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Tank CEO
Caldari Dark Cartel
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Posted - 2008.12.27 09:52:00 -
[1]
CCP, you have removed ghost training ( I never used this ). You have removed 90d GTC (Bad Move). Please add skill que. Nothing bothers me more then missing time on a skill because I forgot about it even thought I have Eve mon. Ive been training skills for 6 years. Please add this feature. If you do so, I might consider activating my alt back in (which I canceled due to removal of 90d GTC).
Thanks. Main reason I ask is because you removed ghost training and you have no reason to hold you back from implementing this wonderful feature. Thank you.
Teamspeak Rumble Recording! Vote for homepage |

Lui Kai
Better Than You
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Posted - 2008.12.27 09:56:00 -
[2]
They've stated repeatedly that the reason they don't implement a skill queue is because they want people actually logging in to the game.
It never had anything to do with ghost training, as it would be far too easy to disable the queue if the subscription was inactive. ----------------
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3141592653589793238462
Caldari Caldari Provisions
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Posted - 2008.12.27 10:13:00 -
[3]
Originally by: Lui Kai They've stated repeatedly that the reason they don't implement a skill queue is because they want people actually logging in to the game.
It never had anything to do with ghost training, as it would be far too easy to disable the queue if the subscription was inactive.
But when ever the player base debates it, the logging into the game argument is almost never supported. The idea of someone queuing up a ton of skills and ghost training while not pay for eve seems to be the only one the player base has an issue with. You can also check on the in development section, and see that they have it there, or you can go to CSM forums and add your name to one of the list supporting skill queue there.
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Guttripper
State War Academy
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Posted - 2008.12.27 10:15:00 -
[4]
Wheee - here we go again...
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Franga
Gristle Industries
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Posted - 2008.12.27 10:18:00 -
[5]
<3 Tank, hate masternerdguy.
However, on topic, doubt they'll do it. It's been on the drawing board since before time began. ----------
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Tippia
Raddick Explorations BlackWater.
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Posted - 2008.12.27 10:28:00 -
[6]
I don't even know what a skill que is.
I might consider some limited form of skill queue, though, if it was only one skill long or worked along the lines of "continue with the next level when training is completed."
No sig for me, thankyouverymuch. |

Irida Mershkov
Gallente El Bastardos Freedom of Elbas
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Posted - 2008.12.27 10:37:00 -
[7]
Originally by: 3141592653589793238462
Originally by: Lui Kai They've stated repeatedly that the reason they don't implement a skill queue is because they want people actually logging in to the game.
It never had anything to do with ghost training, as it would be far too easy to disable the queue if the subscription was inactive.
But when ever the player base debates it, the logging into the game argument is almost never supported. The idea of someone queuing up a ton of skills and ghost training while not pay for eve seems to be the only one the player base has an issue with. You can also check on the in development section, and see that they have it there, or you can go to CSM forums and add your name to one of the list supporting skill queue there.
I'd love to see you in a fleet fight m8. threeonefouronefiveninetwosixfivethreefiveeightninesevenninethreetwothreeeightfoursixtwo is primary! who? threeon ah, **** it. nvm, just shoot the bastard.
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Glengrant
TOHA Heavy Industries
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Posted - 2008.12.27 10:42:00 -
[8]
Character farming.
A skill queue would make it way too efficient to get an account, transfer money, set skills in queue, wait 3 months, sell.
Plus, yes, log in and be active - or miss training.
CCP brainstormed a limited version like being able to set 2 skills - a short and a long one. When the short skill ends the long one starts.
At the end of the day don't worry about loosing a few hours of training here and there. It doesn't matter much. --- Save the forum: Think before you post. ISK BUYER = LOSER EVE TV- Bring it back!
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Jayle Baites
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Posted - 2008.12.27 10:44:00 -
[9]
Edited by: Jayle Baites on 27/12/2008 10:45:59
Originally by: Irida Mershkov
I'd love to see you in a fleet fight m8. threeonefouronefiveninetwosixfivethreefiveeightninesevenninethreetwothreeeightfoursixtwo is primary! who? threeon ah, **** it. nvm, just shoot the bastard.
