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FileCop AI
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Posted - 2004.07.19 12:30:00 -
[1]
It has happened again. A new thing deserves "The worst thing ccp has done/thinking of doing EVER".
Removing local and players on map - THE MOST INSANE THING I HAVE EVER HEARD. It will 100% destroy all alliance activity. It will completely destroy pvp and ruin the game. It will completely destroy pilots doing pvp alone!!
DON'T fix what is not broken. And YES, it works like a tactical tool - THE ONLY TACTICAL TOOL THIS GAME HAS TO OFFER! This is used by EVERYBODY and is THE SINGLE MOST IMPORTANT THING FOR ALLIANCE PVP. And you plan on ******* it up?
And why even put cloaking in game? Delete the module, it has lost it's purpose. You're frigging invisible anyways for 99% of the people.
no, a much better sollution: Leave stuff the way it is, remove CLOAKED PEOPLE from local and map ONLY! And allow system scanners to find CLOAKED PEOPLE. And let system scanning be for specialised ships only.
And NO SYSTEM SCANNING WILL NOT FIX ANYTHING.
Ok, to prove my points.
A pilot moving about alone in enemy territory for pvp. We in sa have people doing this, CA has people doing it, ATUK, xetic - everyone I know down here in the south. To do this, you NEED map and local to ever find anyone to kill. System scanning will not work - especially if the **** only fits on black ops. Space is flooded with ships - no way to see if there's anyone active in a system - this would probably get changed though. But again, you'd have to jump around forever to try and find someone to kill. And you would have to scan every 5 seconds to see if you're suddenly hopelessly outnumbered.
Next point - being ganked. Moving about alone you would have no way of knowing if you suddenly run into 10 enemies. Or even with a fleet - you'd have no way of knowing if you're suddenly outnumbered 3:1.
Traveling - like certain death. Again, no way of stearing out of a blob when you can't see it. And destroyed ships doesn't work either. You can just move system, and no ships destroyed in the beginning.
Ok, and to be honest. I couldn't care less for anyone now flaming me. I will keep complaining about this until it happens. And by then I'll leave the game, because by then it will have lost all it's purpose. I don't want to spent hours in a game where you can't find anyone to kill, can't prevent being killed yourself and have to spend that much time replacing a lost bship.
FileCop AI of MASS Co-CEO |

FileCop AI
|
Posted - 2004.07.19 12:30:00 -
[2]
It has happened again. A new thing deserves "The worst thing ccp has done/thinking of doing EVER".
Removing local and players on map - THE MOST INSANE THING I HAVE EVER HEARD. It will 100% destroy all alliance activity. It will completely destroy pvp and ruin the game. It will completely destroy pilots doing pvp alone!!
DON'T fix what is not broken. And YES, it works like a tactical tool - THE ONLY TACTICAL TOOL THIS GAME HAS TO OFFER! This is used by EVERYBODY and is THE SINGLE MOST IMPORTANT THING FOR ALLIANCE PVP. And you plan on ******* it up?
And why even put cloaking in game? Delete the module, it has lost it's purpose. You're frigging invisible anyways for 99% of the people.
no, a much better sollution: Leave stuff the way it is, remove CLOAKED PEOPLE from local and map ONLY! And allow system scanners to find CLOAKED PEOPLE. And let system scanning be for specialised ships only.
And NO SYSTEM SCANNING WILL NOT FIX ANYTHING.
Ok, to prove my points.
A pilot moving about alone in enemy territory for pvp. We in sa have people doing this, CA has people doing it, ATUK, xetic - everyone I know down here in the south. To do this, you NEED map and local to ever find anyone to kill. System scanning will not work - especially if the **** only fits on black ops. Space is flooded with ships - no way to see if there's anyone active in a system - this would probably get changed though. But again, you'd have to jump around forever to try and find someone to kill. And you would have to scan every 5 seconds to see if you're suddenly hopelessly outnumbered.
Next point - being ganked. Moving about alone you would have no way of knowing if you suddenly run into 10 enemies. Or even with a fleet - you'd have no way of knowing if you're suddenly outnumbered 3:1.
Traveling - like certain death. Again, no way of stearing out of a blob when you can't see it. And destroyed ships doesn't work either. You can just move system, and no ships destroyed in the beginning.
Ok, and to be honest. I couldn't care less for anyone now flaming me. I will keep complaining about this until it happens. And by then I'll leave the game, because by then it will have lost all it's purpose. I don't want to spent hours in a game where you can't find anyone to kill, can't prevent being killed yourself and have to spend that much time replacing a lost bship.
FileCop AI of MASS Co-CEO |

