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Arakn1s
Amarr Aurora Cartel AAA Citizens
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Posted - 2009.01.04 15:25:00 -
[31]
1. Bring back 90days GTCs 2. Allow chars to redistribute their SP 3. Allow multiple char training in one account 4. Skill que 5. EvE staff behave like you used to 2-3 years ago.
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Commander Yassir
The Seven Sins
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Posted - 2009.01.04 15:33:00 -
[32]
1. EXPLOSIVES! ....I mean bring mines back after taking a look at them. 2. Nerf falcon whiners. 3. Revise the whole POS soc blob system. 4. Capital hard points. On capital ships you can target their "hardpoints" i.e. you can specifically shoot their engines, their weapons systems, their reppers etc... 5. Add a module that allows you to have more drone bandwidth, and another for drone bay, and a module to increase damage for drones. ~ The man who smiles when things go wrong has thought of someone to blame it on. |

Nimusa
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Posted - 2009.01.04 15:48:00 -
[33]
1) rats redistribution , 1.0 - 0.8 frigates 0.8 - 0.5 frig/cruiser 0.4 - 0.0 BC / BS ( now there's some incentive to enter lowsec )
2) introduce a "personal pos" type structure that can store some ships/ammo/... modular so that you can add extra storage/production/research/defence can be launched for self anywhere in space. only you can dock. can be destroyed (large amount of hp)
3) reduce the number of stations ( dont ask why , but i think combined with 2 this might be fun to start our own player "towns" )
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soldieroffortune 258
Gallente Trinity Council.
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Posted - 2009.01.04 17:21:00 -
[34]
Originally by: Nimusa 1) rats redistribution , 1.0 - 0.8 frigates 0.8 - 0.5 frig/cruiser 0.4 - 0.0 BC / BS ( now there's some incentive to enter lowsec )
2) introduce a "personal pos" type structure that can store some ships/ammo/... modular so that you can add extra storage/production/research/defence can be launched for self anywhere in space. only you can dock. can be destroyed (large amount of hp)
3) reduce the number of stations ( dont ask why , but i think combined with 2 this might be fun to start our own player "towns" )
#3 is an awesome idea
one idea ive always had was to be able to contract agents
1.) in low sec or below ONLY 2.) CORPS can hire only 2 agents; ALLIANCES can hire up to 4 agents total 3.) you can hire "L4" agents and "L5" agents 3b.) "L4" agents cost CORPS: 50million isk per week and ALLIANCES: 85million isk per week 3c.) only alliances can hire "L5" agents, they cost 200million per week
the costs would give advantages to people in bigger corps, thus increasing large corp activity, your own personalized agent
now, since all agents can only be in 0.4 space or lower, there is a catch however, you must first buy a "Habitation Module" for the Agent to "live" in, they must be anchored around a POS only, and must be OUTSIDE of POS shields (to make them more easily destroyed)
L5 agents must also be put into "Habitation Modules" and anchored, and must be anchored at an Outpost, so again, they can be destroyed
would encourage alot more people to go to low sec, especially those lifelong high sec dwellers, i mean, your own personalized agent?
would increase population of low sec, and at the same give the pirates more targets to pew pew at
oh, and PS, the agents would only give missions to other low sec systems, kind of like how they made it so missions are no longer given out in jita, they could program this in the same way
Originally by: soldieroffortune 258
"Eve is about making yourself richer while making the other guy poorer"
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.01.04 17:24:00 -
[35]
Edited by: Sheriff Jones on 04/01/2009 17:24:28 ****, gore, violence.
Not necessarily in that order.
PG18 this mofo.
I have spoken.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

