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Thread Statistics | Show CCP posts - 3 post(s) |
Louis deGuerre
Gallente Public Funded War Targets
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Posted - 2009.01.02 21:49:00 -
[61]
I particularly hate it when a new spawn appears in the "Buzz Kill" L4 mission and you lose control over your expensive drones and can watch on in agony as they are wiped out in 10 sec. It gets old real fast when this happens three times in the same mission. T2 drones are expensive.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.01.03 00:34:00 -
[62]
They need a high slot high cpu module that lets you recontroll uncontrolled drones.
Pre Order your Sisters of Eve ship today |
m3talc0re X
Caldari Heavens Gate Consortium
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Posted - 2009.01.03 00:43:00 -
[63]
Just pointing out that Caldari ships have drone bays, too...
I haven't disconnected during a mission before, though. The only time I've ever disconnected was once while I was docked.
However, the auto-recall is nice, but what happens if you get the DC, drones get auto-recalled then you get the OTHER bug where your drones come back to your ship and then just get abandoned. That bug needs fixed as well... -------------------------- Wait, what now? Yes, I was Anubis Assassin, this will be my new main XD |
Iria Ahrens
Amarr 101st Space Marine Force The Leathernecks
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Posted - 2009.01.03 06:42:00 -
[64]
Edited by: Iria Ahrens on 03/01/2009 06:42:56
Originally by: Cassius Longinus I think a "recall all drones" option for drones on grid which belong to you would be generally a good idea, and I can't think of any significant harms which would come from it. It certainly would help people who disconnect a lot (I don't).
It seems great to me. Although I haven't lost any drones myself for crashing, all my drone losses have been my own forgetfulness. All my crashes have been in relatively close proximity to a gate. Either during a jump, or watching someone else jump.
But calling back your drones will make you easier to find as they warp to you. So the ctrl-q complaints won't apply. --
Nobody expects the Amarr Inquisition!
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Tippia
Raddick Explorations BlackWater.
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Posted - 2009.01.03 12:29:00 -
[65]
Originally by: Venetian Tar
Originally by: Armoured Gamer simple awnser stop trying to mission run while you internet is messed up or you know yoruself you will incur the loss, i am gallente and i have no p[roblem with this
i think this is darwinism at a good strech as once you loose you second set dont you think you should just give up
Learn to comprehend BASIC english before posting.
It's not a problem with my internet. I'm not running missions, i'm RATTING up my sec.
It. Does't. Matter. While AG might be off on the details, his conclusions are spot on. You keep losing drones to the same problem over and over (and over) again, and don't consider doing it differently until the problem is solved.
The first or second set of drones might have hurt — when you get to seven flights lost in a day, it's all down your own stupidity.
No sig for me, thankyouverymuch. |
Venkul Mul
Gallente
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Posted - 2009.01.03 12:50:00 -
[66]
Originally by: CCP Atropos Well... strictly speaking, Caldari pilots lose their 'primary' weapon type as soon as they start warp; missiles stop once warp is engaged. Drones continue to fight until you actually leave the grid, so I would hazard a guess and say that Caldari have it worse.
But then, are Blasters and Railguns not the 'primary' weapons (for better or worse) for Gallente and Caldari respectively.
Actually now I think about about it, would other ships not suffer more? For example, the Typhoon (drones - lost, missiles - abandoned, turrets - ok), Arbitrator (drones - lost), etc, etc. And further more, Gallente have the largest drone bays of all the races (generally speaking) so they should be able to feel the pain less, since they should have backup drones.
I think I've just opened a can of worms, oh god, how do I put them back
Atropos! I hope it want to be a jest, but it is not funny.
Beside drones (and it apply to all the races) no one lose the actual weapon, they lose some ammunition.
Sure,we can discuss for the next year is drones are too powerful or not, but they are the only weapon that can be targeted and destructed and the only weapon (and I repeat weapon, not ammunition) that can be lost to a DC or a warp out.