sutty
|
Posted - 2004.07.19 12:35:00 -
[3]
OK MAYBE YOU DONT UNDERSTAND, ITS AN IDEA IT DOES NOT MEAN ITS GOING TO BE IMPLEMENTED POST IN THE OTHER THREADS ABOUT THIS.
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sutty
|
Posted - 2004.07.19 12:35:00 -
[4]
OK MAYBE YOU DONT UNDERSTAND, ITS AN IDEA IT DOES NOT MEAN ITS GOING TO BE IMPLEMENTED POST IN THE OTHER THREADS ABOUT THIS.
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Viceroy
|
Posted - 2004.07.19 12:35:00 -
[5]
Well if you ask me, you'll just have to employ scouts instead of picking a small blob on the map and humping it with your own blob.
A good scout can find your enemies, and you can jump them before they know it.
Good change imo, IF system-wide scanning is implemented too. Otherwise its the worse change ever imo. -
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Viceroy
|
Posted - 2004.07.19 12:35:00 -
[6]
Well if you ask me, you'll just have to employ scouts instead of picking a small blob on the map and humping it with your own blob.
A good scout can find your enemies, and you can jump them before they know it.
Good change imo, IF system-wide scanning is implemented too. Otherwise its the worse change ever imo. -
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Naqq
|
Posted - 2004.07.19 12:37:00 -
[7]
Enig min ven.
I completely 100% agree and support Filecop Al in this.
I think perhaps if you keept the map as it is, but removed people from local unless if they spoke, dunno, but a count in local is needed. -- "Yarrr..." [FRIG] promotional video|Training film #1|Training film #2| |Newsreels: #1,#2,#3(NEW).| |

Naqq
|
Posted - 2004.07.19 12:37:00 -
[8]
Enig min ven.
I completely 100% agree and support Filecop Al in this.
I think perhaps if you keept the map as it is, but removed people from local unless if they spoke, dunno, but a count in local is needed. -- "Yarrr..." [FRIG] promotional video|Training film #1|Training film #2| |Newsreels: #1,#2,#3(NEW).| |

Miso
|
Posted - 2004.07.19 12:38:00 -
[9]
Edited by: Miso on 19/07/2004 12:40:07 Blob wars=
Removing pilot in space thing=
People crying about proposed changes=
Removing local=   
-------------------------------------------- Dead
|

Miso
|
Posted - 2004.07.19 12:38:00 -
[10]
Edited by: Miso on 19/07/2004 12:40:07 Blob wars=
Removing pilot in space thing=
People crying about proposed changes=
Removing local=   
-------------------------------------------- Dead
|

