| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Isonkon Serikain
|
Posted - 2004.07.20 21:39:00 -
[1]
Since the last patch my average damage has dropped by 25% at least... While my gunner skills have gone up...
I think its a bit much and it is a real cheesy way to make Tech 2 desirable.
Has anyone experienced the serious nerf with those?
Projectiles, in the other hand semm to work just as well as before...
|

Isonkon Serikain
|
Posted - 2004.07.20 21:39:00 -
[2]
Since the last patch my average damage has dropped by 25% at least... While my gunner skills have gone up...
I think its a bit much and it is a real cheesy way to make Tech 2 desirable.
Has anyone experienced the serious nerf with those?
Projectiles, in the other hand semm to work just as well as before...
|

Gariuys
|
Posted - 2004.07.20 21:44:00 -
[3]
What is a lot more likely is that the resistances of the rats your shooting have gone up. ( actually it's all that's likely since damage from 250 hasn't changed at ALL ) ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
|
Posted - 2004.07.20 21:44:00 -
[4]
What is a lot more likely is that the resistances of the rats your shooting have gone up. ( actually it's all that's likely since damage from 250 hasn't changed at ALL ) ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Armaged
|
Posted - 2004.07.20 22:21:00 -
[5]
Originally by: Isonkon Serikain Since the last patch my average damage has dropped by 25% at least... While my gunner skills have gone up...
I think its a bit much and it is a real cheesy way to make Tech 2 desirable.
Has anyone experienced the serious nerf with those?
Projectiles, in the other hand semm to work just as well as before...
2004.07.18 23:23:18 combat Your 250mm Prototype I Gauss Gun perfectly strikes Guardian Captain, wrecking for 273.2 damage.
No Damage mods at all.
Seems to me they're working fine :)
|

Armaged
|
Posted - 2004.07.20 22:21:00 -
[6]
Originally by: Isonkon Serikain Since the last patch my average damage has dropped by 25% at least... While my gunner skills have gone up...
I think its a bit much and it is a real cheesy way to make Tech 2 desirable.
Has anyone experienced the serious nerf with those?
Projectiles, in the other hand semm to work just as well as before...
2004.07.18 23:23:18 combat Your 250mm Prototype I Gauss Gun perfectly strikes Guardian Captain, wrecking for 273.2 damage.
No Damage mods at all.
Seems to me they're working fine :)
|

Lyela
|
Posted - 2004.07.21 03:46:00 -
[7]
Its for sure the npc resistances, thats why you still score big hits when you get into their structure with 0 resistance, the sad part is the inability on many weapons to vary damage types.
|

Lyela
|
Posted - 2004.07.21 03:46:00 -
[8]
Its for sure the npc resistances, thats why you still score big hits when you get into their structure with 0 resistance, the sad part is the inability on many weapons to vary damage types.
|

Rthor
|
Posted - 2004.07.21 04:24:00 -
[9]
Originally by: Gariuys What is a lot more likely is that the resistances of the rats your shooting have gone up. ( actually it's all that's likely since damage from 250 hasn't changed at ALL )
How you know what you think you know I dont know.
|

Rthor
|
Posted - 2004.07.21 04:24:00 -
[10]
Originally by: Gariuys What is a lot more likely is that the resistances of the rats your shooting have gone up. ( actually it's all that's likely since damage from 250 hasn't changed at ALL )
How you know what you think you know I dont know.
|

Teutobod
|
Posted - 2004.07.21 06:23:00 -
[11]
Edited by: Teutobod on 21/07/2004 06:27:24 Most of the time you score platry hit it is due to the resistance of the NPC. If you fight an NPC type that is higly resistance to the type of damage you deal you'll notice your shots are 'crap'. As mentioned you'll see much better hits as soon as you hit their structure wich has no resistance at all.
Try and to to EVE Database and lookup the NPC you fight. Just search for it. You may find that you are fighting the wrong NPC with the ammo you use.
Edit:
Originally by: Rthor
Originally by: Gariuys What is a lot more likely is that the resistances of the rats your shooting have gone up. ( actually it's all that's likely since damage from 250 hasn't changed at ALL )
How you know what you think you know I dont know.
If the damage modifier of the gun has not been changed, the base damage on the ammo has not been changed, and the ship bonuses has not been changed how could the damage be changed?
You still score the same hits but higher resistance means you'll get lower hits. Also, the new tracking and hit/miss stuff is taken into account now when calculating the damage and that too will affect the hit. You can still get the same good hit but you need to find you 'Sweet spot' and stay there plus take note of your transversal speed.
|

Teutobod
|
Posted - 2004.07.21 06:23:00 -
[12]
Edited by: Teutobod on 21/07/2004 06:27:24 Most of the time you score platry hit it is due to the resistance of the NPC. If you fight an NPC type that is higly resistance to the type of damage you deal you'll notice your shots are 'crap'. As mentioned you'll see much better hits as soon as you hit their structure wich has no resistance at all.
Try and to to EVE Database and lookup the NPC you fight. Just search for it. You may find that you are fighting the wrong NPC with the ammo you use.
Edit:
Originally by: Rthor
Originally by: Gariuys What is a lot more likely is that the resistances of the rats your shooting have gone up. ( actually it's all that's likely since damage from 250 hasn't changed at ALL )
How you know what you think you know I dont know.
If the damage modifier of the gun has not been changed, the base damage on the ammo has not been changed, and the ship bonuses has not been changed how could the damage be changed?
You still score the same hits but higher resistance means you'll get lower hits. Also, the new tracking and hit/miss stuff is taken into account now when calculating the damage and that too will affect the hit. You can still get the same good hit but you need to find you 'Sweet spot' and stay there plus take note of your transversal speed.
|

