.
All defensive. All support. Done.
|

SpawnSupreme
|
Posted - 2008.12.15 14:47:00 -
[3]
Edited by: SpawnSupreme on 15/12/2008 14:56:52 i think the flag ship should be able to equip like a a battleship with 8 guns if you so choose but there are no bonuses to any wepons but you can get bonuses to say cap shild and armor remote repairers amount and range get bonuses to tanking. and with a sub cap siege modual fitted in high slot get some drastic improvements to tanking.
i would say that a sup cap siege modual gives 100% to armor or shild and 100% to remote cap shild and armor repair range and ammount repair amount and all resistances to shild armor and hull are effective 90% for 5 minutes and reduce flag ship speed 100% for 5 minutes this will let you fit most of your slots with cap bonus moduals so you can perma run 8 large transfer moduals and still tank like a monster
i agree a flag ship should be defencive some offence is not much to ask from a bs but with no bonuses built in to combat make it more usefull as an super fleet support ship.
i would have ponderd the ships being raceist hehe as to where they only give fleet bonuses to allied race ships hehe but thats just a wild fun idea to make to cause some divisions. i already sut out pilots who are in npc corps for they do not hold a valid corp to use a flag ship.
giving all those players who cant get thier butts out of npc corps can never fly a flag ship.
might that gain a few more votes?
|

Jin Labarre
|
Posted - 2008.12.15 15:20:00 -
[4]
Actually, I find the concept of nearly invulnerable command ships rather implausible.
What a command ship needs is:
Immunity to jamming or a very high resistance to jamming. The best possible sensor, scanning and locking range for it's class. Powerful communications systems. A strong warp drive to get there, get there fast and get out.
A general does not need to have the biggest sword on the battle field, nor the thickest armor of them all. That is what the grunts need. Leadership should not be mixed with brute combat force, be it offensive or defensive.
Having Tech 2 armor and shield resistances would already make it a formidable tank. Nothing else would be required.
Instead of all the other wet dreams people have for such things, I'd just give them:
Tech 2 resistance stats 50% more max targeting range 8-10 max locked targets 100% more sensor strength +2 warp core strength 25%-50% more signature radius
|

SpawnSupreme
|
Posted - 2008.12.15 15:32:00 -
[5]
yes your onto something here mabe the sup capital siege modual can rather have imunity to jamming rather than high resistances hehe cuz the t2 ship will natualy have good res so why use a mod to slightly improve it hehe but to remove my idea of added resistances and make invunerable to ECM and any range reducing moduals so he can remote rep friends far away without loss of target ind fail to remote rep fleet hehe!!!
see ideas come together to make a good one
|

Blood Titan
|
Posted - 2008.12.15 15:51:00 -
[6]
http://oldforums.eveonline.com/?a=topic&threadID=942212
I think this is the right thread. This idea has been mentioned by a few different people. But this one was really well thought out. Id work on tweaking these if you want to work with the flagship idea.
|

SpawnSupreme
|
Posted - 2008.12.15 16:05:00 -
[7]
sometimes other threads get so long people dont wanna see the last entrys they just wann read the post and 5 responces when there are to many pages to concider hehe multiple threads with multiple ideas can build a super plan as the best hybrid of original idea. im glad you think my idea is well thought up tho hehe 3 years of eve and a few years in a real life naval force helps me come up with the best ideas possible.
i mean this game is the most realistic gam i ever played even though there are alot of things you cant explain as being realistic like haveing a battle from either side of a station and doing damage not real... flying top speed at something and raming with no damage um not real.... travle beyound speed of light not real light is the highest atainable speed to ever exist our scientist refuse to think faster is ever possible with quite confadence but everything else in eve is imagined to be capable if not already done.
if you know much about eve science it is mostly all old technolagy and that time in future we be fare more advanced if jesus do return befor then...
if jesus returns in the erra of eve he will fly minmitar
|

