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Grim Vandal
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Posted - 2004.07.18 16:13:00 -
[61]
Originally by: Hans S*****el
These changes will be needed anyway for Shiva and POS, really.
YAY again \o/
It's all about Shiva baby.
Greetings Grim |

Grim Vandal
|
Posted - 2004.07.18 16:13:00 -
[62]
Originally by: Hans S*****el
These changes will be needed anyway for Shiva and POS, really.
YAY again \o/
It's all about Shiva baby.
Greetings Grim |

LNX Flocki
|
Posted - 2004.07.18 16:57:00 -
[63]
Originally by: Miss Cenva
- add sattelites for alliances which you can deploy in border systems, these sattelites communicate ship movements through that system to the alliance, so the alliance gets notified when enemy ships cross their borders. make these sattelites hard to detect on scanners (need some high level skill to find them on your scanner); - add spying in some form as an ability, so you will be able to track where ships of a corporation are it has to be very hard to infiltrate a corp for spying (somewhat like the locational agents but more powerfull) - add tracking ability's, some sort of device you can put on the ship of your enemy's which tells you where that ship is and who is with him.
excellent ideas. |

LNX Flocki
|
Posted - 2004.07.18 16:57:00 -
[64]
Originally by: Miss Cenva
- add sattelites for alliances which you can deploy in border systems, these sattelites communicate ship movements through that system to the alliance, so the alliance gets notified when enemy ships cross their borders. make these sattelites hard to detect on scanners (need some high level skill to find them on your scanner); - add spying in some form as an ability, so you will be able to track where ships of a corporation are it has to be very hard to infiltrate a corp for spying (somewhat like the locational agents but more powerfull) - add tracking ability's, some sort of device you can put on the ship of your enemy's which tells you where that ship is and who is with him.
excellent ideas. |

meowcat
|
Posted - 2004.07.18 20:24:00 -
[65]
definitely need more entry systems from empire into 0.0 ~~~~)\~~~~~\o/~~~~
yeah but no but yeah but no but |

meowcat
|
Posted - 2004.07.18 20:24:00 -
[66]
definitely need more entry systems from empire into 0.0 ~~~~)\~~~~~\o/~~~~
yeah but no but yeah but no but |

BobGhengisKhan
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Posted - 2004.07.18 20:39:00 -
[67]
Quote: you'll never ever find a mining op without spending hours and hours jumping from system to system searching each dead-end, every nook and cranny, and in the long run it will get very boring trying to find anyone to find.
He said the other map features weren't going to be messed with, so, assuming the bugged NPCs destroyed map is fixed, finding miners should still be possible
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BobGhengisKhan
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Posted - 2004.07.18 20:39:00 -
[68]
Quote: you'll never ever find a mining op without spending hours and hours jumping from system to system searching each dead-end, every nook and cranny, and in the long run it will get very boring trying to find anyone to find.
He said the other map features weren't going to be messed with, so, assuming the bugged NPCs destroyed map is fixed, finding miners should still be possible
|

Joshua Calvert
|
Posted - 2004.07.18 21:26:00 -
[69]
Originally by: BobGhengisKhan
Quote: you'll never ever find a mining op without spending hours and hours jumping from system to system searching each dead-end, every nook and cranny, and in the long run it will get very boring trying to find anyone to find.
He said the other map features weren't going to be messed with, so, assuming the bugged NPCs destroyed map is fixed, finding miners should still be possible
Hmmmmm, ok, that sounds good.
I'm starting to become more amenable to the idea but I still think it could have a lot of drawbacks that we haven't perceived yet....
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
|
Posted - 2004.07.18 21:26:00 -
[70]
Originally by: BobGhengisKhan
Quote: you'll never ever find a mining op without spending hours and hours jumping from system to system searching each dead-end, every nook and cranny, and in the long run it will get very boring trying to find anyone to find.
He said the other map features weren't going to be messed with, so, assuming the bugged NPCs destroyed map is fixed, finding miners should still be possible
Hmmmmm, ok, that sounds good.
I'm starting to become more amenable to the idea but I still think it could have a lot of drawbacks that we haven't perceived yet....
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Sphalerite
|
Posted - 2004.07.18 22:00:00 -
[71]
I like the direction this is going, but there needs to be more ways to find people. The deployable scanners are a good idea. I'd also like to see tracking bugs. Something that you shoot at a ship and then you get them to show up on the big map for the next 6 hours. There would need to be a way to clear them off though... hopefully EW will be done sometime in the next year and tracking could be added there.
Whatever gets added, I see this giving frigates a much bigger role.
|

