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Menog Fenduro
Eternally Corporation RED Citizens
0
|
Posted - 2012.04.14 16:25:00 -
[1] - Quote
Hello,
would like to offer the idea, to make it possible to find permacloaker in a system. People login, fly on a safespot and take look every few hours. He had a hugh bonus, but the systemuser have no way to find him...
Whats about a "effect" when the ship stands for about 30 minutes cloaked at the same point. Some interferences may be found when a ship is cloaked so long at the same point
Combat Scanner Probes may find a signature after a time and you have the chance to warp to the cloaky and decloak him.
This will reduce the amount of afk cloaker in a system and may reduce it to pilots that really want to get a kill or pilots that chance the position every xy minute |

Drake Draconis
Nexus Advanced Technologies Fidelas Constans
464
|
Posted - 2012.04.14 19:53:00 -
[2] - Quote
Yes because reposting the same idea every day is going to work....
 ================ Get PAID FOR SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152 |

Herping yourDerp
Federal Navy Academy Gallente Federation
482
|
Posted - 2012.04.14 20:14:00 -
[3] - Quote
if they are cloaked they can't shoot you. |

Belshazzar Babylon
Republic Military School Minmatar Republic
9
|
Posted - 2012.04.14 22:31:00 -
[4] - Quote
How does this come up so often? Cloaks are fine. |

loco coco
7
|
Posted - 2012.04.14 23:47:00 -
[5] - Quote
Menog Fenduro wrote:Hello,
would like to offer the idea, to make it possible to find permacloaker in a system. People login, fly on a safespot and take look every few hours. He had a hugh bonus, but the systemuser have no way to find him...
Whats about a "effect" when the ship stands for about 30 minutes cloaked at the same point. Some interferences may be found when a ship is cloaked so long at the same point
Combat Scanner Probes may find a signature after a time and you have the chance to warp to the cloaky and decloak him.
This will reduce the amount of afk cloaker in a system and may reduce it to pilots that really want to get a kill or pilots that chance the position every xy minute
Just gonna throw an idea out there: If you're worried about cloakies in a system, then secure your system better, have more combat ships ready to warp at any second, bubble gates and drop random items that will decloak a ship and have people watch. |

Menog Fenduro
Eternally Corporation RED Citizens
1
|
Posted - 2012.04.15 10:45:00 -
[6] - Quote
loco coco wrote:
Just gonna throw an idea out there: If you're worried about cloakies in a system, then secure your system better, have more combat ships ready to warp at any second, bubble gates and drop random items that will decloak a ship and have people watch.
yeah and pay playre for being 24h around just waiting for a cloaky ;)
the part that cloakys have such hugh bonus is something special. what other tactic or typ of ship has a so big advantage. permacloakys can't shoot u, thats right, but you have to live with the threat all the time and when systems are full with permacloakys most of them just want to be a threat and bring down the live in the system. just with being there and afk..
that this point is discussed so often, shows that it needs some work.
i don't say "lets easy scan for the cloaky and kill them", the cloaky must have his "cloakybonus". but not for those who stand only in a system, and maybe engage you every 3-4 days.
the most of them has a safespot and they stand still all the time... so why not add a effect, like a spatial distortion that comes up after some time (maybe 30 or 45 minutes) and is scanable with probes. the permacloaky has to warp away, he has to play not to be afk, just moving or orbit all the time would not help because his cloak is disrupting the space around... maybe 0.1 AU
this will leave the cloaky advantage but gives pilots the possibility to do something against afk permacloakys. you can still camp a gate with cloakys, who comes to a system and scans the gate with probes ^^ ?
and when you are a sci-fi fan ^^ in every space sci-fi series there is a way to find cloaked ships that stand around. by tracking his warp signature or because of a spatial distortion or many more ^^ |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
377
|
Posted - 2012.04.15 11:11:00 -
[7] - Quote
Menog Fenduro wrote:Mummy I'm scared of the big meanie cloakies! Make them go away! abloobloobloo
 |

Drake Draconis
Nexus Advanced Technologies Fidelas Constans
471
|
Posted - 2012.04.15 19:32:00 -
[8] - Quote
Menog Fenduro wrote:loco coco wrote:
Just gonna throw an idea out there: If you're worried about cloakies in a system, then secure your system better, have more combat ships ready to warp at any second, bubble gates and drop random items that will decloak a ship and have people watch.
yeah and pay playre for being 24h around just waiting for a cloaky ;) the part that cloakys have such hugh bonus is something special. what other tactic or typ of ship has a so big advantage. permacloakys can't shoot u, thats right, but you have to live with the threat all the time and when systems are full with permacloakys most of them just want to be a threat and bring down the live in the system. just with being there and afk.. that this point is discussed so often, shows that it needs some work. i don't say "lets easy scan for the cloaky and kill them", the cloaky must have his "cloakybonus". but not for those who stand only in a system, and maybe engage you every 3-4 days. the most of them has a safespot and they stand still all the time... so why not add a effect, like a spatial distortion that comes up after some time (maybe 30 or 45 minutes) and is scanable with probes. the permacloaky has to warp away, he has to play not to be afk, just moving or orbit all the time would not help because his cloak is disrupting the space around... maybe 0.1 AU this will leave the cloaky advantage but gives pilots the possibility to do something against afk permacloakys. you can still camp a gate with cloakys, who comes to a system and scans the gate with probes ^^ ? and when you are a sci-fi fan ^^ in every space sci-fi series there is a way to find cloaked ships that stand around. by tracking his warp signature or because of a spatial distortion or many more ^^
You left out the bit that CCP and everyone else always gives a resounding answer.
That answer is no.
Learn to read....seriously...you people are an embarrassment.
================ Get PAID FOR SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152 |

Aryndel Vyst
GoonWaffe Goonswarm Federation
320
|
Posted - 2012.04.16 02:34:00 -
[9] - Quote
STOP AFK CLOACKING TODAY |

Gerrick Palivorn
Caldari Provisions Caldari State
234
|
Posted - 2012.04.16 10:26:00 -
[10] - Quote
Strangely this makes me want to afk cloak the OP |

Tiger's Spirit
Troll Hunters INC.
62
|
Posted - 2012.04.16 13:02:00 -
[11] - Quote
Menog Fenduro wrote:Hello,
Whats about a "effect" when the ship stands for about 30 minutes cloaked at the same point. Some interferences may be found when a ship is cloaked so long at the same point
And what happen when the AFK cloaked ship is aligning something ? 30 minute enough to reach another grid easily. So what is the cloaking in same point ? :P
But we know need something against the risk free AFK cloaky fags. Maybe the best one, capacitor or something fuel consumption for cloak modules. Huge comsumption for not cloaky ships, and smaller consumption to covert ships. |

Ya Huei
Imperial Collective
56
|
Posted - 2012.04.16 13:19:00 -
[12] - Quote
obligatory:
Removing local fixes AFK cloaky "issue"
|

