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Trader20
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Posted - 2008.12.30 09:31:00 -
[61]
Range=falcons tank. If you nerf the range then I want a new bonus: -99% reduction in Capital Shield booster CPU and powergrid needs.
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General Coochie
The Bastards The Bastards.
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Posted - 2008.12.30 11:36:00 -
[62]
Edited by: General Coochie on 30/12/2008 11:37:25
I like the idea.
For those that think the falcon is ok.. there is a reason the term "falcon alt" came to life. think about it.
The Vigil and The Caracal (duo PvP movie) |
Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2008.12.30 11:42:00 -
[63]
Originally by: General Coochie
I like the idea.
For those that think the falcon is ok.. there is a reason the term "falcon alt" came to life. think about it.
I dont like the idea, it'd make my falcon alt even more effective as a bailout plan or gank assistance tool when fighting solo/small group, but that is not really needed.
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Billy Merc
Amarr Born-2-Kill Eradication Alliance
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Posted - 2008.12.30 12:03:00 -
[64]
falcon needs a kick in the teeth tbh
give the rook a purpose again....i liek the "reserve long range jamming for rook" idea half way up the wall of text the pre-ceeds this post.
ccp....whoever come up with the descision to buff the falcons jam strength bonus to the rooks...needs firing, their head monkey stomped, and there brain sent back to their mother tbqfh
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baltec1
R.U.S.T. Atlas Alliance
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Posted - 2008.12.30 12:11:00 -
[65]
Originally by: Lilith Velkor
Originally by: General Coochie
I like the idea.
For those that think the falcon is ok.. there is a reason the term "falcon alt" came to life. think about it.
I dont like the idea, it'd make my falcon alt even more effective as a bailout plan or gank assistance tool when fighting solo/small group, but that is not really needed.
I also dont like the idea. Mainly because at the moment falcons are soft targets that tend to hover a long way from their fleet. They are the perfect expensive target for me to chew on.
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daisy dook
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Posted - 2008.12.30 13:00:00 -
[66]
Originally by: techzer0
You're 100% right on the nerfs, but other ECM types were nerfed with scripts, Damps were nerfed individually with stacking also due to the Arazu being wicked good in a gang. I flew a falcon before the ECM nerf, and after, yet I still say say it's the most powerful recon.
Oh to have jammers that are generic and then scripts for individual races that would be a huge boost to ECM (oh not having to dock to have a full rack of the correct racial) - imagine if that had been the nerf to ECM.
I note there is nothing stopping you from using remote sensor dampning in fall off; oddly enough that would give you a chance based ewar system with a large range that could stop an ECM bird jamming.
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daisy dook
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Posted - 2008.12.30 13:02:00 -
[67]
Originally by: Myrkala
Originally by: Aleus Stygian
Originally by: Calvin Roh Falalalala lala-la-la.
The ability to employ ECM from 150 km and beyond should be reserved for the Rook.
This, sacrifice your cloak for more range.
Rook = Fleet stuff Falcon = Smaller gang stuff
I think falcons max reachable optimal should be somewhere in the 100-160km mark.
Using t1 rigs at lvl 5 skills should yield you about 130-160 km range, not 228 km.
Personally I would like to see the range go down a bit further, 100-130km giving sniper hac's a window to tickle it a bit, but using rigs should still give you a little more edge on the falcon. It's just the question of what to change the rigs or the skill bonus? or both? I'm sure it can be balanced. I'm sure most falcon pilots won't mind, if you give them something else instead. The falcon-alts will though.
T2 optimal range is typically 140-160 km, t1 sniper range is about 130 km. The best t2 snipers can reach to around 200km.
Sniper HACs? just out of interest what is the max range for the cerebus?
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Colonel Xaven
Decadence. RAZOR Alliance
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Posted - 2008.12.30 13:15:00 -
[68]
Might be 150km. So hell yeah, an ECCM and MWD would do the trick, but no, nerf Falcons
Proud member of RZR - Decadence. |
Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2008.12.30 13:23:00 -
[69]
Originally by: Colonel Xaven Might be 150km. So hell yeah, an ECCM and MWD would do the trick, but no, nerf Falcons
190 km unrigged, and 250+ km rigged with HMLs. One could even fit 1-2 ECCM mods on the cerb...
...or try a manticore/nemesis with eccm...
