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ArdMinBG
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Posted - 2009.01.05 09:49:00 -
[1]
So far I tried: rating with salvaging in 0.3 -> about 4M isk/h lvl 4 missions -> about 15M isk/h
someone with better results/ideas how to improve?
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Carniflex
Caldari StarHunt Systematic-Chaos
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Posted - 2009.01.05 10:04:00 -
[2]
Depends on your skills. Lev 4 should do around 25 m/h without major problems. You should also be able to do around 40 - 50 mil / h on high end minerals (in deeper parts of zerozero) mining assuming max skills and well organized corporation.
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ArdMinBG
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Posted - 2009.01.05 10:06:00 -
[3]
Originally by: Carniflex Depends on your skills. Lev 4 should do around 25 m/h without major problems. You should also be able to do around 40 - 50 mil / h on high end minerals (in deeper parts of zerozero) mining assuming max skills and well organized corporation.
can you give more detailed example on how/what with to run lvl 4 missions for 25 m/h?
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Qui Shon
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Posted - 2009.01.05 10:10:00 -
[4]
Ratting in -0.7 or better space, improving missioning ship/skill/tactics Invention, manufacturing Trading can't be beat really, but I don't like it at all myself, so I can't recommend it either.
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Kinsy
coracao ardente Triumvirate.
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Posted - 2009.01.05 11:14:00 -
[5]
jewing up dyspro
Plim: I was driven to absolute idiocy by CCP Plim: Screw you Kinsy, I was already an idiot before i started playing eve. |

Steve Celeste
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Posted - 2009.01.05 11:43:00 -
[6]
Edited by: Steve Celeste on 05/01/2009 11:45:41
Originally by: ArdMinBG
can you give more detailed example on how/what with to run lvl 4 missions for 25 m/h?
- CNR with full gank setup (4 bcs, navy stuff), i burn cap boosters until npc dps wears out - +5 implants for RoF and missile damage (you need cybernetics 5 here) - max skilled in missiles - only loot while you shoot the reamining npc's (ppl will say nooo, salvage also, but meh) - maxing out the social skill to get the most LP and isk reward from your agent
I easily break 25m isk/hour this way.
A 10% increase in dps will generally end the mission in 15 to 20% less time. Anything over the npc rep capability goes straight into the hp buffer. Will be in a Golem soon, that will boost my isk/hour even more, such a versatile ship 
EDIT: my agent just gives me enemies abound over and over, and other great missions. With full gank setup i can solo EA5 now, i just pulse my booster to keep the shields at 33% recharge optimal.
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Carniflex
Caldari StarHunt Systematic-Chaos
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Posted - 2009.01.05 12:33:00 -
[7]
Originally by: ArdMinBG
Originally by: Carniflex Depends on your skills. Lev 4 should do around 25 m/h without major problems. You should also be able to do around 40 - 50 mil / h on high end minerals (in deeper parts of zerozero) mining assuming max skills and well organized corporation.
can you give more detailed example on how/what with to run lvl 4 missions for 25 m/h?
You can get that even in regular raven with good skills as long as you are reasonably damage focused, say 3..4 x BCU's, missile rigs, 3% hardwires (if on budget) and if you get at least 1000 isk/LP and use reasonable quality agent.
L4Q17 in sec 0.6 will give you 7965 LP for longer missions with max social skills, you can easily do even the longest missions giving you that under an hour in properly fitted regular Raven netting you approx 18 ... 20 mil in mission rewards and bounties. In combination of LP it ends up more or less in 25 mil / h ballpark if you add there travel times and time needed to go to jita for tags to cash in that LP and that on average you are not doing 'the best' missions over and over again but also get odd 'the score' or 'massive attack' inbetween.
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Cartheron Crust
14th Legion
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Posted - 2009.01.05 19:53:00 -
[8]
Edited by: Cartheron Crust on 05/01/2009 19:53:48
Originally by: ArdMinBG So far I tried: rating with salvaging in 0.3 -> about 4M isk/h lvl 4 missions -> about 15M isk/h
someone with better results/ideas how to improve?
Dunno what you are doing but last time I checked I could get 11-16m/hr (no loot, no salvage and well spent LP's) speed running lvl3's. 
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Erika Bronz
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Posted - 2009.01.06 06:38:00 -
[9]
Look up social skills if you do missions. Then you get payed more.
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Ralitge boyter
Minmatar
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Posted - 2009.01.06 15:23:00 -
[10]
Salvaging can result in a lot of ISK but it takes a lot of time... my advise don't bother with it. Max your damage skills and setup for gank, kill as fast as you can and get out as soon as possible. Check http//eve-survival.org for information about what order to kill in and which ships to check for possible nice items.
If you need to salvage (a clean freak are we?) use anything with 8 highslots and the abillity to run a have an AB and an MDW in the mids, mobility things in the low Nanofiber/stabalizers depending on where the nerf-bat hit last. Mount 2 or 3 beams and all other highs with salvagers, that way you increase the salvage speed a lot and can get to wrecks in a decent time span.
In general a level 3's will net you about 10 to 15M/h a Level 4 should be able to get you 25M/h depending on the missions you get and your luck in getting the nice once. Drone once suck, as the looting takes for ever and by far not all people can refine the materials in a worth while fassion.
For a better income get access to 0.0 and go belt hopping killing battleship spawns (on average 1M per ship... how many can you kill in an hour?) run your ships scanner while at the belt and find the occasional deadspace hide out, lots of nice BS size rats can be expected there upping your income as it removes the need to warp between belts.
The there id the unspeakable horor of 0.0 mining, the money is great if you can do it in a decently organized team. Someone needs to tank the BS there and others need to haul. If you can stand sitting there looking at your lasters eat away at the roids for hours on end this is a very good income as well.
One so far unnamed posibility is running missions in a carrier... it is a very quick and easy way to make ISK though there are risks and the initial investment is quite big. (ps, don't forget to bring some means of killing those frigs) ------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |

rubico1337
Caldari nefarious badgers inc
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Posted - 2009.01.06 17:43:00 -
[11]
Originally by: Steve Celeste Edited by: Steve Celeste on 05/01/2009 11:49:44 Edited by: Steve Celeste on 05/01/2009 11:45:41
Originally by: ArdMinBG
can you give more detailed example on how/what with to run lvl 4 missions for 25 m/h?
- CNR with full gank setup (4 bcs, navy stuff), i burn cap boosters until npc dps wears out - +5 implants for RoF and missile damage (you need cybernetics 5 here) - max skilled in missiles - only loot while you shoot the reamining npc's (ppl will say nooo, salvage also, but meh) - maxing out the social skill to get the most LP and isk reward from your agent
I easily break 25m isk/hour this way.
A 10% increase in dps will generally end the mission in 15 to 20% less time. Anything over the npc rep capability goes straight into the hp buffer. Will be in a Golem soon, that will boost my isk/hour even more, such a versatile ship 
EDIT: my agent just gives me enemies abound over and over, and other great missions. With full gank setup i can solo EA5 now, i just pulse my booster to keep the shields at 33% recharge optimal.
EDIT 2: dont try full gank setup when you dont have max or close to max skills. I wont take responsibility for you dying horribly. 
the carebear is strong with this one
Originally by: Blind Man okies so liek when u warp in on them u shod target them... and stuff k.then u FIRE ZE MISSILES and use your heavy nos cause it drain their cap then u click the jhammer and dampenener
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Mawusi
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Posted - 2009.01.06 23:58:00 -
[12]
Find a nice 0.0 system to rat in. I currently rat in a 0.0 system that has about 35 belts.....2 or 3 rats with 1-1.7mil bounties in most of the belts...most drop fairly decent loot (425mm railguns, etc, often named).
Its slightly more profitable than lvl 4 missions (plus the added bonus of not having to do objectives...I can quit as soon as I get bored), but not quite as profitable as I thought 0.0 ratting would be.
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Mara Rinn
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Posted - 2009.01.07 00:09:00 -
[13]
Originally by: Steve Celeste A 10% increase in dps will generally end the mission in 15 to 20% less time.
This is the most important fact to get into your head as a mission runner.
Once you can one-shot cruisers, your problem changes from maximising DPS to minimising targeting time.
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Stinky McPoopyPants
Minmatar Privateers Privateer Alliance
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Posted - 2009.01.07 00:33:00 -
[14]
Edited by: Stinky Mc****yPants on 07/01/2009 00:33:53 step 1: Put up a WTB Contract for a Golem for 1.375 Million.
step 2: Spam jita for WTB Golem 1.375 Billion
step 3: Sell the Golem for 700 Million
Repeat
It's so easy even a cavemen could do it
The batteries in your new TI-X30 calculator are capable of recharging by themselves. Do not attempt to replace them. Most importantly, how are you supposed to tell whether this is part of my post or |

Cynon
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Posted - 2009.01.07 01:45:00 -
[15]
fastest way to make isk is selling gtc's. i win:)
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Lar'san
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Posted - 2009.01.07 04:23:00 -
[16]
Originally by: Cynon fastest way to make isk is selling gtc's. i win:)
Well, you let the cat out of the bag...
I hope you're happy now.