Sphalerite
|
Posted - 2004.07.18 22:00:00 -
[72]
I like the direction this is going, but there needs to be more ways to find people. The deployable scanners are a good idea. I'd also like to see tracking bugs. Something that you shoot at a ship and then you get them to show up on the big map for the next 6 hours. There would need to be a way to clear them off though... hopefully EW will be done sometime in the next year and tracking could be added there.
Whatever gets added, I see this giving frigates a much bigger role.
|

Bilb
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Posted - 2004.07.18 22:44:00 -
[73]
fix the other map features, and kill blob wars once and for all
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Bilb
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Posted - 2004.07.18 22:44:00 -
[74]
fix the other map features, and kill blob wars once and for all
|

Artean
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Posted - 2004.07.18 22:47:00 -
[75]
Originally by: Bilb fix the other map features, and kill blob wars once and for all
Yup, thats the problem we wanna address and this might just be the way. ........ There is a fine line between gate camping and just standing by a gate, looking like an idiot... |

Artean
|
Posted - 2004.07.18 22:47:00 -
[76]
Originally by: Bilb fix the other map features, and kill blob wars once and for all
Yup, thats the problem we wanna address and this might just be the way. ........ There is a fine line between gate camping and just standing by a gate, looking like an idiot... |

Maya Rkell
|
Posted - 2004.07.18 23:34:00 -
[77]
You can't see pirates until you warp in on them. They'll love that.
Sucks for the rest of us. It'll drive wars into Empire space.
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Maya Rkell
|
Posted - 2004.07.18 23:34:00 -
[78]
You can't see pirates until you warp in on them. They'll love that.
Sucks for the rest of us. It'll drive wars into Empire space.
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

MIlad
|
Posted - 2004.07.19 00:45:00 -
[79]
What josh said...bad idea
|

MIlad
|
Posted - 2004.07.19 00:45:00 -
[80]
What josh said...bad idea
|

Wild Rho
|
Posted - 2004.07.19 05:06:00 -
[81]
Acctually now people have a chance of attacking a pirate 0.0 camp with being spotted a dozen jumps away.
Fantastic idea and I cant wait to see it in action.
I have the body of a supermodel. I just can't remember where I left it... |

Wild Rho
|
Posted - 2004.07.19 05:06:00 -
[82]
Acctually now people have a chance of attacking a pirate 0.0 camp with being spotted a dozen jumps away.
Fantastic idea and I cant wait to see it in action.
I have the body of a supermodel. I just can't remember where I left it... |

