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Mr nStuff
|
Posted - 2004.07.23 07:51:00 -
[1]
I've already heard a few horror stories about this new agent mission called The Blockade. Newbies getting blown up at the jumpgates. People losing their loads of Tritanium.. But it's a cool mission. And it's close proximity to the jumpgate makes it more of an attraction for others to see..
You warp to the specified jumpgate in the system. And wave after wave of cruisers start popping in. With people coming and going the whole time. The ships did not appear to be interested in attacking other players that flew by, but maybe if I were to have warped away. Dunno though.. 
There should definitely be more agent missions located close to stargates, asteroid belts, and stations for sure. It just makes more sense than thoughs missions where you warp out into the middle of no where, where no one can watch you blow stuff up.
And with the bigger grids, you could always just put the missions further out.. Like 80km to 250km out from the civilians flying around. Even some that are 400km out.
moved from General Discussions -Eris Discordia
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Mr nStuff
|
Posted - 2004.07.23 07:51:00 -
[2]
I've already heard a few horror stories about this new agent mission called The Blockade. Newbies getting blown up at the jumpgates. People losing their loads of Tritanium.. But it's a cool mission. And it's close proximity to the jumpgate makes it more of an attraction for others to see..
You warp to the specified jumpgate in the system. And wave after wave of cruisers start popping in. With people coming and going the whole time. The ships did not appear to be interested in attacking other players that flew by, but maybe if I were to have warped away. Dunno though.. 
There should definitely be more agent missions located close to stargates, asteroid belts, and stations for sure. It just makes more sense than thoughs missions where you warp out into the middle of no where, where no one can watch you blow stuff up.
And with the bigger grids, you could always just put the missions further out.. Like 80km to 250km out from the civilians flying around. Even some that are 400km out.
moved from General Discussions -Eris Discordia
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Andrue
|
Posted - 2004.07.23 08:01:00 -
[3]
Agreed. I have to do that mission but it sounds way cool. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Andrue
|
Posted - 2004.07.23 08:01:00 -
[4]
Agreed. I have to do that mission but it sounds way cool. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Fuse
|
Posted - 2004.07.23 08:04:00 -
[5]
Edited by: Fuse on 23/07/2004 08:07:35 Expand the invasion I want to see stations on fire. Lets see the carnage of a war zone. It's a game based on war lets see some action!!! Pilage the women and rhape the fields!!!!  0.o It's not you... no wait it is you. |

Fuse
|
Posted - 2004.07.23 08:04:00 -
[6]
Edited by: Fuse on 23/07/2004 08:07:35 Expand the invasion I want to see stations on fire. Lets see the carnage of a war zone. It's a game based on war lets see some action!!! Pilage the women and rhape the fields!!!!  0.o It's not you... no wait it is you. |

ElricUK
|
Posted - 2004.07.23 08:07:00 -
[7]
Quote: Keep "The Blockade" mission
Signed.
Curse AFK players!!! 
|

ElricUK
|
Posted - 2004.07.23 08:07:00 -
[8]
Quote: Keep "The Blockade" mission
Signed.
Curse AFK players!!! 
|

Vayin Lianocen
|
Posted - 2004.07.23 08:12:00 -
[9]
Can't wait for the lvl4 mission version of the mission. Where large npc battleship fleets orbit the gate 
But seriously, if this mission has to go they could place this mission around a planet. There are supposed to be people on planets. |

Vayin Lianocen
|
Posted - 2004.07.23 08:12:00 -
[10]
Can't wait for the lvl4 mission version of the mission. Where large npc battleship fleets orbit the gate 
But seriously, if this mission has to go they could place this mission around a planet. There are supposed to be people on planets. |

Iratus Caelestis
|
Posted - 2004.07.23 08:14:00 -
[11]
I agree that missions like this are great for the immersion. Like the mission that spawned 50k rats outside of the stations that would attack anything.
That was great as everyone would gang up to beat them off. I still remember being in Isaziwa, not paying attention to local and I came out the station and nearly crapped myself. I was desperately trying to get lock on the Moa rat before I got raped.
Good stuff.
I hate the fact that you have to fly off in to the middle of nowhere kill 3 rats and then come back. It's boring as hell. Give us more excitement 
|

Iratus Caelestis
|
Posted - 2004.07.23 08:14:00 -
[12]
I agree that missions like this are great for the immersion. Like the mission that spawned 50k rats outside of the stations that would attack anything.
That was great as everyone would gang up to beat them off. I still remember being in Isaziwa, not paying attention to local and I came out the station and nearly crapped myself. I was desperately trying to get lock on the Moa rat before I got raped.
Good stuff.
I hate the fact that you have to fly off in to the middle of nowhere kill 3 rats and then come back. It's boring as hell. Give us more excitement 
|

Micksey
|
Posted - 2004.07.23 08:21:00 -
[13]
signed
this mission rocks :) |

Micksey
|
Posted - 2004.07.23 08:21:00 -
[14]
signed
this mission rocks :) |

Zrakor
|
Posted - 2004.07.23 08:55:00 -
[15]
It will be temporarily moved to 0.3 space and below during todays downtime, until a fix has been implemented for the bug that's causing the pirates in this mission to attack innocent bystanders. By design the pirates are only supposed to target the mission doer, but they will fight in self defense should any other player attack them of course.
|