Sepheir Sepheron
FL4SH GITZ
24
|
Posted - 2012.04.17 12:11:00 -
[13] - Quote
Herping yourDerp wrote:if they are cloaked they can't shoot you.
Yeah and ******* addicts won't hit you unless they notice you, it should be legal then, right? |

Tiger's Spirit
Troll Hunters INC.
62
|
Posted - 2012.04.17 14:09:00 -
[14] - Quote
Ya Huei wrote:obligatory:
Removing local fixes AFK cloaky "issue"
Just need remove afk fags from game which happened in 2004 (the game disconnected them after 30 minute inactive play) and the afk fags issue is solved. :D
But what i said : "Maybe the best one, capacitor or something fuel consumption for cloak modules. Huge comsumption for not cloaky ships, and smaller consumption to covert ships." The risk free afk cloaking is a crap. It's time to add to cloaking more risk. |

Ila Dace
Center for Advanced Studies Gallente Federation
7
|
Posted - 2012.04.17 19:05:00 -
[15] - Quote
Aryndel Vyst wrote:STOP AFK CLOACKING TODAY What is all this about cloaca bots now?
Oh, and to the OP...: "No" |

Menog Fenduro
Eternally Corporation RED Citizens
2
|
Posted - 2012.04.18 06:25:00 -
[16] - Quote
Tiger's Spirit wrote:Menog Fenduro wrote:Hello,
Whats about a "effect" when the ship stands for about 30 minutes cloaked at the same point. Some interferences may be found when a ship is cloaked so long at the same point
And what happen when the AFK cloaked ship is aligning something ? 30 minute enough to reach another grid easily. So what is the cloaking in same point ? :P
"...just moving or orbit all the time would not help because his cloak is disrupting the space around... maybe 0.1 AU..." ^^
But your idea with the fuel is a nice idea too 
its nice to see who is posting ^^ u all have just some NPC Corp characters ;) ? and i would like to make a bet that the most of you how don't "like" it are in this "business" ^^ and not afflicted ;) i make just a supposition ;)
and when this topic is some topic that is discussed most of the time as some of u say, think about why ;) |

Tiger's Spirit
Troll Hunters INC.
63
|
Posted - 2012.04.18 07:39:00 -
[17] - Quote
Menog Fenduro wrote:Tiger's Spirit wrote:Menog Fenduro wrote:Hello,
Whats about a "effect" when the ship stands for about 30 minutes cloaked at the same point. Some interferences may be found when a ship is cloaked so long at the same point
And what happen when the AFK cloaked ship is aligning something ? 30 minute enough to reach another grid easily. So what is the cloaking in same point ? :P "...just moving or orbit all the time would not help because his cloak is disrupting the space around... maybe 0.1 AU..." ^^ But your idea with the fuel is a nice idea too  ... "and when this topic is some topic that is discussed most of the time as some of u say, think about why ;)"
About why ? Because we want to kill afk cloakers, but afk cloaking is risk free. Just asking why ? Why risk free a playtype in enemy space, when everything other movements there is not risk free ???
|

Belshazzar Babylon
Republic Military School Minmatar Republic
13
|
Posted - 2012.04.18 09:27:00 -
[18] - Quote
Menog Fenduro wrote: Whats about a "effect" when the ship stands for about 30 minutes cloaked at the same point. Some interferences may be found when a ship is cloaked so long at the same point
Combat Scanner Probes may find a signature after a time and you have the chance to warp to the cloaky and decloak him.
This will reduce the amount of afk cloaker in a system and may reduce it to pilots that really want to get a kill or pilots that chance the position every xy minute
What a new and interesting idea that has never been proposed before. I'm sure the developers have read your post and are all over your idea. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
385
|
Posted - 2012.04.18 10:09:00 -
[19] - Quote
Tiger's Spirit wrote:Menog Fenduro wrote:Tiger's Spirit wrote:Menog Fenduro wrote:Hello,
Whats about a "effect" when the ship stands for about 30 minutes cloaked at the same point. Some interferences may be found when a ship is cloaked so long at the same point
And what happen when the AFK cloaked ship is aligning something ? 30 minute enough to reach another grid easily. So what is the cloaking in same point ? :P "...just moving or orbit all the time would not help because his cloak is disrupting the space around... maybe 0.1 AU..." ^^ But your idea with the fuel is a nice idea too  ... "and when this topic is some topic that is discussed most of the time as some of u say, think about why ;)" About why ? Because we want to kill afk cloakers, but afk cloaking is risk free. Just asking why ? Why risk free a playtype in enemy space, when everything other movements there is not risk free ???
Docking up is risk free. I want to roam through red space and kill everyone AFKing in a station. Until I can do this, you can't kill someone who's cloaked. |

Tiger's Spirit
Troll Hunters INC.
63
|
Posted - 2012.04.18 11:18:00 -
[20] - Quote
Danika Princip wrote:Tiger's Spirit wrote:Menog Fenduro wrote:Tiger's Spirit wrote:Menog Fenduro wrote:Hello,
Whats about a "effect" when the ship stands for about 30 minutes cloaked at the same point. Some interferences may be found when a ship is cloaked so long at the same point
And what happen when the AFK cloaked ship is aligning something ? 30 minute enough to reach another grid easily. So what is the cloaking in same point ? :P "...just moving or orbit all the time would not help because his cloak is disrupting the space around... maybe 0.1 AU..." ^^ But your idea with the fuel is a nice idea too  ... "and when this topic is some topic that is discussed most of the time as some of u say, think about why ;)" About why ? Because we want to kill afk cloakers, but afk cloaking is risk free. Just asking why ? Why risk free a playtype in enemy space, when everything other movements there is not risk free ??? Docking up is risk free....
Really ? Try risk free docking up when station bubbled and enemy fleet are there and you are not in a cloaked ship and warp there. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
385
|
Posted - 2012.04.18 11:23:00 -
[21] - Quote
Tiger's Spirit wrote: Really ? Try risk free docking up when station bubbled and enemy fleet are there and you are not in a cloaked ship and warp there.
If you were dumb enough to wait long enough for them to get set up like that, then yeah. If you're paying attention and just dock when they're two jumps out, then where's the risk? |

Azrael Dinn
The 20th Legion Mildly Sober
0
|
Posted - 2012.04.18 11:26:00 -
[22] - Quote
Well this post is popping up quite often so mayby something should be done about it.
If the mechanics would be perfect there would be no whiners now would there. |

Menog Fenduro
Eternally Corporation RED Citizens
2
|
Posted - 2012.04.18 11:27:00 -
[23] - Quote
Danika Princip wrote:Tiger's Spirit wrote: Really ? Try risk free docking up when station bubbled and enemy fleet are there and you are not in a cloaked ship and warp there.
If you were dumb enough to wait long enough for them to get set up like that, then yeah. If you're paying attention and just dock when they're two jumps out, then where's the risk?
I heard that some people need to sleep, can't believe it, but read it somewhere in the inet... it's scarring me  |