Could always call the guy Pi, after all it's exaclty the same sequence of the first 'however many numbers', just child rated.... No period  
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Sandrinne Mirterois
Minmatar Brutor tribe
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Posted - 2008.12.27 11:11:00 -
[10]
oh yess -------- ...qui repentius currunt.... don't need to tank =) |
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Belmarduk
Amarr M.A.R.S. Enterprises
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Posted - 2008.12.27 11:12:00 -
[11]
Edited by: Belmarduk on 27/12/2008 11:12:45
Originally by: Glengrant Character farming.
A skill queue would make it way too efficient to get an account, transfer money, set skills in queue, wait 3 months, sell.
Plus, yes, log in and be active - or miss training.
CCP brainstormed a limited version like being able to set 2 skills - a short and a long one. When the short skill ends the long one starts.
At the end of the day don't worry about loosing a few hours of training here and there. It doesn't matter much.
ehm - No - Wrong Urban Myth Nr.429 which has been counterdiscussed to death. Again: A limited SQ does NOT contribute to charakterfarming. SQ Fact Nr. 59 A Limited SQ should have been implemented Day ONE - Most people have a life and dont want the hassle of constant "catching" the end of a skill....
Here: THE SQ - Thread - Pls show your support
Greetings Belmarduk
Edit: Dont forget to tick the "thumbs up" !!
Mainchar:
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Horatius Caul
Amarr PIE Inc.
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Posted - 2008.12.27 11:18:00 -
[12]
You know, there is a forum for presenting ideas for game improvements as well as discussing and "signing" them as a sign of support, and another forum for simply discussing ideas. Now, I could swear that this topic has already been discussed in both of them. -----
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Steve Celeste
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Posted - 2008.12.27 11:31:00 -
[13]
Not giving us SQ just feeds addiction, you have to constantly remind yourself about a skill ending.
HELLO CCP - ppl that play this game actually have a life and DO NOT WANT 6 hour skills
Imo this is unethical behaviour by CCP, they should know better... No wait remember the t2 bpo's hahaha
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Guttripper
State War Academy
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Posted - 2008.12.27 11:45:00 -
[14]
CCP could get mean and take away the offline training time. Do not play another online game for a week and see how far your character advanced, compared to what CCP is offering with Eve Online at the moment.
There are what - two to three hundred skills in the game? Skills can be started and stopped within the training period without loss of skill points. People seem to think they have to finish _this_ skill once it begins. If a person can not train a longer skill in another category during their extended downtime (family, life, work, sleep, etc.), then how rigid has your skill training become? Once the current skill is complete, you are not training anything further? Oh, this particular skill opens more skills... as if there are no other skills to train in the short time you will be away from changing the current one - again, back to being too rigid in skill training.
Extended downtimes - usually CCP is starting the servers earlier than normal. As if a gamble, if you set your skill to end right after downtime, then that is a chance you take. You should think of each downtime as a patch day, with the servers coming up later than usual.
Emergencies - if you're worried about your skills during an emergency, then your priorities are really out of order.
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2008.12.27 11:50:00 -
[15]
versus say the odd corp member logging in every 2 months to change skills then vanishing ( tho removing them as non contributors also a good idea) so meh
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Dmian
Gallente Gallenterrorisme
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Posted - 2008.12.27 11:52:00 -
[16]
Belmarduk pointed the appropiate thread to talk about this same petition. Really, after nearly 500 replies, I don't know what's left to be discussed. Other that calling for attention, this thread has no real purpose and risks being locked or moved. Please, if you want to be useful, sign and discuss in the appropiate threads. Thanks. (A Skill Queue supporter.) ----
Eve Alpha - The font of Eve - Get it here |

Niccolado Starwalker
Shadow Templars
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Posted - 2008.12.27 12:15:00 -
[17]
Originally by: Tank CEO CCP, you have removed ghost training ( I never used this ). You have removed 90d GTC (Bad Move). Please add skill que. Nothing bothers me more then missing time on a skill because I forgot about it even thought I have Eve mon. Ive been training skills for 6 years. Please add this feature. If you do so, I might consider activating my alt back in (which I canceled due to removal of 90d GTC).
Thanks. Main reason I ask is because you removed ghost training and you have no reason to hold you back from implementing this wonderful feature. Thank you.
Ghost training was a STUPID bug or feature. I dont really care what it was. But it was unfair, since it let people leech skillpoints. As such I am calling everyone who used it leechers. Leechers on those of us who have paid the subscription. Yes, I am against freeloaders. I dont want people to get skillpoints for nothing! Its unfair not just towards CCP but to us who pays for the subscription! And in my world, freeloaders and leechers are just as bad as macrominers. They are getting something they should not have gotten! So I am happy CCP closed that door!
When it comes to Skill queues I dont want that either. Why? Because Skilll managing is a part of game-play! And I see no reason now after 5-6 years to change this matter! Besides, where do people have their brain? I mean, its not difficult to get a skill that can run for 4 weeks! It only take a rank 4 or 5 skill to train to level 5 for god sake! And if people change to these skills at night or during time they have to go away for a time, they will not have a problem at all with skill managing! I dont! And I have two characters to manage!
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL
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Qordel
Caldari School of Applied Knowledge
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Posted - 2008.12.27 12:38:00 -
[18]
Regardless of the rationalizations either way on this issue, I would say it ranks so far down toward the bottom on the prioritized list of things to address right now that it's not even worth giving serious consideration for the near future. -- What's your EVE New Year's Resolution for 2009? |

Shining Tears
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Posted - 2008.12.27 14:43:00 -
[19]
well Ive managed 3 years without it, but it does suck not being able to finish a skill on time because you had to change it for something else do to the fact I got places to be when the cool skills seem to end..
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NightF0x
Gallente Chicken Coup Raiders
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Posted - 2008.12.27 15:14:00 -
[20]
Edited by: NightF0x on 27/12/2008 15:14:31 I'm waiting for the day that I get in a car accident and I have to explain to my wife to change my skill training for me...lol  ------------------------------------
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Price McChecker
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Posted - 2008.12.27 15:30:00 -
[21]
The 1 short, 1 long skill is a very good idea...
Obviously being able to set up 2 skills totalling over 2 months in in training time would be a bit absurd, but this isn't what people want. It could be made so that theres a length limit... eg. one skill can take any amount of time, but 2 skills is limitted to be, in total, under a week, 2 weeks, a month, whatever.
People want to be able to log in in the morning, set up a 5 hour skill to train (which they would not have time to train all in one go when online) and then go to work, safe in the knowledge that when they come back from work, maybe 18 hours later (went for drinks after work, etc...), they haven't lost 13 hours of skill training time.
The fact is that people have been calling for this feature for 6 years The fact is that it CAN EASILY be set up in such a way that it doesn't allow long skill queues. The fact is that any half decent programmer could implement this in less than a day. the fact is CCP have stated that they want people to log in as often as possible.
Analysis of these facts should lead anyone to quickly deduce that CCP have specifically shelved this idea, not because of the difficulty involved (minimal) but because, like drug barons, they want their product to be as addictive as possible. Forcing you to log in as often as possible, or to stay logged in for as long as possible (while you wait for a skill to change), achieves their aim of maximising addiction.
If anyone can think of any other reason for them not to have implemented this already, which fits the above facts, then please relay it. I really do hope I'm wrong about CCPs motives for this. However, the facts, when added up, point to only one thing - a company (like virtually all companies) pretending to value its customers, when it only really values their cash.
- P.McC. (yes i'm an alt, what of it?)
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Grarr Dexx
Amarr Paxton Industries Paxton Federation
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Posted - 2008.12.27 15:52:00 -
[22]
Originally by: Guttripper CCP could get mean and take away the offline training time. Do not play another online game for a week and see how far your character advanced, compared to what CCP is offering with Eve Online at the moment.
There are what - two to three hundred skills in the game? Skills can be started and stopped within the training period without loss of skill points. People seem to think they have to finish _this_ skill once it begins. If a person can not train a longer skill in another category during their extended downtime (family, life, work, sleep, etc.), then how rigid has your skill training become? Once the current skill is complete, you are not training anything further? Oh, this particular skill opens more skills... as if there are no other skills to train in the short time you will be away from changing the current one - again, back to being too rigid in skill training.
Extended downtimes - usually CCP is starting the servers earlier than normal. As if a gamble, if you set your skill to end right after downtime, then that is a chance you take. You should think of each downtime as a patch day, with the servers coming up later than usual.
Emergencies - if you're worried about your skills during an emergency, then your priorities are really out of order.
Ding ding ding. You wouldn't believe howmany times I brought this point up in the other skill queue discussion threads, but they wouldn't have it. Let them be ignorant. CCP can do the same ;)
-----
Nexus stamps of approvalÖ count: 1
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.12.27 15:59:00 -
[23]
Quote: Ghost training gone : give us a SKILL QUEUE, now. Like, RIGHT NOW !!! Pages: 1 2 3 4 5 6 7 8 9 ... : last (17) Akita T49335597722008.12.27 12:40:00
Linkage Hard to miss if you know what subforum to look in 
_ Create a character || Fit a ship || Get some ISK |

Slade Trillgon
Masuat'aa Matari Ushra'Khan
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Posted - 2008.12.27 16:07:00 -
[24]
Originally by: NightF0x Edited by: NightF0x on 27/12/2008 15:14:31 I'm waiting for the day that I get in a car accident and I have to explain to my wife to change my skill training for me...lol 
Best to prepair in advance 
Slade
Originally by: Niccolado Starwalker
Please go sit in the corner, and dont forget to don the shame-on-you-hat!
≡v≡ |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.12.27 16:23:00 -
[25]
Originally by: Slade Trillgon
Originally by: NightF0x I'm waiting for the day that I get in a car accident and I have to explain to my wife to change my skill training for me...lol 
Best to prepare in advance 
See... that's why people have KIDS. So wives won't laugh at you when you have to tell them you care about changing a skill almost as much as about your health 
_ Create a character || Fit a ship || Get some ISK |

Pisi Mopsu
Professional Interstellar Support Initiative
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Posted - 2008.12.27 17:57:00 -
[26]
Wanting us to log in as often as possible is a ridiculous excuse to not have a skill que in my idea. I'm sure every single one of us has logged in merely to change a skill... the ol' log in, set new skills, send the obligatory "only skilling" message to your corpies, then quickly logging back out. Does it accomplish anything? NO. Do they expect you to suddenly log in and see all the people you already know will be there and decide to stay? Probably not.
I vote for the skill que... please oh please 
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Tobias Sjodin
Ore Mongers
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Posted - 2008.12.27 18:10:00 -
[27]
With all these 30+ day skills, it's sort of silly to say that training skills manually means that you play the game. I know plenty of people who have characters they train up specifically for selling. Might as well make it easier on them, or will you remove the autopilot for the reason that you want people to actually fly in the game?
Shoddy excuse is shoddy.
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Beet Head
Gallente
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Posted - 2008.12.27 18:11:00 -
[28]
What is it with this newb and his newb threads?
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Gonada
Priory Of The Lemon Atlas Alliance
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Posted - 2008.12.27 18:27:00 -
[29]
no
Please, jump into traffic
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Yaris San
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Posted - 2008.12.27 18:28:00 -
[30]
For every 12 months of continues subscription - CCP should allow you to queue 1 skill.
If your subscription lapses - you go back to 0 queue.
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