Isonkon Serikain
|
Posted - 2004.07.21 07:05:00 -
[13]
Yeah ive been taking transverse speed into account... I guess it is the resists bacause my hits do go up when I get into hull...
I've done dozes of hunts and have about found the sweet spot indeed... It just takes longer now for those rats to go down.
|

Isonkon Serikain
|
Posted - 2004.07.21 07:05:00 -
[14]
Yeah ive been taking transverse speed into account... I guess it is the resists bacause my hits do go up when I get into hull...
I've done dozes of hunts and have about found the sweet spot indeed... It just takes longer now for those rats to go down.
|

FuPhal
|
Posted - 2004.07.21 08:22:00 -
[15]
Fit a tracking enhancer in a low slot and a tracking computer in a medium slot :D worked wonders for me :)
|

FuPhal
|
Posted - 2004.07.21 08:22:00 -
[16]
Fit a tracking enhancer in a low slot and a tracking computer in a medium slot :D worked wonders for me :)
|

Eyeshadow
|
Posted - 2004.07.21 08:48:00 -
[17]
i run 250's on my moa. with a tech2 dmg mod and a low slot tech2 tracking mod i get great hits. In shield i get 40-70, armour 60-100 and the structure takes no time at all. usual hits are 120+ . Best hit against shield was 199, best against armour was 260 and structure was 339. I think they actually got better but it might just be my skillz. I also upgraded to proto gauss's and these kick arse
As for the tech2 250's, according to eve-i.com they gonna have same dmg mod as the proto gauss so they havent nerfed the 250 in preparation for em
Forums: Sharks - MC |

Eyeshadow
|
Posted - 2004.07.21 08:48:00 -
[18]
i run 250's on my moa. with a tech2 dmg mod and a low slot tech2 tracking mod i get great hits. In shield i get 40-70, armour 60-100 and the structure takes no time at all. usual hits are 120+ . Best hit against shield was 199, best against armour was 260 and structure was 339. I think they actually got better but it might just be my skillz. I also upgraded to proto gauss's and these kick arse
As for the tech2 250's, according to eve-i.com they gonna have same dmg mod as the proto gauss so they havent nerfed the 250 in preparation for em
Forums: Sharks - MC |

DeFood
|
Posted - 2004.07.21 08:50:00 -
[19]
rubbish. my 250MMs look just great on the mantelpiece.
|

DeFood
|
Posted - 2004.07.21 08:50:00 -
[20]
rubbish. my 250MMs look just great on the mantelpiece.
|

meowcat
|
Posted - 2004.07.21 09:39:00 -
[21]
railguns is fer gurls to shoot little + and []
dump em in a skip and get yerself some nice shiny blasters
  ~~~~)\~~~~~\o/~~~~
yeah but no but yeah but no but |

meowcat
|
Posted - 2004.07.21 09:39:00 -
[22]
railguns is fer gurls to shoot little + and []
dump em in a skip and get yerself some nice shiny blasters
  ~~~~)\~~~~~\o/~~~~
yeah but no but yeah but no but |

FuPhal
|
Posted - 2004.07.21 10:09:00 -
[23]
Blaster suck arse on caldari ships... what use a range bonus if ure using blasters? :/
Id rather use 250mms and shoot Anti matter from 30km away.
|

FuPhal
|
Posted - 2004.07.21 10:09:00 -
[24]
Blaster suck arse on caldari ships... what use a range bonus if ure using blasters? :/
Id rather use 250mms and shoot Anti matter from 30km away.
|

meowcat
|
Posted - 2004.07.21 10:16:00 -
[25]
Edited by: meowcat on 21/07/2004 10:25:08 Edited by: meowcat on 21/07/2004 10:18:14
Originally by: FuPhal Blaster suck arse on caldari ships... what use a range bonus if ure using blasters? :/
Id rather use 250mms and shoot Anti matter from 30km away.
dont fly caldari so i cant comment
but gallente ships are much more fun with close range/high damage setups ... except maybe the celestis which has missile bays
~~~~)\~~~~~\o/~~~~
yeah but no but yeah but no but |

meowcat
|
Posted - 2004.07.21 10:16:00 -
[26]
Edited by: meowcat on 21/07/2004 10:25:08 Edited by: meowcat on 21/07/2004 10:18:14
Originally by: FuPhal Blaster suck arse on caldari ships... what use a range bonus if ure using blasters? :/
Id rather use 250mms and shoot Anti matter from 30km away.
dont fly caldari so i cant comment
but gallente ships are much more fun with close range/high damage setups ... except maybe the celestis which has missile bays
~~~~)\~~~~~\o/~~~~
yeah but no but yeah but no but |

FuPhal
|
Posted - 2004.07.21 10:35:00 -
[27]
Yeah, Gallente can make use of theyre damage bonus from whatever range :) so blasters works very well, especially coupled with theyre large drone bays and armour tanking which means they can use MWDs without the shield hitpoints mattering too much. Caldari ships either get a missile speed/dmg bonus or a optimal range/shield HP bonus :) so might as well make the most of the bonuses and fight from a range :)
|

FuPhal
|
Posted - 2004.07.21 10:35:00 -
[28]
Yeah, Gallente can make use of theyre damage bonus from whatever range :) so blasters works very well, especially coupled with theyre large drone bays and armour tanking which means they can use MWDs without the shield hitpoints mattering too much. Caldari ships either get a missile speed/dmg bonus or a optimal range/shield HP bonus :) so might as well make the most of the bonuses and fight from a range :)
|

zykerx
|
Posted - 2004.07.21 10:41:00 -
[29]
all guns have been nerfed, get over it :)
|

zykerx
|
Posted - 2004.07.21 10:41:00 -
[30]
all guns have been nerfed, get over it :)
|
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |