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Tank CEO
Caldari Dark Cartel
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Posted - 2008.12.27 09:52:00 -
[1]
CCP, you have removed ghost training ( I never used this ). You have removed 90d GTC (Bad Move). Please add skill que. Nothing bothers me more then missing time on a skill because I forgot about it even thought I have Eve mon. Ive been training skills for 6 years. Please add this feature. If you do so, I might consider activating my alt back in (which I canceled due to removal of 90d GTC).
Thanks. Main reason I ask is because you removed ghost training and you have no reason to hold you back from implementing this wonderful feature. Thank you.
Teamspeak Rumble Recording! Vote for homepage |

Lui Kai
Better Than You
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Posted - 2008.12.27 09:56:00 -
[2]
They've stated repeatedly that the reason they don't implement a skill queue is because they want people actually logging in to the game.
It never had anything to do with ghost training, as it would be far too easy to disable the queue if the subscription was inactive. ----------------
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3141592653589793238462
Caldari Caldari Provisions
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Posted - 2008.12.27 10:13:00 -
[3]
Originally by: Lui Kai They've stated repeatedly that the reason they don't implement a skill queue is because they want people actually logging in to the game.
It never had anything to do with ghost training, as it would be far too easy to disable the queue if the subscription was inactive.
But when ever the player base debates it, the logging into the game argument is almost never supported. The idea of someone queuing up a ton of skills and ghost training while not pay for eve seems to be the only one the player base has an issue with. You can also check on the in development section, and see that they have it there, or you can go to CSM forums and add your name to one of the list supporting skill queue there.
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Guttripper
State War Academy
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Posted - 2008.12.27 10:15:00 -
[4]
Wheee - here we go again...
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Franga
Gristle Industries
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Posted - 2008.12.27 10:18:00 -
[5]
<3 Tank, hate masternerdguy.
However, on topic, doubt they'll do it. It's been on the drawing board since before time began. ----------
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Tippia
Raddick Explorations BlackWater.
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Posted - 2008.12.27 10:28:00 -
[6]
I don't even know what a skill que is.
I might consider some limited form of skill queue, though, if it was only one skill long or worked along the lines of "continue with the next level when training is completed."
No sig for me, thankyouverymuch. |

Irida Mershkov
Gallente El Bastardos Freedom of Elbas
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Posted - 2008.12.27 10:37:00 -
[7]
Originally by: 3141592653589793238462
Originally by: Lui Kai They've stated repeatedly that the reason they don't implement a skill queue is because they want people actually logging in to the game.
It never had anything to do with ghost training, as it would be far too easy to disable the queue if the subscription was inactive.
But when ever the player base debates it, the logging into the game argument is almost never supported. The idea of someone queuing up a ton of skills and ghost training while not pay for eve seems to be the only one the player base has an issue with. You can also check on the in development section, and see that they have it there, or you can go to CSM forums and add your name to one of the list supporting skill queue there.
I'd love to see you in a fleet fight m8. threeonefouronefiveninetwosixfivethreefiveeightninesevenninethreetwothreeeightfoursixtwo is primary! who? threeon ah, **** it. nvm, just shoot the bastard.
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Glengrant
TOHA Heavy Industries
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Posted - 2008.12.27 10:42:00 -
[8]
Character farming.
A skill queue would make it way too efficient to get an account, transfer money, set skills in queue, wait 3 months, sell.
Plus, yes, log in and be active - or miss training.
CCP brainstormed a limited version like being able to set 2 skills - a short and a long one. When the short skill ends the long one starts.
At the end of the day don't worry about loosing a few hours of training here and there. It doesn't matter much. --- Save the forum: Think before you post. ISK BUYER = LOSER EVE TV- Bring it back!
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Jayle Baites
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Posted - 2008.12.27 10:44:00 -
[9]
Edited by: Jayle Baites on 27/12/2008 10:45:59
Originally by: Irida Mershkov
I'd love to see you in a fleet fight m8. threeonefouronefiveninetwosixfivethreefiveeightninesevenninethreetwothreeeightfoursixtwo is primary! who? threeon ah, **** it. nvm, just shoot the bastard.
Could always call the guy Pi, after all it's exaclty the same sequence of the first 'however many numbers', just child rated.... No period  
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Sandrinne Mirterois
Minmatar Brutor tribe
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Posted - 2008.12.27 11:11:00 -
[10]
oh yess -------- ...qui repentius currunt.... don't need to tank =) |
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Belmarduk
Amarr M.A.R.S. Enterprises
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Posted - 2008.12.27 11:12:00 -
[11]
Edited by: Belmarduk on 27/12/2008 11:12:45
Originally by: Glengrant Character farming.
A skill queue would make it way too efficient to get an account, transfer money, set skills in queue, wait 3 months, sell.
Plus, yes, log in and be active - or miss training.
CCP brainstormed a limited version like being able to set 2 skills - a short and a long one. When the short skill ends the long one starts.
At the end of the day don't worry about loosing a few hours of training here and there. It doesn't matter much.
ehm - No - Wrong Urban Myth Nr.429 which has been counterdiscussed to death. Again: A limited SQ does NOT contribute to charakterfarming. SQ Fact Nr. 59 A Limited SQ should have been implemented Day ONE - Most people have a life and dont want the hassle of constant "catching" the end of a skill....
Here: THE SQ - Thread - Pls show your support
Greetings Belmarduk
Edit: Dont forget to tick the "thumbs up" !!
Mainchar:
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Horatius Caul
Amarr PIE Inc.
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Posted - 2008.12.27 11:18:00 -
[12]
You know, there is a forum for presenting ideas for game improvements as well as discussing and "signing" them as a sign of support, and another forum for simply discussing ideas. Now, I could swear that this topic has already been discussed in both of them. -----
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Steve Celeste
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Posted - 2008.12.27 11:31:00 -
[13]
Not giving us SQ just feeds addiction, you have to constantly remind yourself about a skill ending.
HELLO CCP - ppl that play this game actually have a life and DO NOT WANT 6 hour skills
Imo this is unethical behaviour by CCP, they should know better... No wait remember the t2 bpo's hahaha
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Guttripper
State War Academy
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Posted - 2008.12.27 11:45:00 -
[14]
CCP could get mean and take away the offline training time. Do not play another online game for a week and see how far your character advanced, compared to what CCP is offering with Eve Online at the moment.
There are what - two to three hundred skills in the game? Skills can be started and stopped within the training period without loss of skill points. People seem to think they have to finish _this_ skill once it begins. If a person can not train a longer skill in another category during their extended downtime (family, life, work, sleep, etc.), then how rigid has your skill training become? Once the current skill is complete, you are not training anything further? Oh, this particular skill opens more skills... as if there are no other skills to train in the short time you will be away from changing the current one - again, back to being too rigid in skill training.
Extended downtimes - usually CCP is starting the servers earlier than normal. As if a gamble, if you set your skill to end right after downtime, then that is a chance you take. You should think of each downtime as a patch day, with the servers coming up later than usual.
Emergencies - if you're worried about your skills during an emergency, then your priorities are really out of order.
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2008.12.27 11:50:00 -
[15]
versus say the odd corp member logging in every 2 months to change skills then vanishing ( tho removing them as non contributors also a good idea) so meh
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Dmian
Gallente Gallenterrorisme
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Posted - 2008.12.27 11:52:00 -
[16]
Belmarduk pointed the appropiate thread to talk about this same petition. Really, after nearly 500 replies, I don't know what's left to be discussed. Other that calling for attention, this thread has no real purpose and risks being locked or moved. Please, if you want to be useful, sign and discuss in the appropiate threads. Thanks. (A Skill Queue supporter.) ----
Eve Alpha - The font of Eve - Get it here |

Niccolado Starwalker
Shadow Templars
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Posted - 2008.12.27 12:15:00 -
[17]
Originally by: Tank CEO CCP, you have removed ghost training ( I never used this ). You have removed 90d GTC (Bad Move). Please add skill que. Nothing bothers me more then missing time on a skill because I forgot about it even thought I have Eve mon. Ive been training skills for 6 years. Please add this feature. If you do so, I might consider activating my alt back in (which I canceled due to removal of 90d GTC).
Thanks. Main reason I ask is because you removed ghost training and you have no reason to hold you back from implementing this wonderful feature. Thank you.
Ghost training was a STUPID bug or feature. I dont really care what it was. But it was unfair, since it let people leech skillpoints. As such I am calling everyone who used it leechers. Leechers on those of us who have paid the subscription. Yes, I am against freeloaders. I dont want people to get skillpoints for nothing! Its unfair not just towards CCP but to us who pays for the subscription! And in my world, freeloaders and leechers are just as bad as macrominers. They are getting something they should not have gotten! So I am happy CCP closed that door!
When it comes to Skill queues I dont want that either. Why? Because Skilll managing is a part of game-play! And I see no reason now after 5-6 years to change this matter! Besides, where do people have their brain? I mean, its not difficult to get a skill that can run for 4 weeks! It only take a rank 4 or 5 skill to train to level 5 for god sake! And if people change to these skills at night or during time they have to go away for a time, they will not have a problem at all with skill managing! I dont! And I have two characters to manage!
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL
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Qordel
Caldari School of Applied Knowledge
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Posted - 2008.12.27 12:38:00 -
[18]
Regardless of the rationalizations either way on this issue, I would say it ranks so far down toward the bottom on the prioritized list of things to address right now that it's not even worth giving serious consideration for the near future. -- What's your EVE New Year's Resolution for 2009? |

Shining Tears
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Posted - 2008.12.27 14:43:00 -
[19]
well Ive managed 3 years without it, but it does suck not being able to finish a skill on time because you had to change it for something else do to the fact I got places to be when the cool skills seem to end..
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NightF0x
Gallente Chicken Coup Raiders
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Posted - 2008.12.27 15:14:00 -
[20]
Edited by: NightF0x on 27/12/2008 15:14:31 I'm waiting for the day that I get in a car accident and I have to explain to my wife to change my skill training for me...lol  ------------------------------------
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Price McChecker
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Posted - 2008.12.27 15:30:00 -
[21]
The 1 short, 1 long skill is a very good idea...
Obviously being able to set up 2 skills totalling over 2 months in in training time would be a bit absurd, but this isn't what people want. It could be made so that theres a length limit... eg. one skill can take any amount of time, but 2 skills is limitted to be, in total, under a week, 2 weeks, a month, whatever.
People want to be able to log in in the morning, set up a 5 hour skill to train (which they would not have time to train all in one go when online) and then go to work, safe in the knowledge that when they come back from work, maybe 18 hours later (went for drinks after work, etc...), they haven't lost 13 hours of skill training time.
The fact is that people have been calling for this feature for 6 years The fact is that it CAN EASILY be set up in such a way that it doesn't allow long skill queues. The fact is that any half decent programmer could implement this in less than a day. the fact is CCP have stated that they want people to log in as often as possible.
Analysis of these facts should lead anyone to quickly deduce that CCP have specifically shelved this idea, not because of the difficulty involved (minimal) but because, like drug barons, they want their product to be as addictive as possible. Forcing you to log in as often as possible, or to stay logged in for as long as possible (while you wait for a skill to change), achieves their aim of maximising addiction.
If anyone can think of any other reason for them not to have implemented this already, which fits the above facts, then please relay it. I really do hope I'm wrong about CCPs motives for this. However, the facts, when added up, point to only one thing - a company (like virtually all companies) pretending to value its customers, when it only really values their cash.
- P.McC. (yes i'm an alt, what of it?)
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Grarr Dexx
Amarr Paxton Industries Paxton Federation
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Posted - 2008.12.27 15:52:00 -
[22]
Originally by: Guttripper CCP could get mean and take away the offline training time. Do not play another online game for a week and see how far your character advanced, compared to what CCP is offering with Eve Online at the moment.
There are what - two to three hundred skills in the game? Skills can be started and stopped within the training period without loss of skill points. People seem to think they have to finish _this_ skill once it begins. If a person can not train a longer skill in another category during their extended downtime (family, life, work, sleep, etc.), then how rigid has your skill training become? Once the current skill is complete, you are not training anything further? Oh, this particular skill opens more skills... as if there are no other skills to train in the short time you will be away from changing the current one - again, back to being too rigid in skill training.
Extended downtimes - usually CCP is starting the servers earlier than normal. As if a gamble, if you set your skill to end right after downtime, then that is a chance you take. You should think of each downtime as a patch day, with the servers coming up later than usual.
Emergencies - if you're worried about your skills during an emergency, then your priorities are really out of order.
Ding ding ding. You wouldn't believe howmany times I brought this point up in the other skill queue discussion threads, but they wouldn't have it. Let them be ignorant. CCP can do the same ;)
-----
Nexus stamps of approvalÖ count: 1
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.12.27 15:59:00 -
[23]
Quote: Ghost training gone : give us a SKILL QUEUE, now. Like, RIGHT NOW !!! Pages: 1 2 3 4 5 6 7 8 9 ... : last (17) Akita T49335597722008.12.27 12:40:00
Linkage Hard to miss if you know what subforum to look in 
_ Create a character || Fit a ship || Get some ISK |

