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Guttripper
State War Academy
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Posted - 2008.12.27 10:15:00 -
[1]
Wheee - here we go again...
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Guttripper
State War Academy
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Posted - 2008.12.27 11:45:00 -
[2]
CCP could get mean and take away the offline training time. Do not play another online game for a week and see how far your character advanced, compared to what CCP is offering with Eve Online at the moment.
There are what - two to three hundred skills in the game? Skills can be started and stopped within the training period without loss of skill points. People seem to think they have to finish _this_ skill once it begins. If a person can not train a longer skill in another category during their extended downtime (family, life, work, sleep, etc.), then how rigid has your skill training become? Once the current skill is complete, you are not training anything further? Oh, this particular skill opens more skills... as if there are no other skills to train in the short time you will be away from changing the current one - again, back to being too rigid in skill training.
Extended downtimes - usually CCP is starting the servers earlier than normal. As if a gamble, if you set your skill to end right after downtime, then that is a chance you take. You should think of each downtime as a patch day, with the servers coming up later than usual.
Emergencies - if you're worried about your skills during an emergency, then your priorities are really out of order.
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Guttripper
State War Academy
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Posted - 2008.12.27 18:30:00 -
[3]
For discussion sake, let's accept CCP does add a skill queue. How would it be set-up to be acceptable to everyone?
- Allow one skill to continue to the next level once? - Allow one skill to continue until maxed out? - Allow the pilot to set one other skill to start after current skill finishes current level? - Allow the pilot to set one other skill to start after current skill maxes out in level? - Allow numerous skills to be added and keep going until further instructions from pilot? - Restrict skills to the first two to three levels to void any potential abuse with higher and longer trained skills? - ?????...
Unfortunately, the player base would not be able to collectively decide upon one stance and one stance only. If CCP allowed one skill to go from level 1 to level 2 and that is that, then people would complain about the shortness of training time. If CCP allowed any one skill to continue training within itself, then people would complain about desiring to queue and train other skills instead. If CCP allowed any two skills to be connected for continuous training, then people will complain they will want more than just one more skill. Once CCP gives the player base an inch, they will expect a mile.
A potentially fair option would be to allow the pilot to set-up a default category within one of the various skill branches to allow skill points to accumulate. Obviously, the primary skill base would have to already be at level 5. Example - a player is training Medium Laser Guns to level 4. The skill ends and the training defaults into a Gunnery pool (obviously Gunnery = level 5). Once the player returns, they can "spend" these accumulated points into one Gunnery branched skill, perhaps a ~tax~ cost so the player does not transfer at 100% pay-out. The player then trains a Social skill and defaults the training into a Social pool (again with Social = level 5 as required) to later "spend" the points and be ~taxed~ into a Social skill only. Thus the oddball timed skills can be cleared and players keep learning in their decided category without abusing the system.
Just a thought.
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Guttripper
State War Academy
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Posted - 2008.12.27 19:00:00 -
[4]
Originally by: Destination SkillQueue (snipped) CCP only has to choose the one that addresses the complaints about the current system and causes minimal new issues.
(snipped)
Keep it simple in implementation and use, if there are not pressing issues that can only be addressed using a more complex system. KISS is a simple guideline that usually gives the best results.
With a bit of snipping here and there, I think these two quotes sum up how CCP sees whole skill queue. Obviously they must be keeping it simple for all: login, change your skill, go about your business. 
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Guttripper
State War Academy
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Posted - 2008.12.30 02:40:00 -
[5]
Originally by: daisy dook Man I so wish there was a way to stop to 3am skill changes that eve foreces upon me...
Change to another skill before you go to bed...?
Interesting that a game "forces" anyone to do anything.
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