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daisy dook
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Posted - 2008.12.30 13:25:00 -
[70]
Originally by: Lilith Velkor
Originally by: Colonel Xaven Might be 150km. So hell yeah, an ECCM and MWD would do the trick, but no, nerf Falcons
190 km unrigged, and 250+ km rigged with HMLs. One could even fit 1-2 ECCM mods on the cerb...
...or try a manticore/nemesis with eccm...
So there we have it a HAC counter to the Falcon and it's not gimped for small gang.
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Murina
Gallente The Scope
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Posted - 2008.12.30 13:27:00 -
[71]
Edited by: Murina on 30/12/2008 13:32:47
Originally by: daisy dook
Originally by: Lilith Velkor
Originally by: Colonel Xaven Might be 150km. So hell yeah, an ECCM and MWD would do the trick, but no, nerf Falcons
190 km unrigged, and 250+ km rigged with HMLs. One could even fit 1-2 ECCM mods on the cerb...
...or try a manticore/nemesis with eccm...
So there we have it a HAC counter to the Falcon and it's not gimped for small gang.
The eagle can reach out far enough as well..
It hardly matters though as one of the reasons ppl for falcons being overpowered is that they can warp to multiple BM's around a gate or station....and as such that ability must apply to the opposing gang that can warp to points around the gate as well.
Now these points may not be on top of the falcons points but they can be and will be considerably closer than the "OMG 200+km" ppl are preaching about.
Removing the falcon from the fight is easy if you ascribe the simple abilities that ppl give it(like multiple warp to points) to the opposing ships instead of just crying that it can sit 200km from the jump in point jamming ppl.
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Elle D
The Taco Stand
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Posted - 2008.12.30 13:32:00 -
[72]
I admire your efforts in creating a new role for the falcon buuuut:
This idea will enable all falcon pilots to use Multispecs all the time, while being able to disable drone ships(their only threat).
So...nice idea but it would only make Falcons more of an iMYFRIENDSWINBUTTON
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Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2008.12.30 13:35:00 -
[73]
Enabling the cloak should break all currently active jamming cycles, as well as warping away.
Thats the only real issue with the falcon.
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Colonel Xaven
Decadence. RAZOR Alliance
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Posted - 2008.12.30 13:38:00 -
[74]
See the real problem:
Complaining people are jammed twice in a row remember it as "perma-jammed the whole gang". The real problem is neither ECM nor Falcon nor optimal range, the problem is that some people (they look a lot in forums since most PvPers do not care, they adapt) are not able (or willing) to react and think about their tactics. They just want the tank and gank principle and you cannot turn their minds. Once the Falcon has turned into a useless ship (because "everybody" wanted it to be nerfed) they face the next ship which they see as "imbalanced". Endless story, I repeat myself.
Proud member of RZR - Decadence. |
Xiaodown
coracao ardente Triumvirate.
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Posted - 2008.12.30 15:24:00 -
[75]
Originally by: Colonel Xaven See the real problem:
Complaining people are jammed twice in a row remember it as "perma-jammed the whole gang". The real problem is neither ECM nor Falcon nor optimal range, the problem is that some people (they look a lot in forums since most PvPers do not care, they adapt) are not able (or willing) to react and think about their tactics. They just want the tank and gank principle and you cannot turn their minds. Once the Falcon has turned into a useless ship (because "everybody" wanted it to be nerfed) they face the next ship which they see as "imbalanced". Endless story, I repeat myself.
To counter a falcon, you either bring more falcons of your own, or fit MULTIPLE ECCM. You had it when you said that the problem with the falcon is "neither ECM nor ... optimal range". It's a combination of that and the cloak. As soon as the falcon pulls aggro, warp to a planet, cloak along the way, and warp back to another bookmark 200km away, uncloak, hit a jam cycle, hit cloak, uncloak 20s later, repeat.
Really, it's just what I've been saying for ages now - Extreme range, ability to fly cloaked, ship-crippling turning-of-the-tide ability - pick only 2 out of 3. If not that, then ECCM needs to be like 600% more effective, so that anyone fitting an ECCM on a battleship or hac only gets jammed like 1/10 times. That way there'd be a real counter to a falcon.
--
Sig under construction.
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Murina
Gallente The Scope
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Posted - 2008.12.30 15:32:00 -
[76]
Edited by: Murina on 30/12/2008 15:35:18
Originally by: Xiaodown You had it when you said that the problem with the falcon is "neither ECM nor ... optimal range". It's a combination of that and the cloak. As soon as the falcon pulls aggro, warp to a planet, cloak along the way, and warp back to another bookmark 200km away, uncloak, hit a jam cycle, hit cloak, uncloak 20s later, repeat.