Selak Zorander
|
Posted - 2004.07.19 12:57:00 -
[11]
To the original poster, how is this idea going to ruin pvp?
As it is right now, anyone out in 0.0 that knows what they are doing, has a constant watch going on who is in local with them. New player jumps in system they get the players details and if its someone they are at war with or has a negative security rating and considered not friendly, what do they do, run for a safe spot and wait the person out. To me that seems like no PvP.
With the change, same thing happens, but new player does not show up until he gets into sensor range. Now there is at least a chance that the miner does not have the ability to escape that pirate that happened to warp into the belt and find them. That seems like more PvP to me.
Case 2: Current system, any alliance looks at map and sees a big blob of players in space. Now that ask in alliance channel if anyone is in that system. If everyone says no, they know they need to assemble a force at least the same size as the blob. They assemble force and go to lock down the system.
Change to make map either not show pilots in space in 0.0 or light up saying there are pilots there but not give a number. Now they atleast need to send a scout to that system. If they dont want to send a scout they need to assemble a fleet that could get there and find that there is one person in space in that system and now that fleet is out of position. What happens now when alliance B that is at war with the first alliance invades from the other side of alliance a's space. now a good portion of the fleet is potential out of place. Made to alliviate that, they send fewer ships to the first system they checked. Now maybe they do not have enough ships to keep their space secure in that area.
In effect there will be more ship loses overall, but there is also the increased chance of being able to survive longer in 0.0 as well.
|

Selak Zorander
|
Posted - 2004.07.19 12:57:00 -
[12]
To the original poster, how is this idea going to ruin pvp?
As it is right now, anyone out in 0.0 that knows what they are doing, has a constant watch going on who is in local with them. New player jumps in system they get the players details and if its someone they are at war with or has a negative security rating and considered not friendly, what do they do, run for a safe spot and wait the person out. To me that seems like no PvP.
With the change, same thing happens, but new player does not show up until he gets into sensor range. Now there is at least a chance that the miner does not have the ability to escape that pirate that happened to warp into the belt and find them. That seems like more PvP to me.
Case 2: Current system, any alliance looks at map and sees a big blob of players in space. Now that ask in alliance channel if anyone is in that system. If everyone says no, they know they need to assemble a force at least the same size as the blob. They assemble force and go to lock down the system.
Change to make map either not show pilots in space in 0.0 or light up saying there are pilots there but not give a number. Now they atleast need to send a scout to that system. If they dont want to send a scout they need to assemble a fleet that could get there and find that there is one person in space in that system and now that fleet is out of position. What happens now when alliance B that is at war with the first alliance invades from the other side of alliance a's space. now a good portion of the fleet is potential out of place. Made to alliviate that, they send fewer ships to the first system they checked. Now maybe they do not have enough ships to keep their space secure in that area.
In effect there will be more ship loses overall, but there is also the increased chance of being able to survive longer in 0.0 as well.
|

Johnson McCrae
|
Posted - 2004.07.19 13:04:00 -
[13]
Its a case of MASS Carebears seeing their 'easy pickings' going down the toilet.
At this time, I can get into SA and dodge the lunies there with imputiny. These changes would reduce the dodoging, except where their at gates waiting for intruders. This also only makes it possible to SPOT these camps with ship/pod kills part of the map.
Learn, Adapt, Conquer
It ain't over till the fat lady falls on ya!
[ 2004.10.09 02:50:23 ] (combat) Your 425mm Compressed Coil Gun I perfectly strikes Guardian Sentry, wrecking for 747.3 damage.
|

Johnson McCrae
|
Posted - 2004.07.19 13:04:00 -
[14]
Its a case of MASS Carebears seeing their 'easy pickings' going down the toilet.
At this time, I can get into SA and dodge the lunies there with imputiny. These changes would reduce the dodoging, except where their at gates waiting for intruders. This also only makes it possible to SPOT these camps with ship/pod kills part of the map.
Learn, Adapt, Conquer
It ain't over till the fat lady falls on ya!
[ 2004.10.09 02:50:23 ] (combat) Your 425mm Compressed Coil Gun I perfectly strikes Guardian Sentry, wrecking for 747.3 damage.
|

