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Torothanax
4
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Posted - 2012.04.16 02:36:00 -
[1] - Quote
I'm sure I'll get flamed for this, but I don't care. It's a legit gripe.
For most people clones don't cost much, so no big deal if you get popped once in a while. For those of us that have been playing a while though, the upper tier clones are costly.
I fly with a set of two +3s in combat. Maybe some cheap hardwires. So 20-30 mil in implants. No big deal to get podded right? Wrong. Now toss in 45mil for a blank clone. Adds up quick.
Now here's my reasoning. I fly faction warfare. I hate isk grinding. Is really sucks in empire but that's where the war zone is. So I usually fly cheap ships. Frigates and cruisers. I choose how much to risk. 5-8 mil for a frig. 12 or so for a cruiser. My choice. I Choose how much to risk. Same with implants. I choose the risk. If i wanna run pirates sets, I can risk 500 mil. Or I can run +2s for what, 2 mil?
And then we get to clones. 45 friggin' mil for a blank clone??? That'll keep me in ships for at least a week. NOT my choice. The cost should be what's in my head, not my head.
Yes i think higher grade clones should cost more. More SP means I can make isk faster then new people... to a point. After a certain point more SP doesn't make you more isk. Yet the price of clones ramps up faster and faster the higher you get. Why?
Where is the risk vs reward and the "don't fly what you can't afford to lose"? |
Gerrick Palivorn
Caldari Provisions Caldari State
232
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Posted - 2012.04.16 03:18:00 -
[2] - Quote
While I think that clone costs are expensive once you get to the upper tiers of clones, I also think that it's part of the game to really have to deal with the costs of clone replacements. The rapid expense of sp clone cost is something that older vets have to deal with, so with that in mind...
Deal with it.
Besides if you're getting podded frequently in lowsec your issues are much larger than the size of your wallet. |
Aqriue
Center for Advanced Studies Gallente Federation
556
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Posted - 2012.04.16 03:24:00 -
[3] - Quote
Tripple clone costs. Its the taxes you deserve to pay to play the game the way you want as it includes keeping an isk pool set aside from running missions / ratting / other income source, if you are not prepared to deal with the consequences of playing how you want with the associated costs then uninstall EVE.
Also, buy plex and sell for isk...thats 10 clone updates! Don't want to spend real life money? CCP doesn't care, because they love the option of you spending more money if you are unwilling to run missions / rat for the standard $$$ monthly subscription PLEX is also available. CCP also wants you to have multiple accounts. CCP also gave you 3 character slots, make one cruiser only! You have your options, plan accordingly. |
Asuka Solo
Stark Fujikawa Stark Enterprises
1417
|
Posted - 2012.04.16 05:29:00 -
[4] - Quote
Working as intended.
If you dont want to pay for clones, stop risking them in pvp. |
Adunh Slavy
Ammatar Trade Syndicate
629
|
Posted - 2012.04.16 06:53:00 -
[5] - Quote
Asuka Solo wrote:Working as intended.
If you dont want to pay for clones, stop risking them in pvp.
What a silly comment. "Point gun at head, pull trigger, you are dead. Working as intended."
They are too expensive, and frankly, pretty useless feature. |
Marlona Sky
Massive PVPness Psychotic Tendencies.
776
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Posted - 2012.04.16 07:32:00 -
[6] - Quote
Clone upgrade costs are a mechanic that has aged very poorly. Even the devs at fanfest admitted to this. Sure clone upgrades are a much needed ISK sink for the sake of helping to combat the every growing inflation, but that does not mean the sink can not be moved elsewhere in the game.
Reducing or some other form of trying to lessen the blow of getting out there and PvPing just doesn't cut it. Saying to deal with it is just a silly thing to say. What this mechanic does do is punish players who go out and PvP and the punishment grows larger and larger the longer you stay loyal to the game by training skills up.
The only solution to this is to remove clone upgrades all together. Then in the same stroke apply the estimated ISK sink to another aspect of the game that scales well and is not a form of punishment, but fits the mechanic. There is dozens of things such as a reprocessing fee for modules, starting manufacturing jobs, reducing NPC bounties, etc. Basically keeping the ISK sink in the game, but not directly tied into an acute form of punishment for PvPing. Another thing you can not ignore is that this will inadvertently cause more ships to die. This is because the mental barrier that is, "But my clone costs more than the ship so I'm going to stay docked." will be gone.
Again, anything short of removing clone upgrade costs will simply not due.
