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Lo KeTral
Amarr Ravenous Pathogen
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Posted - 2009.01.07 19:38:00 -
[1]
I`ve been wondering for awhile now and I still have yet to read or see anything on this part. How does one keep skill training if not in a pod when walking in stations?
Is it like a personal flight recorder type box that you carry with you as you`re in station?
Do skills go on pause while in station?
PLEASE help. |

Jeanette Plato
Caldari Amargosa Observatory Zzz
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Posted - 2009.01.07 20:02:00 -
[2]
New Implant slot - Pod Communication Module. Initially required just to walk around stations and continue training, later more sophisticated modules will be required to be able to keep your clone up to date if you die in combat. ----------------------------------------------- The Amargosa Observatory Initiative |

Lo KeTral
Amarr Ravenous Pathogen
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Posted - 2009.01.08 20:13:00 -
[3]
Is this just what you think it`s gonna be or is this the real deal from the devs? |

Xiozor
Underworld Protection Agency
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Posted - 2009.01.09 00:17:00 -
[4]
Originally by: Jeanette Plato New Implant slot - Pod Communication Module. Initially required just to walk around stations and continue training, later more sophisticated modules will be required to be able to keep your clone up to date if you die in combat.
Obvious BS. CCP already told us, "no combat" because that would mean character permadeath. |

Onys Cissalc
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Posted - 2009.01.09 03:35:00 -
[5]
As far as I know, skills are 'imprinted' into your brain by a computer system (think of it as an implant), over time.
Thus, I imagine that walking around in stations shouldn't have any effect on your training - your pod is only responsible for controlling your ship, after all. Take a look at some of the Japanese's sci-fi concepts on controlling advanced spacecraft, where there is a single 'pilot' inside a (generally fluid filled) chamber, controlling all functions of the ship.
Outlaw Star Vandread
Two examples I'm able to recall right now, from anime. |

Tom Peeping
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Posted - 2009.01.09 03:39:00 -
[6]
nah... we all just have an mp3 player in one ear... it's hypnotically saying... you can fly amarr BS's at level 5... you can fly amarr BS's at level 5. all day long.
EVE demonstrates the power of self actuation! |

Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
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Posted - 2009.01.09 04:54:00 -
[7]
E.g implants are not part of the pod, they're part of your biomass. Thus skill training would work through the same system as the implants.
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Huan CK
Gallente Bounty Hunter - Dark Legion
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Posted - 2009.01.09 05:55:00 -
[8]
Originally by: Xiozor
Originally by: Jeanette Plato New Implant slot - Pod Communication Module. Initially required just to walk around stations and continue training, later more sophisticated modules will be required to be able to keep your clone up to date if you die in combat.
Obvious BS. CCP already told us, "no combat" because that would mean character permadeath.
No, it is not. If you read the background story, you'll learn that your clones death is not related to its Pod at all, and dieing in station is no different to having your pod being blown up ;)
But no combat nontheless.
My videos: Watch on youtube. |

Cyberman Mastermind
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Posted - 2009.01.09 06:11:00 -
[9]
Originally by: Tom Peeping nah... we all just have an mp3 player in one ear
Who needs MP3 when there is Egonics?
Originally by: Huan CK No, it is not. If you read the background story, you'll learn that your clones death is not related to its Pod at all, and dieing in station is no different to having your pod being blown up ;)
Say what? Last I remember, the equipment to transfer a brain-scan to the next cloning facility was rather unwieldy, which is why it's almost exclusively used in pods. Do you have access to some improved jovian technology? |

Lo KeTral
Amarr Ravenous Pathogen
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Posted - 2009.01.09 08:32:00 -
[10]
Originally by: Rakshasa Taisab E.g implants are not part of the pod, they're part of your biomass. Thus skill training would work through the same system as the implants.
Okay, so let me see if I have this right, implants will continue to work even when NOT in your pod or your ship? If so, then why do all the pics and vids of how one will look in station show no ideas of that avatar having implants?
I guess what I`m asking is if these ARE implants, is it the whole book installed and mentally you`re turning the page for learning? Or will one have to plug in to a terminal to change skills when one skill completes?
Will it be like an ipod or psp or an ebook? Maybe a PDA or flash drive that you install from from wifi. |
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CCP Applebabe