Menog Fenduro
Eternally Corporation RED Citizens
2
|
Posted - 2012.04.18 11:36:00 -
[24] - Quote
Azrael Dinn wrote:Well this post is popping up quite often so mayby something should be done about it.
If the mechanics would be perfect there would be no whiners now would there.
right, i can't find so many topics about ganking or something like that... every tactic had a counter tactic, but afk-permacloaking-attack-a-ship-every-day-when-it-is-alone not...
and don't start again with stupid answers like "bubble all, have a fleet 24/7 online and protecting everyone, put 500 shuttles around the gates and wait there with cloakys 24/7 too, blabla we are the biggest all other are kidds blabla" the most of u not even had the courage and post with there main character so how cares what you say or think ;)
*momy the forum is scarring my and i#m afraid that someone could know me, so i post with a alt all the time" ;) puppies ^^
but btt. the part with the fuel is a nice idea and would make a new part in the market, the fuel could be some PI product that is not used so much atm... |

Tiger's Spirit
Troll Hunters INC.
63
|
Posted - 2012.04.18 15:03:00 -
[25] - Quote
Menog Fenduro wrote:Danika Princip wrote:Tiger's Spirit wrote: Really ? Try risk free docking up when station bubbled and enemy fleet are there and you are not in a cloaked ship and warp there.
If you were dumb enough to wait long enough for them to get set up like that, then yeah. If you're paying attention and just dock when they're two jumps out, then where's the risk? I heard that some people need to sleep, can't believe it, but read it somewhere in the inet...  it's scarring me 
If some people want to go sleep, go and sleep and do not use AFK cloaking. AFK craps just eat server CPU times and wasting server resources for nothing. Wanna go sleep ? Just do it without eve. Or you read it somewhere in the inet too... sleeping necessary for AFK cloaking ? You scarring me. |

Arduemont
Malevolent Intentions Ineluctable.
46
|
Posted - 2012.04.18 16:13:00 -
[26] - Quote
There is already a tool to use against afk cloakers.
Its called "A standing fleet".
I don't particularly like AFK cloakies, but neither do I dislike them. I have never thought they are a problem. Guess that just comes from being in decent corps and alliances. |

Jack Carrigan
Order of the Shadow The Revenant Order
585
|
Posted - 2012.04.18 23:41:00 -
[27] - Quote
Cloaking is working as intended. STFU and Biomass. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Powers Sa
GoonWaffe Goonswarm Federation
130
|
Posted - 2012.04.19 04:48:00 -
[28] - Quote
You can always do what I do and hunt them down with a fleet of 60 dudes and decloak them when they AFK and leave their stream up. |

Robert Caldera
Caldera Trading and Investment
201
|
Posted - 2012.04.19 15:35:00 -
[29] - Quote
no one should sit whereever he wants... for how long he wants. Regardless. Cloaked.
There is not reason why this shouldnt be possible. |

FloppieTheBanjoClown
The Skunkworks
1323
|
Posted - 2012.04.19 17:05:00 -
[30] - Quote
"I can't mine or rat in null because I see a stranger in local, so I want to make wormholes hugely more difficult to operate in." It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Duchess Starbuckington
Starbuckington Manor
171
|
Posted - 2012.04.22 11:33:00 -
[31] - Quote
Remove local. Problem solved. |

Menog Fenduro
Eternally Corporation RED Citizens
3
|
Posted - 2012.04.22 14:18:00 -
[32] - Quote
Duchess Starbuckington wrote:Remove local. Problem solved.
Remove cloaking. Problem solved.
same stupid answer ;) |

Duchess Starbuckington
Starbuckington Manor
172
|
Posted - 2012.04.22 17:23:00 -
[33] - Quote
Quote:same stupid answer ;) A stupid whine post deserves a similarly stupid answer. |

Lord Dravius
Imperial Academy Amarr Empire
15
|
Posted - 2012.04.23 01:47:00 -
[34] - Quote
Belshazzar Babylon wrote:How does this come up so often? Cloaks are fine. If cloaks were fine why would it come up so often? Every module needs a viable counter.
Azrael Dinn wrote: If the mechanics would be perfect there would be no whiners now would there.
I see this is your first day on the internet. Let me explain it to you. There will always be whiners. CCP was obsessed with incarna and ignoring stuff that's been broken and/or imbalanced for ages. We finally got them to refocus on the part of the game that actually exists, but once in a while you still hear some idiot crying that they want more clothes to play dress-up with their space barbies sooner. |

Mike Whiite
Progressive State
42
|
Posted - 2012.04.23 09:50:00 -
[35] - Quote
Tiger's Spirit wrote:Danika Princip wrote: Docking up is risk free.... Really ? Try risk free docking up when station bubbled and enemy fleet are there and you are not in a cloaked ship and warp there.
There are no bubbles in low sec, so low sec should be, more dangerous, than 0.0?
WH have no local.
Your problem is that you have to much information, because you're in souvrain space you know that when someone is not from you alliance it's an intruder. So because you know more you should be helped getting rid of it, intresting. |

Buzzy Warstl
The Strontium Asylum
126
|
Posted - 2012.04.23 13:29:00 -
[36] - Quote
Confirming that cloaked ships are supposed to be sneaking around in space they don't belong in.
What did you *think* cloaks were for? Being able to run L5 missions? |

Lord Dravius
Imperial Academy Amarr Empire
16
|
Posted - 2012.04.23 14:21:00 -
[37] - Quote
Buzzy Warstl wrote:Confirming that cloaked ships are supposed to be sneaking around in space they don't belong in.
What did you *think* cloaks were for? Being able to run L5 missions? They're supposed to be an invisibility button, not an invincibility button. They need to have a counter like everything else. |

Drake Draconis
Nexus Advanced Technologies Fidelas Constans
518
|
Posted - 2012.04.23 14:36:00 -
[38] - Quote
Lord Dravius wrote:Buzzy Warstl wrote:Confirming that cloaked ships are supposed to be sneaking around in space they don't belong in.
What did you *think* cloaks were for? Being able to run L5 missions? They're supposed to be an invisibility button, not an invincibility button. They need to have a counter like everything else.
Cloaked ships are not invulnerable.
The fact you think they are is nothing short of your show of complete and utter ignorance of the facts. ================ Get PAID FOR SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152 |