Slade Trillgon
Masuat'aa Matari Ushra'Khan
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Posted - 2008.12.27 16:07:00 -
[24]
Originally by: NightF0x Edited by: NightF0x on 27/12/2008 15:14:31 I'm waiting for the day that I get in a car accident and I have to explain to my wife to change my skill training for me...lol 
Best to prepair in advance 
Slade
Originally by: Niccolado Starwalker
Please go sit in the corner, and dont forget to don the shame-on-you-hat!
≡v≡ |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.12.27 16:23:00 -
[25]
Originally by: Slade Trillgon
Originally by: NightF0x I'm waiting for the day that I get in a car accident and I have to explain to my wife to change my skill training for me...lol 
Best to prepare in advance 
See... that's why people have KIDS. So wives won't laugh at you when you have to tell them you care about changing a skill almost as much as about your health 
_ Create a character || Fit a ship || Get some ISK |

Pisi Mopsu
Professional Interstellar Support Initiative
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Posted - 2008.12.27 17:57:00 -
[26]
Wanting us to log in as often as possible is a ridiculous excuse to not have a skill que in my idea. I'm sure every single one of us has logged in merely to change a skill... the ol' log in, set new skills, send the obligatory "only skilling" message to your corpies, then quickly logging back out. Does it accomplish anything? NO. Do they expect you to suddenly log in and see all the people you already know will be there and decide to stay? Probably not.
I vote for the skill que... please oh please 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Tobias Sjodin
Ore Mongers
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Posted - 2008.12.27 18:10:00 -
[27]
With all these 30+ day skills, it's sort of silly to say that training skills manually means that you play the game. I know plenty of people who have characters they train up specifically for selling. Might as well make it easier on them, or will you remove the autopilot for the reason that you want people to actually fly in the game?
Shoddy excuse is shoddy.
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Beet Head
Gallente
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Posted - 2008.12.27 18:11:00 -
[28]
What is it with this newb and his newb threads?
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Gonada
Priory Of The Lemon Atlas Alliance
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Posted - 2008.12.27 18:27:00 -
[29]
no
Please, jump into traffic
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Yaris San
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Posted - 2008.12.27 18:28:00 -
[30]
For every 12 months of continues subscription - CCP should allow you to queue 1 skill.
If your subscription lapses - you go back to 0 queue.
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.12.27 18:29:00 -
[31]
What a new and exciting thread that has never happened before.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Guttripper
State War Academy
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Posted - 2008.12.27 18:30:00 -
[32]
For discussion sake, let's accept CCP does add a skill queue. How would it be set-up to be acceptable to everyone?
- Allow one skill to continue to the next level once? - Allow one skill to continue until maxed out? - Allow the pilot to set one other skill to start after current skill finishes current level? - Allow the pilot to set one other skill to start after current skill maxes out in level? - Allow numerous skills to be added and keep going until further instructions from pilot? - Restrict skills to the first two to three levels to void any potential abuse with higher and longer trained skills? - ?????...
Unfortunately, the player base would not be able to collectively decide upon one stance and one stance only. If CCP allowed one skill to go from level 1 to level 2 and that is that, then people would complain about the shortness of training time. If CCP allowed any one skill to continue training within itself, then people would complain about desiring to queue and train other skills instead. If CCP allowed any two skills to be connected for continuous training, then people will complain they will want more than just one more skill. Once CCP gives the player base an inch, they will expect a mile.
A potentially fair option would be to allow the pilot to set-up a default category within one of the various skill branches to allow skill points to accumulate. Obviously, the primary skill base would have to already be at level 5. Example - a player is training Medium Laser Guns to level 4. The skill ends and the training defaults into a Gunnery pool (obviously Gunnery = level 5). Once the player returns, they can "spend" these accumulated points into one Gunnery branched skill, perhaps a ~tax~ cost so the player does not transfer at 100% pay-out. The player then trains a Social skill and defaults the training into a Social pool (again with Social = level 5 as required) to later "spend" the points and be ~taxed~ into a Social skill only. Thus the oddball timed skills can be cleared and players keep learning in their decided category without abusing the system.
Just a thought.
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Ava Baby
Shiva Morsus Mihi
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Posted - 2008.12.27 18:32:00 -
[33]
Edited by: Ava Baby on 27/12/2008 18:36:20 I don't need a skill que.
But, a web based skill change option would be cool. Simply log onto your account, select skill list (whatever), and change. No que and no missing out on lost training time because of school, work, or whatever. That seems like a viable option to me. Also, your account would have to be active to use the "feature"
Originally by: Asestorian I support this message. Whatever it is.
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Destination SkillQueue
Are We There Yet
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Posted - 2008.12.27 18:44:00 -
[34]
Edited by: Destination SkillQueue on 27/12/2008 18:45:59
Originally by: Guttripper For discussion sake, let's accept CCP does add a skill queue. How would it be set-up to be acceptable to everyone?
- Allow one skill to continue to the next level once? - Allow one skill to continue until maxed out? - Allow the pilot to set one other skill to start after current skill finishes current level? - Allow the pilot to set one other skill to start after current skill maxes out in level? - Allow numerous skills to be added and keep going until further instructions from pilot? - Restrict skills to the first two to three levels to void any potential abuse with higher and longer trained skills? - ?????...
Unfortunately, the player base would not be able to collectively decide upon one stance and one stance only. If CCP allowed one skill to go from level 1 to level 2 and that is that, then people would complain about the shortness of training time. If CCP allowed any one skill to continue training within itself, then people would complain about desiring to queue and train other skills instead. If CCP allowed any two skills to be connected for continuous training, then people will complain they will want more than just one more skill. Once CCP gives the player base an inch, they will expect a mile.