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Posted - 2009.01.09 09:25:00 -
[11]
Moved to " General Discussion" Channel. |
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Mishirosen
Gallente Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2009.01.09 09:30:00 -
[12]
Originally by: Lo KeTral Okay, so let me see if I have this right, implants will continue to work even when NOT in your pod or your ship? If so, then why do all the pics and vids of how one will look in station show no ideas of that avatar having implants?
I guess what I`m asking is if these ARE implants, is it the whole book installed and mentally you`re turning the page for learning? Or will one have to plug in to a terminal to change skills when one skill completes?
Will it be like an ipod or psp or an ebook? Maybe a PDA or flash drive that you install from from wifi.
do you know what Implants are? they go INSIDE your body, so obviously you won't see them until you open up someone. |

Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.01.09 09:35:00 -
[13]
Originally by: CCP Applebabe Moved to " General Discussion" Channel.
Quoting one of the very rare, if not even FIRST "move to gd" posts 
Anyway, on topic, training will continue due to an advancement in cache training. Essentially, the training continues in your pod and is updated directly into a buffered chip in your head when you return.
A signal indicating the completion of this training is sent from your POD computer via simple communication, same the other way around when commanding a new skill to be trained and buffered.
Also personal teleportation devices will make an appearance, since you can undock at any time 
Yes, i think too much  |

place1
Amarr New Eden Research Organisation
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Posted - 2009.01.09 09:58:00 -
[14]
Seeing as how we have wireless devices today some how I think that 10's of thousands of years in the future a way of wireless download from pod to brain would be possible to keep skill training going 24/7 or until training is complete. Even if it has to be explained though a standard implant that is grown/installed into ones clone on creation and not listed or made to use one of the current slots.
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Hercules Soban
Caldari Captain Soban Fleet
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Posted - 2009.01.09 10:47:00 -
[15]
will ambulation work for classic graphics? |

Qordel
Caldari School of Applied Knowledge
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Posted - 2009.01.09 10:48:00 -
[16]
Originally by: Xiozor
Originally by: Jeanette Plato New Implant slot - Pod Communication Module. Initially required just to walk around stations and continue training, later more sophisticated modules will be required to be able to keep your clone up to date if you die in combat.
Obvious BS. CCP already told us, "no combat" because that would mean character permadeath.
I only recall them stating that there would be no CQC (snaaaaaaaaaake!) combat for now. Primarily, because they haven't devised a way to handle it in a way that wouldn't result in death. They've batted around some ideas and I believe their comments were something like "you get guys out of their pods and walking around... of course at some point they're going to want to fight each other".
So I would not be surprised to see some sort of mechanic using that in the future. If nothing else, at least some sort of a sportsman-like combat (ie, not sneaking up on some guy in the halls an whipping out piano wire). |

Ocih
Amarr
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Posted - 2009.01.09 10:50:00 -
[17]
Body clones? |

Gojyu
Ever Flow Axiom Empire
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Posted - 2009.01.09 10:54:00 -
[18]
Dogmatic backstory has no place in a mmorpg. When ccp want to introduce personal combat, they'll change the backstory. Easy fix. |

P'uck
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Posted - 2009.01.09 10:57:00 -
[19]
When ambulation strikes you will have to plug the skillbooks you want to train outside your pod into your rectum.
coincidentally that's closest we will ever get to a skillqueue; a podskill and a rectal skill. |

JagdWulfe
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Posted - 2009.01.09 10:58:00 -
[20]
Originally by: Xiozor
Originally by: Jeanette Plato New Implant slot - Pod Communication Module. Initially required just to walk around stations and continue training, later more sophisticated modules will be required to be able to keep your clone up to date if you die in combat.
Obvious BS. CCP already told us, "no combat" because that would mean character permadeath.
They also said no dancing. :( I was going to make a female alt and strip for ISK. |

