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Trotula
Caldari School of Applied Knowledge
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Posted - 2008.12.20 19:53:00 -
[61]
Originally by: Kazang What exactly is an "asshat"?
What exactly is an "asshat"?
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Alias Undercover
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Posted - 2008.12.21 00:53:00 -
[62]
I thought this was part of the game. I can complain about it? Cool! Tell those pirates to stop shooting at me too. And tell my boss I want weekends off.
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Abyss Wyrm
Caldari
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Posted - 2008.12.21 01:03:00 -
[63]
It is the part of the game. Simply some ppl yet cant realise that they are no longer playing in 'theam parks' like WoW, there you can whine to GMs about someone 'killing' your fun.
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Tranka Verrane
Public Venture Enterprises
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Posted - 2008.12.21 01:09:00 -
[64]
Originally by: Ikathis sihtaki
Originally by: Wilma JugsJiggle You get attacked in L4s? Weird, I've never seen a single soul in all my L4s.
lemme guess, 0.0 out there were your alliance defends while you grind away at missions all day.
I had a salvager show up once in all the missions I've ever run. I let him continue, and even invited hiim to fleet for some more. If he has the skill and the means to find me good luck to him. It's harder to find random salvage than it is to do the mission and be sure of it.I suggest you switch system if they're showing up that regularly where you are.
As for difficulty, I'm not quite with you. L4 are hard when you start, but by the time you are skilled you are doing them in your sleep. Thats the same for all levels. Working as intended, if you ask me. Once you're bored with them you start doing something else, and only do them for some quick ISK.
I'm a mission runner and always have been but even I'm not so shortsighted as to think that's the whole game.
Ingame: Channels&Mailing lists>Channels>Join>PVE>OK |
Nichola Kreed
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Posted - 2008.12.21 04:43:00 -
[65]
if lv4 got nerfed and mission runner become poor who should we grief next? war dec 0.0 allicace and camp trade route? if carebares dont want join 0.0 alliances, it is becuase such allicance too crapy and cant prodive any thign better than carebearing lv4, not because lv4 need nerf
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Kerfira
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Posted - 2008.12.21 09:43:00 -
[66]
Originally by: MMXMMX Oh wait a sec Kerfira
I got it lol
When the make running level 4 missions harder mutch harder like you want so the isk versus risk and reward wil be balanced .
Les peaple wil be able to run your missions And when les peaple run your missions
1: No lag any more in your mission system
There isn't any lag in my mission system. I'm not so stupid as to do missions in one of the big hubs....
Originally by: MMXMMX 2: Les LP store items on the market so price wil go up 3: Les peaple wil buy the officer mods to fit there mission ship so there prices wil go down 4: There wil be les ammo used in the mission systems so there prices wil go down 5: There wil be les loot comming out of missions so the loot profit wil go up becouse les peaple wil loot 6: The rigs you make from salvaging the missions wil be more expensive becouse les peaple wil salvage 7: You wil be special becouse you are stil able to run missions
I will not be doing missions in high-sec if 0.0 is more profitable....
Some of us actually think about game balance first, and ourselves second. You obviously not....
These days, 0.0 is a barren wasteland with few to no people actually LIVING there. For the good of the game this should be changed, and the only way to change it is to make high-sec less profitable.
You say it is hard for new players to make ISK... I call BS (male bovine biological matter) on that! A friend of mine just started EVE a short while ago, and he was in a BC within 3 weeks (and he was only playing maybe an hour or two a day...). ISK is way too EASY to come by!
L4 missions in high-sec are simply too profitable, and need a nerf.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Kira Novia
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Posted - 2008.12.21 09:46:00 -
[67]
When will you people stop whining about level-4 missions? Jesus Christ almighty. Give it a damn rest, already.
***
Level-4 missions offer the perfect payout. I say this because I run level-4 missions all the time & rat in null-sec. I can make 2x the ISK ratting in null-sec that I can running level-4 missions. The payout is fine as-is.
