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Thread Statistics | Show CCP posts - 0 post(s) |
Evelgrivion
Ignatium.
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Posted - 2009.01.04 08:40:00 -
[1]
If you could have any three changes made to EVE to make the game a better place, what three changes would you make?
My changes:- Add NPCs that destroy your newbship in the very first tutorial.
- Allow low security status pilots to visit any system they like, without navy repercussions, but also without Concord protection
- Reduce the ECM Optimal range bonus on the Caldari Recons to 10% per level of Caldari Cruiser.
Suggest and discuss yours here.
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Sha Dar
eXceed Inc. Atlas Alliance
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Posted - 2009.01.04 10:21:00 -
[2]
1. Force the change in EVE customer service policy that banning cannot be done without an accompanying email sent to the account holder explaining why.
2. Double the number of EVE GM's and more importantly, competent GM's, so petitions don't take weeks and weeks to get a first response and then only a stock cut and paste.
3. A FULL patch focus for one patch a year, on nothing but UI, Usability and playability improvements to the existing game "features", fixing long term bugs, an NOT adding more features, ships, fluff etc... -
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Abrazzar
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Posted - 2009.01.04 10:32:00 -
[3]
1.) Add a more diverse and functional sovereignty system, including a POS overhaul 2.) Add a Combat Contract system for defining war victory conditions, mercenary contracts, killright trades and bounties. 3.) Add a intelligence network to replace local and reduce local channel to grid/station range.
Could add more but those three would go a long way.
-------- Ideas for: Mining
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Kalintos Tyl
Minmatar
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Posted - 2009.01.04 10:38:00 -
[4]
1. nerf lag 2. nerf falcon 3. move l4s to low
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2009.01.04 10:53:00 -
[5]
1. bring back alpha
2. make pve more interesting, mining could use many improvements and npc'ing is just warp in and kill stuff, would like to have uses for specialty skills and FFS FIX MINING AGENTS
3. make ways to split up the blob, I don't mind blob warfare and tbh it's one of the great features of eve, but when it's ONLY way there is something wrong. 5 small blobs hitting 5 targets should be an useful option.
interesting thread btw
ccp fix mining agent missions % pls |
Zeba
Minmatar Pator Tech School
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Posted - 2009.01.04 10:54:00 -
[6]
Originally by: Evelgrivion Add NPCs that destroy your newbship in the very first tutorial.
Suggest and discuss yours here.
Even though this a stealth Falcon whine I rather agree with the first one. Newb ships are free and all CCP would have to do is have some sort of popup explaining that 'Eve is a cold dark harsh place and next time it could cost you real isk so keep you eyes open Newb' type of text.
1) Bring back low sec static plexs. Make them drop crap loot and salvage with only isk as the reward so we can have all the good times we used to have competing over them by ambushing carebears looking to score some easy isk or pirates looking to score on some easy carebears (both are tasty) in low sec.
2) MOAR Exploraion. Yes I know that its about to get a buff but as I like to explore I know I'll run out of new sites to run so just getting it in now.
3) Give the rest of the faction ships in Eve the wonderful makeover that you did with the Sansha ships. I'd love to have a use for my Bhaalgorn past the pretty paint job and now useless bonus.
inappropriate signature. ~WeatherMan |
El'essar Viocragh
Minmatar Meltdown Luftfahrttechnik
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Posted - 2009.01.04 11:04:00 -
[7]
- "Minerals I mine myself are free" would become a bannable offense
That would make me such a happy panda, I wouldn't even need wish 2 and 3 :) -- [17:47] <Mephysto> its dead, jim |
Rauk Bascha
Minmatar x13
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Posted - 2009.01.04 11:07:00 -
[8]
1) Shorten the optimal range of ECM 2) Put local chat fnto delayed mode 3) Change the bounty system so the bounty follows the ship, not the capsule
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Mitch Taylor
Dark-Rising
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Posted - 2009.01.04 11:10:00 -
[9]
1) lag 2) dysync 3) lag
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Marguerite Antiki
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Posted - 2009.01.04 11:21:00 -
[10]
If you could have your way......