Arlen Seek
|
Posted - 2004.07.19 13:09:00 -
[15]
I do agree with the change for the reasons Salek has stated.
Just like any major change in the game, players have adapted to it and have even used the change to thier advantage.
E Pluribus Unum
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Arlen Seek
|
Posted - 2004.07.19 13:09:00 -
[16]
I do agree with the change for the reasons Salek has stated.
Just like any major change in the game, players have adapted to it and have even used the change to thier advantage.
E Pluribus Unum
|

dalman
|
Posted - 2004.07.19 13:21:00 -
[17]
Originally by: Miso
Blob wars=
Removing pilot in space thing=
Well, Miso...
Look at it the right way.
Today, if CA KNOWS (by local and map) that we have 5 pilots, they usually send a blob of 20 pilots after us.
With this removed, they won't know if we have 5 pilots for sure, or if we maybe have 20 pilots. They are gonna send an even bigger blob of 40 pilots after our 5 pilots.
Is it really hard to see that if people choose to BLOB even when they know exactly how many the opponent have, no ******* way are they gonna make a smaller blob when they don't know exactly how many the other side have.
Removal of pilots in space and map = GOOD FOR THE PLAYERS BLOBBING AND BAD FOR EVERYONE ELSE.
M.I.A. since 2004-07-30 |

dalman
|
Posted - 2004.07.19 13:21:00 -
[18]
Originally by: Miso
Blob wars=
Removing pilot in space thing=
Well, Miso...
Look at it the right way.
Today, if CA KNOWS (by local and map) that we have 5 pilots, they usually send a blob of 20 pilots after us.
With this removed, they won't know if we have 5 pilots for sure, or if we maybe have 20 pilots. They are gonna send an even bigger blob of 40 pilots after our 5 pilots.
Is it really hard to see that if people choose to BLOB even when they know exactly how many the opponent have, no ******* way are they gonna make a smaller blob when they don't know exactly how many the other side have.
Removal of pilots in space and map = GOOD FOR THE PLAYERS BLOBBING AND BAD FOR EVERYONE ELSE.
M.I.A. since 2004-07-30 |

Stavros
|
Posted - 2004.07.19 13:22:00 -
[19]
Edited by: Stavros on 19/07/2004 13:35:06 Agree with viceroy, system scanning (and i mean FULL systme scanning, not craptacular 14.3au range scanning that everyone and his dog can avoid) is a necessity for this to work, although I'm still against the change as I dont think it will add/change much in the game.
I don't see why so many people are FOR this change though, I mean people whine and moan about login traps for example calling them lame and yadda yadaa, but with these changes it will be like a login trap EVERYTIME you fight if the attackers are good and can move fairly fast. Also these people clammering for a scout role I mean REALLY where do you get your jollies in a game flying around a system scanning for enemy fleets but OH dear you can't tell if they are safespotted or wherever they are so IN jumps your fleet and OH DEAR WE HAVE A BLOB WAR YEY! The fact of the matter is at the moment you can't tell where people are in a system if they are safespotted (YEAH YEAH U CAN SCAN WHATEVER BUT NOT AT 101010aus or whatever) system scanning will tell you EXACTLY the same thing as local now cept OH DEAR YOU GOTTA SPEND 10MINUTES CLICKING to get the info GOOD GAME WELL PLAYED. Basically you won't be able to tell where anyone is or what they are doing so it will just be hit and miss.
ALSO
If you are scanning enemy ships in a system then chances are they are either mining/npcing and well prepared for a quick getaway OR they are combat ready in which case will have their own scout ships so as soon as your fleet jumps in they will know and OMG OMG OMG BLOB WAR.
Fact of the matter is most of the people posting on these changes are blatant noobs with relatively little experience of fleet or hunting in 0.0 areas (and no going to one of your alliances fleet battles a month don't count, I'm talkin command experience here people).
The only people to benefit from these changes will be greedy miners and carebears who will be able to hold there 3-5 ship mining ops in deep space without fear of interruption by small pirate corps. ITS OK I hear you cry, they will get cought in blockades because they will have no map warning, erm WRONG COS THEY JUST INSTA JUMP PASSED YOU ANYWAY.
In short if you support these changes your either not in possesion of a full set of mental faculties or a greedy miner.
They will add nothing to the game that isn't already there whilst taking up valuable dev time that should be being put into shiva.
Tbh I think the devs time would be better spent FINISHING SHIVA and not randomly altering the rest of the game :/
Just my 100000 dollars worth
Stav --
"Keep On Flaming Lamers, Like Your Ships Did When We Ended You" |