Zrakor
|
Posted - 2004.07.23 08:55:00 -
[16]
It will be temporarily moved to 0.3 space and below during todays downtime, until a fix has been implemented for the bug that's causing the pirates in this mission to attack innocent bystanders. By design the pirates are only supposed to target the mission doer, but they will fight in self defense should any other player attack them of course.
|

MadGaz
|
Posted - 2004.07.23 09:41:00 -
[17]
It's hilarious, I went around with my alt last night, basically every system had one or two going at a gate lol. I think it should be adjusted so only the person doing the mission can actually look in the cans though, other players can get a "this item does not belong to you" message. ------------------------------------------
|

MadGaz
|
Posted - 2004.07.23 09:41:00 -
[18]
It's hilarious, I went around with my alt last night, basically every system had one or two going at a gate lol. I think it should be adjusted so only the person doing the mission can actually look in the cans though, other players can get a "this item does not belong to you" message. ------------------------------------------
|

Will McBlack
|
Posted - 2004.07.23 09:41:00 -
[19]
Zrakor, I think there is a small contradiction here. Pirats that dont attack 'innocent' bystanders? These must be the first pirats with a moral I have ever seen! I'll ask mOo to let me pass unharmed next time I encounter them: Hey I am only an innocent bystander you know! 
Just leave the mission/pirats as they are. Folk should learn to watch their behinds while traveling even in high secure space!
|

Will McBlack
|
Posted - 2004.07.23 09:41:00 -
[20]
Zrakor, I think there is a small contradiction here. Pirats that dont attack 'innocent' bystanders? These must be the first pirats with a moral I have ever seen! I'll ask mOo to let me pass unharmed next time I encounter them: Hey I am only an innocent bystander you know! 
Just leave the mission/pirats as they are. Folk should learn to watch their behinds while traveling even in high secure space!
|

Seleene
|
Posted - 2004.07.23 09:45:00 -
[21]
Originally by: Fuse Expand the invasion I want to see stations on fire. Lets see the carnage of a war zone. It's a game based on war lets see some action!!! Pilage the women and rhape the fields!!!! 
LOL!!
SIGNED!  -
T2 Weapons Testing in progress! Volunteer today! |

Seleene
|
Posted - 2004.07.23 09:45:00 -
[22]
Originally by: Fuse Expand the invasion I want to see stations on fire. Lets see the carnage of a war zone. It's a game based on war lets see some action!!! Pilage the women and rhape the fields!!!! 
LOL!!
SIGNED!  -
T2 Weapons Testing in progress! Volunteer today! |

Steno
|
Posted - 2004.07.23 10:08:00 -
[23]
Originally by: MadGaz It's hilarious, I went around with my alt last night, basically every system had one or two going at a gate lol. I think it should be adjusted so only the person doing the mission can actually look in the cans though, other players can get a "this item does not belong to you" message.
Strongly seconded. Most people dont realize its a mission and someone just killed there, but i've aleady experienced player waiting at gate to rush in and get loot from the larger rat kills.
|

Steno
|
Posted - 2004.07.23 10:08:00 -
[24]
Originally by: MadGaz It's hilarious, I went around with my alt last night, basically every system had one or two going at a gate lol. I think it should be adjusted so only the person doing the mission can actually look in the cans though, other players can get a "this item does not belong to you" message.
Strongly seconded. Most people dont realize its a mission and someone just killed there, but i've aleady experienced player waiting at gate to rush in and get loot from the larger rat kills.
|

sableye
|
Posted - 2004.07.23 10:31:00 -
[25]
Edited by: sableye on 23/07/2004 10:35:49 I say keep it as well this is about the most risky mission I've seen and missions should be a bit risky but most can be done at warp in at 60 and just fire and collect loot, in this one I was fighting hard to survive all the way, not knowing what the next spawn would bring knowing I would have no time to recharge shields/cap inbetween.
But if you can't have it at the gate just make it spawn a few thousand km outside gate or something, because its cool that it was at a gate and all that but its the actual mission I want I could'nt care less about location.
These are not the only mission rats that target other people either, I'm always getting targetted at belts and stations in .9 and above because missions rats are there.
|

sableye
|
Posted - 2004.07.23 10:31:00 -
[26]
Edited by: sableye on 23/07/2004 10:35:49 I say keep it as well this is about the most risky mission I've seen and missions should be a bit risky but most can be done at warp in at 60 and just fire and collect loot, in this one I was fighting hard to survive all the way, not knowing what the next spawn would bring knowing I would have no time to recharge shields/cap inbetween.
But if you can't have it at the gate just make it spawn a few thousand km outside gate or something, because its cool that it was at a gate and all that but its the actual mission I want I could'nt care less about location.
These are not the only mission rats that target other people either, I'm always getting targetted at belts and stations in .9 and above because missions rats are there.
|

Vex Seraphim
|
Posted - 2004.07.23 10:44:00 -
[27]
Originally by: Fuse Edited by: Fuse on 23/07/2004 08:07:35 Expand the invasion I want to see stations on fire. Lets see the carnage of a war zone. It's a game based on war lets see some action!!! Pilage the women and rhape the fields!!!! 
signed!  ------------------- :: finite horizon :: killboard ::
:: bio :: blog ::
|