Menog Fenduro
Eternally Corporation RED Citizens
3
|
Posted - 2012.04.23 15:30:00 -
[39] - Quote
Drake Draconis wrote:
Cloaked ships are not invulnerable.
The fact you think they are is nothing short of your show of complete and utter ignorance of the facts.
but they are near to.
a cloaky fly in your system, when nobody is online, maybe sites like evewho help him. now he is there, makes a safespot somewhere in the space, not reachable for someone else.
now we have that corp/ally that life in the space, maybe lets take a normal corp, with around 100 or 150 players, all from the same timezone, some have to work, some have to sleep for a while. player a,b,c-f are indu chars.. skilled to indu and pi... the play in the morning where other are working or sleeping or the come from the work, play for a few hours and go offline. now the can't do anything. what should the do against a 2 man tengu/loki cloaky gang, waiting for someone to dock off... u can't do pi without a hugh fleet against the t3 ships with remote shieldsupport
later... the most part of the corporation is online, around 50 player, HAC pilots, T3 Pilots, ECM Boots and everything else, the bubble the gate stand around in ships... but the cloaky is sitting at his safespot, can check the online and offline times and the rest... but why i'm explain that... u won't understand that because u don't want to understand.
it is a fact the cloaking is to strong, there IS NO counter tactic against them. the can still be there, invisible and near to invulnerable because u can't shoot what u can't lock.
remove the local... sry but that is some of the stupids ideas against cloaks i ever heard. maybe u are a wh player, nice.. life there because u like it, but other don't . just the fact u know something is the problem ? no.. the fact that there is no countertactic against that.. when u see a ship that jumps to a wh and is cloaking on the other site.. u know it too and u have no way to find him. same info, same problem. u can put him in the watch list.. now u have the same like a local. u just have to check the wh 24/7...
so there have to work on that, just why some NPC corp characters are posting here it is fine (i think the are players we talking here and the are afraid that the would have no chancer after some counter tactics) it is not.
cloaking is nice to check the enemy, scan out the system, move without get aggresed, hide a part of the fleet and many more, but it is not for be a 24/7 treath for corps that havn't 10 players with counterships 24/7 around.
all the parts of cloaking are nice and the ideas here won't effect them. just stand or fly in the same 0.1 AU (example) for some time gives u the chance for a countertactic. or when u have to use fuel.. u can do all u did before but not afk cloaking hours and hours in a system.. u have to fly out, get new fuel, that gives the systemholder a chance for a counterattack and u know when a cloaky is in the system, he will aggress u because he can't fly around for hours with his cloak... |

OMGFRIGATES WARPOUT
Dirt Nap Squad Dirt Nap Squad.
28
|
Posted - 2012.04.23 15:50:00 -
[40] - Quote
[quote=Drake Draconis]player a,b,c-f are indu chars.. skilled to indu and pi... what should the do against a 2 man tengu/loki cloaky gang, waiting for someone to dock off.../quote]
So you have a situation where you have a 4 man crew against a 2 man crew and you can't figure out what you should do against them..Lemme help.
1. Spend a couple months or less and (heaven forbid) skill que up some combat skills. 2. Send out bait. 3. Kill two man fleet with 4 man fleet. 4. Profit. |

Zordon
EXPCS Corp SpaceMonkey's Alliance
0
|
Posted - 2012.04.23 19:40:00 -
[41] - Quote
Here's something to add to this treadnaught...
How about a sov upgrade for higher level systems? There isn't anything that an alliance spends ISK on at level 5. Why not try a Cloak Disruption Array?
Sov : LVL 5 Upgrade : Cloak Disruption Module - 2-5 mi per day
POS Module : Cloak Disruption Array Must be active to disrupt cloaking devices within the system Affects all cloaking devices within the system
This would allow cloaky-fags to camp systems not properly upgraded, while allowing corp's/alliance's with the SOV to 'protect' against cloakers. But, it'll also prevent the owning corporations from running cloaky operations within the system too. It would have a similar effect as the cyno-jammer and upgrade that are currently in the system.
What do you think of that? Trying to find a middle-of-the-road solution for those that like that play-style while making the care-bears happy that they won't have afk cloakers sitting in the system. On the side, it would produce another ISK sink for the economist's in EVE. |

Menog Fenduro
Eternally Corporation RED Citizens
3
|
Posted - 2012.04.23 21:03:00 -
[42] - Quote
ah nice idea too and is like the cyno jammer idea but sov level 5 is a little bit high, 4 is enough i think |

Zordon
EXPCS Corp SpaceMonkey's Alliance
0
|
Posted - 2012.04.23 21:58:00 -
[43] - Quote
The only reason I'm suggesting lvl 5 is to allow the 'cloaky' mechanic for the 100 days needed before the module can be installed. This would allow various 'reds' to harrass the system with the threat of covert hotdrops for a sufficient ammount of time (unless the alliance doesn't install the upgrade in the iHUB). By the options I marked, it would mitigate the principle nature of a force recon to sneak into position undetected before lighting the cyno for 'hot-drop o'clock' ... Along with another reason for new alliances to try and attack sov, if only to disrupt the level that a particular alliance has claimed.
This isn't to install an I win button for the carebears of 0.0 that don't like the cloaky AFK'ers, but to give that level of safety they require after acheiving a certain level of system level. CCP has made enough point in the game design that they love the destruction and harrassment of players in all areas of space. This is more of a pacifier for the ones that can't hack it in 0.0, and continue to whine on the forums (with the benefit of an ISK sink). |

Drake Draconis
Nexus Advanced Technologies Fidelas Constans
519
|
Posted - 2012.04.23 22:15:00 -
[44] - Quote
OMGFRIGATES WARPOUT wrote:[quote=Drake Draconis]player a,b,c-f are indu chars.. skilled to indu and pi... what should the do against a 2 man tengu/loki cloaky gang, waiting for someone to dock off.../quote]
So you have a situation where you have a 4 man crew against a 2 man crew and you can't figure out what you should do against them..Lemme help.
1. Spend a couple months or less and (heaven forbid) skill que up some combat skills. 2. Send out bait. 3. Kill two man fleet with 4 man fleet. 4. Profit.
WTH are you going on about?
This post doens't even make sense...other than stating the obvious solution...please don't drunk post. ================ Get PAID FOR SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152 |

Drake Draconis
Nexus Advanced Technologies Fidelas Constans
519
|
Posted - 2012.04.23 22:17:00 -
[45] - Quote
Menog Fenduro wrote: cloaky whine
I'm sorry...there was way too much emo in that post.
What your trying to say is your unable to rummage enough numbers to deal with the problem..so your answer is to nerf cloakies....got it.
So uh which space you in so I can let the CFC know "Nice region...lets gank im"? ================ Get PAID FOR SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152 |

Valencia Mariana
3
|
Posted - 2012.04.24 10:52:00 -
[46] - Quote
How is afk cloaking fine?
Anything that allows you to have an impact in game without being at the computer is either botting or an exploit.
You chose which. |

Drake Draconis
Nexus Advanced Technologies Fidelas Constans
520
|
Posted - 2012.04.24 22:55:00 -
[47] - Quote
Valencia Mariana wrote:How is afk cloaking fine?
Anything that allows you to have an impact in game without being at the computer is either botting or an exploit.
You chose which.
Whatever you do...don't mine an asteroid...or you'll be banned. ================ Get PAID FOR SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152 |