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Solhild
Republic Military School Minmatar Republic
675
|
Posted - 2012.04.16 08:13:00 -
[7] - Quote
Marlona Sky wrote:Clone upgrade costs are a mechanic that has aged very poorly. Even the devs at fanfest admitted to this. Sure clone upgrades are a much needed ISK sink for the sake of helping to combat the every growing inflation, but that does not mean the sink can not be moved elsewhere in the game. Reducing or some other form of trying to lessen the blow of getting out there and PvPing just doesn't cut it. Saying to deal with it is just a silly thing to say. What this mechanic does do is punish players who go out and PvP and the punishment grows larger and larger the longer you stay loyal to the game by training skills up. The only solution to this is to remove clone upgrades all together. Then in the same stroke apply the estimated ISK sink to another aspect of the game that scales well and is not a form of punishment, but fits the mechanic. There is dozens of things such as a reprocessing fee for modules, starting manufacturing jobs, reducing NPC bounties, etc. Basically keeping the ISK sink in the game, but not directly tied into an acute form of punishment for PvPing. Another thing you can not ignore is that this will inadvertently cause more ships to die. This is because the mental barrier that is, "But my clone costs more than the ship so I'm going to stay docked." will be gone. Again, anything short of removing clone upgrade costs will simply not due.
How about jump clones with no ability to train skills or wear implants that cost buttons? |
Marlona Sky
Massive PVPness Psychotic Tendencies.
776
|
Posted - 2012.04.16 08:34:00 -
[8] - Quote
Solhild wrote:How about jump clones with no ability to train skills or wear implants that cost buttons?
The problem with that is then podding such a clone would be pointless. Granted no one really knows what kind of implant set someone had on, but doing a full restriction would not be good. Having a cheap clone to do whatever in is nice especially when you can add cheap implants to help give an advantage if you want. Of course your putting those implants at risk too.
The other issues is players will still opt out of PvP if they are not in their 'no skill training or implant' clone if they can't clone to it immediately.
When I blow someone up (or get blown up ) I want it to have meaning. Most of that should lie with the ship itself that dies. Now granted you can get some super pimp implant sets out there, but that is not the point. For most combat the ship exploding is what matters. Strange as it sounds, but killing a ship to get to the pod (where the real damage is done under the current mechanics) is silly.
I would much rather blow up 30 million ISK in several ships than one ship and a 30 million ISK clone upgrade. That offers more action and satisfaction for both parties.
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Verity Sovereign
Pator Tech School Minmatar Republic
157
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Posted - 2012.04.16 13:53:00 -
[9] - Quote
If I were to do it, past a certain point, doubling the SP of the clone would only increase the ISK of the clone by sq. root(2).
As for another ISK sink: as someone else has mentioned, all the BPO research slots are always full.
Jackup the fees for high sec research and manufacturing. Keep jacking up the fees until there start to be available slots in a station. |
Asuka Solo
Stark Fujikawa Stark Enterprises
1418
|
Posted - 2012.04.16 14:00:00 -
[10] - Quote
Adunh Slavy wrote:Asuka Solo wrote:Working as intended.
If you dont want to pay for clones, stop risking them in pvp. What a silly comment. "Point gun at head, pull trigger, you are dead. Working as intended."
Quoting for truth. Unless you found the save game button in life...
Adunh Slavy wrote:They are too expensive, and frankly, pretty useless feature.
By all means, dont buy any clones then. GO pew pew. Die in a fire. Then come rage on the forums over your lost SP when CCP gives you the finger in your petition.
That would also be working as intended.
Just stop being a whiny baby and space poor hobo. Pay for your clones when you go out for pew pew.
Moaning about forking out gazillions for a clone when you die is like crying over a 60 bil isk pricetag for a soon to be uselessly unbalanced & nerfed to hell and back ship, all because some noob in a 100k isk rifter with < 900k SP wants to be all he can be on the grid.... |
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Corina Jarr
Spazzoid Enterprises Purpose Built
671
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Posted - 2012.04.16 16:12:00 -
[11] - Quote
My only concern is that when CCP does the BC split, some people are going to get SP that they must now pay for that they wouldn't have chosen if given the option.
For me though since I go for everything eventually, I think clone costs are fine where they are.
Maybe those who die a lot should get a discount... |
Mark Androcius
23
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Posted - 2012.04.16 16:24:00 -
[12] - Quote
Corina Jarr wrote:Maybe those who die a lot should get a discount...
That is actually quite a good idea. Yes i am dutch, no i don't do drugs. |
Vilnius Zar
Ordo Ardish
0
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Posted - 2012.04.16 16:35:00 -
[13] - Quote
Clone costs have been lowered a few years ago, back then the prices were based on the same principle as what got us titans in the first place "really, how many people would do that?". And we're back to it again, people who have been playing for years have to play exorbitant amounts of isk to keep their clone up, while I'll fully agree to the "higher SP should be able to spare the isk" what it actually means is "high sp players can't afford to clown around in non-uber ships or fits otherwise it gets way too costly because if they lose their pod it's gonna suck anyway".