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Venkul Mul
Gallente
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Posted - 2009.01.03 13:07:00 -
[67]
Originally by: Michelle Raynor easy solution would be something like starting to get a clue after loosing 35 hh2s.
like get a GUNship
but hell no
lets poast on the forums about it thinking u would get a eve-patch sooner as a GUNship
/facepalm
Please, go to all the threads about missile having problems and post your wonderful solution.
You will get all the love you deserve.
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Sirus Ade
Unknown Soldiers Eradication Alliance
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Posted - 2009.01.03 13:17:00 -
[68]
I've only had this happen once and I'm not sure why it happened, but here goes...
I was in a mission, drones deployed and I disconnected *sigh* I connected again and when I got back to the mission the drones had been 'incapacitated' by the rats, but when I was near them I could scoop them and then just repaired them at a station.
I've disconnected again in a mission and this never repeated, but why wouldn't this be a simple solution? In a mission just make them incapacitated and if they aren't picked up in 10 mins then they go pop.
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Caius Severus
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Posted - 2009.01.03 17:29:00 -
[69]
I used to get frequent disconnections, and this was a real pain. Having to replace a full set of T2 drones every time it happened when in a mission was really annoying.
The main problem was not that drones got left behind, but rather that when you relog and warp back into the mission area, the NPCs are all attacking the drones. There is virtually no way to fly 30 or more km in a battleship and recover them before they die. Even if they are not being agressed, having to cover that distance extra in a slow (and slower still since QR) BS is just a pointless waste of time.
If they remained linked to your ship (ie appearing under 'drones in distant space') which seems to sometimes happen by chance, you can at least recall them when you get back in.
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SiJira
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Posted - 2009.01.03 18:07:00 -
[70]
Edited by: SiJira on 03/01/2009 18:07:19
Originally by: Zeba An autorecall order on disconnect would be nice. If the drones are close enough to reach you before you enter emergency warp you keep them if not then well thats just the luck of the draw.
supported Trashed sig, Shark was here |
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Grarr Dexx
Amarr Insidious Existence RAZOR Alliance
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Posted - 2009.01.03 18:16:00 -
[71]
Originally by: Venetian Tar
Originally by: Sheriff Jones
<-Snip->
It's not like they cost that much.
No, but when you lose 35 Hammerhead II's in a day, trying to raise your security status, it get's a tiny bit expensive.
As for carriers, that is a different story, I suppose. As I don't actually fly one, and have no intentions of flying one, i'm not sure what happens there.
-Venetian Tar.
Jeez, I know donkeys that would have learned after two or three times, but seven?
----- Nexus stamps of approvalÖ count: 1
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Yarrmageddon
Gallente Aeon Of Strife R.U.R.
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Posted - 2009.01.03 18:18:00 -
[72]
Originally by: CCP Atropos ignorance
Comparing drones to missiles, ignoring that a drone is supposed to be used again and again while a missile detonates one time and is gone then? Using rethorics to disarm complaints rather than arguments is not the way to go.
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Poba
The Collective Against ALL Authorities
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Posted - 2009.01.03 18:19:00 -
[73]
this problem could easily be fixed by stopping NPCs from shooting at drones, so when you come back from a disconnect you could at least get you drones back before they are destroyed.
it would also make faction drones worth using, instead of just being a expensive liability
~Welcome to the internet, where the men are men, the women are men, and the children are FBI agents~ |
Tippia
Raddick Explorations BlackWater.
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Posted - 2009.01.03 18:21:00 -
[74]
Originally by: Caius Severus There is virtually no way to fly 30 or more km in a battleship and recover them before they die. Even if they are not being agressed, having to cover that distance extra in a slow (and slower still since QR) BS is just a pointless waste of time.
Yet another reason not to use battleships in missions…
No sig for me, thankyouverymuch. |
Kappas.
Galaxy Punks
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Posted - 2009.01.03 18:27:00 -
[75]
I'm pretty sure it's a Vista thing (lots of disconnects). I never had any problems at all with eve crashing out until i decided to give the x64 version a try, now it happens every hour or so. __________________
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Cpt Lollercakes
Warriors of COAD
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Posted - 2009.01.03 18:35:00 -
[76]
Edited by: Cpt Lollercakes on 03/01/2009 18:49:22
Originally by: Rivqua ***some nubby cobblers***
/Riv
Silly fanboy, the issues with client crashes and disconnections have been around for a long time, didn't you know this? Ebay your account?