No we would not reach a concenus on the implementation. We never did on any change that CCP ever implemented and this hasn't propably happened ever in the history of mankind. The multitude of suggestions is not a problem. CCP only has to choose the one that addresses the complaints about the current system and causes minimal new issues. Most of the people complaining would take almost any other system over the current one.
Originally by: Guttripper A potentially fair option would be to allow the pilot to set-up a default category within one of the various skill branches to allow skill points to accumulate. Obviously, the primary skill base would have to already be at level 5. Example - a player is training Medium Laser Guns to level 4. The skill ends and the training defaults into a Gunnery pool (obviously Gunnery = level 5). Once the player returns, they can "spend" these accumulated points into one Gunnery branched skill, perhaps a ~tax~ cost so the player does not transfer at 100% pay-out. The player then trains a Social skill and defaults the training into a Social pool (again with Social = level 5 as required) to later "spend" the points and be ~taxed~ into a Social skill only. Thus the oddball timed skills can be cleared and players keep learning in their decided category without abusing the system.
Why this? Is it mandatory that every new idea must be as complicated to understand and propably implement as possible, even when better and simpler alternatives exist? Keep it simple in implementation and use, if there are not pressing issues that can only be addressed using a more complex system. KISS is a simple guideline that usually gives the best results.
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Guttripper
State War Academy
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Posted - 2008.12.27 19:00:00 -
[35]
Originally by: Destination SkillQueue (snipped) CCP only has to choose the one that addresses the complaints about the current system and causes minimal new issues.
(snipped)
Keep it simple in implementation and use, if there are not pressing issues that can only be addressed using a more complex system. KISS is a simple guideline that usually gives the best results.
With a bit of snipping here and there, I think these two quotes sum up how CCP sees whole skill queue. Obviously they must be keeping it simple for all: login, change your skill, go about your business. 
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Belmarduk
Amarr M.A.R.S. Enterprises
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Posted - 2008.12.27 19:59:00 -
[36]
Edited by: Belmarduk on 27/12/2008 20:01:13
Originally by: Grarr Dexx
Originally by: Guttripper drivel
drivel...again
Ahhh Mr Dexx  And perhaps you remember that I counter-discussed EVERY single of those things? 
Edit: And CCP at the current time has the advantage that they are providing a good game - Things like the SQ-Issue CAN be things that might tip people who are on the verge of leaving... Just speaking generally - I am ****ed of about the year-long SQ fiasco but I am still here to stay 
Mainchar:
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Grarr Dexx
Amarr Paxton Industries Paxton Federation
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Posted - 2008.12.27 20:04:00 -
[37]
Originally by: Belmarduk Edited by: Belmarduk on 27/12/2008 20:01:13
Originally by: Grarr Dexx
Originally by: Guttripper drivel
drivel...again
Ahhh Mr Dexx  drivel
but I am still here to stay 
I can do the same, and say the same.
-----
Nexus stamps of approvalÖ count: 1
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Tank CEO
Caldari Dark Cartel
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Posted - 2008.12.27 20:12:00 -
[38]
It is understandable that CCP wants people to login, but CCP can add limitations to the skill queue. Just make it so you can only queue one or two skills after the one you are training.
I mean, im saying this because, ive been training my character for 6 years man, im tired of it. Its not really that bad because I have skills that take longer then a week to train. And I sort of do want to train another alt character.. to sell for isk... but I don't wannt to have to go through all of those short skills to train.
Teamspeak Rumble Recording! Vote for homepage
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Belmarduk
Amarr M.A.R.S. Enterprises
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Posted - 2008.12.27 20:32:00 -
[39]
Originally by: Grarr Dexx I can do the same, and say the same.[/quote
Yep - Fair enough 
Mainchar:
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Sebea
Bottomfeeders Science and Research
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Posted - 2008.12.28 04:10:00 -
[40]
Originally by: Tank CEO And I sort of do want to train another alt character.. to sell for isk... but I don't wannt to have to go through all of those short skills to train.
So your admitting your main use of a que would be farming an alt?
No Thanks, no que.
Get past the first few months, and its not like its an everyday deal, plan out your skill right, and its not even an issue at all really, but I refuse to tell anybody how to do that.
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Vaal Erit
Science and Trade Institute
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Posted - 2008.12.28 04:49:00 -
[41]
Why does a 6 year player (I thought EVE started in 2003?) need a skill queue? Shouldn't all of your skills takes 20+ days? Is it too hard to log on once every 20 days? If you miss a few hours or a day of training on your 6 year old character does it matter?
The people who need skill queues are new players when every skill takes 10-40 minutes and you have so many skills to train. Okay, throw in an "emergency skill to be trained" for most people but really older players do not need a skill queue. The "real" vets of EVE play at least once every 20 days and shouldn't be bothered about losing a few sp compared to their 50+ mil sp totals. --
http://desusig.crumplecorn.com/sigs.html
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Davina Braben
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Posted - 2008.12.28 04:53:00 -
[42]
It's silly it isn't in.
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Taua Roqa
Minmatar Silhouette Soliloquy
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Posted - 2008.12.28 13:05:00 -
[43]
Originally by: Tank CEO It is understandable that CCP wants people to login,.
http://oldforums.eveonline.com/?a=topic&threadID=958414
it would help if we could actually login to change skills when we want.
in lieu of 100% server uptime, ccp, give us a skill queue wudya?
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Linc Junior
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Posted - 2008.12.28 13:08:00 -
[44]
Signed.
Remind me to not have skills change 2hrs before or after downtime.