Lowering clone prices isn't about dumbing down or anything silly like that, it's about realising that the game has been out for 9 years now and tons of ppl will have vast amounts of SP. It would be difficult to put a price on it but a guesstimate would be to have like 15-20 mil as a ceiling. |
Jiska Ensa
Unour Heavy Industries
63
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Posted - 2012.04.16 17:03:00 -
[14] - Quote
Agree with this completely. Clones should not be free, but there should be a low ceiling, which won't discourage riskful PvP. By saying a 100M sp character should be able to afford clones, you're saying they should do nothing but carebear. Obviously that's what some people want, so I leave it up to CCP to decide what is best for the game. |
Adunh Slavy
Ammatar Trade Syndicate
631
|
Posted - 2012.04.16 17:07:00 -
[15] - Quote
Asuka Solo wrote: More stupid crap
Being an ass does not make your point. |
Kusum Fawn
State War Academy Caldari State
15
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Posted - 2012.04.16 17:11:00 -
[16] - Quote
There is another answer to this, and it is alts.
Train up an alt to fly those frigates and cruisers, they dont need huge amounts of time and they will cost a lot less, plus their skills can only progress so far before they max out in their chosen ships. While its true that this doesn't really address the problem, its a good workaround till they do get around to fixing it. once that alt is trained up continue training your main and flying the alt. use the main for the big things and the alts for the general fun things.
While its probably not fun to hear, High sp characters flying low hp ships generally will mean consistently higher costs in clones. all it takes is one time getting podded and you've just paid the same amount as ten of your alts clones.
You can max out an alts cruiser and frigate skills way before you get to a 45 million isk clone (Upsilon@ 156 million sp)
There is a point where you have to recognize that there is a balance between what you want to do and what is logical. |
Cristl
Perkone Caldari State
7
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Posted - 2012.04.16 17:22:00 -
[17] - Quote
Vilnius Zar wrote:Clone costs have been lowered a few years ago, back then the prices were based on the same principle as what got us titans in the first place "really, how many people would do that?". And we're back to it again, people who have been playing for years have to play exorbitant amounts of isk to keep their clone up, while I'll fully agree to the "higher SP should be able to spare the isk" what it actually means is "high sp players can't afford to clown around in non-uber ships or fits otherwise it gets way too costly because if they lose their pod it's gonna suck anyway".
Lowering clone prices isn't about dumbing down or anything silly like that, it's about realising that the game has been out for 9 years now and tons of ppl will have vast amounts of SP. It would be difficult to put a price on it but a guesstimate would be to have like 15-20 mil as a ceiling.
+1
This is a great summary.
Clone cost shouldn't be a significant factor at any stage in your career. Losing your pod is a major loss of face, and If you want expensive implants then that's a risk you yourself undertake. Exponential clone costs is just an ISK sink which pisses people off (as Vilnius said, it curtails 'clowning around' on rifter ops, but doesn't make any real difference to the trillions of ISK moved about daily in major hubs).
Shift the clone isk-sink to market isk-sinks. Just tax market orders slightly higher based on the last weeks' trade volume within a few jumps and *bingo*, balance with less bad feeling among pilots.
Might help spread people out from Jita 4-4 too. |
Adunh Slavy
Ammatar Trade Syndicate
632
|
Posted - 2012.04.16 17:23:00 -
[18] - Quote
Need an ISK sink for clones, how about ....
Under 20 mil SP, clones are 100,000 ISK Under 50 mil SP, clones are one million ISK Over 50 mil SP, clones are five million ISK
Corpses can be sold on the market as alpha beta or gama (as above). Corpses can be "reprocessed" with a few skills, what results is some random collection of "brain salvage", regardless if the corpse even had implants, this is to normalize corpses so they can be sold on the market.
The "brain salvage" can also be sold on the market. Other people can train other skills and make implants using parts that must be purchased with LP/ISK and BPOs.
Whole new markets and industries are created which can be "ISK-Sinked" using mechanics that already exist. Heck make it a low and null sec only industry that has to be done in stations, where the law is less likely to observe such disgusting things as playing with dead bodies. |
Marlona Sky
Massive PVPness Psychotic Tendencies.
777
|
Posted - 2012.04.16 19:08:00 -
[19] - Quote
The simplest solution is just removing clone upgrade costs all together.