Your expecting a single module to be able to counter a tactical issue and that is your problem in a nut shell.
Any ship/player/gang can have multiple bookmarks including the ppl facing the falcon gang, they can also warp in and out as well as reposition to the bookmarks they have near the falcons spots thus allowing them to no longer need 200km range weapons to either destroy or run off the falcon/ecm ship.
FALCONS NOR ECM IS THE ISSUE ITS THAT PPL ARE UNWILLING TO MAKE AND USE THE BM's THEY CREDIT THE FALCON PILOTS HAVING AND USING.
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Centra Spike
Reaper Industries Eternal Rapture
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Posted - 2008.12.30 16:20:00 -
[77]
Clearly the problem is that the other Recons are trying and failing to do two things at once.
Rapiers should just target paint.
Pilgrims should just tracking disrupt.
Arazus should just damp.
The combat Recons should use cov ops cloak but not have any ewar bonuses and instead get a slight boost to damage output. ------
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Myrkala
Minmatar Aurora Acclivitous
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Posted - 2008.12.30 17:05:00 -
[78]
Originally by: Murina Edited by: Murina on 30/12/2008 13:37:15 Edited by: Murina on 30/12/2008 13:32:47
Originally by: daisy dook
Originally by: Lilith Velkor
Originally by: Colonel Xaven Might be 150km. So hell yeah, an ECCM and MWD would do the trick, but no, nerf Falcons
190 km unrigged, and 250+ km rigged with HMLs. One could even fit 1-2 ECCM mods on the cerb...
...or try a manticore/nemesis with eccm...
So there we have it a HAC counter to the Falcon and it's not gimped for small gang.
The eagle can reach out far enough as well..
It hardly matters though as one of the reasons ppl for falcons being overpowered is that they can warp to multiple BM's around a gate or station....and as such that ability must apply to the opposing gang that can warp to points around the gate as well.
Now these points may not be on top of the falcons points but they can be and will be considerably closer than the "OMG 200+km" ppl are preaching about.
Removing the falcon from the fight is easy if you ascribe the simple abilities that ppl give it and that they think makes it over powered(like multiple warp to points around objects) to the opposing ships instead of just crying that it can sit 200km from the jump in point jamming ppl and expecting ccp to move them closer for you.......
The cerb is missile based, meaning if falcon is at 200 km = 20 seconds before missiles hit, rof is 4-5 seconds meaning 3 volleys in flight before the first one hits. 3 volleys = roughly 4000-5000 (damage before resists if Cerb uses EM missiles. Expect some damage reduction due to falcon moving (aligned.)
Yes, the Cerb can do something about the falcon while not gimping itself. It can make the falcon squirm if it has ECCM fitted.
What the falcon can do: Falcon can try to jam the cerb and cloak. Falcon can warp to another BM/SS and warp back.
This is nice because you have reduced the impact of the falcon on the battle, maybe even hurt it that much it wont dare to return or not even scratched it. Depends on the falcon pilot.
I know a lot of engagements have the falcon sitting at 100km which I think is fine and dandy, its when it uses that range it has to its full advantage with BMs that it becomes too good.
As soon as more ships can do "something" to the falcon it becomes harder to use it on an alt.
Which is why I want the Muninn and Zealot to be able to do something about it, not just the Cerb because it can reach out to 200km. (albeit using 2x SB w range scripts, add one ECCM and you have 2 midslots left, which to me is kinda gimping it a bit...)
So remove the falcons ability to sit at 190-200km, reserve that for the Rook.
Falcon gets cloak, Rook gets range.
After this you can maybe give the rook some nice long range turrets and the falcon some dps. People will still whine, but I think a little less. :P
"Ruppie ain't no puppie." |
Myrkala
Minmatar Aurora Acclivitous
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Posted - 2008.12.30 17:07:00 -
[79]
Originally by: Centra Spike Clearly the problem is that the other Recons are trying and failing to do two things at once.
Rapiers should just target paint.
Pilgrims should just tracking disrupt.
Arazus should just damp.
The combat Recons should use cov ops cloak but not have any ewar bonuses and instead get a slight boost to damage output.
Rapier boost your sig rad by 1000%.