soldieroffortune 258
Gallente Trinity Council.
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Posted - 2009.01.04 17:33:00 -
[36]
Originally by: Commander Yassir 1. EXPLOSIVES! ....I mean bring mines back after taking a look at them.
yes, i also had an idea on mines a while ago to
1.) instead of mines being in the cargohold, or being modular, make mines take up drone bay space 2.) mines take up the same space as a heavy drone (25m3) 3.) you can deploy mines, they would be like mini bombs, w/ an explosion radius of 7.5km(sounds reasonable), and an activation proximity of 2500meters 4.) each does 2000 damage (and ofc, different mines for different damage types) 5.)there is a time delay between each mine deployed of 2 minutes (have to wait for 2 minutes before another mine can be deployed) 6.) mines stay active as long as you are within 1AU of the "minefield", and should you leave that 1Au radius, the mines go into a similar state as "abandoned" drones, when you leave that radius, the mines become "abandoned", but these ones dissapear after 5 minutse instead of the normal 2 hour period of wrekcs in space
this would prevent people from getting in small inexpensive drone boats and deploying a huge minefield that is anti everything, it would have to be done w/ more expensive ships (Myrms, Domi's Ishtars, ect.)
also, while the minefield is deployed, they continute to take up drone bandwith, so you cant deploy a minefield, then have someone deploy you some drones and you take in and still have a fully functional ship, lol there has to be a limit
Originally by: soldieroffortune 258
"Eve is about making yourself richer while making the other guy poorer"
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soldieroffortune 258
Gallente Trinity Council.
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Posted - 2009.01.04 17:34:00 -
[37]
Edited by: soldieroffortune 258 on 04/01/2009 17:34:31 nvmnd
Originally by: soldieroffortune 258
"Eve is about making yourself richer while making the other guy poorer"
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Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.01.04 17:42:00 -
[38]
1) Put enough rewards (or, better, goals affecting the game universe) into Faction Warfare to fix it and attract people back to it.
2) Personal structures, designed (several ways to do this) so they can't be easily destroyed, but the use of which can be easily interdicted during wartime. (The idea is that you can't kill 'em without a lot of effort, but your war targets won't be able to use/enjoy them while the war's on.)
3) Put in a working bounty/contract-revenge/tradeable-killrights system. This has been broken forever, and it offers *huge* potential for enriching and improving the game. I can't understand why it's been ignored at low priority for so many years. ------------------ Ironfleet.com |

Daxx Arman
Gallente
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Posted - 2009.01.04 18:34:00 -
[39]
1. be able to pod -10 chars in empire. 2. be able to capture and board ransomed ships when gate camping. 3. be able to hunt down bounties in empire.
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Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2009.01.04 19:45:00 -
[40]
1. Remove DD, rework all capitals to give them clear roles, let the titan have a posfield and extremely fast production facilities + logistical capabilities.
2. Rework all Sov Systems to the ones discussed in the huge thread in f&i, centered around both gates, sov holding structures at moons, and pos control range (measured in ly from a super-structure) effectively making a lot harder to hold vast areas of space
3. Remove smuggler gates. ----------------------------------------------
Originally by: CCP Prism X In New Eden, EVE wins you.
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Jhango Fett
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Posted - 2009.01.04 19:53:00 -
[41]
Now that missiles are nerfed, give them splash damage.
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SiJira
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Posted - 2009.01.04 19:56:00 -
[42]
instant teleport across eve any time as often as you want
free cruisers for everyone
program for designing your own ships from the very first piece of ore to that pine fresh scent in the cargohold Trashed sig, Shark was here |