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ArdMinBG
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Posted - 2009.03.09 11:42:00 -
[17]
i reached 35M isk/h for specific lvl 4 missions
how much is ratting in 0.0? how much is mining in 0.0?
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Brian Kith
Elite Underworld Special Forces OWN Alliance
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Posted - 2009.03.09 13:22:00 -
[18]
Anything in 0.0 is highly dependant on conditions. Hostile gangs can show up at any time, and you either dock or x up for defense. Yea, in the right circumstances you can make a LOT of money in 0.0, but you can also lose a lot if you aren't careful.
Null sec is not for the faint of heart.
Is it "possible" to make more than 40 million per hour? Sure, it's possible. Whether you reach that potential or not is so heavily dependent upon conditions that you simply can't put a number on it.
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xMishrak
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Posted - 2009.03.09 15:29:00 -
[19]
Edited by: xMishrak on 09/03/2009 15:32:13 Making money through salvaging missions is about maximizing your usage of what's on the field. Let me elaborate. There's 3 divisions: The Missions, Salvage, Jita.
The Missions
There's some great information in the Eve Survival Guide: http://eve-survival.org/wikka.php?wakka=MissionReports It also has a salvage database. Use that tool with the in game browser because it helps immensely.
Level 4's are the best ones to salvage, provided you can do them. Ideally you want to run it with two to three people max. Running them with a fleet of people all the time cuts down on the bounties and overal reward for your missions. Running missions solo is great if you have the ship and the skills to do it, but if you're trying to do AE with 3M SP and a t1 fitted Drake, don't expect to be very effective (or to survive for that matter).
Pick your missions. You can turn down a mission (if you didn't accept it) every 4 hours and not lose standing. Find a region with several level 4's within the same NPC corp close together and jump around finding the right missions. Look for the ones with lots of battleships like Damsel in Distress or AE because those have the best salvage AND drop the best high end modules. Drone missions are also good because the salvage is decent, but they -always- drop a ton of stuff you can reprocess and sell. Don't let people tell you Infiltrated Outposts isn't worth doing. Avoid missions that are all frigates. The salvage they provide and the modules they drop aren't worth your time.
Salvage You can make a lot of money salvaging stuff. This will probably be around a third of your income. Burnt logic circuits, alloyed tritanium bars, melted capictors - all of these, among others, have value and will net a lot of profit if they are stockpiled and sold in the right place. Battleships/Battlecruisers are where it's at for the best salvage. Also having rigs on a good salvage ship will get you a big return.
Jita
A large part of the profit in a mission comes from the modules that the ships drop. Looting those effectively will require you to have a hauler (Badger I/II for Caldari, is an example). Just salvage it, drag a can behind you, fill it up, bookmark it and pick it up with your badger. Make sure you sort through it and reprocess all the worthless modules. After awhile you'll get the hang of which ones have value and which ones don't. Even if you don't have skills to do that, you can still turn it into millions of ISK worth of tritanium and other minerals.
When you have your hauler fitted out right, it can carry quite a bit of weight. Filling it up and taking it to Jita can net you 150-200m per trip. I typically can fill it up after 3 days, running the right missions at around 2 hours per night. I don't recommend hauling the minerals, however, as they're really heavy - unless you have a big industrial ship. It helps to get good at learning how to sell things, but I won't get into that part of it. Even if you just take it to Jita and sell everything without paying attention, you'll still make some good money. Lastly, keep an eye out for the big ticket t1 modules. Some of them are worth 10's of millions of ISK.
I hope this helps people who want to make money running missions and salvaging.
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Lincoln Armm
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Posted - 2009.03.09 18:59:00 -
[20]
Edited by: Lincoln Armm on 09/03/2009 19:00:25 I think when you take into consideration all factors, IN GENERAL l4 high sec missions pay the most per hour.
Any activity in 0.0 has both much higher risks and additional time sinks involved. Of course how much risk and time loss varies widely so and in some circumstances it could be the best earner. In most cases though the ocassional loss of a ship and/or having to hide from PVP opponents can put a big dent in your earnings. It is also much more time consuming to access decent markets for sal or resupply (drones, ammo), find places to melt down loot or repair, etc.
L4 missions generate income via the following: Mission isk reward: typically around 10% of the total possible reward for a mission.
Mission Bounties: Typically 33%-55% of the mission total Not all missions have bounties (rogue drones and opposing navies)
Salvage: Salvage income varies widely depending on the salvage the target drops. Salvage is generally arround 25-45% of the total for a mission. Of course salvaging requires special high slot equipment.
Looting: Looting modules and either selling them or melting them down for minerals. Usually around 33% of total. How much money you make from loot is variable depending on how many sales slots you have, how long your willing to wait etc. For example I don't bother selling anything for less the 200k and usually put it up for 15-20% below the current average. This keeps limited sales slots free but at a cost of some isk. Looting doesn't REQUIRE any special equipment but in practice a tractor is a huge time saver.
LPs: Lps can be converted into cashwith some work and time. Its hard to give a hard number on this but a good conservative number is 500 isk per point. Typically 5% of the total for a mission is lp.
Story missions: Generally story missions provide a good payday. In order to run them you ned to do regular missions. This adds another 3-5% or so.
Other considerations:
L4 Missions are not all created equal if your looking to maximize isk per hour avoid low paying missions, mission with jumps (unless its a good mission) and of course missions in low sec. If you stick to the high paying, quick mission you will making the most isk per hour.
With Low Sec missions the risks are much greater then the additional mission reward and LP bonus.
Looting and salvaging should not be done with your mission ship. As has been already pointed out, every point of additional damage over a ships tank makes your runs go faster. If your going to loot and salvage at all use a dedicated looting ship (e.g. a destroyers with 4 salvage, 4 tract and 3 cargo extenders). A good case can be made for not looting at all as it does require additional time. If you do be sure to bookmark each level so that you can complete the mission and then return and salvage. Of course a salvage alt can decrease the time used to loot considerably.
Totals: 20-30 million for a strongly skilled character in a t2 boat is typical. T1 with no rigs will slow you down-prob closer to 15 m an hour. These are of course averages with
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Irdia Freelancer
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Posted - 2009.03.09 19:23:00 -
[21]
Even runing courier missions in high-sec can pay well!
I choose a corp that I can convert isk at a much better rate than 500-1000 isk/lp.
What this means is I can run courier missions in high sec at around 20 mil an hour. I take many missions others reject as they pay well in lp/hour. If I'm making lp, I'm making isk even if I am getting no bounties.
I run 2 characters. This character has much less than 2 mil gunnery skills, the support char has about 1.3 mil drone skills and no gunnery. I normally turn over 20 mil an hour each in T1 ships. It doesn't take great skills. If your doing less, can look at what your doing to improve the returns.
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Terminus Vindictus
Caldari
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Posted - 2009.03.09 19:25:00 -
[22]
Here are my mission stats:
Rewards: 12.3% Bonuses: 10.8% Bounties: 73.0% LP: 12.7% Ammo: -9.9% Earnings: 21 mil ISK/hour
Hello, I'm from the Government and I'm here to help. |