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Nova Fox
Novafox Shipyards
3796
|
Posted - 2012.04.16 19:23:00 -
[20] - Quote
Alternatively you could start selling clones with advantages built into them that would be a viable isk sink until players take it over. Then biomass processing profession would then directly be fronting the isk sink to charge players for implants and clones.
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Buzzy Warstl
The Strontium Asylum
107
|
Posted - 2012.04.16 20:25:00 -
[21] - Quote
Kusum Fawn wrote:There is another answer to this, and it is alts.
Train up an alt to fly those frigates and cruisers, they dont need huge amounts of time and they will cost a lot less In a Role Playing Game if the answer to a technical problem is "train an alt to do that" that is sign #1 of a stupidly broken mechanic.
You should be able to play the game on one character, with the others only present to allow you to try out different paths. |
betoli
Morior Invictus. KRYSIS.
20
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Posted - 2012.04.16 22:48:00 -
[22] - Quote
Torothanax wrote:I'm sure I'll get flamed for this, but I don't care. It's a legit gripe.
For most people clones don't cost much, so no big deal if you get popped once in a while. For those of us that have been playing a while though, the upper tier clones are costly.
Thats the only counter for having too many skill points isn't it?
You could lose some SP by not getting a decent clone nest time, thus ensuring its cheaper in the future..... |
Gevlin
Universal Might DSM FOUNDATION
132
|
Posted - 2012.04.16 22:56:00 -
[23] - Quote
I do think after you get above 50 mill for clones they be come costly especially for those who don't have a niche to make oodles of isk. As a reasult they take fewer risks which means less targets to shoot.
If vets had cheap clones you would see them in small ships trying to take on Big ships for the Lols... there for providing more targets
as it is I am very risk adverse because the clone... not the implants cost so much to replace.
For combat clone I use simple +2s The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |
Kelly Kavanagh
Center for Advanced Studies Gallente Federation
4
|
Posted - 2012.04.16 23:18:00 -
[24] - Quote
Aqriue wrote: buy plex and sell for isk...thats 10 clone updates! Don't want to spend real life money? CCP doesn't care, because they love the option of you spending more money if you are unwilling to run missions / rat for the standard $$$ monthly subscription PLEX is also available. CCP also wants you to have multiple accounts. CCP also gave you 3 character slots, make one cruiser only! You have your options, plan accordingly.
You're right. Eve is a pay-to-win mmo, not a real game. The main player base are hackers who trade plex. It totally explains why the gameplay is such crap and why CCP never implements anything to make the game actually fun. |
Gizznitt Malikite
Agony Unleashed Agony Empire
271
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Posted - 2012.04.16 23:49:00 -
[25] - Quote
As a "getting older" pilot that likes to fly frigate & dessie hulls, I agree that the clone prices should be balanced. When I pay as much for my base clone as my t2 ship, its a little annoying.
I don't know the best way to fix clone prices, but I think 20+ mil for a clone approaches unreasonableness, and I think 60m for a clone is ridiculous.
Realistically, the benefits of skillpoints already diminish exponentially (i.e. it takes exponentially more sp to get a small linear benefit). Why does the cost to keep those skillpoints have to rise exponentially too? Its a double whammy to the older players, and I don't understand why.
Another thing, while a beta player should have more choices for earning isk, they don't necessarily earn isk at a faster rate than a 1-2 year player. Both will typically make about the same isk running missions, incursioning, ratting, mining, etc.... The only real advantages an older player has is contacts with whom to work with, capital to invest, experience to know what is worth their time, and what is not. However, since their clone costs so much more isk, anything they do with a high likelyhood of clone loss essentially equates to a "tax" for being older... and it's not a minor, no big deal tax.... Especially for 100+m sp characters...
The underlying idea for clone pricing is alright... cheap for new players, and the price gets more expensive for older players... however, let it increase more reasonably....
Make the cost 100k~200k isk per million skillpoints...
A new player doesn't pay much... and an older player still pays a good amount.... 20m at 100m sp.... or 40m at 200m sp... but it's not a stupidly large amount....
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Marlona Sky
Massive PVPness Psychotic Tendencies.
781
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Posted - 2012.04.17 03:02:00 -
[26] - Quote
I'm very curious why some of you feel older players should pay more than younger players on clone upgrades? Why do you feel like there should be clone upgrade cost at all?
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Sigras
Conglomo IMPERIAL LEGI0N
103
|
Posted - 2012.04.17 03:09:00 -
[27] - Quote
Honestly, as a fairly high SP character, i find clone costs extremely reasonable; and if you dont want to worry about buying new clones, fly in low sec, because if you get podded there . . . i dont even know what to say to you. |
Marlona Sky
Massive PVPness Psychotic Tendencies.
783
|
Posted - 2012.04.17 04:45:00 -
[28] - Quote
Sigras wrote:Honestly, as a fairly high SP character, i find clone costs extremely reasonable; and if you dont want to worry about buying new clones, fly in low sec, because if you get podded there . . . i dont even know what to say to you.
So again, your advice is for the player to be more risk adverse due to an arbitrary mechanic that has aged very poorly? I will ask again. Why do you feel such a mechanic should exist at all? What does it do to add to the game? By your reasoning it functions as a mechanic to weed out the old and poor players from null and unknown space. Is that how you view it?
I am not trying to troll or anything. I am just trying to figure out what the clone upgrade cost mechanic means to them. CCP feel free to chime in too.
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Asuka Solo
Stark Fujikawa Stark Enterprises
1419
|
Posted - 2012.04.17 05:06:00 -
[29] - Quote
Marlona Sky wrote:Sigras wrote:Honestly, as a fairly high SP character, i find clone costs extremely reasonable; and if you dont want to worry about buying new clones, fly in low sec, because if you get podded there . . . i dont even know what to say to you. So again, your advice is for the player to be more risk adverse due to an arbitrary mechanic that has aged very poorly? I will ask again. Why do you feel such a mechanic should exist at all? What does it do to add to the game? By your reasoning it functions as a mechanic to weed out the old and poor players from null and unknown space. Is that how you view it? I am not trying to troll or anything. I am just trying to figure out what the clone upgrade cost mechanic means to them. CCP feel free to chime in too.
The people who have no reservations about paying 30-80 mil isk for a hull to PvP with (not incl fitting costs) have issues paying 20 mil for clones...
Seriously...
This whine is just about making PvP more affordable/cheaper without meaning anything in terms of consequences. |
Ganthrithor
GoonWaffe Goonswarm Federation
235
|
Posted - 2012.04.17 05:17:00 -
[30] - Quote
Asuka Solo wrote:Adunh Slavy wrote:Asuka Solo wrote:Working as intended.
If you dont want to pay for clones, stop risking them in pvp. What a silly comment. "Point gun at head, pull trigger, you are dead. Working as intended." Quoting for truth. Unless you found the save game button in life... Adunh Slavy wrote:They are too expensive, and frankly, pretty useless feature. By all means, dont buy any clones then. GO pew pew. Die in a fire. Then come rage on the forums over your lost SP when CCP gives you the finger in your petition. That would also be working as intended. Just stop being a whiny baby and space poor hobo.
Ahh, the contempt of the slightly-less-poor. |
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Adunh Slavy
Ammatar Trade Syndicate
638
|
Posted - 2012.04.17 05:22:00 -
[31] - Quote
Asuka Solo wrote: This whine is just about making PvP more affordable/cheaper without meaning anything in terms of consequences.
So the F what? |
Torothanax
6
|
Posted - 2012.04.17 05:51:00 -
[32] - Quote
Wow, got enough bitternoobs 'round here? So some of us found the game before you, that means we shouldn't be able to enjoy it as well?
Sigras wrote:Honestly, as a fairly high SP character, i find clone costs extremely reasonable; and if you dont want to worry about buying new clones, fly in low sec, because if you get podded there . . . i dont even know what to say to you. Yeah, because lag never happens, no one flies sensor boosted interceptors, and no one lives right next to the server cluster with a 1 ms ping. Oh right, and no one EVER parks a smart bombing mother ship on a gate. Granted I don't get podded often, but it happens. As it is currently, I can't mitigate the risk. I HAVE to pay 45mil minimum for a clone. That's a good game mechanic in pvp game?
BTW killmail does show the implants you had in now. So have hunting for people that have like to fly with expensive implants. That's not me btw. |
Ganthrithor
GoonWaffe Goonswarm Federation
235
|
Posted - 2012.04.17 05:57:00 -
[33] - Quote
IIRC soundwave said something about doing something about excessive clone costs at fanfest. Soundwave owns and loves fun, I'm sure he'll come up with a good solution. |
Torothanax
6
|
Posted - 2012.04.17 06:10:00 -
[34] - Quote
Asuka Solo wrote:[quote=Marlona Sky][quote=Sigras]This whine is just about making PvP more affordable/cheaper without meaning anything in terms of consequences. There is no "whine" here. Well you sound kind of whiney, but that's beside the point. I've made a suggestion based on my experiences in game, and on sound logic.
Eve is supposed to be about risk vs reward. It's supposed to be about choices. The risk is supposed to be in the ship you fly, and the modules you put on it, whether or not you want to insure it, what you do with it, and the implants you want to put in your head. Clone costs on the other hand are mandatory. And don't give me any garbage about "don't buy one." The whole point of being a pod pilot is having a clone. NOT optional. How many of you all even know what happens when you get podded with an outdated clone?