MotherMoon
Huang Yinglong
|
Posted - 2008.12.15 18:06:00 -
[8]
Edited by: MotherMoon on 15/12/2008 18:10:28
Originally by: SpawnSupreme Edited by: SpawnSupreme on 15/12/2008 14:58:52 Edited by: SpawnSupreme on 15/12/2008 14:56:52 i think the flag ship should be able to equip like a a battleship with 8 guns if you so choose but there are no bonuses to any wepons but you can get bonuses to say cap shild and armor remote repairers amount and range get bonuses to tanking. and with a sub cap siege modual fitted in high slot get some drastic improvements to tanking.
i would say that a sup cap siege modual gives 100% to armor or shild and 100% to remote cap shild and armor repair range and ammount repair amount and all resistances to shild armor and hull are effective 90% for 5 minutes and reduce flag ship speed 100% for 5 minutes this will let you fit most of your slots with cap bonus moduals so you can perma run 7 large transfer moduals and still tank like a monster
i agree a flag ship should be defencive some offence is not much to ask from a bs but with no bonuses built in to combat make it more usefull as an super fleet support ship.
i would have ponderd the ships being raceist hehe as to where they only give fleet bonuses to allied race ships hehe but thats just a wild fun idea to make to cause some divisions. i already sut out pilots who are in npc corps for they do not hold a valid corp to use a flag ship.
giving all those players who cant get thier butts out of npc corps can never fly a flag ship.
might that gain a few more votes?
right I didn't mean no weapons, just unbonused ones.
...
actully I'd like to see eve's ship solt thing just thrown out the window for balance sake. the whole 8/8/8 thing is just keeping eve in the gutter. Sure we might make it to complex but hell **** that it's eve.
For instance some ships should have solts, like this flag ship for instance, that could only hold EW. Make it a support ship for crying out loud!
I was forseeing somethign cool like an extra 5-6 mid solts that only fit EW. On top of the 4 or tanking or 5 or whatever.
Then the flag ships could have sweet bonuses like Targeting enchaners that have 500% inceased range and at least 60% bonus to them. Or 6 super powered target painters.
Capital class target painters... hmm might be over powered...
maybe it could eqip new EW that takes up rig slots? AOE targeting computer. If your near it you gain range and tracking. Maybe an AOE RoF and dmg increase?
I don't know just thinking out my ass. :P
|

Emporors Champian
|
Posted - 2008.12.16 11:24:00 -
[9]
well if the ship had any bonuses to combat mods be neat if it had large bonus to smart bomb rang and damage. or fit a new smarty launcher where you can at range launch delayed smart bombs in a paticular direction hehe darn those pesky frigs that lock down BS but have no weon that can do any real damage if hit a frig at all hehe.
but i think i like the full defenseive perspective and limiting this powerful ship to only 1 in space is respectfully logical
|

ScienceOfficer Aracelli
|
Posted - 2008.12.18 02:33:00 -
[10]
i would welcome corperation only flow ships but limited number can be flown at a time due to its usfullnes and power in fleets
|

Calis' Banker
|
Posted - 2008.12.19 12:00:00 -
[11]
sounds awesome but my only concern is what happens if the pilot makes fleet and undocks and changes fleet position or leaves fleet or quits corp?
but other than that one of the best ideas for flag ships so far...
|

Solacc
|
Posted - 2008.12.20 11:58:00 -
[12]
best flag ship idea i have seen.
i have to say what really wins me over is its a limited pilotable ship.
i think with a fleet of 7 of these ships would be just overkill but yet it seems the best ships in game are unatainable even if you have the skills but with thi ship they will be awesome with only limit to them is 1 per corp hehe good plan.
to give my best fix to the last questions is thet if a player were to break the requirements of the ships fleet requirements to enter space, if the requirements at all not meet all moduals fitted to ship shut off and cant reactivate unless in station making the ship meet fleet requirements again to undock once again.
|

Fullmetal Jackass
|
Posted - 2008.12.20 15:36:00 -
[13]
Originally by: SpawnSupreme Edited by: SpawnSupreme on 15/12/2008 13:00:47 here is my take on flag ships with alot ov naval experience and knowlege and playing eve for 3 years and here how i hybrid the 2 together.
flag ships are for generals and or any highest decorated officer so here is how i suggest them to be i thin they thould be a little like comand ships but on steroids... hehe
"ov naval experience"? "flag ships are for generals"? "i thin they thould be" "hehe"? What navy did you serve in? Ya sound more like a 12 year old wanna be.
|

