| Pages: 1 2 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

ceaon
Gallente Porandor
|
Posted - 2009.01.07 08:05:00 -
[1]
the question is how come ship navigation system is to stupid and only warp at 15 km and a pilot without any skills is so good and always warp to 0
CCP should make this distance a random value (imo this have more logic) or this distance be changes by some basic navigation skill without prerequisites so any player can train this skill
BTW if you look in any sci-fi movie you never see a ship that comes out of warp exactly on dock position
push this frontward if you want your station pew pew back
blah |

ceaon
Porandor
|
Posted - 2009.01.07 08:11:00 -
[2]
blah |

Grigo
M. Corp Mostly Harmless
|
Posted - 2009.01.07 08:11:00 -
[3]
no go back 2 years and get 10k+++++ bm's(i had 40k+ entire gate to gate map + extras) so u can point warp...basicly u want to create the problem that ccp got rid of whit warp to 0 RO
Originally by: Avernus ...some kudos to using your main to post like an asshat though... doesn't really take balls though, you're on the internet.
|

ceaon
Gallente Porandor
|
Posted - 2009.01.07 08:14:00 -
[4]
Originally by: Grigo no go back 2 years and get 10k+++++ bm's(i had 40k+ entire gate to gate map + extras) so u can point warp...basicly u want to create the problem that ccp got rid of whit warp to 0
if the distance is random the bm's are useless
blah |

Poruntubo
|
Posted - 2009.01.07 08:15:00 -
[5]
|

Grigo
M. Corp Mostly Harmless
|
Posted - 2009.01.07 08:20:00 -
[6]
Edited by: Grigo on 07/01/2009 08:21:31
Originally by: ceaon
Originally by: Grigo no go back 2 years and get 10k+++++ bm's(i had 40k+ entire gate to gate map + extras) so u can point warp...basicly u want to create the problem that ccp got rid of whit warp to 0
if the distance is random the bm's are useless
orly...do u know that the actual jump range of a gate is around 7km and at a usual station its around 30-40 km...meaning if i get a bm 2km behind the gate center(not actualy the distance from the gate but from its center) in line to the other gate and "warp to 0" u need a margen of 0-9km and will still be able to instajump...it is the same as the old bm's this wont solve anything as u already warp in a 2.5km range from the actual spot ..
remeber that u warp to 0 from the gate not the center of it..
i still say no and i explained why...people will just return the bm's and get a hell lot of stress on the client and server RO
Originally by: Avernus ...some kudos to using your main to post like an asshat though... doesn't really take balls though, you're on the internet.
|

GoodNDead
Caldari Flaming Fist Shadow of xXDEATHXx
|
Posted - 2009.01.07 08:28:00 -
[7]

so ccp should spend coding time and server time to randomize the warp to 0 command so you don't actually warp to 0?
you don't warp to 0 now. its a random 0-2500 meters as it is.
unless your hoping you can set warp to 0 to some how be 0-20k off the gate.. then that's just in hopes to gank more people. all that will do is cause even more people to avoid entering low sec at a time ccp is trying to get more people to move in.
|

Rajere
No Trademark Notoriety Alliance
|
Posted - 2009.01.07 08:28:00 -
[8]
Quote: BTW if you look in any sci-fi movie you never see a ship that comes out of warp exactly on dock position
Warping to anything will always randomly land you within a 2km sphere of the object/player/etc you warped to, the only reason you land in dock/jump range is because of how large stations/gates are. -------------------------- NOTR *nsfw* |

Cosy
|
Posted - 2009.01.07 08:33:00 -
[9]
Originally by: GoodNDead

so ccp should spend coding time and server time to randomize the warp to 0 command so you don't actually warp to 0?
you don't warp to 0 now. its a random 0-2500 meters as it is.
unless your hoping you can set warp to 0 to some how be 0-20k off the gate.. then that's just in hopes to gank more people. all that will do is cause even more people to avoid entering low sec at a time ccp is trying to get more people to move in.
say the farmer
Originally by: CCP Mitnal Any complaints can be directed towards our Music Director 
|