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HalfLoaf
Reikoku Band of Brothers
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Posted - 2008.12.28 13:09:00 -
[45]
I have to agree that a skill queue must be top priority especially when i cant login to change skills due to server being broken .
---
Loaf Is For Living !! Loaf It To The Full
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Taua Roqa
Minmatar Silhouette Soliloquy
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Posted - 2008.12.28 13:37:00 -
[46]
Now that ghost training has been removed, and it is quite clear that our subs = skillpoints, CCP also need to implement a way of returning lost SP, as we are paying for something we are no longer receiving.
I have to go out now, so i expect 12 hours worth of SP to be credited to my account when i return. cheers. |

Vherr Arkhar
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Posted - 2008.12.28 15:29:00 -
[47]
I'd be so happy if you could just set the "after this one finishes" skill. Just the one next skill.
That way workdays and nights could actually be used to finish off some skills that take around 4-5 hours. Or WHEN am I supposed to do those? Weekends only?
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Ghoest
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Posted - 2008.12.28 15:30:00 -
[48]
There should be a skill queue of 1.
People would still log in just as much but you could always have a big long skill waiting in reserve in case something goes wrong.
If you think corp is different than a guild or clan you have some insecurity issues.
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Layckhaie Kaele
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Posted - 2008.12.28 16:09:00 -
[49]
What about a Holiday Skill queue?
You get to set 1, maybe 2 periods of up to 2 weeks each year (from your chars birthday). From the My Account page you get to do a kinda out of office thing: away from 01/01/09 to 15/01/09.
During this period you are basically saying 'I am out of the country and won't be able to log in at all'.
This means that:
a) Once you set the period, even if you are back early, you won't be able to log in until the set end date is reached. Your out of office/holiday skill queue is your choice to start. You should be able to cancel it before it starts, just in case your holiday or business trip is cancelled.
b) You are able to skill queue everything you like during the 2 weeks as if you were in game and able to play.
c) If you use 1 period of 3 days and not the full 2 weeks, then it's gone. Its just 2 periods up to 14 days each year. Not 28 days of queuing possible.
The advantage of this is, that people often go away, and are screwed due to not having access to a machine that will run eve.
The whole "You can not log in until your out of office has expired" will prevent people from doing it unless they really mean to be away.
It also maintains CCP's argument of "We want people to log in, even if just to skill change". A man in the middle of a forest on a hike for 2 week's isn't going to be be able to log in at all, so this proves it and provides a better gaming experience for the subscriber.
The fact that you can only do it once or twice a year, means that people with alts training for the purpose of sale, can't use it continuously.
It would really help players to manage their account when they geniunely go on holiday who won't be able to log in regardless.
It would allow them to take a break from their normal life, without having to have Eve Addiction Skill Changing Syndrome (EASCS) on their minds.
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Destination SkillQueue
Are We There Yet
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Posted - 2008.12.28 16:57:00 -
[50]
Originally by: Layckhaie Kaele Edited by: Layckhaie Kaele on 28/12/2008 16:18:52 Edited by: Layckhaie Kaele on 28/12/2008 16:18:18 What about a Holiday Skill queue?
You get to set 1, maybe 2 periods of up to 2 weeks each year (from your chars birthday). From the My Account page you get to do a kinda out of office thing: away from 01/01/09 to 15/01/09.
During this period you are basically saying 'I am out of the country and won't be able to log in at all'.
This means that:
a) Once you set the period, even if you are back early, you won't be able to log in until the set end date is reached. Your out of office/holiday skill queue is your choice to start. You should be able to cancel it before it starts, just in case your holiday or business trip is cancelled.
b) You are able to skill queue everything you like during the 2 weeks as if you were in game and able to play.
c) If you use 1 period of 3 days and not the full 2 weeks, then it's gone. Its just 2 periods up to 14 days each year. Not 28 days of queuing possible.
I'm not sure if you are trolling or serious, but this is /facepalm material.
Why on earth would you do something like this? You are creating pointless limitations on the system without any need to do so. What is even worse, your idea doesn't even address the issue of skilltraining loss caused by unpredictable problems, like we had today.
Quote: The advantage of this is, that people often go away, and are screwed due to not having access to a machine that will run eve.
Often that lack of access isn't planned. Servers die, net connections die, RL screws your plans or you just forgot. Your solution is complicated and can't address these simple issues. It doesn't even mitigate the problems they cause. Almost all other suggestions would solve these issues for the most part.
Quote: The whole "You can not log in until your out of office has expired" will prevent people from doing it unless they really mean to be away.
Again why is this a good idea or necessary?
Quote: It also maintains CCP's argument of "We want people to log in, even if just to skill change". A man in the middle of a forest on a hike for 2 week's isn't going to be be able to log in at all, so this proves it and provides a better gaming experience for the subscriber.
What? You specificly said that you don't need to logon to change skills during that time, so no it doesn't. I can't say with certainty what CCPs intention is regarding what they said, because the argument is laughably weak.
Quote: The fact that you can only do it once or twice a year, means that people with alts training for the purpose of sale, can't use it continuously.
People already train alts in the current system. You have to ask yourself, is spiting the farmer really worth all the inconvenience to the other players and the lost training time? For me the answer is not even close.
Quote: It would really help players to manage their account when they geniunely go on holiday who won't be able to log in regardless.
It would allow them to take a break from their normal life, without having to have Eve Addiction Skill Changing Syndrome (EASCS) on their minds.
So would a skill queue of almost any kind. With the difference being that other solutions would benefit all users, even when unpredictable problems occur. So why on earth would anyone want to implement something like this, when better and simple solutions are available?
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Kazrm
Caldari Abundance Industries The Economy
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Posted - 2008.12.28 16:57:00 -
[51]
Edited by: Kazrm on 28/12/2008 17:00:25 Now that ghost training is gone, I don't see why CCP would want to prevent this sort of thing. They make just as much money if somebody has an active account but doesn't log in. If anything, they probably make a little more money because their bandwidth and power costs are lower when people aren't really playing the game. Probably lowers lag for everyone as well, making it a better game experience overall. While they probably have no reason now to prevent such a queue, that's quite a bit different than saying there's no downside for them to implement such a feature. They'd have to spend time and effort (money) implementing it and testing it, and no doubt dealing with the inevitable bugs caused by it.
While I'd love a full queue system that can go forever, I'd be happy with just a pick-the-next-skill thing, or even just a start-training-the-next-level thing. They could even add a 10 second delay or something before the next skill trains, if they're so worried about people building up their account without being in the game, so long as there's no delay if somebody is there doing it themself. -Kazrm |