The mission AI's could use a buff, no doubt. A little RR, a little variety. Sure, I've got nothing against that.
***
If the OP was a troll, it was a good troll. Lol.
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MMXMMX
Caldari Resistance is Futile
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Posted - 2008.12.21 14:00:00 -
[68]
Edited by: MMXMMX on 21/12/2008 14:04:25
Originally by: Kerfira
Originally by: MMXMMX Oh wait a sec Kerfira
I got it lol
When the make running level 4 missions harder mutch harder like you want so the isk versus risk and reward wil be balanced .
Les peaple wil be able to run your missions And when les peaple run your missions
1: No lag any more in your mission system
There isn't any lag in my mission system. I'm not so stupid as to do missions in one of the big hubs....
Originally by: MMXMMX 2: Les LP store items on the market so price wil go up 3: Les peaple wil buy the officer mods to fit there mission ship so there prices wil go down 4: There wil be les ammo used in the mission systems so there prices wil go down 5: There wil be les loot comming out of missions so the loot profit wil go up becouse les peaple wil loot 6: The rigs you make from salvaging the missions wil be more expensive becouse les peaple wil salvage 7: You wil be special becouse you are stil able to run missions
I will not be doing missions in high-sec if 0.0 is more profitable....
Some of us actually think about game balance first, and ourselves second. You obviously not....
These days, 0.0 is a barren wasteland with few to no people actually LIVING there. For the good of the game this should be changed, and the only way to change it is to make high-sec less profitable.
You say it is hard for new players to make ISK... I call BS (male bovine biological matter) on that! A friend of mine just started EVE a short while ago, and he was in a BC within 3 weeks (and he was only playing maybe an hour or two a day...). ISK is way too EASY to come by!
L4 missions in high-sec are simply too profitable, and need a nerf.
Wait wait You run your missions in LOW SEC and you want the missions in HIGH SEC to be nerfd becouse the make to mutch easy isk ? Is that what you say ?
Let me say this : CCP needs to remove all low sec and 0.0 agents becouse the pay way to mutch.
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Tankanaka
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Posted - 2008.12.21 21:39:00 -
[69]
Originally by: Kerfira
These days, 0.0 is a barren wasteland with few to no people actually LIVING there.
for the most part that's the problem with the "alliances" that claim to own null sec.
I have been part of corps and have known friends in corps that have tried to make a go of it in null sec without being a member of the alliance. Getting station camped by a bored 20 man team isn't fun at all...and tbh getting to these null sec npc stations isn't exactly easy.
Having said that I do agree that the pay should drop off quicker as the system sec gets higher. Pay should also be related to where the mission is, not the agent. The fact that I have been working an agent in 0.5 that sends me into low sec 80-90%% of the time and doesn't pay me better than an agent that never sends you into low sec is just silly.
So I'd say; -low sec missioning is fine. there is plenty of risk there. -low sec boarder agents need a slight boost to promote boarder population (more candy for people to jump into low sec) -true high sec agents should have there payout lowered and their lps halved. it's beyond me why ccp would place a lvl4 q18-20 agent in a 0.9 system.
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MMXMMX
Caldari Resistance is Futile
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Posted - 2008.12.22 09:27:00 -
[70]
Originally by: Tankanaka
Originally by: Kerfira
These days, 0.0 is a barren wasteland with few to no people actually LIVING there.
it's beyond me why ccp would place a lvl4 q18-20 agent in a 0.9 system.
Becouse a agent in a 0.9 system is paying extreme bad even when it is a Q18 his payment wil suck like hell
But lets talk about moon mining and mining :) That is way to easy and the payouts are way to high !!!!
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Tankanaka
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Posted - 2008.12.22 09:52:00 -
[71]
...correct me if I'm wrong, but don't they still give out a decent amount of LPs? true nothing compared to low sec, but you're still getting the same ship bounties/loot/salvage which has to account for a signifcant amount of earnings for lvl4's ?