Basil Yer
Gallente Dark World Industries
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Posted - 2009.01.04 20:11:00 -
[43]
Ban any character that post's a nerf thread.
Make a 21 year old and over server.
CCP store with everything in game you can buy with real life isk.
Make a titan DD cost the pilot/alliance 2 billion isk a pop making them use them only when really needed, not on a small gang.
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Jessica151
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Posted - 2009.01.04 20:49:00 -
[44]
1.convince ccp that i'm the biggest fan and they should automatically give me 20mill sp so the game is no longer a challenge and i can own anyone 1on1. 2.all the people with 4mill sp + in specializing towards warfare are all terminated because they threaten my power. 3.no concord help to anyone but me so i can attack all but no one can attack me without getting popped.
PS > not gonna happen but this is what i want, tired of joining in the middle of everything only to realize the game's i play are not dictated by skill as the first priority but by luck,random crit (tf2),and years of subscription that give you alot of sp or experience points or whatever it is that gives you an advantage over someone else.
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Basil Yer
Gallente Dark World Industries
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Posted - 2009.01.04 20:56:00 -
[45]
Originally by: Jessica151 1.convince ccp that i'm the biggest fan and they should automatically give me 20mill sp so the game is no longer a challenge and i can own anyone 1on1. 2.all the people with 4mill sp + in specializing towards warfare are all terminated because they threaten my power. 3.no concord help to anyone but me so i can attack all but no one can attack me without getting popped.
PS > not gonna happen but this is what i want, tired of joining in the middle of everything only to realize the game's i play are not dictated by skill as the first priority but by luck,random crit (tf2),and years of subscription that give you alot of sp or experience points or whatever it is that gives you an advantage over someone else.
This makes eve casual friendly where other games are not, you still train skills while not playing. Other games take a shiet load of game play to compete and in eve two new pilots can kill a vet where other games the vet one hits for the win.
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Banana Torres
The Green Banana Corporation
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Posted - 2009.01.04 21:03:00 -
[46]
1. Characters with a high standing with a faction can aggress players with a high standing with the opposing faction, anywhere.
2. Characters with a high standing with a faction can aggress players with a any standing with the opposing faction in their own space.
3. Or anything really, that makes me care about what faction I belong to.
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Bumbum George
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Posted - 2009.01.04 21:16:00 -
[47]
1. more blobs and more lag + 2. more suicideganking, scamming, grieving, pirating and such = 3. more whines
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Stuart Price
Caldari The Black Rabbits The Gurlstas Associates
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Posted - 2009.01.04 22:53:00 -
[48]
I would want:
1. A fully working Interbus, so you can move your stuff for iskies. 2. A clue, for the more vocal members of the NREF FACLON brigade. 3. FAR more low-sec. Hell, only the noob systems and a few core systems should be high-sec. Putting the 'irate' into 'Pirate' |

Neesa Corrinne
Ore Mongers
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Posted - 2009.01.04 23:49:00 -
[49]
1) Remove Local
2) Remove Jump Bridges
3) Remove Warp To Zero
The first one was a necessary evil in the initial days of the game, but is completely broken now that there are an average of 30,000 players nightly.
Warp To Zero was a very poorly thought out way to remove instas from the game. I mean how damn hard would it have been to make it impossible to have instas on the same grid as a station or gate? I mean if they can limit where you can use an MWD, or where certain classes of ships can warp to, then this must be simple to implement.
As far as Jump Bridges go; if I could meet the dev who first proposed this during the weekly developer meeting (or whatever they do), then I would tell him to his face that he single handedly ruined 0.0. The fact that the other devs all nodded in agreement just blows me away. It takes real men of genius to make EVE smaller and smaller as the active player base keeps getting larger and larger.
---------------------------------
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Gone'Postal
Aztec Industry
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Posted - 2009.01.04 23:52:00 -
[50]
Always wanted to setup a sensor net around alliance owned space, anyone entering or exiting gets logged unless there jumping in with Blackops or capitals.
Logging off in hostil controlled space, means your ship just warps off to random point but does not vanish.
Agent missions to be less boring.
Got Mine?
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Commander Yassir
The Seven Sins
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Posted - 2009.01.05 00:06:00 -
[51]
Edited by: Commander Yassir on 05/01/2009 00:07:40
Originally by: Gone'Postal Always wanted to setup a sensor net around alliance owned space, anyone entering or exiting gets logged unless there jumping in with Blackops or capitals.
To be clear you mean that they would be kinda like noted. There would be a log of of who went through in what? Because coupled with the other thingy you said it almost sounded to me like you wanted them to be logged out? Maybe I am just stupid.... Edit:Spelling strikes again. ~ The man who smiles when things go wrong has thought of someone to blame it on. |

Orakkus
Minmatar m3 Corp BlackWater.
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Posted - 2009.01.05 00:37:00 -
[52]
This is what I would like to see:
1. Conquerable planets, instead of POS spamming for 0.0 Soverignty. Social and Corporation Management skills would have an effect on local planetary governments and morale. Low-sec planets wouldn't be conquerable, but players could effect influence to improve resource management.
2. Better Bounty Hunting system: Bounty Hunters would be able to take a limited contract against a bounty that would allow for non-intervention from Concord (though not from the local navies). Successes and failures would influence future available contracts. Local racial factions would give faction specific bounties and at earlier levels, NPC bounties.
3. Player customized ships, such as painted ships and corporate logos.
I only do diplomancy because I haven't found you.. yet. |

Benco97
Gallente Friendly Archaeology Group of Inder
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Posted - 2009.01.05 00:40:00 -
[53]
1) Increase Burst base cargo bay size by 5m3 2) Increase Burst base top speed by 40m/s 3) Remove one mid slot from the Burst and give it one low slot
Then roam the universe in my awesome ship. Trust me, these changes would make EVE much better. for me.
Originally by: P'uck
You're a DUMBASS - bold italic underline at the VERY LEAST.