Puscas Marin
|
Posted - 2009.01.07 08:36:00 -
[10]
Originally by: Rajere
Quote: BTW if you look in any sci-fi movie you never see a ship that comes out of warp exactly on dock position
Warping to anything will always randomly land you within a 2km sphere of the object/player/etc you warped to, the only reason you land in dock/jump range is because of how large stations/gates are.
we got the code only need a small change then
|

Myrhial Arkenath
Ghost Festival
|
Posted - 2009.01.07 11:28:00 -
[11]
Edited by: Myrhial Arkenath on 07/01/2009 11:30:12
Originally by: ceaon the question is how come ship navigation system is to stupid and only warp at 15 km and a pilot without any skills is so good and always warp to 0
CCP should make this distance a random value (imo this have more logic) or this distance be changes by some basic navigation skill without prerequisites so any player can train this skill
You mean the autopilot warping to 15km? That is to add some risk to the useage of the autopilot, else you could afk jump everywhere without worries if you are in a reasonably agile ship and don't meet any warp bubbles. |

thesonarnet
Gallente 0ccam's Razor UNLeashed Legion
|
Posted - 2009.01.07 14:21:00 -
[12]
strongly against it.
-Fleet movements would take longer!
-Hauls, nm if in High sec or in 0.0 would take longer.
-Prices in low sec, or lets say the general availability of items in low sec would change, prices higher and item count lower because of the higher risk.
-We have a huge majority of players who never leave high sec and this would make the number even higher
-Every noob without a clue about fleet tactics would be able to get his shot
|

Bellum Eternus
Death of Virtue
|
Posted - 2009.01.07 16:13:00 -
[13]
No reason to have bookmarks back with the removal of WTZ. Make the maximum accuracy 10km (doesn't have to be random) and simply not allow any bookmark within 110km of a gate/station. Problem solved. If you want an accurate 0km warp in, have a gang mate fly to the gate and then warp to him at 0km. Oh look, scouts in frigs are useful again.
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
|

Caer Isen
GoonFleet GoonSwarm
|
Posted - 2009.01.07 17:24:00 -
[14]
Instead of removing WTZ a compromise could be making so that you can lock&shoot ships that are entering/exiting warp. |

Drake Draconis
Minmatar Shadow Cadre Worlds End Consortium
|
Posted - 2009.01.07 18:09:00 -
[15]
Originally by: ceaon the question is how come ship navigation system is to stupid and only warp at 15 km and a pilot without any skills is so good and always warp to 0
CCP should make this distance a random value (imo this have more logic) or this distance be changes by some basic navigation skill without prerequisites so any player can train this skill
BTW if you look in any sci-fi movie you never see a ship that comes out of warp exactly on dock position
push this frontward if you want your station pew pew back
You obviously have no idea of what goes on when you warp to zero.
Warping to zero is never really zero.... its relative so to speak... its always close enough to trigger whatever even you want to do... jumping... docking... etc.
As for the randomization.. thats so completely stupid its not even worth attacking.
And the Sci-fi movies always use a metaphorical navigational method for any number of modes of transportation... ones that don't are usually crappy movies.
Exit points need to be closely calculated or you could end up a smear on the perveribal wall. EVE Online may not be precise as you don't really "Collide" but the idea is quite obvious.
I suggest you do a little research before you make off the wall ideas.
/thumbs down =============== CEO of Clan Shadow Cadre www.shadowcadre.com =============== |

Ephemeron
Caldari Provisions
|
Posted - 2009.01.07 19:19:00 -
[16]
This game mechanic would give more power to the blobs against smaller gangs. It would make people less willing to travel, it will reduce amount of PvP as people take less chances.
Anything that reduces amount of PvP is bad idea in my opinion |