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MMXMMX
Caldari Resistance is Futile
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Posted - 2008.12.22 10:34:00 -
[72]
Originally by: Tankanaka ...correct me if I'm wrong, but don't they still give out a decent amount of LPs? true nothing compared to low sec, but you're still getting the same ship bounties/loot/salvage which has to account for a signifcant amount of earnings for lvl4's ?
I can tel you that this signifcant amount of earnings for lvl4's Is stil not inuf to let me get a Carrier and a Dreadnought and a Jumpfreighter .
See i have the skils to fly those 3 ships and i want them all 3
Do you know how long and how many level 4 missions i need to run to get those 3 ships and equip them ? I can tel you that this signifcant amount of earnings for lvl4's wil look like S H I T when you ar not in big alliance that buy your ships and give away free isk that the got from a pos exploit.
Dit you guys ever look ad the prices off those capital ship books and ships ? Do you know how mutch missions you have to run to get 15 fighters in your carrier ?
Pffffffff i give up lol
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phantomskid
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Posted - 2008.12.22 11:41:00 -
[73]
Edited by: phantomskid on 22/12/2008 11:42:36
I use the "fk it " method, let em have the loot n salv I tell my guys leave em alone we make plenty
Try it it may brighten yur day Phantom "who gives a fk " skid
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Orion GUardian
Caldari
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Posted - 2008.12.22 12:27:00 -
[74]
Originally by: Ikathis sihtaki
Originally by: Wilma JugsJiggle You get attacked in L4s? Weird, I've never seen a single soul in all my L4s.
lemme guess, 0.0 out there were your alliance defends while you grind away at missions all day.
Nope, I did missions in dodixie and got 3 ninja salvager in my mission over erm...half a year. I normally shoot the wrecks when someone warps in so they dont have valuables left and....leave. problem solved.
As I dont salvage and loot myself [doing a second mission in the time salvaging would take me is more worhwhile] its no loss for me. BUT only 3 times in half a year dodixie...says alot. And now I am nowhere near a mission hub [I hope] and have seen no ninja at all
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Zaran Darkstar
Divine Slaves
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Posted - 2008.12.22 12:35:00 -
[75]
Originally by: Ikathis sihtaki You know,these really need to be changed, I am tired of being a sitting target for asshats for over an hour, i mean they know what my tank is going to be, they know the best way to counter you. You are basicallly a duck in a barrell. Fix this, make the missions shorter, don't make have to fit 2x each specific hardner so there are GLARING gaps in my tank. CHANGE the Level 4's. You have to sit in them so long there is nothing for you salvage because of the people following behind salvaging, you cant engage them as they loot your stuff, because they know your tank and will warp in several buddies to sit there and remote rep while the sit there and deal damage vs the weak spot in your tank/
You can't do them in low sec without being probed out in a matter of seconds. Sure if you pay big bucks(then what is the point of doint the mission) you can buy cover, but then you aren't making anything
GIVE US SOMETHING DIFFERENT CCP. In all your creative genious I can't believe this is what you have left for us to make our isk through if we arne't part of same lame alliance, or lucky enough to find some poor sucker to scam.
Mix up our level 4's give us ssomething different, don't make have to fit for 81%kin 81% therm, so someone can coome in and toast me due to huge gaps in my tank.
/rant off' thankn you
No. This game is not going to be changed just because you are incompetent. |
RedSplat
Suddenly Ninjas
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Posted - 2008.12.22 17:13:00 -
[76]
I say Clive, look! A lesser spotted Mission Bear with a sense of entitlement There was even talk of French toast
But there was none to be had |
bahaus
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Posted - 2008.12.22 17:40:00 -
[77]
I realised something, people in this game only want things to be nerfed, like nerf freaks or something..... Why dont improve things so that many ppl would be atracted to Eve?? Eve is a hard game as it is, dont make it harder if you want to have company in game...... I dont like 0.0 because of the damn pirates and ganks, blobs, you name it. Why nerf lvl 4 income? I dont want to come to 0.0, you could finally make all space 0.0 just to make some players happy, and i would be happy to leave then. The reason ppl dont like 0.0 is because the chance of loosing a ship there is much higher..... Make a marauder 100 mil and all ppl will come to 0.0 without nerfing anything. Peace nerf freaks.