1. I would have a pony 2. It would be 'legal' for me to ride it the way I want to 3. Concord wont take my pony from me.
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Aria Selenis
Minmatar AWE Corporation Intrepid Crossing
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Posted - 2009.01.04 11:23:00 -
[11]
1) Remove learning skills. Give everyone capped learnings to begin with. Or make them run a mission or buy permanent learning upgrades.. anything other than a month of "fun tax" for new players. 2) Remove POS sovereignty, make it a dynamic influence system based on gates. Lose your border system influence? Lower refinery yields / higher build times, etc, on all your corp/alliance stations. Forces PVP away from centers of power (where one side can blob the other) to a more dynamic and constant fight. 3) Nerf CONCORD. |
Vaal Erit
Science and Trade Institute
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Posted - 2009.01.04 11:25:00 -
[12]
1) Make POS warfare not suck 2) Give incentives to live in low sec 3) Kill all posers
--
http://desusig.crumplecorn.com/sigs.html
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Steve Celeste
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Posted - 2009.01.04 11:49:00 -
[13]
Originally by: Vaal Erit
3) Kill all posers (ingame)
fixed.
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Markizah
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Posted - 2009.01.04 12:11:00 -
[14]
1) boost falcon 2) introduce more learning skills 3) create in-station pvp
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Elias West
Mentally Disordered Criminals
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Posted - 2009.01.04 12:18:00 -
[15]
1. Boost / overdo ECCM 2. Boost Lowsec, i.e better rats / more good agents 3. give us missions that are actualy fun in a way
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Discrodia
Gallente Independent Miners Guild
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Posted - 2009.01.04 12:20:00 -
[16]
1. Changing the structure of pirates so that pirate mining ships in belts will get minerals that are added to a big stockpile, and used to add more and better ships to the belt rats, meaning that you can leave systems alone for a long time and get cruisers in highsec, BS's in lowsec, or capships in 0.0.
2. Add some more variety to exploration, maybe some faction BPC spawns.
3. More varied mining things, ex: comets, dark matter, elements from stars, ext.
I like whales... I'm donating 300 mil towards an Orca BPO. Did you notice this is my sig? _______________ I mine rocks. Bigass rocks. :D
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Esmenet
Gallente
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Posted - 2009.01.04 12:40:00 -
[17]
1. Turn npc corps into noobcorps that you cant stay in forever. 2. Make POS warfare not suck 3. fix lowsec.
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Roemy Schneider
BINFORD
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Posted - 2009.01.04 12:48:00 -
[18]
- stacking penalty for "cap recharge time" blah - probes working against cloakers - something like probing folks in plexes - extending scimitar/oneiros bonus to "benign EW modules" - nerfing tracking enhancers and/or adding falloff to t-comps/t-links only - revising every projectile ammo, like... (almost) same raw damage for all - further reducing signature for all minnies, especially caps - sov warfare moved to planets (not sure, maybe T3 production will screw that up though) - increasing bomb radius to 30km or (way) more - bomb velocity accordingly
i could go on for ages - putting the gist back into logistics |
Dantes Revenge
Caldari
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Posted - 2009.01.04 12:59:00 -
[19]
Originally by: Marguerite Antiki 2. It would be 'legal' for me to ride it the way I want to
That made me start to wonder if you were thinking along lines of a female pony
1. Buff zydrine yields on lowsec to make it actually viable to mine there. 2. 1 extra high slot for a medium Turret and an extra low slot for all mining barges plus one single midslot on Freighters. 3. Agility bonus of 5% per level for Orca, Rorqual and Freighter.
-- There's a simple difference between kinky and perverted. Kinky is using a feather to get her in the mood. Perverted is using the whole chicken. All this has happened before and will happen again |
Jupix
Minmatar Pari Nallea Failliance
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Posted - 2009.01.04 12:59:00 -
[20]
I would...
1. remove all except high sec minerals from reprocessing of ships, modules and rogue drone drops 2. nerf local and directional scanner thus creating a need for scanning hardware 3. improve NPC AI.
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Lord Zoran
House of Tempers
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Posted - 2009.01.04 13:11:00 -
[21]
1. rollback the servers to 2003 (basically unerf everything :P ) 2. make missions more fun and less predictable 3. nerf blobs
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Xiao Endo
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Posted - 2009.01.04 13:16:00 -
[22]
1. Black space, white stars. No nebula. Or at least the option to switch the damn nebula off. I want to feel like I'm in SPACE, not inside a tinted fishbowl that hasn't been cleaned in a few years.