Stavros
|
Posted - 2004.07.19 13:22:00 -
[20]
Edited by: Stavros on 19/07/2004 13:35:06 Agree with viceroy, system scanning (and i mean FULL systme scanning, not craptacular 14.3au range scanning that everyone and his dog can avoid) is a necessity for this to work, although I'm still against the change as I dont think it will add/change much in the game.
I don't see why so many people are FOR this change though, I mean people whine and moan about login traps for example calling them lame and yadda yadaa, but with these changes it will be like a login trap EVERYTIME you fight if the attackers are good and can move fairly fast. Also these people clammering for a scout role I mean REALLY where do you get your jollies in a game flying around a system scanning for enemy fleets but OH dear you can't tell if they are safespotted or wherever they are so IN jumps your fleet and OH DEAR WE HAVE A BLOB WAR YEY! The fact of the matter is at the moment you can't tell where people are in a system if they are safespotted (YEAH YEAH U CAN SCAN WHATEVER BUT NOT AT 101010aus or whatever) system scanning will tell you EXACTLY the same thing as local now cept OH DEAR YOU GOTTA SPEND 10MINUTES CLICKING to get the info GOOD GAME WELL PLAYED. Basically you won't be able to tell where anyone is or what they are doing so it will just be hit and miss.
ALSO
If you are scanning enemy ships in a system then chances are they are either mining/npcing and well prepared for a quick getaway OR they are combat ready in which case will have their own scout ships so as soon as your fleet jumps in they will know and OMG OMG OMG BLOB WAR.
Fact of the matter is most of the people posting on these changes are blatant noobs with relatively little experience of fleet or hunting in 0.0 areas (and no going to one of your alliances fleet battles a month don't count, I'm talkin command experience here people).
The only people to benefit from these changes will be greedy miners and carebears who will be able to hold there 3-5 ship mining ops in deep space without fear of interruption by small pirate corps. ITS OK I hear you cry, they will get cought in blockades because they will have no map warning, erm WRONG COS THEY JUST INSTA JUMP PASSED YOU ANYWAY.
In short if you support these changes your either not in possesion of a full set of mental faculties or a greedy miner.
They will add nothing to the game that isn't already there whilst taking up valuable dev time that should be being put into shiva.
Tbh I think the devs time would be better spent FINISHING SHIVA and not randomly altering the rest of the game :/
Just my 100000 dollars worth
Stav --
"Keep On Flaming Lamers, Like Your Ships Did When We Ended You" |

dalman
|
Posted - 2004.07.19 13:27:00 -
[21]
Originally by: Johnson McCrae Its a case of MASS Carebears seeing their 'easy pickings' going down the toilet.
And who the **** are you? Come say that to my blasters/torpedos.
M.I.A. since 2004-07-30 |

dalman
|
Posted - 2004.07.19 13:27:00 -
[22]
Originally by: Johnson McCrae Its a case of MASS Carebears seeing their 'easy pickings' going down the toilet.
And who the **** are you? Come say that to my blasters/torpedos.
M.I.A. since 2004-07-30 |

dalman
|
Posted - 2004.07.19 13:31:00 -
[23]
Originally by: Stavros Agree with viceroy, system scanning (and i mean FULL systme scanning, not craptacular 14.3au range scanning that everyone and his dog can avoid) is a necessity for this to work, althogh if its done carefully and right it will add alot to the game.
Another problem with this Stav is all ships parked in space. If you pick a random system in Curse and go scan it, you'll find an ammount of like 15-20 cruisers/frigates parked in space.
The scanner needs to be able to tell if the ships are abandoned or active.
Otherwise this will be exploited, people will park huge amounts of frigates at safespots.
M.I.A. since 2004-07-30 |