Nick Domani
|
Posted - 2009.01.09 05:28:00 -
[17]
Originally by: Bellum Eternus Make the maximum accuracy 10km (doesn't have to be random) and simply not allow any bookmark within 110km of a gate/station.
I'm trying very hard to rationalize the concept of CCP disallowing bookmarks within a certain distance of a gate or station yet still allowing unlimited loitering within that same distance, sometimes while under fire from gate or station defenses. |

Roymundo
Caldari Perkone
|
Posted - 2009.01.09 06:38:00 -
[18]
nonononono. i already spend far to much time travelling around eve without this lengthening my journeys.
i vote no to this. |

SilverSwann
|
Posted - 2009.01.09 15:34:00 -
[19]
terrible idea just wastes your time and mine. haveing to wait three or four mins depending on ship each time you warp to a gate. |

Bobroglaz
Rionnag Alba Triumvirate.
|
Posted - 2009.01.09 17:16:00 -
[20]
Originally by: GoodNDead

so ccp should spend coding time and server time to randomize the warp to 0 command so you don't actually warp to 0?
you don't warp to 0 now. its a random 0-2500 meters as it is.
unless your hoping you can set warp to 0 to some how be 0-20k off the gate.. then that's just in hopes to gank more people. all that will do is cause even more people to avoid entering low sec at a time ccp is trying to get more people to move in.
What he said....your just looking for ganks. |

Cyprus Black
Caldari School of Applied Knowledge
|
Posted - 2009.01.10 00:07:00 -
[21]
Edited by: Cyprus Black on 10/01/2009 00:08:12 Mr. Ceaon, what you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent thread were you even close to anything that could be considered a rational thought. Everyone in this forum is now dumber for having read it. I award you no points, and may God have mercy on your soul.
/thumbsdown ______________ Some men aren't looking for anything logical, like money. They can't be bought, bullied, reasoned or negotiated with. Some men just want to watch the world burn. |

Axel Vindislaga
|
Posted - 2009.01.10 05:39:00 -
[22]
What I want to see is possibly a different policy depending on what you are warping to. If it is a gate I would LOVE to see it drop you off in a "cone" shape around the "entrance" so that you sort of shoot through the gate. Also it would be a nice thing to see ships moving in orderly lines when in high traffic regions... say you are in a frigate and are on auto pilot you get warped to the frigate lane which is moving fast and if you are a slow freighter you move to slow lane. And if you warp to zero you appear at the 0 to 2000m radius as standard but out of the way of the lanes. Also if you warp to okm and appear inside an asteroid you should explode! That way miners can "hide" in low sec fields and Bookmarking barracuda must take a HUGE risk to warp into the field. But they can reduce the risk by training precision warp skills and using clever BMing. Could be looked at. Supported |

Deldrac
|
Posted - 2009.01.10 06:31:00 -
[23]
This is already in game, it is called 'anchoring a mobile warp bubble'. Or flying an interdictor. Or flying a heavy interdictor.
|

Maldurleon
|
Posted - 2009.01.10 06:34:00 -
[24]
Originally by: Deldrac This is already in game, it is called 'anchoring a mobile warp bubble'. Or flying an interdictor. Or flying a heavy interdictor.
This doesn't appear relevant to the topic...
|

FunzzeR
Counter Errorist Unit
|
Posted - 2009.01.10 07:51:00 -
[25]
Originally by: Deldrac This is already in game, it is called 'anchoring a mobile warp bubble'. Or flying an interdictor. Or flying a heavy interdictor.
Care to highlight how that applies to low sec or hi sec?
An interesting approach but would need very careful consideration.
Tenative support
|

Scatim Helicon
GoonFleet GoonSwarm
|
Posted - 2009.01.10 11:29:00 -
[26]
OP's idea would drive out the few remaining lowsec residents and only benefit the gatecamping -10 circlejerk brigade.
We need to find ways to revive lowsec as viable space to live in, not hammer even more nails into its coffin. |

