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Kantress
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Posted - 2008.12.18 12:58:00 -
[1]
Maybe these T3 ships will grant my wish next year, but, I would like to propose this, anyway. I think there should be a ship category, or at least such options within the current T1 lineup, similar to the Gallentean cruiser Exequror. With three T2 expanders and Level 3 Gallente Cruiser, it can hold just over 1,500 m3 (more including a Giant Container). The ship has a fair amount of combat capability, but is weaker than cruisers designed mainly for combat. I believe we should have a category of cruiser-size ships that hold far more than typical combat-oriented ships of its type. It would be much faster and MUCH more agile than Industrial-type ships, and far more powerful, but lacking the cargo capacity of the Industrial and the combat power of Level 3 cruisers. It would require Industrial and Cruiser (or battlecruiser, if the ship is modeled after those instead) skills to fly. Maybe Level 3 for each.
There could also be similar variants of battleships and frigates, but I would most like to see a cruiser version.
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Yolo
Caldari Dark Knights of Deneb
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Posted - 2008.12.18 13:09:00 -
[2]
Combat haulers are in the game. You missed the youtube where a bunch of t1 haulers kills a Vagabond?
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Kantress
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Posted - 2008.12.18 13:16:00 -
[3]
Originally by: Yolo Combat haulers are in the game. You missed the youtube where a bunch of t1 haulers kills a Vagabond?
I don't mean a bunch of clowns outfitting 'battle badgers'. I mean ships that are more agile and powerful. Did you even read my post?
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Yolo
Caldari Dark Knights of Deneb
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Posted - 2008.12.18 13:51:00 -
[4]
You want to kill stuff, but you want cargo enough to take all the loot.
thats what I read from your post.
Explain what would be the reasons to add the new class. what is its role on the battlefield?
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Kantress
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Posted - 2008.12.18 13:58:00 -
[5]
Originally by: Yolo You want to kill stuff, but you want cargo enough to take all the loot.
thats what I read from your post.
Explain what would be the reasons to add the new class. what is its role on the battlefield?
Yes, that is one thing. Cargo holds get filled up too quickly when looting. However, the other purpose would be to allow people to haul a decent amount of stuff through dangerous areas and gate camps with a decent chance of surviving (low align time), without having to train for transports (which would carry more than hauler cruiser).
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Yolo
Caldari Dark Knights of Deneb
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Posted - 2008.12.18 14:09:00 -
[6]
Well I for one dont really like the Transport ships. Hauling goods should be combined with danger and adventure.
Basicly its the base of the pirates in eve, killing wealthy carebears.
Dont get me wrong, I dont really like that kind of style. But its not to hard to get a scout to ensure your safety.
the problem is that when you have much cargo, that in a pvp state would be 'unlimited'. You could well oversize your tank and run it with cap boosters, causing a massive imbalance. Specially since the ships you are talking about would also be able to deal damage.
Yes your intention would be to do hauling, but well. I know alot of people that roll that way. :-) We wait till we need a Freighter and be done with it for a while.
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Abrazzar
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Posted - 2008.12.18 14:42:00 -
[7]
I do see a niche for a Military Transport type of ship. While not as defense and hauling focused as the Industrials and Transports, it can haul ok amounts, tank ok and shoot back at small time pirates. It could be used for hauling low volume, high value items, loot the spoils of war in fleets or support the fleet with ammunition, cap charges or strontium while not being a easy target.
If we base them on the T1 "Logistics" cruisers, some more options to use them come in when we keep the T1 skill bonuses. Their T2 bonuses would be one offensive and one defensive bonus fitting to the race. Base cargo capacity would be 2-3 times of the T1 version. They'd have 4 weapon hardpoints with an addition utility highslot and utility low slot. They might even get minor T2 resists to add to their survivability.
The result could be a interesting ship for a variety of functions, though it would lack specialization and might be made obsolete by more specialized ships.
If there ever were a boarding mechanic and modules, this type of ship would be the one to use it, hauling troop to the targets while under fire.
-------- Ideas for: Mining
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Blood Titan
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Posted - 2008.12.18 14:53:00 -
[8]
First of all you should never travel alone in dangerous areas. That is a good way to get scrammed and killed.
Yeah maybe the t1 haulers could use a better tank, but that is the entire purpose of transport ships. I never really went that way since I havent had the need but its not that bad to train for.
The purpose of skill training is specialization. While I have done my fair share of tinkering in different areas I understand why it takes time to get the better ship. It would be nice if the transport ships fielded a little more firepower but generally if you get caught in any decent gate camp your doomed.