Layckhaie Kaele
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Posted - 2008.12.28 19:40:00 -
[52]
Obviously, I would like a proper skill queue like all.
However, if CCP are dead set, heels in, tough **** sherlock, over my dead body against a skill queue on the basis of "We want people to log in to EVE, not remotely set skills, not queue a year of skills because we want a million logins per month", the above suggestion is a half way mark.
It enables people to queue skills on the basis of planned afk time. Which tbh, may not be more of a pain in the arse, but it is still a pain.
For example, Lets I am away over the next 14 days, and none of the skills I want to train breach the 14 day mark, then what?
A) I can set something I really want to fly a sexy ship, but that may only have 7 days worth of training. So I lose 7 days.
B) I could train a 30 day skill that, yes I would want maybe 4 - 8 months from now, but not at the moment.
Yes it doesn't address the unplanned outage of servers, or the unplanned RL stuff like needing to stay late at work, or trains cancelled. You lose a couple of hours? We currently accept that as a fact of EVE that is sh*t. And we all try to manage our time to cope with it.
The system really isn't complicated, and more over, it doesn't compromise on people logging into the server as they wouldn't have been able to anyway. That addresses the laughable argument from CCP (see I agree with that).
The "can't login due to out of office" is a guarantee to CCP that 'on scouts honour' I will not be able to sign in so I need to queue skills.
Limiting the set number of out of office periods means that it can't be manipulated, if they want X amount of log ins per month, even from training alts, let them have their cake and eat it.
Instead of us sitting with around not getting anything at all from them, take the reasons that they state for not implementing and work around it. Throwing our toys out of the pram about the skill queue clearly isn't working.
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Beet Head
Gallente
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Posted - 2008.12.28 21:22:00 -
[53]
I can't believe you guys are letting yourselves get trolled and baited by Tank CEO. That's gotta be the forum equivalent of letting Jehova's Witnesses into your home.
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gpfwestie
Gallente Federal Defence Union
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Posted - 2008.12.28 21:37:00 -
[54]
I agree, bring back Ghost training and 30 day cards, quick too please I only have 3 days left on this 5 day freebie you gave me.
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Tank CEO
Caldari Dark Cartel
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Posted - 2008.12.29 17:01:00 -
[55]
Whoever objects to this small feature is just a damn troll looking for an argument. This is a buff to the players itself. We pay a monthly fee and nothing frustrates us more than forgetting to start a new skill after one finished or not being able to train because of downtime or just simple not being able to be at the computer or have access to the internet at that specific time to train another skill.
Give us Skill Queue. We pay monthly to train skills. It takes time to train skills, hell, its taken me almost 6 years to reach 96 million skill points.
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Cygnus Scott
Caldari Deep Core Mining Inc.
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Posted - 2008.12.29 18:08:00 -
[56]
Well another thing they could do is use the Certificate System for the Basic and Standard certs. The upper level ones take so darn long individual management is not that onerous.
Set it up so that you could set it so that your character trains for say Core Basic. Then you character trains the necessary skills for the Cert in alphabetical order by level.
E.G.
Core Fitting - Basic
It trains Electronics, Electronic Upgrades, Energy Grid Upgrades, and Engineering to level 1, then 2, then 3 and you get the certificate.
You would have to have the necessary pre-reqs for the Cert based training to work. So lets say you don't have Engineering for the above example, you get a message telling you so. You'd then have to obtain the book and at least train it a second to get it on your character skill list.
could work /shrug The greatest trick the Devil ever pulled was convincing the world he didn't exist. |

Amberfyre
Caldari State War Academy
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Posted - 2008.12.29 18:14:00 -
[57]
Originally by: 3141592653589793238462
Mate its just dawned on me that your char name is Pi,  Roger Banjo |