Vex Seraphim
|
Posted - 2004.07.23 10:44:00 -
[28]
Originally by: Fuse Edited by: Fuse on 23/07/2004 08:07:35 Expand the invasion I want to see stations on fire. Lets see the carnage of a war zone. It's a game based on war lets see some action!!! Pilage the women and rhape the fields!!!! 
signed!  ------------------- :: finite horizon :: killboard ::
:: bio :: blog ::
|

Riddari
|
Posted - 2004.07.23 10:47:00 -
[29]
Originally by: Will McBlack Just leave the mission/pirats as they are. Folk should learn to watch their behinds while traveling even in high secure space!
I believe that contradicts the term High Secure
¼©¼ a history |

Riddari
|
Posted - 2004.07.23 10:47:00 -
[30]
Originally by: Will McBlack Just leave the mission/pirats as they are. Folk should learn to watch their behinds while traveling even in high secure space!
I believe that contradicts the term High Secure
¼©¼ a history |

meowcat
|
Posted - 2004.07.23 10:59:00 -
[31]
it would be nice to be able to shoot people that steal your loot though.... |

meowcat
|
Posted - 2004.07.23 10:59:00 -
[32]
it would be nice to be able to shoot people that steal your loot though.... |

Harry Voyager
|
Posted - 2004.07.23 11:08:00 -
[33]
The critical problem is that the mission is introducing 0.0 rats into high security space.
On the border systems, it makes sence, but what I'd like to know is how the Angel Cartel managed to get something on the order of 20 odd cruisers deep into Imperial space, without Concord even giving them a second notice.
It just doesn't make sense.
Harry Voyager
|

Harry Voyager
|
Posted - 2004.07.23 11:08:00 -
[34]
The critical problem is that the mission is introducing 0.0 rats into high security space.
On the border systems, it makes sence, but what I'd like to know is how the Angel Cartel managed to get something on the order of 20 odd cruisers deep into Imperial space, without Concord even giving them a second notice.
It just doesn't make sense.
Harry Voyager
|

Lexus666
|
Posted - 2004.07.23 11:26:00 -
[35]
Edited by: Lexus666 on 23/07/2004 11:27:36 duplicate post.
|

Lexus666
|
Posted - 2004.07.23 11:26:00 -
[36]
As an alternative, why not create the usual "mission bookmark" like any other and stick a jumpgate there to roleplay it. That way no innocents get killed.
I do, however, like the thought that you could tank these badboys in a 1.0 while they omgwtfpwn everyone else coming to and from the gate and you can nick all their gear 
|

Lexus666
|
Posted - 2004.07.23 11:26:00 -
[37]
Edited by: Lexus666 on 23/07/2004 11:27:36 duplicate post.
|

Lexus666
|
Posted - 2004.07.23 11:26:00 -
[38]
As an alternative, why not create the usual "mission bookmark" like any other and stick a jumpgate there to roleplay it. That way no innocents get killed.
I do, however, like the thought that you could tank these badboys in a 1.0 while they omgwtfpwn everyone else coming to and from the gate and you can nick all their gear 
|

Fto Cruise
|
Posted - 2004.07.23 11:39:00 -
[39]
This is the sort of thing I should imagine most of us have been wanting to see, and yet you remove it??? Put it back at once! NPC combat is totally different to PvP combat. As long as players aren't getting scrambled, jammed or webbed, I don't see a problem with it. It could actually help to explain the security ratings of systems more. Even industrial pilots must want some excitement. This might even make them fit more than expanders and afterburners. 
Manufacturers of the 425mm Railgun II |

Fto Cruise
|
Posted - 2004.07.23 11:39:00 -
[40]
This is the sort of thing I should imagine most of us have been wanting to see, and yet you remove it??? Put it back at once! NPC combat is totally different to PvP combat. As long as players aren't getting scrambled, jammed or webbed, I don't see a problem with it. It could actually help to explain the security ratings of systems more. Even industrial pilots must want some excitement. This might even make them fit more than expanders and afterburners. 
Manufacturers of the 425mm Railgun II |

Hunting Master
|
Posted - 2004.07.23 11:41:00 -
[41]
meowcat, you will probably shoot at the bad pirates with your dominix fitted with cruiser neutrons, isn't it? *g*
|

Hunting Master
|
Posted - 2004.07.23 11:41:00 -
[42]
meowcat, you will probably shoot at the bad pirates with your dominix fitted with cruiser neutrons, isn't it? *g*
|

Will McBlack
|
Posted - 2004.07.23 11:43:00 -
[43]
Originally by: Riddari
Originally by: Will McBlack Just leave the mission/pirats as they are. Folk should learn to watch their behinds while traveling even in high secure space!
I believe that contradicts the term High Secure
Nicely put Riddari :) However, a pirat may also be able to penetrate High Sec space and destroy your beloved Hauler with Xk of Megacyte. Therefore, traveling in High Sec space still requires to watch your behind. Police cover is never 100% (although they like to believe they do).
Nevertheless, nice to hear something from ya.
|