Pilgrims reduce range and tracking by 90%.
Arazus damp you to 2 hours locking time or 1 km lockrange.
"Ruppie ain't no puppie." |
Tesha Muron
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Posted - 2008.12.30 17:11:00 -
[80]
I think the biggest issue is that it takes so much time to re-lock some ships that even getting a jam every other cycle means a BC or BS or perhaps a cruiser only has a 8 to 12 second window to open fire every few moments. They will probably interpret this as perma-jammed.
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Murina
Gallente The Scope
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Posted - 2008.12.30 17:13:00 -
[81]
Originally by: Myrkala
So remove the falcons ability to sit at 190-200km, reserve that for the Rook.
Falcon gets cloak, Rook gets range.
You can remove the falcons ability to sit at 200km by having bookmarks around the gates/stations just like you seem to want to give every falcon pilot in the game.
With a bunch of bookmarks just like ppl credit falcons having (that apparently makes them overpowered) most ships in the game can get close enough to hit a falcon and continue to do so if it moves.
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Myrkala
Minmatar Aurora Acclivitous
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Posted - 2008.12.30 17:43:00 -
[82]
Yes you can, but I personally think that advantage is too great.
That being said, I just want more ships (IE sniper HAC's) to be able to have an effect.
A Muninn or Zealot should be able to hit a Falcon if they move 30-40km towards the falcon.
And if you get the range anyways when using a Rook you can still use bookmarks to your advantage. "Ruppie ain't no puppie." |
Colonel Xaven
Decadence. RAZOR Alliance
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Posted - 2008.12.30 19:47:00 -
[83]
You can take any other HAC with sniping abilities. Omg, there are so many options to take down a Falcon in seconds. Often I can't stand the field for 10 seconds and I think I'm not a newb. Vice versa it is easy for me to takle down a Falcon even at range. Yeah it jams me but even whilst being jammed I can bring fof missiles or sentry drones. People, the Falcon is a good example for the whole problem: Complaining subjectively about a thread people are unwilling to handle.
Man, I sit about a radar site here and that b**** won't show, do I say boost radar probes?
Proud member of RZR - Decadence. |
Wannabehero
Absolutely No Retreat
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Posted - 2008.12.30 21:34:00 -
[84]
I have always been a strong proponent of increasing Sensor Dampener Falloff on the order of 20 - 25%, or introducing EW falloff rigs. An Arazu, Lachesis, or any long range targeting ship fitting a couple damps (hello stealth bomber!) could then reach out and damp the Falcon with a near parity to the falcon's jamming chance, even in the 200+ km range.
As it stands, if I could fly the Arazu, I would try something along these lines...
Step 1: Hop in my covert ops and spend a couple days bookmarking 175 km lateral radius squares around gates and stations in enemy territory planned for roaming
Step 2: Fit an Arazu with 3 damps and a Faction Disruptor
Step 3: If my gang encounters a falcon(s) by any of the BM'd gates or stations, warp to the nearest BM to the falcon, de-cloak, activate Damps and overheat point, close to 45 - 50km distance and tear the falcon apart.
I do not know if this would work consistently, but I would love to give it a try.
24 days to Gallente Cruiser V though... --
Don't harsh my mellow |
Aleus Stygian
Failed Diplomacy Collidable Objects
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Posted - 2008.12.30 22:07:00 -
[85]
Edited by: Aleus Stygian on 30/12/2008 22:09:19
Originally by: Murina You can remove the falcons ability to sit at 200km by having bookmarks around the gates/stations just like you seem to want to give every falcon pilot in the game.
With a bunch of bookmarks just like ppl credit falcons having (that apparently makes them overpowered) most ships in the game can get close enough to hit a falcon and continue to follow it and do so if it moves to another spot.
A) You're assuming that a Falcon pilot actually needs bookmarks. There are multiple methods to land at +150 km from the battle, the most convenient one being one MWD-fitted HAC or frigate (great shortage of those, eh?) and 'warp to' or 'warp to within', and even more scenarios where you have all the time you need to get there.
B) You're assuming that it's possible for people to have bookmarks literally everywhere. And that they will have ships that have at least the sensor strength and range, and perhaps the speed to catch the Falcon at the same time. And that they will be able to volley it before it warps off. Is this even remotely likely?
Because of its huge range, the Falcon is able to cover the battlefield with its EWAR. Compare 160 km vs. 24 km. And because of its cloak, people can't predict where it's coming from.