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Sae'a
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Posted - 2008.12.22 18:32:00 -
[78]
Edited by: Sae''a on 22/12/2008 18:32:28
Originally by: Kerfira I agree, level 4's needs to be changed a lot:
1. They need to have their income cut. They should at maximum be able to generate 1/3rd-1/4th the profit of 0.0 ratting. 2. They need to be tougher. Currently they're way too easy. 3. They need to be variable. You may get the title of a mission, but it should not be the set-piece it is today.
damn ur so funny eve isnt just about laming round in 0.0 i think ur one of the guys sitting bored at the gates with a bunch of monkeys just to feel big and strong beaten someone up (like 5vs1) and than prolling round with ur killboardstats
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Xarkon
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Posted - 2008.12.22 22:55:00 -
[79]
So, this concept of, what does everyone call it? n-i-n-j-a l-o-o-t-i-n-g? Did I get that right? This concept is totally foreign to me. I have been playing Eve for over 3 years now, I have ran literally hundreds of missions. I've even ran dozens of missions in 0.0 . I do have to admit that I've never ran a mission in 0.4 - 0.1 . On top of all that, in those hundreds of missions, I've only ran 1 mission in a group. Solo'd every one of the rest. Even in 0.0. That has lead to some missions taking over 4+ hours if things went bad. One thing that really ****es me off is that my wreaks vanish before I can loot them because some missions take so bloody long. Not once. Not ever. Not. One. Single. Time. Even in 0.0. Have I ever had anybody show up in my missions. Never. In over 3 years of multiple hour long missions. Honestly, I look forward to being ninja looted quite a bit because it would be a part of Eve that I have never experienced before. I guess CCP will keep getting my money as I hold out for that new content known as ninja looting that it seems, from all the *****ing, whining and moaning, CCP is bound to implement in a new patch upgrade any day now just to keep all the complainers at bay. Should I keep my fingers crossed? They've been getting cramped after 3 years. Anyways, I guess my main point is that everytime someone brings up the subject of being ninja'd on a mission, I think to myself, WTF is that guy talking about?
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nether void
Caldari Shrapnel Industries
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Posted - 2008.12.23 00:01:00 -
[80]
Originally by: bahaus I realised something, people in this game only want things to be nerfed, like nerf freaks or something..... Why dont improve things so that many ppl would be atracted to Eve?? Eve is a hard game as it is, dont make it harder if you want to have company in game...... I dont like 0.0 because of the damn pirates and ganks, blobs, you name it. Why nerf lvl 4 income? I dont want to come to 0.0, you could finally make all space 0.0 just to make some players happy, and i would be happy to leave then. The reason ppl dont like 0.0 is because the chance of loosing a ship there is much higher..... Make a marauder 100 mil and all ppl will come to 0.0 without nerfing anything. Peace nerf freaks.
If you make everything cheap and easy to get, there would be nothing to fight over. Kind of like all PvP in WoW. --------------------
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StarStryder
Zero-Hour
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Posted - 2008.12.23 01:09:00 -
[81]
While I agree that the OP needs to learn how to move out of a mission hub, I do think he's stumbled upon some useful ideas:
1) Make all modules effect rats. 2) Make some mission targets warp out when damaged and then return after repping. 3) Make the rats tougher, but with increased bounties. 4) Use fewer rats per mission. 5) The key to this is to make PvP fits viable. 6) Make the rats switch targets when new targets show up. 7) Rebalance the rats ability to hit and kill drones. 8) Increase the number of 0+ quality agents in low and null sec to spread mission runners out. 9) Leave high sec few and clustered to allow salvager's to operate easily and to encourage runners to move to low sec.