Will McBlack
|
Posted - 2004.07.23 11:43:00 -
[44]
Originally by: Riddari
Originally by: Will McBlack Just leave the mission/pirats as they are. Folk should learn to watch their behinds while traveling even in high secure space!
I believe that contradicts the term High Secure
Nicely put Riddari :) However, a pirat may also be able to penetrate High Sec space and destroy your beloved Hauler with Xk of Megacyte. Therefore, traveling in High Sec space still requires to watch your behind. Police cover is never 100% (although they like to believe they do).
Nevertheless, nice to hear something from ya.
|

Sparta
|
Posted - 2004.07.23 13:05:00 -
[45]
Moving it 250km from the gate sounds like a good idea. Other players would have to go out of there way to get involved; yet it gives a nice "light show to people."
|

Sparta
|
Posted - 2004.07.23 13:05:00 -
[46]
Moving it 250km from the gate sounds like a good idea. Other players would have to go out of there way to get involved; yet it gives a nice "light show to people."
|

Azyla
|
Posted - 2004.07.23 13:30:00 -
[47]
Yes pls keep them and move them a bit further from gates. 
Another thing tho, pls lower their rate, last night when doing normal courier missions every 2nd gate had either an ongoing blockade mission or leftovers from 1, not a problem for me, but kind of silly and annoying doing 15-20 jumps and see that all the time. 
(\_/) (O.o) (> <) |

Azyla
|
Posted - 2004.07.23 13:30:00 -
[48]
Yes pls keep them and move them a bit further from gates. 
Another thing tho, pls lower their rate, last night when doing normal courier missions every 2nd gate had either an ongoing blockade mission or leftovers from 1, not a problem for me, but kind of silly and annoying doing 15-20 jumps and see that all the time. 
(\_/) (O.o) (> <) |

Mr Toril
|
Posted - 2004.07.23 13:35:00 -
[49]
i like it. its fun.
|

Mr Toril
|
Posted - 2004.07.23 13:35:00 -
[50]
i like it. its fun.
|

Adalente
|
Posted - 2004.07.23 13:42:00 -
[51]
OMG, I just had the level two version of the blockade and it was the ONLY mission that I have thouroughly enjoyed so far. Please don't remove it!
Later on I saw the level 3 version of it and I just sat at the gate watching the whole time, it was awesome.
Getting a cool drop is nice but I'm clicking that 'accept' button to see if I get the blockade mission :)
|

Adalente
|
Posted - 2004.07.23 13:42:00 -
[52]
OMG, I just had the level two version of the blockade and it was the ONLY mission that I have thouroughly enjoyed so far. Please don't remove it!
Later on I saw the level 3 version of it and I just sat at the gate watching the whole time, it was awesome.
Getting a cool drop is nice but I'm clicking that 'accept' button to see if I get the blockade mission :)
|

Mitchello
|
Posted - 2004.07.23 14:15:00 -
[53]
Originally by: Zrakor It will be temporarily moved to 0.3 space and below during todays downtime, until a fix has been implemented for the bug that's causing the pirates in this mission to attack innocent bystanders. By design the pirates are only supposed to target the mission doer, but they will fight in self defense should any other player attack them of course.
coolness, I am glad to see that. Thank you.
|

Mitchello
|
Posted - 2004.07.23 14:15:00 -
[54]
Originally by: Zrakor It will be temporarily moved to 0.3 space and below during todays downtime, until a fix has been implemented for the bug that's causing the pirates in this mission to attack innocent bystanders. By design the pirates are only supposed to target the mission doer, but they will fight in self defense should any other player attack them of course.
coolness, I am glad to see that. Thank you.
|

Eyeshadow
|
Posted - 2004.07.23 14:24:00 -
[55]
Originally by: Lexus666 As an alternative, why not create the usual "mission bookmark" like any other and stick a jumpgate there to roleplay it. That way no innocents get killed.
I do, however, like the thought that you could tank these badboys in a 1.0 while they omgwtfpwn everyone else coming to and from the gate and you can nick all their gear 
trust a m0o to point that out 
it does get annoying when someone comes and taxes all ya loot thou. Great mission thou, especially when theres like 4-5 people on the same mission (except for the lag) as there was last night in nourvukaiken. Lots of fireworks to look at
Forums: Sharks - MC |

Eyeshadow
|
Posted - 2004.07.23 14:24:00 -
[56]
Originally by: Lexus666 As an alternative, why not create the usual "mission bookmark" like any other and stick a jumpgate there to roleplay it. That way no innocents get killed.
I do, however, like the thought that you could tank these badboys in a 1.0 while they omgwtfpwn everyone else coming to and from the gate and you can nick all their gear 
trust a m0o to point that out 
it does get annoying when someone comes and taxes all ya loot thou. Great mission thou, especially when theres like 4-5 people on the same mission (except for the lag) as there was last night in nourvukaiken. Lots of fireworks to look at
Forums: Sharks - MC |

Clan MacGregor
|
Posted - 2004.07.23 14:44:00 -
[57]
Originally by: Zrakor It will be temporarily moved to 0.3 space and below during todays downtime, until a fix has been implemented for the bug that's causing the pirates in this mission to attack innocent bystanders. By design the pirates are only supposed to target the mission doer, but they will fight in self defense should any other player attack them of course.
Nuts to that mate...
Next you're going to tell us that the developers are going to implement a save game feature...
Death to AFK players..
|