Sean Faust
Gallente Point of No Return Eradication Alliance
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Posted - 2008.12.29 18:20:00 -
[58]
Assuming it did have a skill queue, the best way to do it would be:
No skills with more than 24 hours until completion can be put into the queue. Queue can not total more than 7 days of training.
If I'm ever training a skill that takes a few days to complete, I KNOW I'll have time in between now and then to set it to something else. Same with long, long trains. There's simply no reason to be able to queue numerous month-long skills after another.
The skill queue to me should serve the following purpose: To make sure I don't go without training if a skill ends while I'm at work, class, or asleep at night.
Example: I'd like to train a skill that's going to be done in 15 hours, so I set it before I go to bed at night. However, when it ends I will not be home from work for another 4-5 hours, which is 4-5 hours I have to go without training, so I have to set something else before I leave for work in the morning and play the same skill-switch game the following evening/morning, which is ******ed.
So realistically I'd only need one that can go a day or two at most.
That being said, I can understand why CCP would refuse to implement one if it really did make the character farmers/sellers jobs easier.
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Highwind Cid
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Posted - 2008.12.29 18:21:00 -
[59]
Edited by: Highwind Cid on 29/12/2008 18:32:19
Originally by: Guttripper CCP could get mean and take away the offline training time. Do not play another online game for a week and see how far your character advanced, compared to what CCP is offering with Eve Online at the moment.
Actually in WAR, I get rested EXP when not playing, doubling my EXP when I do play. Also since we are comparing apples to oranges, lets get rid of offline training in EVE and see what game the rest of us are still playing at the end of the day.
Also I really think at the least some simple SQ should be put in. The point of having people actually 'log in' is very weak.
Without SQ: Log in Open Character Sheet Change Skill Spin ship a couple times Log out Logged in time: 35 Seconds
With SQ: Skill changes automatically Logged in time: 0 Seconds
Woh now, big difference there.
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Brainless Bimbo
Minmatar
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Posted - 2008.12.29 18:55:00 -
[60]
Originally by: Tank ceo "nothing bothers me more than missing time on a skill because I forgot about it even thought I have Eve mon"
Everything in EvE relies on the players vigilence, i've lost days of training because i forget to check, but that's my fault not the games; EvE, its all about manifesting personal responsibility and suffering when you don't, you jump un-scouted and you end up going back to the clone vat its your fault (and you accept it no matter how many billion ISK it cost you), you forget to change a skill its your fault (and you accept it), if you played for 6 years you should know eve is harsh and unforgiving and a skill queue is just not Eve.
...... continues overleaf. |
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Gunnanmon
Gallente UNITED STAR SYNDICATE
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Posted - 2008.12.29 19:17:00 -
[61]
Originally by: Lui Kai They've stated repeatedly that the reason they don't implement a skill queue is because they want people actually logging in to the game.
What part of this do people not understand? They want you to log in for those 30 seconds. I guess it shows something to someone. The Ghost-training vote thread |

Rutoo
Gallente Interstellar eXodus
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Posted - 2008.12.29 20:02:00 -
[62]
Yup, They need people to log in, even if it just to change a skill, How many times have you logged in to change a queue, end up in a gang, or a mission - then 3 hours pass.
If Players suddenly don't have to log in to change a skill, they may not log in a all, then 3 months down the road they realize they haven't played this game for 3 months and why pay to renew anymore?
However, I do support a skill-training-queue for players with less than 5 million SP, or maybe even less than that. Why? Cause newer players don't have the time to stay on for that 1 hour skill to end, Newer players also have a lot lower levels and training times. And the main reason why newer players leave is because of this. They simply cannot be on enough. And if they got this handout things could be better for them.
Turning it off once a player hits 5 million sp shouldn't be that hard. _________________________________________________________ My Second EvE Video Club Seals Not Sandwichs
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ouroboros trading
Gallente Medics On Fire
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Posted - 2008.12.29 20:15:00 -
[63]
Originally by: Rutoo
If Players suddenly don't have to log in to change a skill, they may not log in a all, then 3 months down the road they realize they haven't played this game for 3 months and why pay to renew anymore?
I agree. nobody logs into any other mmo because they don't have to log in for 30 seconds to change skills, which is why eve has 13 million players.
srsly, squealer the pig wants his arguements back.
805314? That's Numberwang! |

Cygnus Scott
Caldari Deep Core Mining Inc.
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Posted - 2008.12.29 20:16:00 -
[64]
I put this suggestion in the thread that Akita T linked and feel that this would be a good method.
A queue that allows X amount of skills and/or Y amount of total training time. Two consecutive skills exceeding 16 hours or multiple skills that do not exceed 16 hours.
For example:
I can queue up two skills, one skill that takes 5 hours and another skill that takes 2 days but no more skills after that. Also I'd be able to queue up multiple short skills but total training time could not exceed 16 hours.
That way if a skill is set to end an hour after I have to leave for work I can have the skill finished and ready for me to use or benefit from when I get home without losing hours of training while I'm at work or switching to another skill and then having to wait an hour of my time after I get home and switch back to finish training.
For those of us with obligations like work and family this would be invaluable to have. I spend about 12 hours a day at work and commuting to and from it and I'd love to knock out a few skills that are less than 12 hours while I'm at work. The greatest trick the Devil ever pulled was convincing the world he didn't exist. |

Cygnus Scott
Caldari Deep Core Mining Inc.
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Posted - 2008.12.29 20:26:00 -
[65]
Originally by: Rutoo Yup, They need people to log in, even if it just to change a skill, How many times have you logged in to change a queue, end up in a gang, or a mission - then 3 hours pass.
If Players suddenly don't have to log in to change a skill, they may not log in a all, then 3 months down the road they realize they haven't played this game for 3 months and why pay to renew anymore?
However, I do support a skill-training-queue for players with less than 5 million SP, or maybe even less than that. Why? Cause newer players don't have the time to stay on for that 1 hour skill to end, Newer players also have a lot lower levels and training times. And the main reason why newer players leave is because of this. They simply cannot be on enough. And if they got this handout things could be better for them.
Turning it off once a player hits 5 million sp shouldn't be that hard.
I don't get your argument about logging on. If all I'm doing is logging on once every few weeks/months for 30-60 seconds to change skills I'm not playing EVE any more than the guy who is paying for an account yet never logs on. They are doing the same amount of playing, exactly none, and paying the sub or have pre-paid the sub. Either way CCP gets the sub money.
The 30 seconds I'm on in the morning to set my skill training before work isn't going to get me to run missions, mine, join a gang or anything else. Either I'm sitting down to play EVE during time I've allotted or I got other stuff to do.
Though the Cap on having a queue available isn't too bad an idea, but even at 5 million SP there are still a whole lot of training times under 8 hours. The greatest trick the Devil ever pulled was convincing the world he didn't exist. |

SiJira
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Posted - 2008.12.29 20:36:00 -
[66]
no dont add it you either play the game or you dont its not about having the most skillpoints Trashed sig, Shark was here |