Valencia Mariana
3
|
Posted - 2012.04.25 08:30:00 -
[48] - Quote
Drake Draconis wrote:Valencia Mariana wrote:How is afk cloaking fine?
Anything that allows you to have an impact in game without being at the computer is either botting or an exploit.
You chose which. Whatever you do...don't mine an asteroid...or you'll be banned.
You can mine with out being at the computer?
Which programme do you use?
Regards, |

Nazowa
UK Corp RAZOR Alliance
1
|
Posted - 2012.04.25 08:58:00 -
[49] - Quote
I like the fuel needed for cloaking idea. Especially the use up something from PI part. |

Lexar Mundi
DYNAMIC INTERVENTION ORPHANS OF EVE
0
|
Posted - 2012.04.25 09:16:00 -
[50] - Quote
Menog Fenduro wrote:Hello,
would like to offer the idea, to make it possible to find permacloaker in a system. People login, fly on a safespot and take look every few hours. He had a hugh bonus, but the systemuser have no way to find him...
Whats about a "effect" when the ship stands for about 30 minutes cloaked at the same point. Some interferences may be found when a ship is cloaked so long at the same point
Combat Scanner Probes may find a signature after a time and you have the chance to warp to the cloaky and decloak him.
This will reduce the amount of afk cloaker in a system and may reduce it to pilots that really want to get a kill or pilots that chance the position every xy minute
I find this funny coming from nul sec alliance.
Whats wrong? too many cloaked ships preventing your ratting bot from performing it's tasks?
Quote:Here's something to add to this treadnaught...
How about a sov upgrade for higher level systems? There isn't anything that an alliance spends ISK on at level 5. Why not try a Cloak Disruption Array?
Sov : LVL 5 Upgrade : Cloak Disruption Module - 2-5 mi per day
POS Module : Cloak Disruption Array Must be active to disrupt cloaking devices within the system Affects all cloaking devices within the system
This would allow cloaky-fags to camp systems not properly upgraded, while allowing corp's/alliance's with the SOV to 'protect' against cloakers. But, it'll also prevent the owning corporations from running cloaky operations within the system too. It would have a similar effect as the cyno-jammer and upgrade that are currently in the system.
What do you think of that? Trying to find a middle-of-the-road solution for those that like that play-style while making the care-bears happy that they won't have afk cloakers sitting in the system. On the side, it would produce another ISK sink for the economist's in EVE. How would this work for wormhole people? I can see the crying threads now.
Quote:I like the fuel needed for cloaking idea. Especially the use up something from PI part. As a covert ops pilot who sits in wormholes, I too actually like this idea as long as we either get larger cargo bay. The problem with this idea is the fact any ship in the game can fit a cloak. With every ship being able to fit a cloak a fuel bay for cloaking can't be put in unless they do like they do with T3s and add a cloak fuel bay when the cloak is added. |

Arkon Olacar
Imperial Guardians The Aurora Shadow
19
|
Posted - 2012.04.25 09:56:00 -
[51] - Quote
Please remind me again how someone who is not at the computer can impact your gameplay. |

Valencia Mariana
3
|
Posted - 2012.04.25 10:31:00 -
[52] - Quote
Arkon Olacar wrote:Please remind me again how someone who is not at the computer can impact your gameplay.
How do you think it affects gameplay?
The issue is you cannot find them. If they want to disrupt activity, thats fine, bring a fleet and fight. But they go AFK for hours/days/weeks and then titan jumping/covert cyno'ing when every THEY want. It's not a case of carebearing, ships don't make themselves, surely 'hardcore leet pvpers' know that though. |

Drake Draconis
Nexus Advanced Technologies Fidelas Constans
521
|
Posted - 2012.04.25 11:22:00 -
[53] - Quote
Valencia Mariana wrote:Drake Draconis wrote:Valencia Mariana wrote:How is afk cloaking fine?
Anything that allows you to have an impact in game without being at the computer is either botting or an exploit.
You chose which. Whatever you do...don't mine an asteroid...or you'll be banned. You can mine with out being at the computer? Which programme do you use? Regards,
Hey smart ass.... engage brain before posting.... I know its a hard thing to do...but seriously... think before you speak.
Most people who mine are reading a book or watching a movie... you try staring at the screen for 2 to 4 hours straight for a while chewing on rock. There are many AFK Miners out there...and while they are NOT botting... they are within reach of that keyboard.
Is it smart? Debateable... but the greater majority don't particularly care and will not comment because they won't/don't need to.
I'm sure since your "so high and mighty" that you just "ass-ume" they are botting and want them banned too right?
I'm pretty damn sure since your so dense that light doesn't escape you...that you have never mined before...nor never care too...your so high and mighty on yourself that you assume that if your not at the computer your exploiting....by that logic...don't you dare mine...you will be permabanned from the game.
Good thing your not CCP....because your just an ass who thinks he knows it all.
Get over yourself... you have no idea what your talking about and you should leave CCP to make those calls. ================ Get PAID FOR SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152 |

Valencia Mariana
3
|
Posted - 2012.04.25 12:08:00 -
[54] - Quote
Drake Draconis wrote:
snip
Nice, quite a beefy and angry reply :)
Im not going to reply to the personal insults, as they are beyond the scope of this thread (and board too?).
However, You implied you could mine whilst being AFK. My reply was that, you cannot. You can be 'semi-afk', but you still need to input commands to the client every 5-10 mins. Also I never stated that a titan can use a covert-cyno, I stated that those are two outcomes from ignoring a afk cloaky. (read: a titan bridge or covert cyno).
My overall argument is however that parking in a system cloaked *should* be considered an exploit as no input is required, at all. However you give the threat of those danagers at any time. As the hosts do not know when you are actually at the computer. I am all for danager, but there should, again in my opinion, be a counter that does not allow them to be AFK.
That is my opinion, don't get so angry over it ;)
Regards, |

Valencia Mariana
3
|
Posted - 2012.04.25 12:29:00 -
[55] - Quote
double post >< |

Drake Draconis
Nexus Advanced Technologies Fidelas Constans
521
|
Posted - 2012.04.25 13:02:00 -
[56] - Quote
Valencia Mariana wrote:Drake Draconis wrote:
snip
Nice, quite a beefy and angry reply :) Im not going to reply to the personal insults, as they are beyond the scope of this thread (and board too?). However, You implied you could mine whilst being AFK. My reply was that, you cannot. You can be 'semi-afk', but you still need to input commands to the client every 5-10 mins. Also I never stated that a titan can use a covert-cyno, I stated that those are two outcomes from ignoring a afk cloaky. (read: a titan bridge or covert cyno). My overall argument is however that parking in a system cloaked *should* be considered an exploit as no input is required, at all. However you give the threat of those danagers at any time. As the hosts do not know when you are actually at the computer. I am all for danager, but there should, again in my opinion, be a counter that does not allow them to be AFK. So in summary, my disagreement is there being no way to stop them, otherwise its fine :) That is my opinion, don't get so angry over it ;) Regards,
Again..you quite obviously have not mined oh high and mighty.
###and then titan jumping/covert cyno'ing###
And try again on covert cyno beacon mechanics as well...I'm sure one of our CFC members wold be happy to introduce the concept to you...make sure your clones updated.
Go back and try again....maybe next time you'll get it sorted. ================ Get PAID FOR SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152 |