Also I generally dont use haulers much anymore unless running missions in highsec or mining. It is better to just save and store till you have a freighter load and either haul it that way or ask a buddy to do it.
Honestly if your going to be traveling through low sec I suggest you just train to transport ships. If you dont want to bother training for them you have to accept the consequences. People have been doing this for years and it seems to work out well for the game mechanics. Yes, it sucks if you get caught but hey thats half the thrill right.
Not a bad Idea I just don't see it working its way into the current way the game is set up. If you really need space then set up a cruiser with t2 expanders and cargo rigs. Or later on use a carrier :-). /me thinks someday a carrier will be nice.
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Hewican
Caldari EVE's STORM
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Posted - 2008.12.18 15:10:00 -
[9]
Originally by: Abrazzar I do see a niche for a Military Transport type of ship. While not as defense and hauling focused as the Industrials and Transports, it can haul ok amounts, tank ok and shoot back at small time pirates. It could be used for hauling low volume, high value items, loot the spoils of war in fleets or support the fleet with ammunition, cap charges or strontium while not being a easy target.
right there! i know most people dont like the EVE/RL examples, but when you think about it, every half way decient fleet in history has had some kind of supply ship, and while it might this might totaly detract form the OP hows this sound.
half the cargo of an indy, more high slots for some small guns and better resists. its main role would be resupply so it would mostly carry ammo and drones and be the sole ship in game (AFAIK) that could deposit drones into another ships drone bay
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Abrazzar
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Posted - 2008.12.18 15:19:00 -
[10]
Yeah, a 0m3 Ship Maintenance Array would give this kind of ship a purpose for smaller sized gangs allowing refilling of drones and field stripping and refitting of ships. Maybe even transfer some amount of the cargo bay to a Corp Hangar to build on this ability. Only issue would be that it'd infringe in this function a bit on the role of the carrier.
-------- Ideas for: Mining
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ShadowDraqon
Aliastra
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Posted - 2008.12.18 17:33:00 -
[11]
Originally by: Abrazzar Yeah, a 0m3 Ship Maintenance Array would give this kind of ship a purpose for smaller sized gangs allowing refilling of drones and field stripping and refitting of ships. Maybe even transfer some amount of the cargo bay to a Corp Hangar to build on this ability. Only issue would be that it'd infringe in this function a bit on the role of the carrier.
Micro carrier?
I like the sound of a small support maintenance ship, that would allow you to refit on the move. I also saw a pretty good idea about mobile bases here.
~ THIS IS A ~ ~ SIGNATURE! ~ Put the MM in the MMO! |

Kantress
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Posted - 2008.12.18 19:00:00 -
[12]
Originally by: Blood Titan First of all you should never travel alone in dangerous areas. That is a good way to get scrammed and killed.
Yeah maybe the t1 haulers could use a better tank, but that is the entire purpose of transport ships. I never really went that way since I havent had the need but its not that bad to train for.
The purpose of skill training is specialization. While I have done my fair share of tinkering in different areas I understand why it takes time to get the better ship. It would be nice if the transport ships fielded a little more firepower but generally if you get caught in any decent gate camp your doomed.
Also I generally dont use haulers much anymore unless running missions in highsec or mining. It is better to just save and store till you have a freighter load and either haul it that way or ask a buddy to do it.
Honestly if your going to be traveling through low sec I suggest you just train to transport ships. If you dont want to bother training for them you have to accept the consequences. People have been doing this for years and it seems to work out well for the game mechanics. Yes, it sucks if you get caught but hey thats half the thrill right.
Not a bad Idea I just don't see it working its way into the current way the game is set up. If you really need space then set up a cruiser with t2 expanders and cargo rigs. Or later on use a carrier :-). /me thinks someday a carrier will be nice.
1.) I get along ratting solo in low-sec just fine, actually. I'm quite evasive. The problem is, if I use expanders as you suggested, I would be far more vulnerable because I could not use inertia stabilizers and/or nanos, and my align time would be roughly 5 seconds. Most cruisers would not even have a decent amount of room even with all expanders.
2.) Expanders have drawbacks, and take up slots that would be needed for other modules, hence my ship type suggestion. And, a carrier? Not a viable option for most, and that would take a lot of escorts to make it not insane to do.
3.) Maybe this ship class could also serve other functions, like an enhanced logistical ship or mini-carrier, but I would definitely like to see hauling cruisers. Maybe this cruiser could be a salvaging one, getting bonuses to tractor beam range and/or salvaging range. You know, maybe a cruiser that could fight on its own, but also can efficiently follow heavier ships in gangs and clean up the mess left behind, and hold enough to last the whole mission or some length of time ratting.
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