Fullmetal Jackass
|
Posted - 2008.12.20 15:39:00 -
[14]
Oh yeah, A "flag ship" is simply the ship the highest ranking officer is on board. They usually pick the ship that is the mostly likely to remain operational in combat.
Try a titan, or at least a mothership. Maybe a dread.
|

SpawnSupreme
|
Posted - 2008.12.21 13:43:00 -
[15]
no generals and admerals used to use carriers but now they often fly or use stealth ships.
im currently in military and been in military since 1992 and have to say i think i know it faily well enough that i should know a thing or 2.
i specialize in computer repair and integration, testing of new software and defence operations
the latest tech is installed by the engeneers and i link them up and put them online.
if i still sound like a kid to you then your helpless.
point being command ships today are usualy smaller stealth ships that can remotely link any ship in fleet and utilize all ship capabilities for coms can be time consuming and waste time with authentications or there can be differencesof ethics in commander tactics and 1 ship can overide in dire need.
my idea for the future is where the ship has an opposit funtion where the longer he lives the longer he can support his fleet and help thim live longer thus an advantage.
but like today where our command ships will overide a frigate corse to stear in path of a torpedo or shoot lasers at incoming air missiles and much more, this idea makes other ships fight harger and live longer so it can keep the enemy more ocupide for if your shooting at a flag ship it take a while to kill so you best work on the easier kills first.
once all other ships are down then a flag ship has no choice but to die fo he stay to long or oposing force greater than anticipating.
|

BiggestT
Caldari Resurrection Skunk-Works
|
Posted - 2008.12.21 15:51:00 -
[16]
Ive been agaisnt a t2 tier 3 bs flagship bs for ages as I saw no point to them (fleet commands can already do it). But I actually like this idea due to the inovative sub-cap fleet boost/siege mod... EVE history
t2 precisions |

Ivana Bejay
|
Posted - 2008.12.23 12:22:00 -
[17]
sounds like more skills than i ever have but i want one of these on my team
|

Finem Prime
|
Posted - 2008.12.23 18:28:00 -
[18]
Originally by: Fullmetal Jackass
Originally by: SpawnSupreme Edited by: SpawnSupreme on 15/12/2008 13:00:47 here is my take on flag ships with alot ov naval experience and knowlege and playing eve for 3 years and here how i hybrid the 2 together.
flag ships are for generals and or any highest decorated officer so here is how i suggest them to be i thin they thould be a little like comand ships but on steroids... hehe
"ov naval experience"? "flag ships are for generals"? "i thin they thould be" "hehe"? What navy did you serve in? Ya sound more like a 12 year old wanna be.
My sentiments exactly. The Flagship is the ship used by the commanding officer of a battle group/fleet. It's called a Flagship because more often than not the CO of a battle group/fleet is generally a Flag Officer...which in nautical branches of service is called an ADMIRAL.
Just 'cause it's a Flag Ship doesn't mean it's the biggest and the baddest of the fleet. It's just wherever the Commanding Officer of the fleet happens to be.
Basically, home slice, if you're in a fleet with your Director and you're in a Marauder and he's in a Rookie Ship, that Ibis is the Flagship.
|

Emporors Champian
|
Posted - 2008.12.24 12:36:00 -
[19]
your right and wrong at same time.... the admiral are definatly in the ships that haveoveride capabilities in RL.
but in game if your ceo is in a ibis he is a poor leader for i will not fallow my ceo in battle if he is in newb ship. i think if my corperations commanders are in loser ships i tell thim to eat poo and die!
fortunatly my commanders are great fc and fly HAC at worst and fly carriers at best so i have no complaints when they ask me to gear for combat.
but i think this post is about a ship that can sit back a little at range supply command bonus and repairs to fleet. its surviability make it a hard target so taking this ship down first would be an amazing feet so taking down the lesser ships first make it renderd useless at end of combat.
like any solo ship it will die with ease
|

SpawnSupreme
|
Posted - 2008.12.25 12:14:00 -
[20]
are you in navy champian? and if you are where at? im in san diego ca.
|

Balor Haliquin
Amarr
|
Posted - 2008.12.25 15:57:00 -
[21]
http://oldforums.eveonline.com/?a=topic&threadID=659654
Already a discussion going. Feel free to comment on them.
|