Clan MacGregor
|
Posted - 2004.07.23 14:44:00 -
[58]
Originally by: Zrakor It will be temporarily moved to 0.3 space and below during todays downtime, until a fix has been implemented for the bug that's causing the pirates in this mission to attack innocent bystanders. By design the pirates are only supposed to target the mission doer, but they will fight in self defense should any other player attack them of course.
Nuts to that mate...
Next you're going to tell us that the developers are going to implement a save game feature...
Death to AFK players..
|

Ronyo Dae'Loki
|
Posted - 2004.07.23 15:05:00 -
[59]
Once the thing with them attacking non-participants is fixed, move 'em back nice and close to the gates... say at around 40km or so.
That'll get everyone excited without killing people who don't want in on the action. ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

Ronyo Dae'Loki
|
Posted - 2004.07.23 15:05:00 -
[60]
Once the thing with them attacking non-participants is fixed, move 'em back nice and close to the gates... say at around 40km or so.
That'll get everyone excited without killing people who don't want in on the action. ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

Clan MacGregor
|
Posted - 2004.07.23 15:15:00 -
[61]
We would want to frighten any of the carebears now would we...
|

Clan MacGregor
|
Posted - 2004.07.23 15:15:00 -
[62]
We would want to frighten any of the carebears now would we...
|

Clan MacGregor
|
Posted - 2004.07.23 15:20:00 -
[63]
Edited by: Clan MacGregor on 23/07/2004 15:21:45
Originally by: Sparta Moving it 250km from the gate sounds like a good idea. Other players would have to go out of there way to get involved; yet it gives a nice "light show to people."
CAREBEAR ALERT!!! How is that a Blockade then and not just a glorified kill mission. It like blockading the Panamma Canal by parking a battlegroup in the English Channel...
|

Clan MacGregor
|
Posted - 2004.07.23 15:20:00 -
[64]
Edited by: Clan MacGregor on 23/07/2004 15:21:45
Originally by: Sparta Moving it 250km from the gate sounds like a good idea. Other players would have to go out of there way to get involved; yet it gives a nice "light show to people."
CAREBEAR ALERT!!! How is that a Blockade then and not just a glorified kill mission. It like blockading the Panamma Canal by parking a battlegroup in the English Channel...
|

Todaviho
|
Posted - 2004.07.23 15:44:00 -
[65]
Originally by: Clan MacGregor Edited by: Clan MacGregor on 23/07/2004 15:21:45
Originally by: Sparta Moving it 250km from the gate sounds like a good idea. Other players would have to go out of there way to get involved; yet it gives a nice "light show to people."
CAREBEAR ALERT!!! How is that a Blockade then and not just a glorified kill mission. It like blockading the Panamma Canal by parking a battlegroup in the English Channel...
Well the rats have to get to the gate now dont they? So instead off breaking the blockade mission, it would be prevent the blockade mission. Aka stop the pirates from getting to the gate. Simple.
/Todaviho
|

Todaviho
|
Posted - 2004.07.23 15:44:00 -
[66]
Originally by: Clan MacGregor Edited by: Clan MacGregor on 23/07/2004 15:21:45
Originally by: Sparta Moving it 250km from the gate sounds like a good idea. Other players would have to go out of there way to get involved; yet it gives a nice "light show to people."
CAREBEAR ALERT!!! How is that a Blockade then and not just a glorified kill mission. It like blockading the Panamma Canal by parking a battlegroup in the English Channel...
Well the rats have to get to the gate now dont they? So instead off breaking the blockade mission, it would be prevent the blockade mission. Aka stop the pirates from getting to the gate. Simple.
/Todaviho
|

Bhaal
|
Posted - 2004.07.23 16:00:00 -
[67]
"I agree that missions like this are great for the immersion."
Hmm, yeah... Unless you are the one in the indy getting his ass immersed in a pod losing all his cargo in the process...
I've done about 6 of these missions so far, it just invites people to steal your loot, at least that is what I've experienced so far... Not the kind of "immersion" I'm looking for... ------------------------------------------------ "for piece sakes!" |

Bhaal
|
Posted - 2004.07.23 16:00:00 -
[68]
"I agree that missions like this are great for the immersion."
Hmm, yeah... Unless you are the one in the indy getting his ass immersed in a pod losing all his cargo in the process...
I've done about 6 of these missions so far, it just invites people to steal your loot, at least that is what I've experienced so far... Not the kind of "immersion" I'm looking for... ------------------------------------------------ "for piece sakes!" |

Jonkai
|
Posted - 2004.07.23 16:18:00 -
[69]
I had this one late last night, didn't read the mission correctly and thought 1 lot was going to jump in... after killing the first wave I though... bah easy... then another group jumped in, killed them... ok cap getting low (was in a Kessie)... eek another one, had 4 or 5 different spawns come in.
Managed to come out with about 20% structure :)
|