FloppieTheBanjoClown
The Skunkworks
1377
|
Posted - 2012.04.25 15:25:00 -
[57] - Quote
Zordon wrote:Why not try a Cloak Disruption Array?
Because it would be a terrible idea that would further stagnate nullsec sov instead of encouraging the conflict that CCP wants and that the game needs to thrive. Because it would have far-reaching effects, allowing a sov holder to turn a gatecamp system into a cloak-free system, almost completely shutting down the ability to travel through that space. Because cloaks are used for a LOT of things, not just sitting afk in a system intimidating nullbears. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Jack Carrigan
Order of the Shadow The Revenant Order
595
|
Posted - 2012.04.26 15:55:00 -
[58] - Quote
Ya Huei wrote:obligatory:
Removing local fixes AFK cloaky "issue"
I concur.
Furthermore:
Obligatory: "Show me on the doll where the mean cloaky touched you."
And on top of that, I have to make the following points.
If a ship is cloaked, it can't: - Target - Engage - Hurt You
If you can't deal with this: - Give me your stuff - Insert character into Biomass Queue over  - Move out of your mother's basement - Take a shower "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Drake Draconis
Nexus Advanced Technologies Fidelas Constans
524
|
Posted - 2012.04.26 16:11:00 -
[59] - Quote
Jack Carrigan wrote:Ya Huei wrote:obligatory:
Removing local fixes AFK cloaky "issue"
I concur. Furthermore: Obligatory: "Show me on the doll where the mean cloaky touched you." And on top of that, I have to make the following points. If a ship is cloaked, it can't: - Target - Engage - Hurt You If you can't deal with this: - Give me your stuff - Insert character into Biomass Queue over  - Move out of your mother's basement - Take a shower
This.....totally agreed. ================ Get PAID FOR SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152 |

Menog Fenduro
Eternally Corporation RED Citizens
3
|
Posted - 2012.04.26 19:02:00 -
[60] - Quote
Nice to read all the great stuff from the much greater persons here 
don't waste your time here, the are all stupid, u have to know, no, u know allready, that u are the greates that can deal with everything and when not... your friend will do for u ^^
the fuelidea is a really nice one. the fuelbay idea too, with this option u can give different ships different cloaking times.. a normal bs maybe can cloak just for 6 hours but a force recon for 24h and a covert ops for about 48h or something like that
i think this idea has a great potential. |

Morgan Dinn
The 20th Legion Mildly Sober
0
|
Posted - 2012.04.27 08:11:00 -
[61] - Quote
Arkon Olacar wrote:Please remind me again how someone who is not at the computer can impact your gameplay.
If your so stupid that you do not know how, then please jump into a well and stay there and think about it. |

Morgan Dinn
The 20th Legion Mildly Sober
0
|
Posted - 2012.04.27 08:15:00 -
[62] - Quote
Nazowa wrote:I like the fuel needed for cloaking idea. Especially the use up something from PI part.
I agree on this one.
A seperate fuel bay for cloakers so it would be sufficient for them and would prevent AFK-cloaking for long preiods of time. Game play would improve. People would need to think new strategies and so on.
Why is this a huge deal?
Oh yeah.... sniff sniff I want to pewpew and nerfing my plans would mean I would need to think a new way how to grief players sniffsniff. |

Drake Draconis
Nexus Advanced Technologies Fidelas Constans
537
|
Posted - 2012.04.29 11:25:00 -
[63] - Quote
Morgan Dinn wrote:Arkon Olacar wrote:Please remind me again how someone who is not at the computer can impact your gameplay. If your so stupid that you do not know how, then please jump into a well and stay there and think about it.
My my my....someones weak to mental psychological attacks....how utterly pathetic.
I'm not at my keyboard...but I'm going to attack you...but I'm not at my keyboard...but I'm so going to attack you with my cloaked ship.
woooooooouuuuuuu *ghost sounds*
I suggest you spend some quality time in the said well before you spout that senseless crap you call logic again.
Perhaps you should divert energy to reworking tactics to protect your paranoid selves from attack eh?
or perhaps it would be best served hiding in a station and not undocking because of a supposed cloaked individual.
And whatever you do...don't you DARE go to Wormhole Space....because your just utterly screwed at that point. ================ Get PAID FOR SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152 |

Zordon
EXPCS Corp SpaceMonkey's Alliance
0
|
Posted - 2012.04.29 22:58:00 -
[64] - Quote
I'm trying to see how the 'idea' I proposed would stagnate further 0.0 combat. I feel that it would allow for more entertaining or even innovative fighting styles. For the WH people, if they are AFK cloaking, how do you know they are in the WH? DEV-HAX? |

Americe Zane
The Scope Gallente Federation
3
|
Posted - 2012.04.30 10:45:00 -
[65] - Quote
I think the inability to deal with a cloaked ship in your system is indicative of your inability to hold said system, not a failing of the cloak mechanics.
If you don't have the skills or manpower to counter whatever might come from the cloaky, chances are you will lose the system regardless of cloaky being involved or of more traditional ways. |

Menog Fenduro
Eternally Corporation RED Citizens
3
|
Posted - 2012.04.30 19:10:00 -
[66] - Quote
Americe Zane wrote:I think the inability to deal with a cloaked ship in your system is indicative of your inability to hold said system, not a failing of the cloak mechanics.
If you don't have the skills or manpower to counter whatever might come from the cloaky, chances are you will lose the system regardless of cloaky being involved or of more traditional ways.
so then about 85% have to leave the nosec because they all have not enough player to be online 24/7 and protect again incomming cloakys.. and remember some gangs fly with 20 people around and leave a cloaked behind... how u deal with this ? engage the 20 men with your 15 online people..
it is a failing of the cloaking mechanics, how u deal with a cloaked ship ? there is now way for u to deal with it... until he attackes u... but he will not attack u when 20 other player online...
the "remove local" or "dealwith it or not blabla" is all bullshit..
a cloaky is a permanent threat for u and your member, u never know when he is really playing or trying to find u in a site or something else.
there is no other "tactic" or something else that is a permant threat, every tactic has a counter tactic but afk-cloaky-bring-a-system-down-engange-when-nobody-else-is-online has no countertactic...
so there has to be a way to engange him, because of a space disruption after a long time, or to prevent him from perma cloaking with fuel... where is the problem with this ideas? this kills just the overpowered afk-permathreat nothing more... all other tactics and uses of a cloaked ship will work as the do atm... or are u afraid that u don't get any kills in the future ? ;) i think so... |