Tank CEO
Caldari Dark Cartel
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Posted - 2008.12.29 23:03:00 -
[67]
Wow, If CCP is so desperate for players to log in to just train a skill, maybe they should do something more than this little sand box they have going here.
Don't talk to me about game responsibility, thats horse ****. We all pay for the game, we deserve skill queue, wether it just be 1 extra queue, so when we have to work, go out, eat, sleep, goto school, I can name countless things or even when theres a downtime, during the time the skill ends, it will train another long skill we have selected.
We pay to train skills, skills take real life time to train. There is no reason you can give to convince me otherwise that we should not have skill queue. Put something more entertaining in the game and then maybe ill log in more to actually play. Logging in to train a skill, specially short term skills is a burdon.
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Grarr Dexx
Amarr Paxton Industries Paxton Federation
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Posted - 2008.12.29 23:17:00 -
[68]
You pay for the game, skilltraining is just an option. If it's too much a bother, don't train your skills. If you want to train your skills, you have to do a little bit of effort, instead of going headlong for your top priority.
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Nexus stamps of approvalÖ count: 1
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ouroboros trading
Gallente Medics On Fire
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Posted - 2008.12.29 23:21:00 -
[69]
Originally by: Grarr Dexx You pay for the game, skilltraining is just an option. If it's too much a bother, don't train your skills. If you want to train your skills, you have to do a little bit of effort, instead of going headlong for your top priority.
you are a ****
846395? That's Numberwang! |

Tank CEO
Caldari Dark Cartel
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Posted - 2008.12.29 23:59:00 -
[70]
Originally by: Grarr Dexx You pay for the game, skilltraining is just an option. If it's too much a bother, don't train your skills. If you want to train your skills, you have to do a little bit of effort, instead of going headlong for your top priority.
O Rly? Skill training is just a option, wow, good one. I love these posts, they tell me how to play the game when ive been playing longer then you have.
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daisy dook
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Posted - 2008.12.30 01:14:00 -
[71]
Man I so wish there was a way to stop to 3am skill changes that eve foreces upon me...
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Guttripper
State War Academy
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Posted - 2008.12.30 02:40:00 -
[72]
Originally by: daisy dook Man I so wish there was a way to stop to 3am skill changes that eve foreces upon me...
Change to another skill before you go to bed...?
Interesting that a game "forces" anyone to do anything.
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Tank CEO
Caldari Dark Cartel
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Posted - 2008.12.30 09:23:00 -
[73]
Every game forces you to do something.
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Esamir
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Posted - 2008.12.30 09:56:00 -
[74]
Originally by: Tank CEO ive been playing longer then you have.
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Gilgamesh1980
The Black Rabbits The Gurlstas Associates
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Posted - 2008.12.30 10:16:00 -
[75]
wow Tank, you must be one of the whiniest six year old Pilot in this game, sorry had to be said.
one of the reasons I started playing this game two years ago, was for the simple fact, that I didn't have to invest time to increase experience (SP from EVE compared to any other MMORPG) this was huge, cause it meant, that I coudl actually explore the universe and all the different things from EVE, without have to sit somewhere, bashing the same crap again and again and again and again....
I doubt the lack of skill queueing has something to do with the fact CCP wants people to log in, they seem to be doing fine as it is. Even is this is probably on every business plan for games of this type, but the main drive for them to get people online is by feeding them with new content, and personally I think they are doing a great job.
they have even invested time and money to get a voice for the community, and no, I don't mean the tolerance for people whining about the game, but a more serious approach as in the CSM, state your case to them and let them bring it on, they already have achieved some goas that people wanted.
but to bring up the same arguements with such repetition will bring you nothing. Petitioning it will bring you nothing, cause it's not the GM's job to deal with content development in the game, and you would only create Spam for them preventing them from doing their job of actually helping people IG with problems.
CCP stated in the last fanfest that they are working on giving the whole API system a major overhaul, and who knows, maybe there will be something in the new interface in relation to changing skills?
changing skill is not a big deal, if you know you will be away for longer, then setup a long skill, if you are not able to be online, then you should have a reason, that if you have a life, should take presendence over not losing a few hours or days of training. as many say, it's a game don't take it so serious.
if you are offline and something is happening for you, then be happy, other games don't give you this. or have you known some WoW player to be level 70 cause he never logged in?
Supreme Commander and Diplomat of the Black Rabbits and Gurlstas associates |

Tippia
Raddick Explorations BlackWater.
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Posted - 2008.12.30 10:36:00 -
[76]
Originally by: Tank CEO Every game forces you to do something.
Unless you have a severe case of OCD, no. No they don't.
No sig for me, thankyouverymuch. |

Highwind Cid
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Posted - 2008.12.30 16:55:00 -
[77]
What I don't get is, the 'big deal' point of view. Why does something have to be a 'big deal' to take a change? Ya, people wanting the SQ may be making a big deal over a small thing but who's not to say its worth something. Look at the align to button in your overview section, literally extremely simple, yet a very nice feature. Weapon grouping, again, fairly simple concept, very nice feature. Heck, even the little timer on each active module is a nice little feature that can help quite a bit. So people pushing it off as 'no big deal, change skill before X time' open up a little bit. Remember, no big deal arguments work both for you against you. If its a no bid deal, why do it? If its no big deal, why not do it?
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Tank CEO
Caldari Dark Cartel
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Posted - 2008.12.30 19:05:00 -
[78]
So let me get this straight. The people who are objecting to skill queue is because you are afraid people won't log into the game and won't break game player record every sunday? You just want people to log in?
Lets list the bonus of my idea that will boost everyone, not just me, everyone.
You will advance faster in the game.
You won't lose out on skill point time because the queue will have started a new skill for you.
Eve will prolly be less laggy (less people logging in to just train a skill)
We all have real life issues that sometimes prevent us from logging in to train a new skill once one has finished. Skill queue will help us in real life. Less worry, more focus on school or work then worrrying about when a skill is about to complete/then logging in to start a new one. Won't have to worry about downtime, patches, power outages, school, work, ect getting in the way from allowing us to log in to start that new skill.
Skill point training is the main way to advance in this game and there are a lot of damn skills and when you've had the game as long as me, then you understand why I want alittle help training skills. Hell, all im asking for is one skill queue, just let me queue up 1 additional skill so I don't have to worry.
Let me tell you one thing tho, if Eve-mon didnt exist, boy would I be pushing this topic even more so.
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