Jonkai
|
Posted - 2004.07.23 16:18:00 -
[70]
I had this one late last night, didn't read the mission correctly and thought 1 lot was going to jump in... after killing the first wave I though... bah easy... then another group jumped in, killed them... ok cap getting low (was in a Kessie)... eek another one, had 4 or 5 different spawns come in.
Managed to come out with about 20% structure :)
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Anatolius
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Posted - 2004.07.23 17:09:00 -
[71]
Originally by: Will McBlack Zrakor, I think there is a small contradiction here. Pirats that dont attack 'innocent' bystanders? These must be the first pirats with a moral I have ever seen! I'll ask mOo to let me pass unharmed next time I encounter them: Hey I am only an innocent bystander you know! 
Why should NPC pirates be consistently stupid? The definition of pirate does not include 'person who shoots anything that moves'.
Why in the hell should NPC pirates open up on an industrial carrying 20k of veldspar? So they can miss a cruiser carrying 20k of megacyte? So that they light up the system like a glowing beer sign that says, "Yarr! Pirates are here!"? So that the former industrial captain can whine and cry over channels until a sizeable force either takes pity on him or wants him to shut up, so goes over and pushes the pirates out of the system?
Shooting anything coming through a gate, no matter what it is, is something you do only if you're m0o or want to hasten your thirty jump trip back to the middle of nowhere.
Originally by: Fto Cruise NPC combat is totally different to PvP combat. As long as players aren't getting scrambled, jammed or webbed, I don't see a problem with it. It could actually help to explain the security ratings of systems more. Even industrial pilots must want some excitement. This might even make them fit more than expanders and afterburners.
Why shouldn't players be getting scrambled, jammed *and* webbed? Without those tactics, NPC pirates at gates are simply low-risk annoyances that increase the true boredom of EVE. Making a fifteen jump journey, in high security space? Make sure you're glued to the screen, watching every agonizing moment, because while it's hard to get blown up in 1.0, you will need to warp away from the NPC that will shoot cruise missiles at you.
Originally by: Bhaal I've done about 6 of these missions so far, it just invites people to steal your loot, at least that is what I've experienced so far... Not the kind of "immersion" I'm looking for...
Once, I helped a man complete a mission. He had been trying to find someone to help him for nearly a day, he had about an hour and a half left before he would have had to fail the mission - and it was an implant mission, too. It was in a heavily trafficked area, and yet no one would help the poor guy.
There are a good many people on EVE, maybe the majority, who just don't give a damn.
Maybe these NPC pirates should stupidly shoot at anything that moves in lower security systems. But .7? .8? The only thing that is going to happen is that newbies will be slaughtered by the cartload. Oh, brave players will band together and remove the horrible pirate menace from the gate? Please - just like they showed up to deal with that one mission where dangerous cruiser rats spawned right outside stations. If people show up, you can bet that they're just there to MWD to the loot containers and then run like hell, as you've experienced.
Forcing player interaction doesn't work. It's like shoving a dog and a cat in a crate and insisting that they're going to do the nasty and produce some sort of abominable catdog. The cat will scratch the dog, the dog will eat the cat, and everyone nearby will be infested with fleas.
In short, just say no to stupid NPCs (CCP to force NPCs to install intelligence implants!), and expect newbies to quit in disgust when their dinky little level 2 frigate is blown to Kingdom Come by a nasty cruiser NPC in a .9 system, and no one will help them. --- Having recently acquired a lab slot (thank you, rental bug), I wholeheartily concur, there's absolutely no problem with lab slots! |

Anatolius
|
Posted - 2004.07.23 17:09:00 -
[72]
Originally by: Will McBlack Zrakor, I think there is a small contradiction here. Pirats that dont attack 'innocent' bystanders? These must be the first pirats with a moral I have ever seen! I'll ask mOo to let me pass unharmed next time I encounter them: Hey I am only an innocent bystander you know! 
Why should NPC pirates be consistently stupid? The definition of pirate does not include 'person who shoots anything that moves'.
Why in the hell should NPC pirates open up on an industrial carrying 20k of veldspar? So they can miss a cruiser carrying 20k of megacyte? So that they light up the system like a glowing beer sign that says, "Yarr! Pirates are here!"? So that the former industrial captain can whine and cry over channels until a sizeable force either takes pity on him or wants him to shut up, so goes over and pushes the pirates out of the system?
Shooting anything coming through a gate, no matter what it is, is something you do only if you're m0o or want to hasten your thirty jump trip back to the middle of nowhere.
Originally by: Fto Cruise NPC combat is totally different to PvP combat. As long as players aren't getting scrambled, jammed or webbed, I don't see a problem with it. It could actually help to explain the security ratings of systems more. Even industrial pilots must want some excitement. This might even make them fit more than expanders and afterburners.
Why shouldn't players be getting scrambled, jammed *and* webbed? Without those tactics, NPC pirates at gates are simply low-risk annoyances that increase the true boredom of EVE. Making a fifteen jump journey, in high security space? Make sure you're glued to the screen, watching every agonizing moment, because while it's hard to get blown up in 1.0, you will need to warp away from the NPC that will shoot cruise missiles at you.
Originally by: Bhaal I've done about 6 of these missions so far, it just invites people to steal your loot, at least that is what I've experienced so far... Not the kind of "immersion" I'm looking for...
Once, I helped a man complete a mission. He had been trying to find someone to help him for nearly a day, he had about an hour and a half left before he would have had to fail the mission - and it was an implant mission, too. It was in a heavily trafficked area, and yet no one would help the poor guy.
There are a good many people on EVE, maybe the majority, who just don't give a damn.
Maybe these NPC pirates should stupidly shoot at anything that moves in lower security systems. But .7? .8? The only thing that is going to happen is that newbies will be slaughtered by the cartload. Oh, brave players will band together and remove the horrible pirate menace from the gate? Please - just like they showed up to deal with that one mission where dangerous cruiser rats spawned right outside stations. If people show up, you can bet that they're just there to MWD to the loot containers and then run like hell, as you've experienced.
Forcing player interaction doesn't work. It's like shoving a dog and a cat in a crate and insisting that they're going to do the nasty and produce some sort of abominable catdog. The cat will scratch the dog, the dog will eat the cat, and everyone nearby will be infested with fleas.
In short, just say no to stupid NPCs (CCP to force NPCs to install intelligence implants!), and expect newbies to quit in disgust when their dinky little level 2 frigate is blown to Kingdom Come by a nasty cruiser NPC in a .9 system, and no one will help them. --- Having recently acquired a lab slot (thank you, rental bug), I wholeheartily concur, there's absolutely no problem with lab slots! |

Kretin Arnon
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Posted - 2004.07.23 17:17:00 -
[73]
Before a couple of patches ago I had plenty of kill mission very close to star gates (0-100 km). Then they all got moved right outside of "visual" range from the gates. Rather boring. It's nice to see one of the old ones comming back. And if the spawn location is moved to 250 km away I'll bet that next week topic will be complaining about being killed by other players when doing this mission outside of sentry gun range in low sec systems.
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Kretin Arnon
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Posted - 2004.07.23 17:17:00 -
[74]
Before a couple of patches ago I had plenty of kill mission very close to star gates (0-100 km). Then they all got moved right outside of "visual" range from the gates. Rather boring. It's nice to see one of the old ones comming back. And if the spawn location is moved to 250 km away I'll bet that next week topic will be complaining about being killed by other players when doing this mission outside of sentry gun range in low sec systems.
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Exarch
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Posted - 2004.07.23 18:18:00 -
[75]
So.. the mission rats will not target anyone else.. A guy in a noob frigate can come up sit next to the spawn and collect the loot as i kill the spawns. Rats will never kill him, you can't kill him.
In popular systems like nonni at some gates there is almost a constant battle from people doing the mission. You could sit there for hours collecting named equipment.
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Exarch
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Posted - 2004.07.23 18:18:00 -
[76]
So.. the mission rats will not target anyone else.. A guy in a noob frigate can come up sit next to the spawn and collect the loot as i kill the spawns. Rats will never kill him, you can't kill him.
In popular systems like nonni at some gates there is almost a constant battle from people doing the mission. You could sit there for hours collecting named equipment.
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Aitrus
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Posted - 2004.07.23 18:31:00 -
[77]
Originally by: Zrakor By design the pirates are only supposed to target the mission doer, but they will fight in self defense should any other player attack them of course.
Now, I know we need to worry about game balance and all that lot, but if the pirates let veryone through the gate, they really aren't blockading are they? 
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Aitrus
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Posted - 2004.07.23 18:31:00 -
[78]
Originally by: Zrakor By design the pirates are only supposed to target the mission doer, but they will fight in self defense should any other player attack them of course.
Now, I know we need to worry about game balance and all that lot, but if the pirates let veryone through the gate, they really aren't blockading are they? 
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Kretin Arnon
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Posted - 2004.07.23 20:23:00 -
[79]
I just had this mission from a Blood Raider agent where the so called "pirates" were the Amarr Navy. They seemed very keen on targetting and attacking me. I wonder if they would do that too on others passing by!
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Kretin Arnon
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Posted - 2004.07.23 20:23:00 -
[80]
I just had this mission from a Blood Raider agent where the so called "pirates" were the Amarr Navy. They seemed very keen on targetting and attacking me. I wonder if they would do that too on others passing by!
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Bobby Wilson
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Posted - 2004.07.23 20:30:00 -
[81]
Is there going to be any fix or consideration about the cans? As someone pointed out, if it's near the gate in a busy system then someone will start collecting loot at the gate full-time, especially if they're not targetted by the npcs :/ Prolly more profitable than stealing loot from asteroid belts (which lots of noobs seem to do).
BW
Originally by: Selim
Cool, congrats.
Oh, stupid idea by the way.
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Bobby Wilson
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Posted - 2004.07.23 20:30:00 -
[82]
Is there going to be any fix or consideration about the cans? As someone pointed out, if it's near the gate in a busy system then someone will start collecting loot at the gate full-time, especially if they're not targetted by the npcs :/ Prolly more profitable than stealing loot from asteroid belts (which lots of noobs seem to do).
BW
Originally by: Selim
Cool, congrats.
Oh, stupid idea by the way.
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Kretin Arnon
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Posted - 2004.07.23 20:38:00 -
[83]
I forgot to mention there was a basic perception implant in one of the loot canisters. Pretty good for a non-important mission.
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Kretin Arnon
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Posted - 2004.07.23 20:38:00 -
[84]
I forgot to mention there was a basic perception implant in one of the loot canisters. Pretty good for a non-important mission.
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loladoll
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Posted - 2004.07.23 20:41:00 -
[85]
Edited by: loladoll on 23/07/2004 20:42:22 please keep it! And keep it in 0,5 - 1.0 space!
- It's cool to look at when traveling (which can be mind numbing after a while) - it's my only shot at killing big rats (going to 0,0 space is something i won't survive i'm afraid)
so please keep it! don't remove the good missions (like you did with zor) ______________________________________ live is tough and then you get a clone |

loladoll
|
Posted - 2004.07.23 20:41:00 -
[86]
Edited by: loladoll on 23/07/2004 20:42:22 please keep it! And keep it in 0,5 - 1.0 space!
- It's cool to look at when traveling (which can be mind numbing after a while) - it's my only shot at killing big rats (going to 0,0 space is something i won't survive i'm afraid)
so please keep it! don't remove the good missions (like you did with zor) ______________________________________ live is tough and then you get a clone |