Jack Carrigan
Order of the Shadow The Revenant Order
598
|
Posted - 2012.05.01 00:42:00 -
[67] - Quote
There are plenty of counter-tactics to cloaked ships:
- A Standing Fleet - A small fleet of ships with swarms of drones
But honestly, if they're not at the computer, they are no threat to you. STOP BEING A LITTLE *****!
If you're afraid of a permacloaked ship, you should find some other game to spend your time on.
If you want to find a solution to a permacloaked ship, jump up and down so your ****s will drop, grab a fleet, and go **** their **** up. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Kusum Fawn
State War Academy Caldari State
37
|
Posted - 2012.05.01 01:41:00 -
[68] - Quote
Jack, the quote you are using as a sig was, i think, originally
"War does not determine who is right, but who is left"
arent there like three other threads about this exact same thing, with all the exact same people posting the exact same things? |

Drake Draconis
Nexus Advanced Technologies Fidelas Constans
541
|
Posted - 2012.05.01 01:48:00 -
[69] - Quote
Kusum Fawn wrote:Jack, the quote you are using as a sig was, i think, originally
"War does not determine who is right, but who is left"
arent there like three other threads about this exact same thing, with all the exact same people posting the exact same things?
sometimes people don't get the message....and this will likely continue to happen until such time people wise up.
Jacks right btw....just a bit more terese that I would put it.
But he's right. ================ Get PAID FOR SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152 |

Kusum Fawn
State War Academy Caldari State
37
|
Posted - 2012.05.01 01:51:00 -
[70] - Quote
Jack Carrigan wrote:There are plenty of counter-tactics to cloaked ships:
If you want to find a solution to a permacloaked ship, grab a fleet, and go **** their **** up.
Can you expand a bit more on how this works? |

Drake Draconis
Nexus Advanced Technologies Fidelas Constans
541
|
Posted - 2012.05.01 03:00:00 -
[71] - Quote
Kusum Fawn wrote:Jack Carrigan wrote:There are plenty of counter-tactics to cloaked ships:
If you want to find a solution to a permacloaked ship, grab a fleet, and go **** their **** up. Can you expand a bit more on how this works?
Seriously? I mean bother to read what everyone already has offered. ================ Get PAID FOR SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152 |

Kusum Fawn
State War Academy Caldari State
38
|
Posted - 2012.05.01 03:22:00 -
[72] - Quote
Drake Draconis wrote:Kusum Fawn wrote:Jack Carrigan wrote:There are plenty of counter-tactics to cloaked ships:
If you want to find a solution to a permacloaked ship, grab a fleet, and go **** their **** up. Can you expand a bit more on how this works? Seriously? I mean bother to read what everyone already has offered. 
I meant how does one go about finding a perma cloaky ship. currently. |

Americe Zane
The Scope Gallente Federation
3
|
Posted - 2012.05.01 04:44:00 -
[73] - Quote
Menog Fenduro wrote:Americe Zane wrote:I think the inability to deal with a cloaked ship in your system is indicative of your inability to hold said system, not a failing of the cloak mechanics.
If you don't have the skills or manpower to counter whatever might come from the cloaky, chances are you will lose the system regardless of cloaky being involved or of more traditional ways. so then about 85% have to leave the nosec because they all have not enough player to be online 24/7 and protect again incomming cloakys.. and remember some gangs fly with 20 people around and leave a cloaked behind... how u deal with this ? engage the 20 men with your 15 online people.. it is a failing of the cloaking mechanics, how u deal with a cloaked ship ? there is now way for u to deal with it... until he attackes u... but he will not attack u when 20 other player online... the "remove local" or "dealwith it or not blabla" is all bullshit.. a cloaky is a permanent threat for u and your member, u never know when he is really playing or trying to find u in a site or something else. there is no other "tactic" or something else that is a permant threat, every tactic has a counter tactic but afk-cloaky-bring-a-system-down-engange-when-nobody-else-is-online has no countertactic... so there has to be a way to engange him, because of a space disruption after a long time, or to prevent him from perma cloaking with fuel... where is the problem with this ideas? this kills just the overpowered afk-permathreat nothing more... all other tactics and uses of a cloaked ship will work as the do atm... or are u afraid that u don't get any kills in the future ? ;) i think so...
If you dont have the people to be online to protect from cloakies, then you dont have enough people to deal with a regular threat.
If you are being attaked by 20 people when you only have 15, a cloaky is pretty much irrelevant. You simply dont have the manpower to hold that system.
SOV is held by the group with the power to hold it.
It seems to me you cant really justify a change to cloak mechanics as your argument doesnt seem to address that, but more of a wider manpower issue. |

Drake Draconis
Nexus Advanced Technologies Fidelas Constans
543
|
Posted - 2012.05.01 04:46:00 -
[74] - Quote
Kusum Fawn wrote:Drake Draconis wrote:Kusum Fawn wrote:Jack Carrigan wrote:There are plenty of counter-tactics to cloaked ships:
If you want to find a solution to a permacloaked ship, grab a fleet, and go **** their **** up. Can you expand a bit more on how this works? Seriously? I mean bother to read what everyone already has offered.  I meant how does one go about finding a perma cloaky ship. currently.
You really don't get it do you?
I suggest you consider the mouse trap and then apply it to eve mechanics/tactics.
If you can't figure out that much let alone refuse to read what people have said in many topics...you have no business making proposals about this subject what-so-ever. ================ Get PAID FOR SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152 |

Americe Zane
The Scope Gallente Federation
3
|
Posted - 2012.05.01 04:47:00 -
[75] - Quote
Kusum Fawn wrote:Drake Draconis wrote:Kusum Fawn wrote:Jack Carrigan wrote:There are plenty of counter-tactics to cloaked ships:
If you want to find a solution to a permacloaked ship, grab a fleet, and go **** their **** up. Can you expand a bit more on how this works? Seriously? I mean bother to read what everyone already has offered.  I meant how does one go about finding a perma cloaky ship. currently.
Maybe you can detail how a cloaky ship provides an unique threat to a system. Maybe highlight how much more of a threat it is than say, a regular roaming gang or non cloaked scout. |