Driemon Vilvarin
Gallente Corax. Sex Drugs And Rock'N'Roll
|
Posted - 2009.02.06 00:59:00 -
[27]
No simply no.
|

Efrim Black
Gallente Apellon
|
Posted - 2009.02.06 01:09:00 -
[28]
Am I awake? Did we just go back in time to 2004?
|

Grann Thefauto
Minmatar Apeshit Assassins
|
Posted - 2009.02.06 01:31:00 -
[29]
Worst idea ever. I quit eve in 2004 because of this.
|

Karrade Krise
Galatic P0RN Starz
|
Posted - 2009.02.06 02:41:00 -
[30]
bad idea. This will make the M in MWD mean mandatory again.
|

De'Veldrin
|
Posted - 2009.02.06 20:09:00 -
[31]
Why should CCP make it easier for you to shoot me down in low sec? Isn't it your job to make it easier for you to shoot me down?
NOT SUPPORTED
|

Thann Starlinbow
Minmatar Slacker Industries The Boat Violencing Initiative
|
Posted - 2009.02.06 20:34:00 -
[32]
Terrible idea. I do NOT want to go back to having to fly X km every time I warp to a gate, making travel take even longer than it already does.
Support DENIED.
|

Thargat
North Star Networks Executive Outcomes
|
Posted - 2009.02.06 22:46:00 -
[33]
Edited by: Thargat on 06/02/2009 22:47:52 Full support. Increase the scattering from 2500 to 15km and make eve seem BIG again. It would lessen the pressure on Jita, make blobs ALOT slower (make scattering increase for bigger fleets, bonus for smaller ones, depending on skills) and generally improve fleet combat. Cons are that blasterships and stations would need serious loooove (to prevent nerfing to blasters and mad bumps at stations).
edit: By a increase in scattering the "instas" would be useless as it raises the risk of you ending up even further from the gate. |

Brick Hampton
Caldari Dark-Rising
|
Posted - 2009.02.07 10:46:00 -
[34]
In the real world we are no where near space age, but we can make navigation systems so good, that automatically landing airplanes (Yes it is automatic) has to be randomized to prevent ruts from forming in the runway from the planes landing in the SAME EXACT spot over and over.
'But this is eve not real life' I counter with (to OP) 'This is eve, not scifi.' |

Naomi Knight
Amarr Imperial Academy
|
Posted - 2009.02.07 11:13:00 -
[35]
Why not just remove warping from the game? It would make eve BIG again^^ |

xVx dreadnaught
|
Posted - 2009.02.07 11:14:00 -
[36]
They gave the option to warp to 0km to stop BM copying... back when it was warp to 15km everyone set there BM's beyond the gate and warped to them instead of the gate so they could land on it... the problme arised when everyone would have sets of BM's on tere profile and when someone new joined the corp/alliance they would copy them a set (the problem of this is BM's are saved on the server and people would be copying hundreds at one time)
If they made the BM copying system different it would work. (maybe a bit like BP copying but faster) so you could limit to X BM's at one time and X slots per station... But then noone would still revert to the old days where you warped to your BM instead of the gate. |

Caleb Ayrania
Gallente TarNec
|
Posted - 2009.02.07 13:33:00 -
[37]
The only way I would entertain anything on the topic of wtz, is if the old bookmark system got a serious and game-entertaining overhaul.
Linking bookmarks in a macrolike manner to create routes would create a lot of interesting game content.
This way the bookmarks could be traded and linked into your routeplanner. Then locations of gates and stations should shift slightly over time, and your navigationskills would compensate for the drifting so to speak. In effect your calculations would be wrong if your not skilled, and if to much time has past..
Calling up other players to get refreshed bookmarks would then become a game mechanic, and you could even make a biz of plotting and selling entire routes of safety.
With this a route plottet the same day would become ungankable unless the pirates used interdictors or warpdisruption.
Such a system I believe would also bring a false feeling of safety to pilots and thus help roaming pirates.
NB: TO my knowledge we have all been wanting a more exciting way to get the gateparking a bit out of the game, this might do that.. or at least help it..
|