Anyway, extremely high clone costs are just a punishment for playing the game. It's not like it's a huge game balance issue to adjust it. No one likes getting podded, and a higher SP total does nothing to reduce how often it happens. Why the unreasonable extra cost for vets? |
Torothanax
6
|
Posted - 2012.04.17 06:12:00 -
[35] - Quote
Ganthrithor wrote:IIRC soundwave said something about doing something about excessive clone costs at fanfest. Soundwave owns and loves fun, I'm sure he'll come up with a good solution. Awesome. |
Marlona Sky
Massive PVPness Psychotic Tendencies.
783
|
Posted - 2012.04.17 06:22:00 -
[36] - Quote
Asuka Solo wrote:This whine is just about making PvP more affordable/cheaper without meaning anything in terms of consequences.
Pretty ******* sure if you are podding someone, it means you or someone else, just blew up their ship moments before. Your argument on this issue is just plain weak and pathetic.
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Kusum Fawn
State War Academy Caldari State
22
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Posted - 2012.04.17 07:17:00 -
[37] - Quote
ah, just to address a few people here,
Buzzy - Its true that you may look at it as a broken mechanic, but i said its another answer, not the only one. part of flying small low hp ships is the fact that there is a pretty good chance of getting explodified, and possibly podded. the higher sp a character you have generally the more knowledge you have about the game, course you could have bought the character, and then well that's on you. but the knowledge of the game means that you should have some way to support yourself. clone costs are something you have to support in return for having more sp. you dont have to do that you know. its a trade off for the better abilities that you have. even if they arent relevant to the ship or play style you are used to. you can always use one character, but there are risks to everything, the reward you already know about, better skills.
Gizznitt Malikite -
Gizznitt wrote:The only real advantages an older player has is contacts with whom to work with, capital to invest, experience to know what is worth their time, and what is not. However, since their clone costs so much more isk, anything they do with a high likelyhood of clone loss essentially equates to a "tax" for being older... and it's not a minor, no big deal tax.... Especially for 100+m sp characters...
as you get to older and more sp characters, you generally deal in progressively larger amounts of isk. because i imagine i know to a certain degree what it is that i am doing i can recoup my losses fairly easily. many people have a second character to fund their pvp habit. but not everyone does. ratting or plexing often is the main source of income. being older usually means you have contacts or links to larger groups (if you are pvping) the prices aren't that different then the ship/ fitting you will generally be in. i don't see the prices as being that absurd. if you make an effort to support yourself. http://wiki.eveonline.com/en/wiki/Station_services
Marlona Sky + Adunh Slavy Because eve really likes to make you feel loss, when you feel loss it means you are invested emotionally. and when you are emotionally invested you keep playing to go find and kill that ******. or you sit and cry and never pick up the game again. the choice is yours, but you know when you do pod that guy, its a validating feeling, because its costing them.
Torothanax Clone costs are not mandatory, in fact they aren't even required. You have to buy one distinctly, they aren't assigned automatically. however you will never stay dead unless you biomass. The risk is in everything. your ship, your fitting, your clone, your implants. where the hell did you get the idea that it wasn't in the clone too?
torothanax wrote:Clone costs on the other hand are mandatory. And don't give me any garbage about "don't buy one." The whole point of being a pod pilot is having a clone. NOT optional. How many of you all even know what happens when you get podded with an outdated clone
of course I know what happens when you don't buy a new clone, they get progressively cheaper. the way you wrote that makes it seem like you don't know what happens.
you always have a clone, always. it doesnt always support your sp amounts.
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Torothanax
6
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Posted - 2012.04.17 07:54:00 -
[38] - Quote
Just this one Kusum, I'll humor you with a reply. You troll me and you go on ignore.
Explain to me exactly what happens when you get podded without an updated clone. I don't think you really understand the mechanics and you are showing your ignorance.
It's not a real option to fly with an inadequate clone. It defeats the entire purpose of the skill training system to lose sp and go backward. The only reason you have to actually update your clone manually is to give a feel of realism, loss, and a sense of responsibility for one's self. It's for immersion. It's also a "duh" check to weed out people who probably shouldn't play eve. If it were an option we'd be able to delete skills.
Eve isn't just about risk, it's about choice. Sand box ring a bell? I should be able to choose what I risk. I don't have to fly expensive ships. It's my option. I don't have to fit implants. It's my option. I don't have to go into null space or even low sec. It's my option. SP isn't optional though, it's required to do anything in game. It's earned over time. It's a reward for sticking around. Everyone who plays for long enough will get to where I am, so why punish everyone for playing the game? |
Beat General
Sons of Retribution Malice Alliance
10
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Posted - 2012.04.17 09:55:00 -
[39] - Quote
Make clone upgrade costs as much as making a jump clone...