Your reasoning fails. _________________________________________________________
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Murina
Gallente The Scope
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Posted - 2008.12.30 22:41:00 -
[86]
Edited by: Murina on 30/12/2008 22:46:33
Originally by: Aleus Stygian
A) You're assuming that a Falcon pilot actually needs bookmarks. There are multiple methods to land at +150 km from the battle, the most convenient one being one MWD-fitted HAC or frigate (great shortage of those, eh?) and 'warp to' or 'warp to within', and even more scenarios where you have all the time you need to get there.
All those options are available to all gangs if they need to get a warp to spot.
Originally by: Aleus Stygian B) You're assuming that it's possible for people to have bookmarks literally everywhere. And that they will have ships that have at least the sensor strength and range, and perhaps the speed to catch the Falcon at the same time. And that they will be able to volley it before it warps off. Is this even remotely likely?
1. Its easy and very possible to make bookmarks, and the lack of such bookmarks being a problem to catch falcons must be applied to the falcons themselves, making the falcons just as ineffectual...
2. Ship sizes and lock time/range are relative as well, as if their was a perfect counter to falcons it would need nerfing.
3.If the falcon needs to warp off or be locked and scrammed/destroyed it is thus made ineffectual and the tactic succeeds.
Originally by: Aleus Stygian Because of its huge range, the Falcon is able to cover the battlefield with its EWAR. Compare 160 km vs. 24 km. And because of its cloak, people can't predict where it's coming from.
You do not need to predict where its coming from you only need to be able to warp relativly close to where it uncloaks and spook it/drive it off or kill it.
Originally by: Aleus Stygian Your reasoning fails.
Your unwillingness to even try out these options before making rather weak and naive attempts to dismiss them shows how biased you are on this subject.
Multiple on grid warp to points in small gang combat are essential in high skilled gang combat now and to suggest that it is ineffective against falcons or any other gang/ship type is naive and rather foolish tbh. I would suggest you learn a little more about high spec pvp gang combat before you try to dismiss any more arguments you obviously do not fully comprehend.
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Banzai OdiN
Caldari Species 5618
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Posted - 2008.12.30 23:30:00 -
[87]
Err, Just a thought? Why not make it so the Cycle of ECM are much shorter, so essentially the ECM ships use alot more cap and it's more to break locks so people will be inclined to use Arazu's to stop ships locking back, Curses to stop ships Remote ECCM / Sensor boosting / Tracking linking, and for the Rapier well, leave it as is?
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Aleus Stygian
Failed Diplomacy Collidable Objects
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Posted - 2008.12.30 23:30:00 -
[88]
Edited by: Aleus Stygian on 30/12/2008 23:31:59
Originally by: Murina All those options are available to all gangs if they need to get a warp to spot.
You cannot warp to something that is less than 100 km away from you. There are align times. And even should a ceptor come somewhere close to the Falcon, the latter will simply jam it and warp off, if it hasn't already. After that, the ceptor pilot had better stay away, because he's going to be primaried by the whole other gang that wants their Falcon back. And the presence of multiple Falcons for one gang only worsens this situation.
Originally by: Murina 1. Its easy and very possible to make bookmarks, and the lack of such bookmarks being a problem to catch falcons must be applied to the falcons themselves, making the falcons just as ineffectual...
Easy and possible does not mean convenient. Good luck with remembering where all those spots were and tabbing them up in the middle of a battle. Not to mention that you're navigating on all three axises, and you have warp times and lock times to factor in. Either way the Falcon always has time to just jump away.
Originally by: Murina 2. Ship sizes and lock time/range are relative as well, and if their was a perfect 100% guaranteed counter to falcons it would need nerfing.
You're right. How fortunate then that you don't have a point on you when you're far off, and that you can just mount a LSE and hardener, once again giving you time to warp even if they get a lock on you and manage to get a volley off. Oh, wait... Silly me. Pre-aligned you don't even need that. And from the Falcon's range, there's not a chance they are going to be locking you fast and dealing much damage.
If the enemy is just too strong or well-prepared, you're better off not engaging or shifting your ships and tactics. This should be the case for every bloody ship.
Originally by: Murina 3.If the falcon needs to warp off or be locked and scrammed/destroyed it is thus made ineffectual and the tactic succeeds.
