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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2008.12.18 02:26:00 -
[1]
Would like to see some more skills and stuff to give miners something to train without just being another increase to mining amount.
mining range - increases mining range by a small amount per level, there's already implants/ gang mods and faction version which do this so maybe it's not needed.
mining cap use - reduces the cap use of mining lazers. could also have skills that effect mining crystals cap penelty or mining crystals fitting cap cost but probably wouldn't be all that useful.
mining crystal damage reduction - reduces the damage mining crystals take allowing them to last longer.
multifrequency mining crystal - A mining crystal that can be used for all or at least multiple types of ores (eg all basic or all advanced), would perform less than the t2 crystal for that ore and would require the skills of all the ores + some other multifrequency skill.
ccp fix mining agent missions % pls |

Caldari 5
Amarr The Element Syndicate Black Mesa Project
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Posted - 2008.12.18 04:12:00 -
[2]
Originally by: Typhado3 mining range - increases mining range by a small amount per level, there's already implants/ gang mods and faction version which do this so maybe it's not needed.
This would be excellent.
Quote:
mining cap use - reduces the cap use of mining lazers. could also have skills that effect mining crystals cap penelty or mining crystals fitting cap cost but probably wouldn't be all that useful.
There are items that reduce the duration of the mining cycle so we need something to counter the increased cap usage in order to maintain cap stable configs.
Quote:
mining crystal damage reduction - reduces the damage mining crystals take allowing them to last longer.
I haven't gotten into T2 Strip miners yet, about 3 days away still, so not sure about this one.
Quote:
multifrequency mining crystal - A mining crystal that can be used for all or at least multiple types of ores (eg all basic or all advanced), would perform less than the t2 crystal for that ore and would require the skills of all the ores + some other multifrequency skill.
This just sounds awesome.
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Xindi Kraid
Cerulean Sky Fire Industries
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Posted - 2008.12.18 08:26:00 -
[3]
Sounds good.
I have gunnery skills that increase range and reduce cap usage (neither raises damage) so why not the miners. -Xindi Kraid CSFI lead engineer and shipwright
Improve POS cargo access |

Hewican
Caldari EVE's STORM
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Posted - 2008.12.18 14:19:00 -
[4]
yes please =D im training all the ore refining at the moment for lack of any thing better really... granted i could train other skills but they would be just as usless to a miner
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Abrazzar
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Posted - 2008.12.18 14:29:00 -
[5]
While it'd give a miner (ohnoes) more skills to train, they would be quite optional, just for greater convenience for mining. Useful but not mandatory. I like.
And while we're at it, let's add a skill that increases the survey scanner scan range.
-------- Ideas for: Mining
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Hewican
Caldari EVE's STORM
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Posted - 2008.12.18 14:38:00 -
[6]
Originally by: Abrazzar And while we're at it, let's add a skill that increases the survey scanner scan range.
just wondering, am i the only miner that keeps his target ore in the over view?
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Abrazzar
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Posted - 2008.12.18 14:50:00 -
[7]
Originally by: Hewican just wondering, am i the only miner that keeps his target ore in the over view?
Overview and survey scanner have both their own purpose.
I use the overview to determine the position of my target ore(s) and to maneuver me to a location with the most coverage.
I use the survey scanner to determine how much of my target ore(s) are available and how many cycles worth they are and when to abort a cycle to deplete the rocks without time loss.
With increased laser range both through the Orca and possibly these new skills it is necessary to have a increased survey scanner range to cover with a scan all asteroids within laser range.
At the moment the Orca alone can increase the laser range beyond the T2 survey scanner scan range. Hence the idea of adding a skill to increase that range.
-------- Ideas for: Mining
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Tsual
Minmatar Iikhelahii khulemah'lal
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Posted - 2008.12.20 01:26:00 -
[8]
Edited by: Tsual on 20/12/2008 01:31:53 Edited by: Tsual on 20/12/2008 01:26:44
Originally by: Abrazzar
And while we're at it, let's add a skill that increases the survey scanner scan range.