dalman
|
Posted - 2004.07.19 13:31:00 -
[24]
Originally by: Stavros Agree with viceroy, system scanning (and i mean FULL systme scanning, not craptacular 14.3au range scanning that everyone and his dog can avoid) is a necessity for this to work, althogh if its done carefully and right it will add alot to the game.
Another problem with this Stav is all ships parked in space. If you pick a random system in Curse and go scan it, you'll find an ammount of like 15-20 cruisers/frigates parked in space.
The scanner needs to be able to tell if the ships are abandoned or active.
Otherwise this will be exploited, people will park huge amounts of frigates at safespots.
M.I.A. since 2004-07-30 |

Stavros
|
Posted - 2004.07.19 13:36:00 -
[25]
After giving this matter careful consideration over my lunch break I have now changed my mind, CHANGES BAD.
Pls see above posts for spiffy reasons... --
"Keep On Flaming Lamers, Like Your Ships Did When We Ended You" |

Stavros
|
Posted - 2004.07.19 13:36:00 -
[26]
After giving this matter careful consideration over my lunch break I have now changed my mind, CHANGES BAD.
Pls see above posts for spiffy reasons... --
"Keep On Flaming Lamers, Like Your Ships Did When We Ended You" |

KIAEddZ
|
Posted - 2004.07.19 13:43:00 -
[27]
Changes are overall good imho.
There are some functions that will be needed to be added to map, gate jumps in last 30 mins and 2 hrs for instance. But map reading and the skills involved with tthat, should be an art, not simply llok for blobs, send scout to a blob and have him report back whats in local channel. This needs changing.
It favours the killers and hunters, and scares the prey. I know which bit I am more worried about.
It should be though, ONLY employed in 0.0 space.
A dumbed down version would to be only those ships in cloak do not appear in Local, and of course Black op frigs are a 100% necessity for this to work.
Either way, I am sure the devs will choose appropriately, and any change would be agood change, it certanly needs tweaking if surprise is really ever going to be an element in this game.
http://oldforums.eveonline.com/?a=topic&threadID=176347
www.kia-corp.co.uk/killboard
CEO of KIA Corp - Been doing it for the Laydeez since 1993, now we i |

KIAEddZ
|
Posted - 2004.07.19 13:43:00 -
[28]
Changes are overall good imho.
There are some functions that will be needed to be added to map, gate jumps in last 30 mins and 2 hrs for instance. But map reading and the skills involved with tthat, should be an art, not simply llok for blobs, send scout to a blob and have him report back whats in local channel. This needs changing.
It favours the killers and hunters, and scares the prey. I know which bit I am more worried about.
It should be though, ONLY employed in 0.0 space.
A dumbed down version would to be only those ships in cloak do not appear in Local, and of course Black op frigs are a 100% necessity for this to work.
Either way, I am sure the devs will choose appropriately, and any change would be agood change, it certanly needs tweaking if surprise is really ever going to be an element in this game.
http://oldforums.eveonline.com/?a=topic&threadID=176347
www.kia-corp.co.uk/killboard
CEO of KIA Corp - Been doing it for the Laydeez since 1993, now we i |

matt
|
Posted - 2004.07.19 13:47:00 -
[29]
i think they should keep the pilots in space, remove names of people in local but keep how many people there are in local
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matt
|
Posted - 2004.07.19 13:47:00 -
[30]
i think they should keep the pilots in space, remove names of people in local but keep how many people there are in local
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Iluyen
|
Posted - 2004.07.19 14:00:00 -
[31]
Accusing MASS players of being against this because they'll loose their ganks is pretty silly and only shows you are clueless about pvp.
This changes will destroy good pvp and give the advantage to fleets ganking people. I guess CCP wants people only to move through 0.0 space in groups of at least 10+ . It takes long enough for big fleet battles to start as it is now, no need to add another hour or 2 for fleets to find each other and scout each other out.
And then i haven't even started on how good this is for logoff traps.
|