Darwin's Market
|
Posted - 2009.02.07 15:45:00 -
[38]
Nope! just make tackling gear better, reach further. If you have to fix all ship turret weapon ranges to accomodate, then do that too.
Tackling is the single most important aspect of PVP, not guns or warp to zero. and CCP nerfed it with the speed changes.
My opinion is that Statsis Webifier needs a boost and ship agility needs a further nerf. |

Kytanos Termek
Caldari Darkstorm Command Ethereal Dawn
|
Posted - 2009.02.07 23:03:00 -
[39]
NO |

Thorin Quinn
Caldari Shut Up And Play
|
Posted - 2009.02.08 01:41:00 -
[40]
The reason this dont happen is because of 2 years ago, when you used to warp to 15.
There were litterally billions of BM's, and when someone Copies 2k BM's it caused severe server lag especially in low sec, think about it. CCp put WTZ for a reason. Carebears got a boost granted but it was benificial to all cos peeps will always find a way around it.
Welcome back the BM spam and the Nano spam is what will happen.
Worse Idea Eva!
|

chatgris
|
Posted - 2009.02.08 04:41:00 -
[41]
No. I like to fly solo and dodge gate camps. Low sec is alive with low sp pilots in fw, being able to dodge the gate camps. We can even use afterburners!
DO NOT SUPPORT. |

Slave 775
Privateers Privateer Alliance
|
Posted - 2009.02.09 10:11:00 -
[42]
gona support this
Centuries ago, the Bible warned of dangers posed by evil men described as ômaster[s] at evil ideasö and ôscheming to do bad.ö (Proverbs 24:8) PRIVATEERS Officialy nerfed by CCP 05/07 |

Taradis
Amarr The Imperial Assassins
|
Posted - 2009.02.09 10:27:00 -
[43]
Edited by: Taradis on 09/02/2009 10:27:56
Do you even know why they made warp to 0?
BM's = Lag (from what i heard anyway, I didn't start playing till warp to 0 was an option)
Do you know how many people would make BM's to warp to 0?
A Shyte ton thus meaning it would be 4yrs ago again in Eve.
Eve is not a SCI-FI movie tis a game and if a ship were to exit out of warp right at the station chances r ship ends up in station, and not to mention that Eve is a game and not a movie.
Edit: I do not support this
|

Taradis
Amarr The Imperial Assassins
|
Posted - 2009.02.09 10:30:00 -
[44]
Originally by: Thorin Quinn The reason this dont happen is because of 2 years ago, when you used to warp to 15.
There were litterally billions of BM's, and when someone Copies 2k BM's it caused severe server lag especially in low sec, think about it. CCp put WTZ for a reason. Carebears got a boost granted but it was benificial to all cos peeps will always find a way around it.
Welcome back the BM spam and the Nano spam is what will happen.
Worse Idea Eva!
This is why warp to 0 was implemented 
|

Camilo Cienfuegos
Earned In Blood
|
Posted - 2009.02.09 11:31:00 -
[45]
Quote: No reason to have bookmarks back with the removal of WTZ. Make the maximum accuracy 10km (doesn't have to be random) and simply not allow any bookmark within 110km of a gate/station. Problem solved. If you want an accurate 0km warp in, have a gang mate fly to the gate and then warp to him at 0km. Oh look, scouts in frigs are useful again.
This, highlighted the important bit & signed. |

Mara Rinn
|
Posted - 2009.02.09 11:41:00 -
[46]
Originally by: Brick Hampton In the real world we are no where near space age, but we can make navigation systems so good, that automatically landing airplanes (Yes it is automatic) has to be randomized to prevent ruts from forming in the runway from the planes landing in the SAME EXACT spot over and over.
Do you have a source for that? |
| |
|
| Pages: 1 2 :: [one page] |