Sinist
|
Posted - 2004.07.19 05:25:00 -
[83]
WEll those in favor please log into eve insider. On the right hand side you will see a vote. Vote yay. Those who would vote no please do not visit the link it is only a poll for those voting yay.
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Sinist
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Posted - 2004.07.19 05:25:00 -
[84]
WEll those in favor please log into eve insider. On the right hand side you will see a vote. Vote yay. Those who would vote no please do not visit the link it is only a poll for those voting yay.
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Kaht'kan
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Posted - 2004.07.19 09:27:00 -
[85]
Yay.
I think this will change the way 0.0 space can be used in 2 major ways:
1) It will open up 0.0 space for small corps and solo players, while still keeping it a dangerous place. Controling space will require a little more than the ability to send 5 battleships to any system that shows 1 or more "pilots in space" in the map. If you don't have the manpower to actively patrol it, it ain't yours. The current alliances are too feeble/disorganized to be able to control as much space as they do now. 2) Wars in 0.0 space will have a much bigger tactical and strategical depth. This changes will allow aseembling and deploying of multiple fleets, giant fleets. Scouting for the enemy. Trying to avoid that the enemy can find your fleet(s). Cloaking, anti-cloaking. Deception fleets, intended to be found. Switch and bait traps. Small and nimble fast in-and-out attacks on the the enemy civilian assets. The works!!!
More explicitly and addressing the groups respresented in this forum i expect this will affect the game in the following ways:
Alliances: No more "owning" of great areas of 0.0 space containing 2 or 3 solar systems per alliance member. If you want to stake ownership on a solar system you will have to patrol it. If you don't have the manpower to patrol hundreds of empty, unused solar systems, you will need to choose the best ones (probably the ones most used by alliance members) and patrol those. I expect more areas of 0.0 space to be de facto free for small corps mining and NPC hunt ops. I also expect the birth of new alliances and pirate kingdoms.
Wars: It should be possible to quietly assemble great fleets in out of way systems. On the other hand the enemy will use scouts (more so now that we have cloacking devices and specialized frigates) to try and discover said fleets beforehand. This will add true "fog of war" and give an increased strategical depth to wars in EVE.
Pirates: Small minining and NPC ops will be harder to find. Then again, pirates will be harder to find. Pirates will have to scout for prey or concentrate on attacking targets of oportunity along often traveled routes. Prey will have to constantly be alert, including frequent scans, since pirates might just pop-up unexpectedly (no warning on local). Long running blockades will still be visible in the map. On the other hand, mobile pirate bands will be much more dangerous, since they're harded to track. Interestingly enough, this matches real life much closer.
Blockades: They will still be there. Given the current bottlenecks in the jumpgate network, they will remain a cheap way of keeping some people out of some areas of space, or for pirating. On the other hand, the rewards of running the blockade will be much bigger - blockades divert manpower from the task of scouting "controled" space, and represent single points of failure - space on the other side of the blockade will in practice be opened to anybody that can cross the blockade.
Non-alliance miners and NPC hunters: Solo or small groups of miners or NPC hunters will, if they can cross the blockade, be less likelly to be found in space that is not actively scouted by pirates or alliances. On the other hand, they will need to scout their travel path and destination because of pirates. They will also need to constantly scan for other players when mining or NPC hunting, since they will not show on local.
|

Kaht'kan
|
Posted - 2004.07.19 09:27:00 -
[86]
Yay.
I think this will change the way 0.0 space can be used in 2 major ways:
1) It will open up 0.0 space for small corps and solo players, while still keeping it a dangerous place. Controling space will require a little more than the ability to send 5 battleships to any system that shows 1 or more "pilots in space" in the map. If you don't have the manpower to actively patrol it, it ain't yours. The current alliances are too feeble/disorganized to be able to control as much space as they do now. 2) Wars in 0.0 space will have a much bigger tactical and strategical depth. This changes will allow aseembling and deploying of multiple fleets, giant fleets. Scouting for the enemy. Trying to avoid that the enemy can find your fleet(s). Cloaking, anti-cloaking. Deception fleets, intended to be found. Switch and bait traps. Small and nimble fast in-and-out attacks on the the enemy civilian assets. The works!!!
More explicitly and addressing the groups respresented in this forum i expect this will affect the game in the following ways:
Alliances: No more "owning" of great areas of 0.0 space containing 2 or 3 solar systems per alliance member. If you want to stake ownership on a solar system you will have to patrol it. If you don't have the manpower to patrol hundreds of empty, unused solar systems, you will need to choose the best ones (probably the ones most used by alliance members) and patrol those. I expect more areas of 0.0 space to be de facto free for small corps mining and NPC hunt ops. I also expect the birth of new alliances and pirate kingdoms.
Wars: It should be possible to quietly assemble great fleets in out of way systems. On the other hand the enemy will use scouts (more so now that we have cloacking devices and specialized frigates) to try and discover said fleets beforehand. This will add true "fog of war" and give an increased strategical depth to wars in EVE.
Pirates: Small minining and NPC ops will be harder to find. Then again, pirates will be harder to find. Pirates will have to scout for prey or concentrate on attacking targets of oportunity along often traveled routes. Prey will have to constantly be alert, including frequent scans, since pirates might just pop-up unexpectedly (no warning on local). Long running blockades will still be visible in the map. On the other hand, mobile pirate bands will be much more dangerous, since they're harded to track. Interestingly enough, this matches real life much closer.
Blockades: They will still be there. Given the current bottlenecks in the jumpgate network, they will remain a cheap way of keeping some people out of some areas of space, or for pirating. On the other hand, the rewards of running the blockade will be much bigger - blockades divert manpower from the task of scouting "controled" space, and represent single points of failure - space on the other side of the blockade will in practice be opened to anybody that can cross the blockade.
Non-alliance miners and NPC hunters: Solo or small groups of miners or NPC hunters will, if they can cross the blockade, be less likelly to be found in space that is not actively scouted by pirates or alliances. On the other hand, they will need to scout their travel path and destination because of pirates. They will also need to constantly scan for other players when mining or NPC hunting, since they will not show on local.
|

