
AlleyKat
The Unwanted.
222
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Posted - 2012.04.16 11:13:00 -
[1] - Quote
I've posted this before and evemailed to some department or another at CCP, but feel it's something that as some have said in this thread: should have been done from the beginning.
EVE Security System
AK GÇ£You go into combat, and itGÇÖs NOT going to be WagnerGǪindustrial techno or really hard drum and bassGÇ¥
Reynir Hardarson, founding member of CCP Games, 2002. |

AlleyKat
The Unwanted.
225
|
Posted - 2012.04.17 11:46:00 -
[2] - Quote
Aqriue wrote: So, EVE is fine as is and you need to get over it.
Erm, not it isn't.
Please look at the picture I uploaded on page 1.
You'll see from that there would be so many routes between hubs that gate campers would not truly exist, as there would not be one single point of entry and exit [so to speak] between hubs.
There may be a 'fastest' route, but not one route.
People may gate camp, but facing facts; what would be the point when multiple routes exist? They would be easily avoided, and have to work to get their targets.
My suggestion, if anything, would remove camping and increase the population of low sec.
Not only this - but null sec would also have the very real potential of having multiple entry points into their space, as one entity would be able to go from north-south or east-west without hitting high-sec, making jump bridge tactics way more interesting - not to mention general fleet movements.
This must be preferable to a circular system where the only transit routes are clockwise or counter-clockwise.
In general, it would give you:
more traffic in low sec decrease low-sec risk increase industrial opportunity increase trade routes exponentially increase null sec tactics increase corporate opportunity increase PvP opportunity [at all levels]
Arguments about reducing high sec are weak, to be honest, as I'm sure many already limit themselves to a handful of systems anyway...high, low and null.
You need to ask why this is. Why do people stay in only a few systems? Resources? Opportunity? Comfort zone?
By partioning high sec into hubs, you get more opportunity, more resources and a very very solid comfort zone by the fact of a massive increase in in/out points.
More importantly, the mandate from CCP is risk versus reward.
I can't think of a negative to this; but I'm happy to hear of any.
AK GÇ£You go into combat, and itGÇÖs NOT going to be WagnerGǪindustrial techno or really hard drum and bassGÇ¥
Reynir Hardarson, founding member of CCP Games, 2002. |