Its also a tiny bit worrying that Atropos cheerfully ignored the OP's actual point - isk cost. Lost ammo has to be an industrial full to cost the same as 5x T2 sentry's.
Originally by: CCP Atropos Well... strictly speaking, Caldari pilots lose their 'primary' weapon type as soon as they start warp; missiles stop once warp is engaged.
The launchers don't fall off the ship and sit there for other people to scoop / npc's to shoot.
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CCP Atropos
C C P
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Posted - 2009.01.03 18:49:00 -
[77]
Originally by: Yarrmageddon Edited by: Yarrmageddon on 03/01/2009 18:20:57
Originally by: CCP Atropos ignorance
Comparing drones to missiles, ignoring that a drone is supposed to be used again and again while a missile detonates one time and is gone then? Using rhetorics to disarm complaints rather than arguments is not the way to go.
Ignorance? I think not! I was playing Devils Advocate with the OP, to offer an alternative view to that presented by the first post. I was not attempting to compare the functional roles of drones and missiles, but simply the mechanics at play when a player leaves a grid; in this case, drones being abandoned and missiles aborting their flight paths.
I don't know if having drones being auto scooped to drone bays would be a good thing. As an example, consider this (this is me playing Devils Advocate again ) a player in a Carrier is engaged in a fight, when they decide, rather dishonourably, to simply quit the game since things are not going their way. With the autoscoop mechanic, they're drones return to the ship, and the ship manages to tank all the damge being done before disappearing once the 15 minute timer is up. The other pilot(s) now has nothing to show for the effort expanded; no loot to walk away with. Conversely the Carrier pilot has had no cost and no risk for their actions. In my mind this would seem to go against the rather brutal nature of EVE.
Now don't get me wrong, I've lost my fair share of drones to warping out and disconnects, so I can sympathise with how frustrating it can be. But that doesn't mean that everything has to be equal.
Is it not part of what defines drone based ships; that you get damage output at no cost to the wielding ship (cap, ammo, etc)?
I'm not a game designer, not by a long shot, as you may have seen my posts often contain an (un)healthy dose of crazy, but I think that part of what makes the ships and races in EVE so individual is that they are all so fundamentally different; some ships are better at a particular activity than others, and so on. In this instance the Gallente (primarily) and other drone boats, such as the Arbitrator, use drones as their primary weaponry, leaving them slots and fittings to use for other ends. The downside to this is the fact that if you leave drone control range (whether by choice or not) your drones become inactive and prey to whatever else is on grid at that time. No other ship can do (potentially) maximum damage, whilst also retaining a full complement of High Slots for other means.
Now, if this is truly something that you all consider to be of the utmost importance and worthy of a fully fledged game design, then please, by all means, open a voting thread in the CSM forum, have your friends and colleagues post their support and have the CSM raise the issue with us. Personally, I'm all for simply posting in threads in General Discussion, to, well, discuss genrally, whatever is on my mind, since that's what it's for
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Cpt Lollercakes
Warriors of COAD
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Posted - 2009.01.03 19:24:00 -
[78]
Edited by: Cpt Lollercakes on 03/01/2009 19:26:28
Originally by: CCP Atropos I was playing Devils Advocate with the OP
And doing a dreadful job of it. OJ Simpsons defence atourney's alt detected.
Originally by: CCP Atropos With the autoscoop mechanic, they're drones return to the ship, and the ship manages to tank all the damge being done before disappearing once the 15 minute timer is up. The other pilot(s) now has nothing to show for the effort expanded; no loot to walk away with. Conversely the Carrier pilot has had no cost and no risk for their actions.
This is such an awful analogy; really its total pants. If the aforementioned carrier pilots hits return to bay, and waits the 30 seconds he can do this under existing game mechanics; and in all likelyhood if they can tank for 15:00, they can probably tank for 15:30.