22 km ... not ... enough?
I mean it is not like we are ever going to see snipe-mining from 250km or so.
okay training "reading before posting" now.
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Kalderion Mar
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Posted - 2008.12.20 06:03:00 -
[9]
can hit 23k with a good Orca pilot :)
good ideas for skills!
How about some mining mission rewards? A faction Hulk? Crystals with the aforementioned greater durability, or perhaps that multispec crystal that can mine anything? It would have to match t2 crystals or it wouldn't get used, but it will eventually pop so no worries about putting the t2 crystal makers out of work. Faction Strip miners? Small shield boosters for hulks? (Besides the 1.5 bil gist)
Lots of talk about mining changes, some of these skills would be nice as well. Finish it off by making mining missions worthwhile. At least make them concurrent with MINING income. right now they stink as far as income. You also have to have ice mining and gas cloud harvesting ability, not to mention a standard combat set up for the combat missions that pop up. Now, you can refuse the combat missions, but also refusing the gas harvesting or ice mining would put a lot of wait time against you so you didnt lose standings. Combat missions occasionally have ores to mine, why dont mining missions? instead theres a single wierd roid, or a small chunk of ice, nothing extra. A lot of room for improvement and fun without ruining the market.
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Theqwert125
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Posted - 2008.12.20 07:59:00 -
[10]
Why not a skill that boosts 'mining efficiency' which would reduce crystal damage, cycle time, ore yield, and capacitor usage in even amounts?
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Azrael Dinn
19th Star Logistics
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Posted - 2008.12.20 09:40:00 -
[11]
Sound interesting 
I vote yes for these. It has been a while since we had any nice mining related things from ccp (orca and rorq not being mining they are just gang things).
- Azrael - |

Evelgrivion
Athanasius Inc.
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Posted - 2008.12.20 10:43:00 -
[12]
I really can't find anything to object to in the OP. 
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Dhejay Centrix
Caldari The Wailing Doom
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Posted - 2008.12.20 10:50:00 -
[13]
The main question here is that of balance. There are support skills for combat pilots like rapid fire, surgical strike and controlled bursts etc. All of these skills improve a pilot's damage over time without the need for someone in a command ship providing bonuses so why can't miners have a similar thing? Skills to increase yield slightly, greater range and lower cycle time would be really really good for those people that choose mining as a profession. It might even help to drop the price of trit slightly. A multifrequency crystal is a nice idea but not necessary tbh.
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Sanguis Sanies
Amarr
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Posted - 2008.12.20 12:12:00 -
[14]
OP /Signed
Definately /Signed
Originally by: Kalderion Mar A faction Hulk?
A FOURTH STRIP MINER II!!! /Signed!!
Although aren't all ORE agents in null-sec (and even then all only within a few jumps of each other?) so high-sec miners would be paying an immense premium on them, faction Hulk over 1 Bil? ._.. ._ .._ __. .... .. _. __. __ ._ _.
Desu Sigs |

Zaknussem
Caldari Intrum Industria
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Posted - 2008.12.20 12:42:00 -
[15]
Originally by: Sanguis Sanies
Originally by: Kalderion Mar A faction Hulk?
A FOURTH STRIP MINER II!!!
Although aren't all ORE agents in null-sec (and even then all only within a few jumps of each other?) so high-sec miners would be paying an immense premium on them, faction Hulk over 1 Bil?
You wouldn't be paying a premium, you simply wouldn't get them at all.
It's been over a year since faction (Strip) Miners were introduced...where are they? Have you ever seen one, even on contracts? No. Ever wondered why?
Because there's a player-driven lockdown in effect in Outer Ring. Missioning for ORE means you are based in one of two systems. Those two systems are practically under siege. No missions get run there, you try it and you're probed, ganked and podded with an intensity you wouldn't believe. I sometimes wonder how Entity actually got his modules...and how much extra he had to pay for them.