Emporors Champian
|
Posted - 2008.12.26 14:42:00 -
[22]
well your flag ships are command ships with more hit points lol
this allows for as many of these ships as pilots wanna fly!
the roles are not much of a fleet comander but other than that the flag ships on this post give 1 corp fleet this ship as to fill more than 1 role where lots of fleets lack a fully rounded fleet because it may lack enough pilots to cover every aspect to with this command ship it would allow a smaller group to be better complete.
with larger groups this ship would continue to be an asset but often large fleets can share responibilities like each ship in fleet has to designate 1 high to repair mod and 1 low to any sort of e-war. small fleets are commonly a gank squad with max damage and/or tank.
this ship will bring a bridge between capitals and other ships with a sub capital siege modual that make this nice t2 bs into a uber support platform to smaller fleets.
i believe a ship of this sort will draw mor capital size ships away from docking ranges and also allow crusier fleet amount to more than simple dps
|

Iron Soldiers
|
Posted - 2008.12.27 13:59:00 -
[23]
as a marine i agree that navy fleet commanders tend to place them selfs right in middle of fleet and they used to be in carriers now they have them of out best stealth tech.
i am honor guard, i run security for these important people and i have to say you get some cool newinformation but i guess thats why they want me to have a security clearance.
|

Onys Cissalc
|
Posted - 2008.12.27 16:03:00 -
[24]
I'm glad that I can take the minimum degree of intelligence requirement for the American Military divisions as proof that these individuals are in fact not in their supposed positions.
Flagships don't need to exist. They could exist, but don't need to.
If you're worried about your FC dying, put him in a siege'd dread, triage'd carrier or a titan. Failing the use of capitals, put him in a cloaking recon.
He can only lock so many people at once, so being able to lock people to check their life should not be a requirement in any event - his role is to survey the battlefield and decide what needs to be shot at. The people under his command can report how much HP their targets have.
|

Nicoli Voldkif
Caelli-Merced INC. Gunboat Diplomacy
|
Posted - 2008.12.27 17:50:00 -
[25]
Yep when I'm FCing I'm many times in a Covert Ops ship out of the way cloaked so I can stick around to call primary, Flagships aren't really a good idea for EVE, now a T2 EWAR/Logistics Battleship with bonuses to say Remote ECM burst at least ranged ECM Burst effects could be interesting.
|

Onys Cissalc
|
Posted - 2008.12.27 17:57:00 -
[26]
While a logistics battleship could indeed be interesting, I can also see it causing balance issues.
As a logistics ship, it would naturally have at least some degree of T2 resists. This, coupled with the kind of HP buffer you get from a T1 battleship and the ability to fit multiple cap injectors with large cargo capacities and a full rack of large transports of the various kinds, could bring a demi-cap logistics platform into play that may be excessively tough to counter...
Unless of course you just go and JAM it, but we all know that not every single gang roaming anywhere in EVE at this point has at least one falcon in it... 
|