Originally by: CCP Atropos Is it not part of what defines drone based ships; that you get damage output at no cost to the wielding ship (cap, ammo, etc)
Missiles don't use cap, projectiles don't use cap and nearly everything has a drone bay and when did ammo become a disadvantage for anyone?.
Did you mean to say that drone boats with a drone damage bonus and/or decent bandwidth have the advantage of generating DPS without using high slots? They also tend to have a crappy powergrid for thier racial weapon type and/or few high slots.
The whole thread is about the imbalance for drone vs any other weapon type in that a well documented issue - crashes & disconnects - takes away the ships main weapon system. No one is getting thier hybrids, lasers, launchers removed from the ship just because the client crashed.
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Guilliman R
Gallente PRO Space Hunters HUNTER'S BROTHERHOOD
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Posted - 2009.01.03 19:35:00 -
[79]
Could we get a new drone skill please, + drone tracking? I screwed myself over by training for their increased speed :(
(making them do a bit more dps would be lovely too :<)
Or, increase all ships drone space by a lot, so we can take several different damage types. Alternatively, make drones use less space.
/random suggestion #47611 ---sig---
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Apoctasy
Carebear Poachers plc
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Posted - 2009.01.03 20:29:00 -
[80]
Originally by: Venetian Tar
Originally by: Sheriff Jones
<-Snip->
It's not like they cost that much.
No, but when you lose 35 Hammerhead II's in a day, trying to raise your security status, it get's a tiny bit expensive.
As for carriers, that is a different story, I suppose. As I don't actually fly one, and have no intentions of flying one, i'm not sure what happens there.
-Venetian Tar.
FFS get better internet...
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Abrazzar
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Posted - 2009.01.03 20:35:00 -
[81]
NPCs should just scoop uncontrolled drones instead of shooting them and drop them again with their loot.
-------- Ideas for: Mining
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Arte
AFK
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Posted - 2009.01.03 23:31:00 -
[82]
Originally by: Cpt Lollercakes Originally by: CCP Atropos With the autoscoop mechanic, they're drones return to the ship, and the ship manages to tank all the damge being done before disappearing once the 15 minute timer is up. The other pilot(s) now has nothing to show for the effort expanded; no loot to walk away with. Conversely the Carrier pilot has had no cost and no risk for their actions.
This is such an awful analogy; really its total pants. If the aforementioned carrier pilots hits return to bay, and waits the 30 seconds he can do this under existing game mechanics; and in all likelyhood if they can tank for 15:00, they can probably tank for 15:30.
You're right,
perhaps,
But his point still stands.
I think he's trying to point out that there are serious flaws in the suggestion that affect the situation in the same way that they cannot make disconnected pilots stay on grid - you can never tell if it's on purpose or not.
And lets not forget that if this was a contentious arguement that was play-style affecting like those between so called 'carebears' and 'pvp-ers', that arguement would be raised by the pvp-ers and lauded as proof that such a mechanic couldn't be implemented - because there might possibly be a huge diadavantage to it that would cause people to foul.
You know it would happen. Look at the arguements for and against suicide ganking and attempts to affect that...
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Captain Vampire
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Posted - 2009.01.03 23:54:00 -
[83]
Originally by: CCP Atropos
Originally by: Yarrmageddon Edited by: Yarrmageddon on 03/01/2009 18:20:57
Originally by: CCP Atropos ignorance
Comparing drones to missiles, ignoring that a drone is supposed to be used again and again while a missile detonates one time and is gone then? Using rhetorics to disarm complaints rather than arguments is not the way to go.
Stuff
3rd page in a CCP Dev team troll post!!
Seriously, that carrier argument is way out of line, which game are you playing again?. Why the hell would anyone care about 10 T2 drones when fighting a carrier, do you really think the attackers would be happy taking out its drones?
Auto scooping drones at disconnects will not affect PvP at all. I don't know about you, but I find T2 drones on gates after fights, and it seems like nobody really cares about the price or whether or not to pop them.
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Bohoba
Caldari HolyKnights
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Posted - 2009.01.04 00:11:00 -
[84]
WoW wining about drone loss on disconnects :)
if you are having that many disconnects man I would be all over my ISP that of coarse after I checked my system out real good, perhaps a higher end system is needed including a good router.
