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Thread Statistics | Show CCP posts - 2 post(s) |
TimMc
Gallente Brutal Deliverance OWN Alliance
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Posted - 2009.01.09 09:51:00 -
[1]
Edited by: TimMc on 09/01/2009 09:53:47 /signed
ECM is boring for both sides.
How about buff defender missiles and make that the recons secondary ewar? How about making ECM work 100% of time on all ships within optimal, but making the effect simply break target locks instead of the 20 second jam? More like ECM bursts I suppose. It would cripple battleships and low scan res ships, but ceptors could still operate quickly enough to tackle.
And for the scorpian? It does sound like a very scary ship, alot of dps with no tank. Solo torp, heavy drone bs for caldari sounds great.
Edit: Could make al the black ops BS extremely ewar heavy, like the scorpian is now. Redeemer with neut and tracking disruptor bonus, Sin with warp disruptor and damp bonus, Widow with ECM and defender bonuses and finally panther with Web range and target painting bonuses. |
TimMc
Gallente Brutal Deliverance OWN Alliance
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Posted - 2009.01.09 10:09:00 -
[2]
Originally by: Malcanis The idea is to bring Caldari recons into the fight, not have them just sat at 170Km. That means making them useful - low slots, speed, drones.
But "burst" ECM still fails because it's chance based, and therefore useless.
I said it would work 100% of the time. Lets just throw some stat ideas around...
5 second cycle time? Breaks lock on firing within optimal (30km without skills (15km falloff without skills))
Then boost these ewar ships so they can survive in the new close ranges: more hp, more speed and maybe a set of light drones.
Then work on a second ewar. I said defender missiles because they already exist, but it could be anything. Defenders should be able to lock down a single missile ship anyway imo.
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TimMc
Gallente Brutal Deliverance OWN Alliance
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Posted - 2009.01.09 10:26:00 -
[3]
Originally by: Abrazzar So let's change ECM to be 100% effective but with a lower overall effect:
Have it reduce the maximum lockable targets by what is currently the jam chance. So instead of a 50% chance to jam as calculated by sensor strength vs jam strength it will reduce the targets that the ship can lock by 50%.
This is per ECM active but stacked (not penalized). So the next ECM active will not reduce the max locked targets by 100% but by 50% of the remaining 50% which is 25% resulting in 75% of max locked targets gone on the victim.
You need full numbers of available locks, so a max locked targets of 0.99 will not allow you to do a lock.
This would be more in line with the other ewar modules, being reliable but not 100% fatal. It'll be still better than the other ewar as it can remove a target from combat with enough jamming or more jam strength than the target's sensor strength.
Numbers might need some rebalancing but that's the best I can come up at this time.
I like this idea aswell.
Would need to make ECCM add 1 extra max target.
How about... caldari second ewar is a remote signal distrotion amp that buffs all ewar?
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