2. Ambulation NOW, even if it has to look like Pong until they get the interface right, I can tolerate crappy graphics I just want to walk in stations thanks. We WERE promised it "sometime in 2008"... the continued promise of Ambulation is the only thing that's kept my subscription going this long. Come on guys let's get it together.
3. Complete, permanent forum and game ban including account deletion and removal of ISK/items for anyone using the word "toon", in any context, ever. (Except for posts like this one pointing out how bad it is to use the word "toon" - that is the only acceptable context.)
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Recnac
Shades Corp
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Posted - 2009.01.04 13:19:00 -
[23]
base the skill system on experiance
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Ahkali Ahline
Minmatar Fire Wings of Destiny Brotherhood of Nod.
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Posted - 2009.01.04 14:05:00 -
[24]
1. First person view from inside the ship/3d ****pits. At the very least some kind of dashboard that "feels" like I am flying a ship instead of running spread sheet. 2.Improve exploring, including areas that are new and unique. Landing/exploring on planets/moons, cites and moon bases, caves/mines, underwater, etc. Maybe even vehicles for surface mining, exploring, and combat. 3. A transport ship that transports ships. I have 3 ships for exploring. Instead of me running back and forth all the time from a home base in system, I would like to launch from a base ship in the system I am currently exploring. It's not really exploring if you never leave within 10 jumps of a station.
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Concorduck
Gallente
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Posted - 2009.01.04 14:11:00 -
[25]
1) Bigger Rats in Highsec Belts (0.5 with cruisers, yay) 2) Rollback the Suicide Nerf 3) Fire Mitnal -----------------------------------------
Originally by: Crumplecorn Contact the CSM about it, voting themselves into disbandment wouldn't be pushing the boundaries of absurdity for them.
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Cailais
Amarr 0utbreak
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Posted - 2009.01.04 14:18:00 -
[26]
1. Remove player from local if they enter an asteroid belt. 2. Hide local from a player if they cloak. 3. Remove Sov mechanics from POSes to Asteroid Belt ownership.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.01.04 14:22:00 -
[27]
Boost ewars aside from jammers to make thier threats just a pronounced and introduce new forms of warfare such as heat injectors, module jammers and resistance scramblers.
Expand capital ship roles to be more capital while removing thier effectiveness against smaller ships and objectives and that enmass use does not furhter chances of victory.
Introduce new tools for the stock mechanics and possibly upgrade to full stock market. But if not possibel tools first.
Pre Order your Sisters of Eve ship today |
Gebher'el
Amarr Imperial Academy
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Posted - 2009.01.04 15:10:00 -
[28]
Well since we are dreaming..
1) Introducde shield and armor facings. Allow a ship to trun a good shield after one goes down, increases tactical options.
2) Bring in hardpoint facings. Make it where each hardpoint has a limited firing arc, this again forces tactical combat options and makes combat more intense.
3) Allow gradual damage during fight. Allow for weapon and module hardpoints to be damaged during the fight as well as the ability to move. Imagaine a fight where a ship loses a few weapons and maybe a repper.
The increased complexity in the combat system would take EVE to the next level!
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doom5673
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Posted - 2009.01.04 15:10:00 -
[29]
1. Allow people with negative sec into high sec without the fear of navies, this could create a new profession of pirate hunting as they can be shot at by any player who chooses to do so.
2. Change jammers so that instead of completely breaking your lock, they instead shut down all of the attacking modules on your ship.
3. Reduce the number of npcs in a mission and make them far more tough, make pvp fits viable in missions and reduce the gap between pve and pvp.
4. Change the minmatar dread to have only large projectile weapon bonuses and turret slots rather than keep its current split weapon systems.
5. Reduce the brightness of backgrounds by quite a bit, should be a bit darker.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.01.04 15:22:00 -
[30]
1. Local - show up only when you talk, dissapear again when you cloak
2. Total revamp of sov system to be completely unrelated to POS presence (a slower, larger-scale version of FW occupation mechanics)
3. Remove sov requirements from outpost placement (so you can place them as a corp not in an alliance, and also you could place them in lowsec), remove "one outpost per system" limitation (one at every planet if you like), allow donating outposts to NPC entities (those player-built outposts donated to NPCs should be reconquerable by player corps, but it should take a significant number of days regardless of attacking force size to do it, and it should be easily interruptible).
_ Create a character || Fit a ship || Get some ISK |
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