PhamNuwen
|
Posted - 2004.07.19 09:34:00 -
[87]
Removing display in 0.0 and Map-Nerf: - it is forcing the gameplay to solo players and PKs - hard handicap for allianzes
It is a very bad idea :( --- FSR in EVE
Other Characters: EVE: PhamDaCowa EVE: SmilingMurder Mankind: [FSR]Lord BuilderOne (retired)
|

PhamNuwen
|
Posted - 2004.07.19 09:34:00 -
[88]
Removing display in 0.0 and Map-Nerf: - it is forcing the gameplay to solo players and PKs - hard handicap for allianzes
It is a very bad idea :( --- FSR in EVE
Other Characters: EVE: PhamDaCowa EVE: SmilingMurder Mankind: [FSR]Lord BuilderOne (retired)
|

Oveur
|
Posted - 2004.07.19 10:32:00 -
[89]
Originally by: Joshua Calvert
Originally by: BobGhengisKhan
Quote: you'll never ever find a mining op without spending hours and hours jumping from system to system searching each dead-end, every nook and cranny, and in the long run it will get very boring trying to find anyone to find.
He said the other map features weren't going to be messed with, so, assuming the bugged NPCs destroyed map is fixed, finding miners should still be possible
Hmmmmm, ok, that sounds good.
I'm starting to become more amenable to the idea but I still think it could have a lot of drawbacks that we haven't perceived yet....
Correct, hence me asking the players about it. It's been talked about for ages, and it's amazing how varied the opinions are on this. Not even carebears or pvp'ers agree on the same thing.
But like Bob said, there are a number of other ways to deduce the same information from the map, if you use the other indicators (such as npc kills, ship kills, pod kills, jumps etc. - if they would work properly)
Note of course, these suggestions are very brutal and extreme, there are a number of compromises available, and the players - as always - have some pretty good ideas about those. I'm not just blogging about stuff like this just to "keep Joshua happy and so he knows what I'm doing" but to get scrutiny from all angles on the ideas and get improvements and changes to those ideas. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Oveur
|
Posted - 2004.07.19 10:32:00 -
[90]
Originally by: Joshua Calvert
Originally by: BobGhengisKhan
Quote: you'll never ever find a mining op without spending hours and hours jumping from system to system searching each dead-end, every nook and cranny, and in the long run it will get very boring trying to find anyone to find.
He said the other map features weren't going to be messed with, so, assuming the bugged NPCs destroyed map is fixed, finding miners should still be possible
Hmmmmm, ok, that sounds good.
I'm starting to become more amenable to the idea but I still think it could have a lot of drawbacks that we haven't perceived yet....
Correct, hence me asking the players about it. It's been talked about for ages, and it's amazing how varied the opinions are on this. Not even carebears or pvp'ers agree on the same thing.
But like Bob said, there are a number of other ways to deduce the same information from the map, if you use the other indicators (such as npc kills, ship kills, pod kills, jumps etc. - if they would work properly)
Note of course, these suggestions are very brutal and extreme, there are a number of compromises available, and the players - as always - have some pretty good ideas about those. I'm not just blogging about stuff like this just to "keep Joshua happy and so he knows what I'm doing" but to get scrutiny from all angles on the ideas and get improvements and changes to those ideas. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |
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