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Kerien Shien
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Posted - 2008.12.23 23:16:00 -
[82]
Edited by: Kerien Shien on 23/12/2008 23:16:41 If you want fun, continue missioning in a mission hub, but park a small ship fitted for pvp.. a cruiser is usualy enought to blast a ninja out of the sky if they become red.. Who gives a **** about losing a cruiser if his friends jump you?
Or then go 4 jumps from motsu to saila, never been ninjaed in there.. not as top notch agent but who gives a hell about few hundred isks worth less LP/ISK... No lag, no ninjas, local is quiet.. Just like i want it. Moving out of mission hub does not mean you have to move out of highsec if you dont want..
Oh, and you can even hire a salvagers, they pay me some ISK and I let them in the mission to loot/salvage, i can go on straight to the new mission and even make better income..
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Gaius Sejanus
Gallente Federal Navy Academy
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Posted - 2008.12.24 11:03:00 -
[83]
Quote: I tried to defend my mission, because these guys were TAKING THE MISSION TURN IN.
This is classified as grief play, since unlike loot/salvage, the mission item has no use to anyone but the mission holder. Petitioning such people will A) Get the item back, B) Action against the griefer's account.
3+ years of running missions, and I have never once seen someone else in my mission who I didn't invite there. You need to pick better places to do your missions. And when someone shows up, blow up any wreck they start to salvage. If you can't have it, noone can.
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Hannibal Ord
Minmatar Cr4ck Whores
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Posted - 2008.12.24 16:24:00 -
[84]
Whilst I sympathise with the op on that it is a pain in the arse.
At the same time, why not? Why can't they come in? Its not like it happens VERY VERY often in eve in the grand scheme of mission running. I've had it happen about 6 times altogether for me since I started playing.
If anything I find it fun that someone has come inside the mission.
Miners get can flipped and shot down. Pos's can be destroyed. PVP'ers die. Pirates get shot down and kicked out of high sec. Why can't mission runners have some vulnerability? Griefing by keeping the turn in is wrong. But salvaging out the mission and stealing, whilst very annoying is fine I think.
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sukmanobov
Minmatar Republic Military School
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Posted - 2008.12.24 18:01:00 -
[85]
Originally by: Ikathis sihtaki
Mix up our level 4's give us ssomething different, don't make have to fit for 81%kin 81% therm, so someone can coome in and toast me due to huge gaps in my tank.
/rant off' thankn you
Well im just over 5 months old. i do 99% of lvl4's with x2 LAR meta 4, x1 EAMN T2 and thats all that consists of my tank. The other 3 slots are x2 Gyro T2 x1 BCU T2 so i don't see why ou need to use x2 mission hardeners unless your skills arent up to much at all.
As for the ISK that the other players are talking about... Well i maybe do 1 mission perday as i don't have the time to sit for hrs and hrs doing 1 after the other so the ISK is fine for me, anyless and it would realy hamper my game play. P4HT-550 @ 3.6Ghz 850fsb, 8800GTX 768MB, 4GB OCZ 4.4.4.15, SB X-FI Platnium, P965 Asus, 700watt 12v @ 30amp, 100 - 150FPS, Premium Client AND THIS IS PREMIUM? More Detail PLZ |
Niko Takahashi
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Posted - 2008.12.24 18:02:00 -
[86]
Originally by: Sae'a Edited by: Sae''a on 22/12/2008 18:32:28
Originally by: Kerfira I agree, level 4's needs to be changed a lot:
1. They need to have their income cut. They should at maximum be able to generate 1/3rd-1/4th the profit of 0.0 ratting. 2. They need to be tougher. Currently they're way too easy. 3. They need to be variable. You may get the title of a mission, but it should not be the set-piece it is today.
damn ur so funny eve isnt just about laming round in 0.0 i think ur one of the guys sitting bored at the gates with a bunch of monkeys just to feel big and strong beaten someone up (like 5vs1) and than prolling round with ur killboardstats
Prety much that is what 0.0 was about back when i used to live there. 90% of this rest of the time it was blob fest of "Glorius fleet battles" and POS bashing bahh. And as far i know only thing that changed is the size of the blob and instead of bships its dreads now. Elite of PvP my ass in many aspects low sec used to be much more fun well that was before the idea of gatecamp was 5 falcons, carrier and 14 battleships. Seriously since i started fun pvp went down the drain in eve.