In short, introducing more ORE faction stuff will not do anything. I'm also of the mind that introducing more Mining skills may not be the best answer. Another angle is to diversify the roles of Mining Upgrade modules. More similar modules, or have scripts that give you the effect you're looking for. |

Kalderion Mar
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Posted - 2008.12.20 21:28:00 -
[16]
Originally by: Zaknussem
Originally by: Sanguis Sanies
Originally by: Kalderion Mar A faction Hulk?
A FOURTH STRIP MINER II!!!
Although aren't all ORE agents in null-sec (and even then all only within a few jumps of each other?) so high-sec miners would be paying an immense premium on them, faction Hulk over 1 Bil?
You wouldn't be paying a premium, you simply wouldn't get them at all.
It's been over a year since faction (Strip) Miners were introduced...where are they? Have you ever seen one, even on contracts? No. Ever wondered why?
Because there's a player-driven lockdown in effect in Outer Ring. Missioning for ORE means you are based in one of two systems. Those two systems are practically under siege. No missions get run there, you try it and you're probed, ganked and podded with an intensity you wouldn't believe. I sometimes wonder how Entity actually got his modules...and how much extra he had to pay for them.
In short, introducing more ORE faction stuff will not do anything. I'm also of the mind that introducing more Mining skills may not be the best answer. Another angle is to diversify the roles of Mining Upgrade modules. More similar modules, or have scripts that give you the effect you're looking for.
Exactly right, ORE mining rewards are pointless and unatainable for 98% of us. I was speaking of all the other mining agents out there. They have the exact same rewards as the combat agents. Few of those rewards are of any interest to a mining related character.
I have a PVP character capable of running lvl 4 combat missions easily, so have no problems with the mining agents giving combat missions, but I know a lot of people do, or, did... since most of them have realized how pointless the mining missions are, I don't know even one person still doing them, and that includes me.
A Fourth strip miner will never happen, ever. CCP has adamantly refused ANY decent increase to yield. Some small increases, have been gained through bonus's on rorqual and Orca, but hat is as far as they will ever go, so it is more or less pointless to scream for anything that will give more yield, like capital barges, or a fourth strip miner. I am ok with that, but I would, Really, like to see something cool to work for. I have a CNR, a Golem, Phoenix and Chimera, and many many other toys for my pvp/pve pilot. BUT, Nothing interesting and cool for my Hulk Pilot. I want a Chrome Hulk/Mack, or a Black Hulk/Mack... something different, that takes time and effort to get. Something you cant get through invention, only through rewards. Have DCM build their own version of a Barge, different shape, color, fittings, but the same yield. Yes, More skills, but also a reason to train them!
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Chrome DPS
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Posted - 2008.12.21 01:17:00 -
[17]
Great idea Typhado3!
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Yolo
Caldari Dark Knights of Deneb
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Posted - 2008.12.21 02:38:00 -
[18]
Edited by: Yolo on 21/12/2008 02:39:02
Originally by: Typhado3 Would like to see some more skills and stuff to give miners something to train without just being another increase to mining amount.
mining range - increases mining range by a small amount per level, there's already implants/ gang mods and faction version which do this so maybe it's not needed.
mining cap use - reduces the cap use of mining lazers. could also have skills that effect mining crystals cap penelty or mining crystals fitting cap cost but probably wouldn't be all that useful.
mining crystal damage reduction - reduces the damage mining crystals take allowing them to last longer.
multifrequency mining crystal - A mining crystal that can be used for all or at least multiple types of ores (eg all basic or all advanced), would perform less than the t2 crystal for that ore and would require the skills of all the ores + some other multifrequency skill.
I agree on most.
BUT.
CCP please make cross training worth it: Skills that should (and maybe already do) Apply to Mining Laser, Strip miner and so on.