Ray Guzman
Oberon Incorporated Morsus Mihi
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Posted - 2009.03.09 20:59:00 -
[23]
I get at least 30m/h Ratting in 0.0 (in Corp home space). Find yourself a nice corp and rat/mine/whatever in their home space.
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V05
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Posted - 2009.03.10 21:18:00 -
[24]
There use to be a mission called Lights Out (Level 1 and 3 agents). If you farmed the structure, you'd get about 10mil every day for 7 days, and if lucky - 20mil worth of robotics.
Now, there's no loot after killing the structure (After Patch).
So, that was about 15mil/15min a day for 7 days, zero risk.
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Helena Zeugir
Gallente FW Scuad Black Core Alliance
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Posted - 2009.03.10 21:38:00 -
[25]
Originally by: Terminus Vindictus Here are my mission stats:
Rewards: 12.3% Bonuses: 10.8% Bounties: 73.0% LP: 12.7% Ammo: -9.9% Earnings: 21 mil ISK/hour
How do you even calculate that? I'd like to see how I'm doing. Please :D
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Illectroculus Defined
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Posted - 2009.03.10 22:36:00 -
[26]
Mining Crokite,Bistot, Arkonor or Mercoxit as part of a well coordinated gang can manage 30million per hour per player.
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Terminus Vindictus
Caldari
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Posted - 2009.03.10 23:52:00 -
[27]
Originally by: Helena Zeugir
How do you even calculate that? I'd like to see how I'm doing. Please :D
Not all that difficult. Record each mission you run in a spreadsheet. I have a column each for reward, bonus, bounties, LP, time (I use an internet timer to time my mission run), ammo used, etc. To calculate bounties, I record my wallet balance at the start of the mission, then I wait until the last bounty kills are recorded before I turn in the mission. The difference in the wallet are the total mission bounties.
Hello, I'm from the Government and I'm here to help. |

VJ Maverick
Splinter Cell Alfa
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Posted - 2009.03.11 00:58:00 -
[28]
Per hour, probably LVL 4 mission running. Per "minute", nothing beats blitzing DED 2/10 complexes - 15-20 million ISK in in under ten minutes.
But the absolute pinnacle of money making in EvE has to be trading. I currently profit about 4-5 billion ISK per month just from playing 15 minutes per day on the trading alt. -------- [ |

ArdMinBG
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Posted - 2009.04.12 11:17:00 -
[29]
bump
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Dave Meltdown
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Posted - 2009.04.12 11:28:00 -
[30]
a good 0.0 systhem with loads of belts gives u 40m avarage, if u tank on damage even more (if u dont run out off belts). That is with no faction spawns included. SO on avarage i would say 55-60m with faction spawns
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