Dark Drifter
|
Posted - 2008.12.28 02:57:00 -
[27]
lo all
i have been leading this thred and have a few sugestions for your flagship idear:
1) you have all been talking about fleet coms or there the lack of, i propose that this flagship has the ability to remotley target for all vessels in its fleet maby you could have a skill specificley for this purpose. skill) target warfare link - rank 6 - primary: intelegence - secondary: charisma - preq: leadership:5 warfaire line specialist:5 electronic warfaire link:5 corp management:5 electronics:5 - mods: -5% target time per lvl, 5% censer strength per lvl, allows FC to remotley target a ship for all fleet vessels. (skill at lvl 1= FC+ one wing "max 10 ships per wing" add one wing per lvl to a max of 5 wings
fitting) Fleet tatget AI - high power slot: cpu cost=1500 power grid cost=500 - activation cost=1000 cpu - sycle time= 5 min - speed penalty -50% - tracking bonus 10.5% - target rng bonus(for fleet ships)= 25% - (active)signature radious= 200m
and to add to this you could have a smaller module for command ships allowing them to target for there wing ( required shill wing command lvl 5)
2) drones: get rid of them for the flag ship and give the ship a fighter bay. when i say fighter bay i dont meen drones. i mean player flown fighter craft. fighter specs)cap 2500(recharg 500sec) sheilds 5000(recharge 500sec) armour 5000 structure 2500 speed 200ms (Mwd off) sig radious 75(MWD off) 200(MWD on) ship cost 10mill a fighter types: Ewar fighter) fitted with 1 censer damp, MWD, neute - fighter bouns 10% optimal rng of all censer damps and neuts ammo bay 100M3
missile fighter) fitted with 3 std/hvy assault missile launers, MWD, fighter bonus - -10% launch intervle ammo bay 250M3
gun fighter(one for each gun type)) 3 small/med guns, MWD, figther bonus - 10% bonus to turret optimal and damage ammo bay 100M
rep fighter) 3 small or 2 med or 1 large remote rep, MWD, fighted bonus - 5% repare amount bouns and 10% to rng of all remote repers ammo bay 500M3 (can carry cap boosters)
point fighter) 2 points, MWD fighter bonus - 10% efectivness off all target points
recon fighter) cloaking device, MWD system scan probe fitted to high slot, fighter bonus- -5% scan time and 200% bonus to cloaked speed(can warp cloaked up to 30 AU from flagship)
the ammo bays these are there for the flagship pilot only he fills them up with ammo, they can not be used for looting purposes(there could posibly be a fighter specificly for salvage)
there resists could be as follows:
fighter sheild: EM THERM KIN EXP armour: EM THERM KIN EXP STUCTURE: 0 ALL Ewar 50 50 35 20 20 65 65 20 Missile 25 50 50 10 60 35 35 65 Gun 25 50 35 45 40 65 65 30 Point 50 25 25 10 50 50 50 50 Neut 10 45 50 25 45 45 45 65 Rep 50 50 45 45 65 65 65 10
skill) flagship fighter pilot - rank 6 - primary strength - secondary perception - preq: advanced spaceship command lvl 5, leadership lvl 5, fleet command lvl 1, covert opps lvl 4, assault ship lvl 4, electronic attack ship lvl 4, intercepters lvl 4 - mods: 100% bonus to all fighter bonuses per lvl (at lvl 1 usung gun fighter, its bonus is 10% potimal and damage - at lvl 5 it is 50% skill cost= about 100mil
all the fighters would aultimatly be under the controle of the flagship pilot. so for criminal flaging if you as the fighter fire on a player you, the flagship pilot and all fighter pilots are criminaly taged this is nullified if you leave the fighter as it is not your propety in the first place
let me know what you think
|

Rolly Polly
20th Legion Southern Cross Alliance
|
Posted - 2008.12.28 04:37:00 -
[28]
If I were to kick around an idea for a flag ship I'd start with something like a bonus to the number of people per squad and work from there. Thinking on it of course this isn't something there's huge need for as the current fleet mechanics can accomodate what the server can manage.
|

Onys Cissalc
|
Posted - 2008.12.28 07:35:00 -
[29]
Dark Drifter, remote targeting for other players would require that you control part of another player's client.
Designating a specific target using broadcasts and target painting it so that its faster to lock should be sufficient.
As for the 'fighter pay' concept; this can already be done with titans and I think motherships - if a 'smaller and more affordable version' should exist, then carriers should first be given this capability, not a demi-capital class ship.
|

Dark Drifter
|
Posted - 2008.12.28 09:23:00 -
[30]
you would not have to mess with other cliants. the way it would work is that once the module is active. the flagship pilot would tatget the desicnated ship - this would then be auto broadcast'd as fleet locked - so each pilot in the fleet could then click to lock the target as normal with a -100% traget time. (insta targets) aslong as the module is still active.
for my fighter ideare. carriers and other cap ships can feild some seariousley good fighters but they lask the flexability and individual mindedness of players . this is a way as i see it for people to enjoy the frills of larg fleet enguagements with the added bonus of having a mother on the feild if all go's pete tong. as fot the side of the respective size of fighter hangers they could maby only cary 5 fighter craft. this would mean that a flagship had 1 soft spot. mwaning that you would see specialised formations. of fighters maby 3 of one and 2 of the other. the way i look at it is, to have a flagship with no DPS to its ilustrious nam is maby silly. this would make up for it and still keep it inline with other ships in the capital cracket.
dark ^^
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |