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Author |
Thread Statistics | Show CCP posts - 4 post(s) |

De Guillaume
Caldari Provisions Caldari State
262
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Posted - 2012.03.07 18:25:00 -
[91] - Quote
This is a great idea plain and simple. It needs some fixing but the core is sound.
Poses currently are a total waste of space and more of a burden than a total benefit
+1000000848343434 |

Tchulen
Trumpets and Bookmarks
41
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Posted - 2012.03.08 08:21:00 -
[92] - Quote
My turn to flog the dead horse.
I'm not getting much enjoyment out of it. It's just bones shifting about all over the place as I flog it.
But flog it I must, to keep this thread alive. |

Carmizan
DOCS RUFF RIDERS Free Beer.
15
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Posted - 2012.03.08 11:23:00 -
[93] - Quote
Kusum Fawn wrote:the saddest thing is i read the original flogging thread three years ago, and it had already been flogged for three years before that.
seriously new noob ships? who is asking for that crap?
why is this not a higher priority ?
All of us that have been promoted this thread from the start have been asking the same question.
Really the only thing we want and need from the dev team at CCP is a simple answer to a simple question.
Are you going to implement this idea and if so when? oh and if not why not?
Every Dev that has posted on this thread and the orginal one has said basically that it is a good idea, but none of them can or will tell us what is going on. I start to think that they do not want to touch the POS and hope that we will get bored of keeping this thread alive.
SO i say to CCP give us an answer. |

Carmizan
DOCS RUFF RIDERS Free Beer.
15
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Posted - 2012.03.13 11:00:00 -
[94] - Quote
Unashamed bump for this great idea and still no answer |

Velicitia
Open Designs
779
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Posted - 2012.03.13 12:21:00 -
[95] - Quote
Carmizan wrote:Unashamed bump for this great idea and still no answer
Keep in mind that they were posting pre-incarna... they were forced into implementing ****** things (Incarna, Nex store) rather than cool things (fixed POS, new modules, new ships, rebalanced stuffs).
With Crucible, and the upcoming Inferno expansions ... it really looks like they're getting the right idea again (or at least understanding some of the mistakes they've made). So, perhaps they cannot poast because they'll give away the "big" thing for the expansion -- I mean, they already fixed fueling the damn things... |

Kusum Fawn
State War Academy Caldari State
2
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Posted - 2012.03.13 18:57:00 -
[96] - Quote
Velicitia wrote:Carmizan wrote:Unashamed bump for this great idea and still no answer Keep in mind that they were posting pre-incarna... they were forced into implementing ****** things (Incarna, Nex store) rather than cool things (fixed POS, new modules, new ships, rebalanced stuffs). With Crucible, and the upcoming Inferno expansions ... it really looks like they're getting the right idea again (or at least understanding some of the mistakes they've made). So, perhaps they cannot post because they'll give away the "big" thing for the expansion -- I mean, they already fixed fueling the damn things...
As much as i want you to be right, the odds are so heavy against this that its not funny. not anymore, not after all these years.
[/i]years[/i ]
While its true that CCP seems to be turning a new leaf in its customer relations departments. its also still true that some things that are bad and recognized continually to be bad. are still bad with no feedback by the people who can fix them.
even the engagement of a conversation in the hypothetical would be a welcomes and extremely useful discourse, so that players could learn about some of the issues blocking this and ccp could better understand what exactly are the problems that need to be addressed.
as to fuel blocks. im not really sure how its a fix. fuel supply is a longer chain now. its only the fuel dump to pos thats easier, everything before that is harder. oh and remember while they were "fixing" it ? lack of communication between CCP and players, (and it seems to a certain extent between CCP personnel) made the entire situation a lot worse then it should have been. considering all the ramp up to it.
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Velicitia
Open Designs
784
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Posted - 2012.03.13 19:15:00 -
[97] - Quote
Agreed, it's ccp we're talking about, and communication isn't exactly a strong suit of theirs ... however, with that said, they have been doing things well since crucible (or at least "well" compared to prior to that). It'll take time, but they're at least putting on the facade of trying.
also, forgot "soon(tm)" in my earlier post. Place where appropriate  |

Zombo Brian
Federal Navy Academy Gallente Federation
3
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Posted - 2012.03.13 19:24:00 -
[98] - Quote
+9001, sounds incredible, and makes the pos actually look like something |

Leto Aramaus
Grimm Hounds
11
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Posted - 2012.03.13 23:04:00 -
[99] - Quote
Why?
Why has this not been done, or at least something like this?
I remember this thread had been on the first page of the features and ideas on the old forums for months, or was it even years? And here it is again, back and with just as much support as before
CCP this idea is so blatantly supported by so many players, WHY have you not re-designed the POS system? What's your excuse?
Incarna? Please, I'd rather see WiS abandoned and removed than have resources taken away from improving the space part of our Space game.
New expansions? barf... what have you added? Faction warfare?, lame. Incursions?... ULTRA lame. For how much money you Icelandic trolls make off this game you need to start putting your time and effort into what the PLAYERS want.
Sometimes EVE makes me so mad I could quit, but I won't... for the sparse hope that one day, maybe just maybe, CCP will make EVE a good game.
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Carmizan
DOCS RUFF RIDERS Free Beer.
15
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Posted - 2012.03.14 08:11:00 -
[100] - Quote
Velicitia wrote:Carmizan wrote:Unashamed bump for this great idea and still no answer Keep in mind that they were posting pre-incarna... they were forced into implementing ****** things (Incarna, Nex store) rather than cool things (fixed POS, new modules, new ships, rebalanced stuffs). With Crucible, and the upcoming Inferno expansions ... it really looks like they're getting the right idea again (or at least understanding some of the mistakes they've made). So, perhaps they cannot poast because they'll give away the "big" thing for the expansion -- I mean, they already fixed fueling the damn things...
While i understand please note that this idea has been around since 2008, and nearly ever conceivable idea has been brought up in that thread, but still there has been no definitive answer from the Devs. They keep trying to encourage more ideas, but no yes, no or we tried and can not do it.
Oh and as to fuel blocks they even got that wrong. They stated that you would be able to load a months worth of fuel in the pos. Well i am sorry but less than 30 days is not a month.
Plus we are not asking for a the Devs for an exact date on implementation (though after 4 years I think we should). We are asking for answer from them as to whether or not they are looking at this with a view to adding it to the game. Surely that is not alot to ask from these guys.
Hell they nerf modules left right and centre after one thread with 2 pages of post crying that they are overpowered, but a thread that has been going for 4 years is ignored.
This is the act of a company that says they listen to their customers. |
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Vertisce Soritenshi
Varion Galactic Tragedy.
1277
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Posted - 2012.03.14 14:48:00 -
[101] - Quote
The original thread brought a lot of attention to CCP on the issue. One of the Dev blogs a few months back stated that they had people working on revamping the POS's but not a lot of specifics were mentioned. I assume that the recent fuel block changes are just part of a bigger plan to change POS's.
Somebody should bring this up at Fanfest and ask them directly about it, force their hand.
Would also be prudent for a Dev or two to chime into this thread once in a while and update us with new information if possible as to what changes are coming or if there are any changes to come at all. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Aneroi
VIRTUAL LIFE VANGUARD
0
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Posted - 2012.03.15 21:33:00 -
[102] - Quote
Vertisce Soritenshi wrote: Somebody should bring this up at Fanfest and ask them directly about it, force their hand.
Would also be prudent for a Dev or two to chime into this thread once in a while and update us with new information if possible as to what changes are coming or if there are any changes to come at all.
This. |

Kusum Fawn
State War Academy Caldari State
6
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Posted - 2012.03.16 00:20:00 -
[103] - Quote
700 hours fit into a pos fuel bay
28 days is 672 hours 30 days is 720 hours. 31 days is 744 hours.
2006.09.08 22:54:00 time of long running pos flogging thread origination
2012.03.16 00:20:00 approximate time of this posting
time between them 174101160 seconds 2901686 Minutes 48361 hours 2015 days |

Tarn Kugisa
Modern Mining Industries Space Mongolians
38
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Posted - 2012.03.16 02:48:00 -
[104] - Quote
Yes 5Yes Real Caldari Hull Tank (And Win doing so) Support https://forums.eveonline.com/default.aspx?g=posts&t=16580 |

Dr Prometheus
Gears of Construction Gears Confederation
30
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Posted - 2012.03.19 10:20:00 -
[105] - Quote
Ok bump it back up, and i hope this is the main feature of the new expansion if not; burn them! Dude, where is my Charon? |

hellwarz
Rising Thunder
0
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Posted - 2012.03.25 18:58:00 -
[106] - Quote
They are working on it!!! |

Kusum Fawn
State War Academy Caldari State
9
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Posted - 2012.04.06 23:43:00 -
[107] - Quote
Hi! we havent spoken recently, but Id like to keep the dialogue open as we still have some issues to work out. namely, there is still some room for improvement. mostly in the structural areas of your expertise. it seem slacking in cohesion of vision and we, would love some information of how this will be addressed in the future, or if in fact this is being taken into consideration.
Thanks |

hellwarz
Rising Thunder
0
|
Posted - 2012.04.23 22:54:00 -
[108] - Quote
ok we we need this off of page 15(16?) right now unthell we have the now poses. |

Andy Landen
Tartarus Ventures Surely You're Joking
20
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Posted - 2012.04.24 01:16:00 -
[109] - Quote
Has CCP committed to any specific points of pos mechanics improvements? Do they understand the needs of wormholers regarding poses? Lastly, CCP, you should consider making wormholes sov space. Why not? |

El Geo
Pathfinders. Mining For Profit Alliance
16
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Posted - 2012.04.24 12:49:00 -
[110] - Quote
Andy Landen wrote:POS - Player Owned Station. .. When will it REALLY be player owned and controlled, as opposed to corp owned/controlled? Also, a corp of 1-5 characters (being alts anyway) is really just a person working under the guise of a corp, because the pos mechanics won't let it be player owned.
Has CCP committed to any specific points of pos mechanics improvements? Do they understand the needs of wormholers regarding poses? Lastly, CCP, you should consider making wormholes sov space. Why not?
P player O owned S structure
but yeah POS revamp would be nice, but you dont want it to be an outpost, better security options would be nice, like hangers in the maint array for instence |
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Velicitia
Open Designs
871
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Posted - 2012.04.24 13:01:00 -
[111] - Quote
Andy Landen wrote:POS - Player Owned Station. .. When will it REALLY be player owned and controlled, as opposed to corp owned/controlled? Also, a corp of 1-5 characters (being alts anyway) is really just a person working under the guise of a corp, because the pos mechanics won't let it be player owned.
Has CCP committed to any specific points of pos mechanics improvements? Do they understand the needs of wormholers regarding poses? Lastly, CCP, you should consider making wormholes sov space. Why not?
(lolrp reason) You need to be in a capsuleer-run corporation to anchor the towers, because the NPC mega-corps have already exhausted their licensing with the faction claiming sovereignty over that space. As capsuleers fall under the jurisdiction of CONCORD, rather than any one of the four empires, they are extended rights by those sovereign factions to anchor their own starbases at moons between the 0.7 and 0.5 CONCORD security bands. For systems of CONCORD security of 0.4 to 0.1, there simply aren't enough navy officials to police structured anchored by capsuleers.
(/lolrp reason).
Seriously though, being able to anchor a tower in a NPC corporation would be bad, since the owner could never get dec'd. |

Andy Landen
Tartarus Ventures Surely You're Joking
20
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Posted - 2012.04.24 22:42:00 -
[112] - Quote
Velicitia wrote:Andy Landen wrote:POS - Player Owned Station. .. When will it REALLY be player owned and controlled, as opposed to corp owned/controlled? Also, a corp of 1-5 characters (being alts anyway) is really just a person working under the guise of a corp, because the pos mechanics won't let it be player owned.
Has CCP committed to any specific points of pos mechanics improvements? Do they understand the needs of wormholers regarding poses? Lastly, CCP, you should consider making wormholes sov space. Why not? ... Seriously though, being able to anchor a tower in a NPC corporation would be bad, since the owner could never get dec'd.
So? War-decs only matter to pos's in high sec anyway, so..
And if I want to be in a player corporation, a player owned station could be owned by the player anchoring it for self. The corp directors couldn't mess with its security, operations, set-up, contents, etc. If the player changed corp, the pos would still be his. He did pay for it and everything anchored with it. He did spend all of the time anchoring, onlining, and fueling it. He did pay for everything that he put into it, including bpos/bpcs, materials, ships, modules, and everything that the pos produces.
Other proposals: Pos towers which are offline for a certain period of time become (or can be) unanchored and can be scooped. No sense in offline, anchored pos's cluttering space for years, as is common in w-space. Pos may be configured to issue keys based on standings or on a pre-set list of authorized pilots to be used in conjunction with a password to set the ship's shield harmonics to enter the pos. |

Andy Landen
Tartarus Ventures Surely You're Joking
20
|
Posted - 2012.05.03 01:43:00 -
[113] - Quote
Also, allow the pos owner to group batteries together so that they lock and attack the same target together. Make the ECM batteries prefer ships which match their primary jamming type.
Either remove CPU for missiles, or give CPU requirements (even just 1) to all other turret batteries. Not that such a change won't prevent fleets from simply putting all batteries into incap anyway, but no sense bringing undue bias against Caldari weapons systems. We don't see missile launchers going offline when the ship's shields are depleted ..
Add a new pos module (outside pos) for trading which registers goods on the market.
Remove sov requirements for anchoring any pos module.
Give wspace moons valuable stuff to mine with pos's. |

Wolodymyr
Breaking Ambitions Solid Foundation
133
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Posted - 2012.05.03 05:10:00 -
[114] - Quote
Andy Landen wrote:So? War-decs only matter to pos's in high sec anyway, so.. Yeah but it's pretty important.
No structure that can be anchored in highsec should be anchorable by any entity that is immune to wardecks and always has concord protection.
Basically these structures would go up but there would be no way to take them down because there would never be a way for people to shoot it down without getting Concorded.
letting individual people own a POS (or any anchorable structure) is a good idea. But if they every go into an NPC corp the POS can't come with them. |

Kusum Fawn
State War Academy Caldari State
40
|
Posted - 2012.05.03 06:37:00 -
[115] - Quote
Andy Landen wrote:Also, allow the pos owner to group batteries together so that they lock and attack the same target together. Make the ECM batteries prefer ships which match their primary jamming type.
Either remove CPU for missiles, or give CPU requirements (even just 1) to all other turret batteries. Not that such a change won't prevent fleets from simply putting all batteries into incap anyway, but no sense bringing undue bias against Caldari weapons systems. We don't see missile launchers going offline when the ship's shields are depleted ..
Add a new pos module (outside pos) for trading which registers goods on the market.
Remove sov requirements for anchoring any pos module.
Give wspace moons valuable stuff to mine with pos's.
group pos batteries, yes missiles suck anyways intercorp trading (buy/sell) module is great, (also been suggested before)
no sov in wh so no ihub or tcu, cause how would you remove sov in a wh? where to put sbu?
valuable stuff other then sleepers? and grav sites with abc/m?
|

Kusum Fawn
State War Academy Caldari State
40
|
Posted - 2012.05.03 06:39:00 -
[116] - Quote
Andy Landen wrote: Yes! I can hit post too!
Alt corps. learn about them, use them, enjoy them |
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CCP Phantom
C C P C C P Alliance
1266

|
Posted - 2012.05.04 00:31:00 -
[117] - Quote
Vertisce Soritenshi wrote:Somebody should bring this up at Fanfest and ask them directly about it, force their hand.
Would also be prudent for a Dev or two to chime into this thread once in a while and update us with new information if possible as to what changes are coming or if there are any changes to come at all.
The following part of the CCP Presents! keynote speech from Fanfest 2012 might be somehow related to this topic here. Don't miss to watch it!
CCP Phantom - German Community Coordinator |
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Flamespar
Woof Club
363
|
Posted - 2012.05.04 04:34:00 -
[118] - Quote
Each module of a POS should also have an interior space as well, so as you constuct the exterior, you are also constructing the interior.
CCP make it so! I can post on a forum, therefore I represent everyone. |

NoxiousPluK
Abyssal Frontier Jovian Empire
25
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Posted - 2012.05.04 07:44:00 -
[119] - Quote
Oh, good I see this now. I was working on an alike-idea last night, with modulair POS modules.
Like, a 'core' module with a docking bay, wich provides a small fuel bay, basic CPU/PG output, 3 POS structure mounting points and 4 mounting points for defensive structures.
Each module would have sites that could connect to eachother, thus making expanding a POS easy.
One would logically use a core module with a corp hangar and ship hangar module, then expand with a powerplant module that uses also fuelblocks per X time, but makes the PG/CPU output of the POS increase. Then a dedicated fuel bay to store some fuels, defensive structures, personal hangar array, repair facility, labs, etc...
Anyway, a basic painting of the thing (core + corp hangar array) that is far from being done (but after seeing this thread i dont need to work on it anymore):
http://dl.dropbox.com/u/11684856/EVE/Ideas/Modulair%20POS/Caldari_Core_Hub_Render_00001.jpg
On the right of the 'core hub' you can see a POS structure mounting point, with a corporate hangar array module (not finished painting this) attached to it. Both modules have mount points for defensive structures on top of them.
A lot of parts have not been done, and offcourse the texturing is also not there.
If you guys like, i could continue drawing this stuff, but i guess the OP already had a better idea :) dont want to steal that. |

Ciar Meara
Virtus Vindice
644
|
Posted - 2012.05.04 08:46:00 -
[120] - Quote
The idea that won't die even within those that never heared about it.
Carry on horse, carry on until we beat you right into orbit! - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
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