I play eve with 3 clients on my gaming system and 1 + TS on my low end system nether have disconnect problems and if they do it is mostly beyond anyoneÆs control,, Networks go down, slow switching , CCP may have problems in the trunk
But to have multiple connection drops in one session and blame the loss ,, well like I said early fix your system please
....................... 10.5 hours a day do you have what it takes ?
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Gabriel Darkefyre
Minmatar Shadows Of The Federation
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Posted - 2009.01.04 00:16:00 -
[85]
Well, as a different Idea, instead of an AutoScoop upon DC, how about if your ship triggers an Emergency Warp, your drones go to your last position (or to the Warp-In Point if you're in Deadspace) and Shut Down.
You would still need to go back in and scoop your drones in order to be able to use them again, but they'd be at a reasonable distance rather than shutting down wherever they were when your System Disconnected (Which could be Dozens of Km away depending on your Drone Skills / Ship Fit).
Of course, if you try Logoffski with your drones out then your Drones are suddenly in a nice little cluster where you were ready for your Assailants to Scoop up themselves.
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Doddy
The Raging Angels
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Posted - 2009.01.04 00:16:00 -
[86]
While i think the opp is both whining needlessly and obviously has serious issues with his rig/connection when he is disconnecting so much, I do wonder why ccp chose to make fighters return to bay and not drones. I mean a hammerhead 2 is worth more to a newish player than a fighter is to a mom pilot isn't it? Why the special treatment.
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Yarrmageddon
Gallente Aeon Of Strife R.U.R.
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Posted - 2009.01.04 00:54:00 -
[87]
Edited by: Yarrmageddon on 04/01/2009 00:54:36 The comparison of what happens in both cases is incomplete if one doesn't take into account the consequences for the player getting disconnected.
When a drone user gets disconnected he loses a lot more (isk) than when a missile user gets disconnected, besides the isk for the missiles would have been gone anyway while there would have been no isk-loss for the drone user without disconnect.
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Xen Gin
Universal Mining Inc Forged Dominion
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Posted - 2009.01.04 01:24:00 -
[88]
Edited by: Xen Gin on 04/01/2009 01:23:44 Surely its just easy enough to program in a little timer that tells drones who they belong to, then when you appear on the grid, they auto reconnect and return to you. If after 15 minutes you haven't returned they become abandoned. ------
Originally by: Rifter Drifter News just in..
Games are a pastime.. not a way of life.
If your not enjoying, stop playing, and don't post about it.
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Nareg Maxence
Gallente Maxence Brokerage
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Posted - 2009.01.04 05:56:00 -
[89]
You shouldn't file bugreports in the petition system.
Bugs go here - https://bugs.eve-online.com/
That way it won't get "lost", as it happened.
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Lord Bleu
Darkstorm Command Ethereal Dawn
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Posted - 2009.01.05 13:31:00 -
[90]
Originally by: CCP Atropos
Actually now I think about about it, would other ships not suffer more? For example, the Typhoon (drones - lost, missiles - abandoned, turrets - ok), Arbitrator (drones - lost), etc, etc. And further more, Gallente have the largest drone bays of all the races (generally speaking) so they should be able to feel the pain less, since they should have backup drones.
There's a big difference between the cost of a missile compared to that of a 5 T2 drones. As someone who flies both Caldari and Gallente, I have thousands of missiles in my Raven hold compared to 4 Hammerhead II's in my Arazu. When I disco in my Raven it's no big deal, I've a few thousand more in stock. When I disco in my Arazu I have to risk my ship by going back to collect the drones from space, or find the nearest station to buy more or load them from my hold. Not all Gallente ships have huge drone bays.
The OP has a valid point an I don't think it would be too complicated to code in something that returns drones left in space to the pilots dronebay upon client disco. A disco isn't a realistic world event from a roleplay point of view so the player shouldn't be penalised for it IMO.
If the concern is droners will force a disco to save drones then relog to continue a fight, make it so they return to cargo hold instead of drone bay or something.
------- I came, I saw, I drank all the beer! |
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