Iluyen
|
Posted - 2004.07.19 14:00:00 -
[32]
Accusing MASS players of being against this because they'll loose their ganks is pretty silly and only shows you are clueless about pvp.
This changes will destroy good pvp and give the advantage to fleets ganking people. I guess CCP wants people only to move through 0.0 space in groups of at least 10+ . It takes long enough for big fleet battles to start as it is now, no need to add another hour or 2 for fleets to find each other and scout each other out.
And then i haven't even started on how good this is for logoff traps.
|

dalman
|
Posted - 2004.07.19 14:06:00 -
[33]
Originally by: KIAEddZ It favours the killers and hunters, and scares the prey. I know which bit I am more worried about.
Yes. And I'm a hunter, but I vote nay.
Is it the hunters or the prey that is blobbing?
It is the prey. The prey is already scared for the hunter. That's why we have blobs. Making the prey more scared = making the prey blob more.
And hence it's bad for both, as the prey will be more scared and the hunter can't hunt due to the now even bigger blobs.
M.I.A. since 2004-07-30 |

dalman
|
Posted - 2004.07.19 14:06:00 -
[34]
Originally by: KIAEddZ It favours the killers and hunters, and scares the prey. I know which bit I am more worried about.
Yes. And I'm a hunter, but I vote nay.
Is it the hunters or the prey that is blobbing?
It is the prey. The prey is already scared for the hunter. That's why we have blobs. Making the prey more scared = making the prey blob more.
And hence it's bad for both, as the prey will be more scared and the hunter can't hunt due to the now even bigger blobs.
M.I.A. since 2004-07-30 |

dalman
|
Posted - 2004.07.19 14:09:00 -
[35]
Originally by: Iluyen Accusing MASS players of being against this because they'll loose their ganks is pretty silly and only shows you are clueless about pvp.
This changes will destroy good pvp and give the advantage to fleets ganking people. I guess CCP wants people only to move through 0.0 space in groups of at least 10+ . It takes long enough for big fleet battles to start as it is now, no need to add another hour or 2 for fleets to find each other and scout each other out.
And then i haven't even started on how good this is for logoff traps.
       
Have you sold your account Iluyen?
I mean, this can't be. We agree on something. /me ends himself.

M.I.A. since 2004-07-30 |

dalman
|
Posted - 2004.07.19 14:09:00 -
[36]
Originally by: Iluyen Accusing MASS players of being against this because they'll loose their ganks is pretty silly and only shows you are clueless about pvp.
This changes will destroy good pvp and give the advantage to fleets ganking people. I guess CCP wants people only to move through 0.0 space in groups of at least 10+ . It takes long enough for big fleet battles to start as it is now, no need to add another hour or 2 for fleets to find each other and scout each other out.
And then i haven't even started on how good this is for logoff traps.
       
Have you sold your account Iluyen?
I mean, this can't be. We agree on something. /me ends himself.

M.I.A. since 2004-07-30 |

Iluyen
|
Posted - 2004.07.19 14:11:00 -
[37]
Haha my ebil plan has worked I ended dalman.
|

Iluyen
|
Posted - 2004.07.19 14:11:00 -
[38]
Haha my ebil plan has worked I ended dalman.
|

Eris Discordia
|
Posted - 2004.07.19 14:27:00 -
[39]
Please continue this discussions in the stickies.
Thank you 
I ♥ my pink dreadnought of pwnage Mail [email protected] if you have any questions. |

Eris Discordia
|
Posted - 2004.07.19 14:27:00 -
[40]
Please continue this discussions in the stickies.
Thank you 
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