Cheap as hell.
This encourages pvp because people won't be scared of being podded then having to fork up.
Why would a 70mil SP pilot ever go into 0.0 with a cheap frigate if he has to pay a fortune if he dies in a bubble / next to an inty. |
Whitehound
116
|
Posted - 2012.04.17 10:13:00 -
[40] - Quote
While I agree with Marlona's direction do I still think that some costs should be. Some players fly without any implants to be as cheap as possible. For them it would play directly into their style and I do not want to support this. Some cost needs to remain. The chance or the fear of losing some skills alone does not do it. Pod kills need to have some factor that makes them unwanted or people start using it as a transportation system (pod kill gets you home fastest). |
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Adunh Slavy
Ammatar Trade Syndicate
649
|
Posted - 2012.04.17 15:53:00 -
[41] - Quote
Kusum Fawn wrote:Marlona Sky + Adunh Slavy Because eve really likes to make you feel loss, when you feel loss it means you are invested emotionally. and when you are emotionally invested you keep playing to go find and kill that ******. or you sit and cry and never pick up the game again. the choice is yours, but you know when you do pod that guy, its a validating feeling, because its costing them.
I'm into my seventh year on Eve, I'm already invested, thank you for your concern with regards to my emotional state. |
Astroniomix
EliteTroll
51
|
Posted - 2012.04.17 16:52:00 -
[42] - Quote
Torothanax wrote:Just this one Kusum, I'll humor you with a reply. You troll me and you go on ignore.
Explain to me exactly what happens when you get podded without an updated clone. I don't think you really understand the mechanics and you are showing your ignorance.
It's not a real option to fly with an inadequate clone. It defeats the entire purpose of the skill training system to lose sp and go backward. The only reason you have to actually update your clone manually is to give a feel of realism, loss, and a sense of responsibility for one's self. It's for immersion. It's also a "duh" check to weed out people who probably shouldn't play eve. If it were an option we'd be able to delete skills.
Eve isn't just about risk, it's about choice. Sand box ring a bell? I should be able to choose what I risk. I don't have to fly expensive ships. It's my option. I don't have to fit implants. It's my option. I don't have to go into null space or even low sec. It's my option. SP isn't optional though, it's required to do anything in game. It's earned over time. It's a reward for sticking around. Everyone who plays for long enough will get to where I am, so why punish everyone for playing the game? You lose skillpoints from a few randomly selected skills equal to a percentage of the difference between your current clone's sp limit and how many sp you actualy have. |
Torothanax
9
|
Posted - 2012.04.18 00:48:00 -
[43] - Quote
Astroniomix wrote:You lose skillpoints from a few randomly selected skills equal to a percentage of the difference between your current clone's sp limit and how many sp you actualy have. This is what I'm talking about. People posting here don't even know what happens when your clone isn't up to date and you get podded. So much ignorance behind the "he's got more SP then me so he deserves bad stuff". |
Markus Reese
Debitum Naturae ROMANIAN-LEGION
121
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Posted - 2012.04.18 00:54:00 -
[44] - Quote
I agree that it is starting to get expensive. In null, I must watch when and how I pvp, really limits how much I am willing to risk simply because of how I earn isk. I can fly my implant free clone, I can fly cheap ships. but it is a tossup, cheap and useless for the SP I have to replace many clones, or fly actual end game style ships. I choose latter, but must be cautious because of it. |
Torothanax
9
|
Posted - 2012.05.01 11:44:00 -
[45] - Quote
Markus Reese wrote:I agree that it is starting to get expensive. In null, I must watch when and how I pvp, really limits how much I am willing to risk simply because of how I earn isk. I can fly my implant free clone, I can fly cheap ships. but it is a tossup, cheap and useless for the SP I have to replace many clones, or fly actual end game style ships. I choose latter, but must be cautious because of it. Exactly.
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Carton Mantory
Occassus Republica Trade Wind Commodities
10
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Posted - 2012.05.01 12:45:00 -
[46] - Quote
I think all clones should cost the same. Just like switching stations and Modify orders.
Make clones cost 1million isk . They should cover the sp as long as you have one.
Clones should not be a isk sink.
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Cearain
Imperial Outlaws
349
|
Posted - 2012.05.01 15:17:00 -
[47] - Quote
Marlona Sky wrote: The only solution to this is to remove clone upgrades all together.
Well I'm not sure it needs a solution and I do think there are better solutions. Older characters get a clear advantage in combat. But lets be precise on what that advantage is:
It is the option to have more skills. Its not that they have more skills. Its that they tend to have the option to have more skills.