It comes back not too much later from some other direction. Also, the pilot hasn't really been that discouraged from flying that ship. And you have been wasting time while they have been killing you. In the end, when the money's up, you lose. So the tactic fails.
Originally by: Murina You do not need to predict where its coming from you only need to be able to warp relativly close to where it uncloaks and spook it/drive it off or kill it.
Not everyone flies Arazus, nitwit. And with Apocs or Rokhs or Tempests or Maels the slowness of the ships means way too much warning time. With HACs, your range is limited. And with frigates or Stealth Bombers, fittings and sensor strength are problems.
Originally by: Murina Your unwillingness to even try out these options before making rather weak and naive attempts to dismiss them shows how biased you are on this subject.
Multiple on grid warp to points in small gang combat are essential in high skilled gang combat now and to suggest that it is ineffective against falcons or any other gang/ship type is naive and rather foolish tbh. I would suggest you learn a little more about high spec pvp gang combat before you try to dismiss any more arguments you obviously do not fully comprehend.
Firstly, shut the **** up about things that you know nothing about.
Multiple on grid warp to points in small gang combat mean you're static and camping, so you might as well just blob up with battleships instead. This, and station hugging, and striking back by surprise only at exposed targets, was the solution to my corp's recent war with Molotov Coalition, because they were so big on blobbing and/or using Falcons. That, and using Falcons against their Falcons. Flying frigs for 'warp to' or placing station bookmarks did not help. Neither did sniper ships. The only solution that was not a waste was more ECM.
Judging from your responses and your reasoning, I'd say that you are the one who haven't flown in scenarios like these. So shut your trap. _________________________________________________________
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Murina
Gallente The Scope
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Posted - 2008.12.30 23:43:00 -
[89]
Edited by: Murina on 30/12/2008 23:45:28
Originally by: Aleus Stygian
RANT
So?..your the one bleating about falcons at 160-200+ pal, and you can also warp in at 100km range to a ship 200km away if you need to hit 100km.
Originally by: Aleus Stygian MORE RANTING
If its inconvenient for your gang to make them its the same for falcons....and naming/sorting positions of BM's is easy, also the falcon has warp and lock times to consider as well as a uncloaking delay. And obviously a falcon warping away is a useless falcon.
I suggest you learn how to pvp as most of your pitiful excuses apply to the falcon as well as a opposing gangs ships noob.
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Chobham
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Posted - 2008.12.30 23:52:00 -
[90]
Edited by: Chobham on 30/12/2008 23:54:53 Edited by: Chobham on 30/12/2008 23:53:16 The falcon would actually fare better than the other force recons without the ecm range bonus for the simple fact that it would be much easier to escape. The pilgrim has to get in close and commit, the rapier has a slight chance of escaping 1v1, same for the arazu, the falcon on the other hand has a very good chance of breaking anywhere between 1-3 ships' locks and cloaking (1vX the falcon is the only recon that would have a chance of escaping, regardless of range).
Change the range bonus to a heavy missile dmg bonus to keep it in line with the other recons, the long range lovers could fly the rook, the others could fit a small tank on their falcon or fly it better (i.e. no more alt tabbing and jamming then going to your other account, you'd have to be actually flying the falcon ). If you falcon pilots think you are paper thin, that's because you're not fitting any tank at all, sometimes not even a DCU while all the other recons are forced to fit tanks.
I would bet that even though falcons don't fit any form of tank and are nearly always target #1 that they have a higher survivability ratio than any of the other 3 force recons that actually do fit tanks. Not only that but in any sort of pvp that actually matters, anything more than 1v1, they are by a huge margin the most effective ewar force recon. The pilgrim is the only one that even comes close in situations where targets have reppers (which is really rare in the current state of the game) but without the range bonus the pilgrim is a fairly easy kill.
Also @ the people who say just make your own BMs and warp to them, are you serious? Even if you did you would need 2-3 ships just to be able to lock the falcon, otherwise he will simply ecm you then cloak and warp to his other BM. Not only that but he is effectively taking 2-3 people out of the fight for, at the very least, about 60 seconds. Meanwhile the falcon's gang is now pounding your fleet that didn't chase the falcon. If you don't chase the falcon, he takes out 3 of your ships via jamming, if you do chase the falcon he takes out 3+ of your ships by distracting. Either way, the force multiplier effect from the falcon is insanely out of whack compared to any other ship, even more so when you compare it to the other 3 force recons.
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