Kusum Fawn
State War Academy Caldari State
38
|
Posted - 2012.05.01 06:26:00 -
[76] - Quote
Drake Draconis wrote:Kusum Fawn wrote:Drake Draconis wrote:Kusum Fawn wrote:Jack Carrigan wrote:There are plenty of counter-tactics to cloaked ships:
If you want to find a solution to a permacloaked ship, grab a fleet, and go **** their **** up. Can you expand a bit more on how this works? Seriously? I mean bother to read what everyone already has offered.  I meant how does one go about finding a perma cloaky ship. currently. You really don't get it do you? I suggest you consider the mouse trap and then apply it to eve mechanics/tactics. If you can't figure out that much let alone refuse to read what people have said in many topics...you have no business making proposals about this subject what-so-ever.
oo, i must have really struck a nerve, i see a lot of defensive posturing, but no answer to my question. I see a bait and trap, that may/maynot work, but it doesnt force anyone's hand.
Ive read a lot of threads, maybe youve seen my posts somewhere else? I havent seen any answers other then "i swear it works fine"
How does one find a perma cloaky? im not making a judgement , here, but i am asking since you have presented it as an option. saying "Figure it out yourself" is avoiding the questions, why bother replying if you dont have an answer worth sharing? |

Kusum Fawn
State War Academy Caldari State
38
|
Posted - 2012.05.01 06:35:00 -
[77] - Quote
Americe Zane wrote:Kusum Fawn wrote:Drake Draconis wrote:Kusum Fawn wrote:Jack Carrigan wrote:There are plenty of counter-tactics to cloaked ships:
If you want to find a solution to a permacloaked ship, grab a fleet, and go **** their **** up. Can you expand a bit more on how this works? Seriously? I mean bother to read what everyone already has offered.  I meant how does one go about finding a perma cloaky ship. currently. Maybe you can detail how a cloaky ship provides an unique threat to a system. Maybe highlight how much more of a threat it is than say, a regular roaming gang or non cloaked scout.
Hmm, Its Guerrilla warfare, or terrorism, depending on which side you are on.
Roaming gangs are the forces that maraud from the hills, and wear uniforms, and "afk" or "perma" Cloakys are the people that blend in with the civilians, hiding weapons in the basements of houses. You don't know when they are going to strike, you don't know where, but you know they are out there and want to.
I dont want to break the cloak mechanic, I do want to break the system camping mechanic. how?, im not sure.
I just disagree with people that say "its fine, you can beat it by doing .... um , actually just figure it out for yourself:" |

Jack Carrigan
Order of the Shadow The Revenant Order
599
|
Posted - 2012.05.01 08:11:00 -
[78] - Quote
When a ship cloaks, it should be removed from local. Problem solved. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Jint Hikaru
OffWorld Exploration Inc
154
|
Posted - 2012.05.01 11:52:00 -
[79] - Quote
Kusum Fawn wrote: I dont want to break the cloak mechanic, I do want to break the system camping mechanic. how?, im not sure.
Its quite simple. When cloaked, the cloaker is removed from local (and possibly has local removed from their UI to balance)
You get a more realistic active 'cloaked' vessel, because the other system users dont know he is there.
You completely remove the AKF cloaker, because the system residents are not aware that he is there, and as he is AFK he is no threat at all.
HOWEVER; As this would mean that the residents of the system would have to activly check for probes or be prepared for a cloaked attack (similar to WH space), I can't see them supporting this, becaue "its too much work for them"
Because, what these threads really boil down to is the null carebears want to rat and mine without any cloak threat at all. (The AFK whine is just an excuse)
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Tiger's Spirit
Troll Hunters INC.
64
|
Posted - 2012.05.01 20:44:00 -
[80] - Quote
Drake Draconis wrote:Morgan Dinn wrote:Arkon Olacar wrote:Please remind me again how someone who is not at the computer can impact your gameplay. If your so stupid that you do not know how, then please jump into a well and stay there and think about it. My my my....someones weak to mental psychological attacks....how utterly pathetic. I'm not at my keyboard...but I'm going to attack you...but I'm not at my keyboard...but I'm so going to attack you with my cloaked ship. woooooooouuuuuuu *ghost sounds* I suggest you spend some quality time in the said well before you spout that senseless crap you call logic again. Perhaps you should divert energy to reworking tactics to protect your paranoid selves from attack eh? or perhaps it would be best served hiding in a station and not undocking because of a supposed cloaked individual. And whatever you do...don't you DARE go to Wormhole Space....because your just utterly screwed at that point.
Why trolling all forum topic you fcking moron ? |

Drake Draconis
Nexus Advanced Technologies Fidelas Constans
545
|
Posted - 2012.05.01 21:38:00 -
[81] - Quote
Tiger's Spirit wrote:Drake Draconis wrote:Morgan Dinn wrote:Arkon Olacar wrote:Please remind me again how someone who is not at the computer can impact your gameplay. If your so stupid that you do not know how, then please jump into a well and stay there and think about it. My my my....someones weak to mental psychological attacks....how utterly pathetic. I'm not at my keyboard...but I'm going to attack you...but I'm not at my keyboard...but I'm so going to attack you with my cloaked ship. woooooooouuuuuuu *ghost sounds* I suggest you spend some quality time in the said well before you spout that senseless crap you call logic again. Perhaps you should divert energy to reworking tactics to protect your paranoid selves from attack eh? or perhaps it would be best served hiding in a station and not undocking because of a supposed cloaked individual. And whatever you do...don't you DARE go to Wormhole Space....because your just utterly screwed at that point. Why trolling all forum topic you fcking moron ?
Why not read the post you "fcking moron"? ================ Get PAID FOR SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152 |

Jack Carrigan
Order of the Shadow The Revenant Order
601
|
Posted - 2012.05.02 01:52:00 -
[82] - Quote
Wow, this blatant faggotry is still going on?
Then again, no real surprise. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Blastfizzle
Quondam Souls of the Universe corporation G00DFELLAS
59
|
Posted - 2012.05.02 08:59:00 -
[83] - Quote
Hey, I have an EXCELLENT idea of perma-solving the afk-cloakers problem: after a set period of time, the cloaked person disappears from local! |

greeny knight
Solar Storm Intrepid Crossing
3
|
Posted - 2012.05.02 10:51:00 -
[84] - Quote
he i have a better idea , we still have the obsolete deep space probes , reform them to ghost hunting probes tha locks on the invisable shield of a cloacked ship , i miss the 600 au safespots , wel the trill to find them and blow the ships or highjack the ships that where undetectable , mm trow a special ship in the mix just crammed up with electronic warefare and i'll be happy to go into my 9 year of eveplay .
offcourse still waiting on the roid filled systems and comet mining thet ccp prommised years ago  |

FloppieTheBanjoClown
The Skunkworks
1441
|
Posted - 2012.05.02 13:58:00 -
[85] - Quote
greeny knight wrote:he i have a better idea , we still have the obsolete deep space probes , reform them to ghost hunting probes tha locks on the invisable shield of a cloacked ship Great, then you can throw out a single probe and see how many cloaky ships are in the system! It's like d-scan, but with cloak detection!
It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Menog Fenduro
Eternally Corporation RED Citizens
3
|
Posted - 2012.05.02 14:41:00 -
[86] - Quote
Blastfizzle wrote:Hey, I have an EXCELLENT idea of perma-solving the afk-cloakers problem: after a set period of time, the cloaked person disappears from local!
yeah give them more power  |
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