Right now I am considering whether I want to train capitals on my main or on an alt. There are pros and cons of each but one factor is that i do more pvp on my main and the cost of clone will go up for him. I'm not saying its a big factor but I at least thought about it.
And again lossing your clone actually doesn't cost anything. It is replacing your clone with one that will save your skill points that costs isk. I'm not saying that people don't almost always choose to pay this. They do. But don't ignore the fact that it is a choice.
You pay isk so you keep the skill points that make the clone upgrade cost more. Now currently the system of how you lose skill points for getting podded is fairly arbitrary. But what if they changed that?
What if you could choose where you would lose your skill points if you were podded without an upgraded clone. You could choose to lose those mining skillpoints or whatever and then your clone wouldn't cost so much. I'm not saying people would do that but who knows.
What if you could decide what skillpoints you would lose and you would actually get back 1/2 or 2/3s of them to assign where you want?
I am not in favor of removing choices from the game. The problem isn't so much that the cost of the clones is high. Its actually that the cost of the clones is so low that we don't even recognize it as a choice to upgrade the clone.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Nikk Narrel
Infinite Improbability Inc Mordus Angels
245
|
Posted - 2012.05.01 15:48:00 -
[48] - Quote
Maybe I missed it, but I think I have a good solution for this.
Make the clone upgrades like buying a skillbook.
Clones themselves are free, but you must purchase upgrades to higher levels. Each level of clone upgrading should have a one time cost, each time becoming more expensive.
The higher level books should cost billions.
And really, the penalty for forgetting to upgrade your clone, the way it is now? Ridiculous. Only people who actually forgot, often for reasons they never planned, will ever be affected by this. Noone is dumb enough to say let's take a risk like that with years of training at stake.
You cost someone years of training, how happy and likely are they going to be with continuing to play EVE? Let's not forget this will impact other players, especially if they supported a corporation in a manner that is no longer possible. |
Caleb Ayrania
TarNec
30
|
Posted - 2012.05.01 15:54:00 -
[49] - Quote
Well since we already have the skill point alocation function in the game, why not use that to resolve the issue..
Clones cant train skills say without the setting of "original" Just the highest skilled clone.
When you install a clone you get to buy the number of skill points in it, and ofc you own max say minus 10%.
You can not train and inject new skills, so it would basically be a lighter version of your main clone.
Yes you would need to spend a while setting up your skills, but a simple auto fill feature would make this a non issue. Auto fill by skill group would be optimal.
The prices should not only stay, they should be hiked up to about twice the price. So old players would be more willing to make light versions and even loose more in per SP death then everyone else.. Would be healthy for pvp and for distribution of wealth to the rest of the playerbase and a nice considerable isk sink..
Dunno how coding heavy, but its the solution type that really would motivate old carebears to risk a lot more..
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Carton Mantory
Occassus Republica Trade Wind Commodities
10
|
Posted - 2012.05.01 16:22:00 -
[50] - Quote
how about this.
I believe that we should remove skillbooks.Instead use memory cards. Levels of memory cards is a time factor you have played the game.
You should be able to sell memory cards on the market. You want a racial BS IV buy it. I think thats uber. The longer you play the more memory credits you earn and you can purchase memory cards.
An Account has three slots and at any time you can move those memory cards around. If you want to pvp in a clone that worth 3mill isk cool if you want a capital ship move your memory cards to that clone. Therefore you only have one char to an account no more alts. Those are actual clones. Jump clones are the same. Your memory cards are downloaded to that clone.
So to clearify. You start with three clones you play will all your memory cards assorted between your three clones. When you get podded ,your memory cards are downloaded and backed up all the time, are replaced based on your clone grade. Jump clones are bodies you can download your memory cards to.. |
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Callic Veratar
Power of the Phoenix
208
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Posted - 2012.05.01 18:47:00 -
[51] - Quote
Simple idea to decrease a faucet without losing a sink:
Subtract the clone cost from insurance with a minimum of 0. If I lose a ship insured for 200M with a clone worth 50M, I get 150M back. If I lose my pod as well, I lose SP if I'm below the clone's SP limit. If I lose a ship insured for 2M with a clone worth 10M, I get nothing for insurance.
Then we can add something fun like: if you lose a ship in a manner that does not pay out insurance, CONCORD will not cover the difference. |
HARD STEEL
Caldari Capital Construction Company
10
|
Posted - 2012.05.01 19:39:00 -
[52] - Quote
let the market decide. player owned stations/pos modules that can do this and charge at whatever rate they decide ONLY THE HARD.-á ONLY THE STRONG. |
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