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Gone'Postal
Aztec Industry
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Posted - 2009.01.05 00:45:00 -
[54]
Originally by: Commander Yassir Edited by: Commander Yassir on 05/01/2009 00:07:40
Originally by: Gone'Postal Always wanted to setup a sensor net around alliance owned space, anyone entering or exiting gets logged unless there jumping in with Blackops or capitals.
To be clear you mean that they would be kinda like noted. There would be a log of of who went through in what? Because coupled with the other thingy you said it almost sounded to me like you wanted them to be logged out? Maybe I am just stupid.... Edit:Spelling strikes again.
Logged (as in noted), Not logged off cuz that would just be stupid.
Got Mine?
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Misanth
RABBLE RABBLE RABBLE Black Legion.
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Posted - 2009.01.05 00:56:00 -
[55]
1) Remove Sov completely.
2) Add more NPC stations in 0.0, one or two in each region spread all over EVE.
3) Employ some customer relations dudes so CCP stop doing mistakes in communication; - like the ghost training presentation (give info earlier, don't do the stupid "it was a bug, not a feature" explanation, etc), - like not firing t20 (after all he failed at his job, and not firing him makes CCP look like they accept his behaviour, wtf is up with that), etc. The game is good, the devs are generally liked, but the way the offical communication goes out is horrible. - like starting to read what people actually type; filing petitions about complaints against forum mods/GM's and replying with (not even a blanket statement, that'd been more understandable even tho it's horrible to read) a reply that clearly shows they didn't even read what you typed is **** poor customer treatment.
It's pretty clear to me where CCP's big weakness is. Both in the office and in space, imho. Apart from that, this is an awsome game, the best on the market currently.
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chatgris
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Posted - 2009.01.05 01:02:00 -
[56]
1. Remove SP completely from the game. Everyone has level 5 skills, and combat is determined by real skill and not who has been subscribed the longest. This will also remove a lot of whines about nerfs since people can switch to a different weapon system if they so desire.
2. Be able to tell an agent "I won't mission against any of the main empire factions". To avoid getting two empire hit missions in a row, and not being able to play for 4 hours if you are not in a mission hub.
3. Be able to covertly join factional warfare... Your ship has a beacon saying who's side you are on, but you are able to hide your identity from them. That way, I am not barred from friends high sec POS's in enemy space after I quit Factional warfare. Nor am I forever removing access to half of high sec.
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Gunzoid
Caldari The Collective Against ALL Authorities
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Posted - 2009.01.05 01:30:00 -
[57]
Edited by: Gunzoid on 05/01/2009 01:32:18 1) When shields are taking damage, show some kind of visual of shields blocking the attack 2) A quicker way to clear way point destination. 3) Skill Queue (since one is unable to train while inactive, this shouldn't be an issue imho.) 4) Corp and/or alliance logo's on ships.
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Kessiaan
Minmatar Army of One
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Posted - 2009.01.05 01:49:00 -
[58]
Hmm...
1) Fix the binary nature of high/lowsec. Make 0.5 and 0.6 more dangerous, make 0.3 and 0.4 safer.
2) Disable CONCORD in highsec plexes (they're deadspaces controlled by NPC pirates, FFS). Add size-restricted gates on the ones that don't already have them. Bump up the rewards a few notches.
3) Make sov. in FW actually mean something.
... bonus Falcon whine!
4) Make ECCM grant a flat ECM resistance bonus (40% for T1, 50% for T2) with no stacking penalties. Make ECCM useful for something other than countering ECM as well (such as perhaps increasing the sig. resolution of guns)
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