LordSwift
Unus Somnium Inc
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Posted - 2009.01.09 11:15:00 -
[21]
Originally by: Lo KeTral I`ve been wondering for awhile now and I still have yet to read or see anything on this part. How does one keep skill training if not in a pod when walking in stations?
Is it like a personal flight recorder type box that you carry with you as you`re in station?
Do skills go on pause while in station?
PLEASE help.
Ok two things. you really need to read the back story and all the sort stories and the novel. Especially the novel because it mentions a pod pilot who was podded in combat and lost SP in interceptors due to her clone was not upgraded enough. But shes says not to worry she is retraining intercepter skill right now. She is in her room, not connected to her pod in anyway/ Basically from what i have read, our brains have had major surgery during our training to become pod pilots, their is a device that actually literally burning the knowledge etc into our brains. Little bit like the matrix i guess but much slower
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Lt Angus
Caldari End Game.
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Posted - 2009.01.09 11:42:00 -
[22]
we could just wear a pod helmet, im sure jove have improved the tech over the years
Shhhh, Im hunting Badgers |

TimMc
Gallente Brutal Deliverance OWN Alliance
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Posted - 2009.01.09 11:52:00 -
[23]
Originally by: Tom Peeping nah... we all just have an mp3 player in one ear... it's hypnotically saying... you can fly amarr BS's at level 5... you can fly amarr BS's at level 5. all day long.
EVE demonstrates the power of self actuation!
I lol'ed. |

Gunnanmon
Gallente UNITED STAR SYNDICATE
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Posted - 2009.01.09 12:45:00 -
[24]
omg The Ghost-training vote thread |

Sirani
Caldari The Graduates Morsus Mihi
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Posted - 2009.01.09 12:52:00 -
[25]
Originally by: Xiozor
Originally by: Jeanette Plato New Implant slot - Pod Communication Module. Initially required just to walk around stations and continue training, later more sophisticated modules will be required to be able to keep your clone up to date if you die in combat.
Obvious BS. CCP already told us, "no combat" because that would mean character permadeath.
why would it mean permadeath? I've read some published short stories in EON and pod pilots have been killed outside the pod and been able to be ressurected in a clone - the pod just facilitates as an interface between the pilot and the ship, doesn't it? ------------------- |

Chris Liath
Gallente Red Dwarf Mining Corporation space weaponry and trade
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Posted - 2009.01.09 14:14:00 -
[26]
RP-wise both this and death outside the pod can be solved with an implant that imprints the skill, as well as a brain scanner. If we WANT combat outside the pod, is a whole different question.
I for one, don't. |

RaTTuS
BIG Libertas Fidelitas
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Posted - 2009.01.09 14:19:00 -
[27]
WIS isn't real - it's just an advanced simulation so you don't go crazy for when your Docked ...
real pod pilots can go 5+ years in a pod without going crazy [well some of them]
-- BIG Lottery, BIG Deal, InEve
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Artimis Scout
Caldari Wormhole Cartography
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Posted - 2009.01.09 14:42:00 -
[28]
Originally by: Rakshasa Taisab E.g implants are not part of the pod, they're part of your biomass. Thus skill training would work through the same system as the implants.
Have you actually checked the weight of some the implants. They are close to a ton. I think the implants are part of the bod. |

JagdWulfe
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Posted - 2009.01.09 14:48:00 -
[29]
Wait I just thought of something. I got some Exotic Dancers and Janitors in my cargo. All I need is to rent a section of the station and put some rooms with windows in. Pure Profit! |

Taak Coram
Gallente Outdated Host Productions
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Posted - 2009.01.09 15:42:00 -
[30]
I highly suggest reading Altered Carbon by Richard K. Morgan for some happy-clone-time.
I think the technologies are similar. Example: In Altered Carbon the rich have clones of themselves in the event of death. These clones are kept up to date at a time period seen fit by the owner. The richest (one of the antagonists) updates his daily which entails simply recording his days memories.
I see podkilling/dying while out of the pod the same way. While in a pod you have access to the wonderful brain scanner that nukes your grey matter but makes sure you come back in a shiny new body with memories of your ship exploding and your blood boiling nice and fresh and seemingly... seamless.
While out of a pod you still have a clone, obviously, and it is up to date (hopefully), so should you be walking down the hallway looking for a fedoburger stand and you get a shiv between the shoulder blades, you'd still wake up shiny and new in your clone, you just wouldn't remember what happened.
This would have the added hilarious consequence of getting the hunger for a fedoburger and walking down that same hallway, blissfully ignorant to that guy with a shiv standing over your two or three bodies :P.
FAKE EDIT: I just realised, if you lose one clone not sure how you'd get a new one. Maybe we can get some slower, non-brain frying skill scanner for upgrading-while-out-of-pod purposes. |
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