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Killer Raccoon
Free Market Enterprizes Ethereal Dawn
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Posted - 2008.12.24 19:57:00 -
[87]
Let me start off by saying this: lvl 4's should be harder, not easier, or have their rewards cut. If you have a problem with people coming to gank you, do rogue drone missions instead. They require an omnitank, i know cuz im shooting some in 0.0 right now. |
Tallonn Dex
The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2008.12.24 20:10:00 -
[88]
Originally by: Kerfira These days, 0.0 is a barren wasteland with few to no people actually LIVING there. For the good of the game this should be changed, and the only way to change it is to make high-sec less profitable.
L4 missions in high-sec are simply too profitable, and need a nerf.
Sorry, I can not agree with those thoughts at all.
The lower sec you go, the better the mission rewards. This is simple fact - unless my character is just 'special' (other than the short bus variety 'special', of course).
Is the benefit enticing enough to get more people to mission in lower sec areas? For some yes, for some no - but having the choice (instead of being forced to) is a good thing, tho.
People on the 'nerf level 4 missions' bandwagon really need to do one thing - GET OVER IT. Just last month at FanFest, CCP very quickly shot down the idea of nerfing level 4 missions during their open Q&A. By all appearances, it ain't gonna happen, no matter how much whining is done about it. So really - move on, find something else to complain about.
Instead, I'd submit that if PVPers/low-secers/CCP want to entice more players to low-sec, they should make it worth more to do so. Nerfing hi-sec missions is NOT going to do it! It's really that simple.
So what to do? To me, the easy answer is to INCREASE further the benefits of low/no sec. Make the rewards in low/no sec THAT much more enticing.
Because in the end, taking something away from players currently enjoying the game is a move sure to upset player segments and discourage subs. Instead, GIVE to the areas of the game that are lacking.
No matter how much you 'nerf' carebear-space, there will be people who will remain there - no matter the amount of ner***e. Meanwhile, while the nerfbat swings at hi-sec players, you can rest assured there will be those who will leave the game before they are FORCED to low/no sec.
Kerfira, you might think your opinion is better for balance, and you could be right, though I don't totally agree. But CCP has to do what is best for business. The game will never, ever be truly perfectly balanced. Lowering mission rewards in hi-sec wouldn't 'balance' anything, and would instead push a certain segment of players away from the game - and CCP knows this. Their carebear population is a pretty significant portion of their subs.
The thing that always gets me about discussions like this one is: there is more than enough room in this game for both sides of the fence. If PVPers are jealous about how much mission runners make - they have the freedom and means to run missions themselves. If carebears are jealous of the availability of rich roids in low/no sec and such, they have the freedom and means to go down there and mine. And so on.
Trying to modify the sandbox to force anyone into doing something they otherwise wouldn't, would in my opinion remove the 'sandbox' from the equation completely.
Just my 2 isk, tho. Interesting discussion. :)
For the OP - the best advice has been mentioned here several times - move to a different area. In all my Mission running time, I've not been ninja'd a single time. Location, location, location. If you go to the busiest areas, your chances of attracting a ninja increase. If you willingly stay in those areas, tho, and get ninja'd - you really only have yourself to blame. :(
Again - just my 2 isk, tho.
"Wheels within wheels, in a spiral array, a pattern so grand and complex. Time after time we lose sight of the way, our causes can't see their effects." |
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