Skills ( % Effect / lvl ) Weapon Upgrades (-5% CPU Need/lvl) Advanced Weapon Upgrades (-2% PG Need/lvl) Controlled Bursts (-5% Cap Usage/lvl) Rapid Firing (-4% Cycle Time/lvl) Sharpshooter (-5% Optimal Range/lvl) Surgical Strike (-3% Yield/lvl)
This will give the wanted bonuses AND make Carebears less defenseless, because they will want gunnery skills aswell.
(I am not suggesting Mining skills to give gunnery bonuses however)
But a Mining LASER is a Laser, Just like our Beams and Pulses for Amarr. There is no reason these skills should not apply to Mining Modules aswell.
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Caldari 5
Amarr The Element Syndicate Black Mesa Project
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Posted - 2008.12.21 03:33:00 -
[19]
Originally by: Sanguis Sanies
Originally by: Kalderion Mar A faction Hulk?
A FOURTH STRIP MINER II!!! /Signed!!
Maybe not a 4th strip miner, but how about some utility high slots and CPU/PG to suit. I'd like to be able to fit a Salvager and a Tractor beam to my Hulk. :)
Solo mining and you can't see sfa about the rats that you kill, no loot, no salvage, unless you warp out swap ships and come back.
Was one of the things that I used to like about mining in a BattleCruiser, defence/mining ability/ and utilities.
Now Strip miners require a Turret slot, both tractor beams and salvagers do not, so how about a faction Hulk with Utility High Slots?
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Vicious Merquise
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Posted - 2008.12.21 11:16:00 -
[20]
Originally by: Caldari 5
Originally by: Typhado3 mining range - increases mining range by a small amount per level, there's already implants/ gang mods and faction version which do this so maybe it's not needed.
This would be excellent.
Quote:
mining cap use - reduces the cap use of mining lazers. could also have skills that effect mining crystals cap penelty or mining crystals fitting cap cost but probably wouldn't be all that useful.
There are items that reduce the duration of the mining cycle so we need something to counter the increased cap usage in order to maintain cap stable configs.
Quote:
mining crystal damage reduction - reduces the damage mining crystals take allowing them to last longer.
I haven't gotten into T2 Strip miners yet, about 3 days away still, so not sure about this one.
Quote:
multifrequency mining crystal - A mining crystal that can be used for all or at least multiple types of ores (eg all basic or all advanced), would perform less than the t2 crystal for that ore and would require the skills of all the ores + some other multifrequency skill.
This just sounds awesome.
Indeed All those Ideas are worth begging for and makes sense to me. Mining is a separate major profession as far as eve grows atm. So there is no need for factional hulks or swapping gunnery skills for mining skills...lame. lol It does suck to start mining and thinking about new miners in general until they reach a hulk they have crap for cap so definitely need an overhaul on the mining-barges cap!!! Yes like increase its cap period. Just like fitting a strip miner to a shuttle's power grid haha not gonna work, as for Exhumers is OK for now could be better.
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Kalderion Mar
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Posted - 2008.12.21 20:41:00 -
[21]
So there is no need for factional hulks or swapping gunnery skills for mining skills...lame.
Lame? no. I agree, that there is no NEED, for a faction hulk... but then, there is no NEED for a Rattlesnake, A Vindicator, or any Navy issue battleships.. thats not the point of owning one of those.. its because its FUN. I LIKE, taking my Golem, CNR or Rattleshake into a mission with a group of friends, its cool.. I could do it in a Raven... but I LIKE, and ENJOY working for those other ships.. You are absolutely correct, that there is no NEED for a faction Hulk.. but if you painted a Hulk black, and gave it Chrome fenders, Named it differently, and made it available ONLY through mining agents, I'd work for months to get one, because its fun.
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Mara Rinn
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Posted - 2008.12.22 00:03:00 -
[22]
I like the ideas of having gunnery skills provide bonuses to use of mining lasers/strip miners. This would encourage "pure" miners to train in gunnery skills, and thus open up other career paths should they decide to take a break from melting rocks.
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