Fuse
|
Posted - 2004.07.23 20:52:00 -
[87]
Originally by: Zrakor It will be temporarily moved to 0.3 space and below during todays downtime, until a fix has been implemented for the bug that's causing the pirates in this mission to attack innocent bystanders. By design the pirates are only supposed to target the mission doer, but they will fight in self defense should any other player attack them of course.
I can't believe you guys gave in on this one. If you are in range then you should be a target. It brings an unpredictable factor to the game. 0.o It's not you... no wait it is you. |

Fuse
|
Posted - 2004.07.23 20:52:00 -
[88]
Originally by: Zrakor It will be temporarily moved to 0.3 space and below during todays downtime, until a fix has been implemented for the bug that's causing the pirates in this mission to attack innocent bystanders. By design the pirates are only supposed to target the mission doer, but they will fight in self defense should any other player attack them of course.
I can't believe you guys gave in on this one. If you are in range then you should be a target. It brings an unpredictable factor to the game. 0.o It's not you... no wait it is you. |

Alexander Kiernov
|
Posted - 2004.07.23 21:59:00 -
[89]
Please, whatever you do CCP, keep this mission! Finally there's some real excitement in this game... Sure some things isn't 100% logical and so on, so what this mission is some tweaks, not removal. I also came to think of an old in-game newsflash, it told us about NPC pirate mining ops. And if I remember correctly also something hinting that NPC pirate territory would expand if nobody interrupted and eliminated those mining ops. Anyone know what I'm talking about, or can find this news somewhere? All I can say is that I think this is one step in the right direction, now bring us dynamic security status on systems! Doesn't have to be any big diffs, just not completely static...
------------------------------------------
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Alexander Kiernov
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Posted - 2004.07.23 21:59:00 -
[90]
Please, whatever you do CCP, keep this mission! Finally there's some real excitement in this game... Sure some things isn't 100% logical and so on, so what this mission is some tweaks, not removal. I also came to think of an old in-game newsflash, it told us about NPC pirate mining ops. And if I remember correctly also something hinting that NPC pirate territory would expand if nobody interrupted and eliminated those mining ops. Anyone know what I'm talking about, or can find this news somewhere? All I can say is that I think this is one step in the right direction, now bring us dynamic security status on systems! Doesn't have to be any big diffs, just not completely static...
------------------------------------------
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Victoria Madison
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Posted - 2004.07.23 23:26:00 -
[91]
Please keep "The Blockade"...and make Gallente Kill Missions drop implants while you're at it.

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Victoria Madison
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Posted - 2004.07.23 23:26:00 -
[92]
Please keep "The Blockade"...and make Gallente Kill Missions drop implants while you're at it.

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Ishtari
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Posted - 2004.07.23 23:39:00 -
[93]
It was one of the 2 exciting missions you could get in `secure`space.
Gone berserk is a nice one that also has the surprise element, but also keep blockade in pls.
Just do as some sugggested place it a bit more away fromnm the gate so there is less chance for innocent passers through to get killed and less chancce to see your loot disappear while you re fighting. On the other hand if someone shoots at your mission rats they should fire at him and he should get his share of the next waves on him.
It would else become to easy to `tag team `missions, one pilot takes mission the rest of the gang joins the fight very short extremely easy fight then next pilot gets a mission repeat .
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Ishtari
|
Posted - 2004.07.23 23:39:00 -
[94]
It was one of the 2 exciting missions you could get in `secure`space.
Gone berserk is a nice one that also has the surprise element, but also keep blockade in pls.
Just do as some sugggested place it a bit more away fromnm the gate so there is less chance for innocent passers through to get killed and less chancce to see your loot disappear while you re fighting. On the other hand if someone shoots at your mission rats they should fire at him and he should get his share of the next waves on him.
It would else become to easy to `tag team `missions, one pilot takes mission the rest of the gang joins the fight very short extremely easy fight then next pilot gets a mission repeat .
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Watching
|
Posted - 2004.07.24 08:57:00 -
[95]
This is just what we need to make the EVE universe seem alive. I can understand making them non aggressive to innocent bystanders, well at least to that new player in his shining new probe. Not so sure about the AFK'ers though. I don't know how far CCP can fine tune this. Could you just make them aggressive to cruisers, battleships, ...
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Watching
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Posted - 2004.07.24 08:57:00 -
[96]
This is just what we need to make the EVE universe seem alive. I can understand making them non aggressive to innocent bystanders, well at least to that new player in his shining new probe. Not so sure about the AFK'ers though. I don't know how far CCP can fine tune this. Could you just make them aggressive to cruisers, battleships, ...
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