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Leeluvv
Federation of Freedom Fighters Executive Outcomes
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Posted - 2009.01.13 23:51:00 -
[31]
Originally by: Heloise ChateauBriande
Originally by: Ghoest The Cerb is really good at doing stuff that isnt worth doing.
Missile sniping and anti-frigate cruisers arent exactly vital.
This is sooo true. I am so frustrated by the caldari's range bonuses... they are never as good as a damage bonus no matter what anyone says. grrr.
Except on Turret ships, where it's very useful as you can use higher damage ammo at ranges other ships have to use low damage ammo. This is why the Rokh will out DPS a Mega at normal fleet ranges, despite not having a damage bonus.
Lee == Sig to follow |

Gypsio III
Dirty Filthy Perverts
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Posted - 2009.01.14 01:33:00 -
[32]
A missile velocity bonus is a damage bonus.
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Lurana Lay
Gallente
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Posted - 2009.01.14 01:48:00 -
[33]
Originally by: Gypsio III A missile velocity bonus is a damage bonus.
Delusional. |

Ghoest
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Posted - 2009.01.14 02:40:00 -
[34]
Originally by: Gypsio III A missile velocity bonus is a damage bonus.
That doesnt even make sense in a convoluted way. Maybe he is confused and means explosion velocity or maybe hes just a troll. |

Terianna Eri
Amarr Scrutari
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Posted - 2009.01.14 02:49:00 -
[35]
Originally by: Gypsio III A missile velocity bonus is a damage bonus.
Sort of. Relative to other missile boats, yes. It also lets you hit targets who might be going faster than your missiles would be going without the velocity bonus.
It doesn't translate to a direct damage bonus the same way a range bonus for turrets does, though, imho. |

Vokradacka
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Posted - 2009.01.14 11:31:00 -
[36]
Originally by: Ahmadiyya how does cerb work with 5 aml II? before QR it rocked for killing frigs..
Precision missiles are still broken(Thx CCP )Soo AML cerberus is bad idea after QR.
But HAM T2 miss. are very good for belting vs serpentis |

Malcanis
R.E.C.O.N. The Firm.
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Posted - 2009.01.14 11:35:00 -
[37]
Originally by: TimMc Whats it for? I dont see 200km range being useful for PvP, maybe the velocity would be useful though.
Falcons. |

Gypsio III
Dirty Filthy Perverts
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Posted - 2009.01.14 11:59:00 -
[38]
Edited by: Gypsio III on 14/01/2009 12:06:08
Originally by: TimMc Whats it for? I dont see 200km range being useful for PvP, maybe the velocity would be useful though.
:failpalm:
What ship like sitting at 200 km thinking it's invincible? What are half the whine threads about? What ship can deliver ~400 DPS at 240 km range with a sensor strength of 95, and whose missiles in flight still hit even after being jammed? What ship that can hit 240 km range is still just as useful against targets at 50 km?
The 20-second flight time at 240 km is a pain, but unless you have the turret snipers to instapop a Falcon, it'll still have the opportunity to warp out when it sees that it's taking damage. In fact, since no Falcon warps out before taking damage, you've got a better chance of surprising it, because the damage delivered is compressed into a briefer period of time.
Originally by: Terianna Eri
Originally by: Gypsio III A missile velocity bonus is a damage bonus.
Sort of. Relative to other missile boats, yes. It also lets you hit targets who might be going faster than your missiles would be going without the velocity bonus.
It doesn't translate to a direct damage bonus the same way a range bonus for turrets does, though, imho.
A missile velocity bonus is a damage bonus because it means that your initial volley hits sooner, increasing the damage delivered to a target over time - that's your in-game DPS, rather than imaginary EFT DPS. Yes, the effect is fairly minor, but it's there. Also, against fast targets at range, it increases the chance of missiles hitting at all. Range bonuses are arguably better than damage bonuses because they increase the tactical utility and force-projection abilities of a ship - it can engage more targets and influence a greater area of the field. On a turretboat, there is also the indirect DPS boost from the ability to use higher-damage ammo.
AML Cerberus is death to frigates. You don't need Precisions, just use CN. You can kill an approaching inty in ~4 volleys and about 5-6 seconds, as the inty runs into your volleys. It's hilariously effective, and there is no escape - there's no transversal to manipulate, no pimped fits to avoid the damage, it warps or dies.
I believe Leeluv(?) mentioned that, despite this, AML Cerberus was obsolete because HMs are now so much more effective against frigates. It's a good point - HMs drive off an inty in a not-unreasonable amount of time, rather than being utterly useless as before QR. But a HML Cerb doesn't come close to the AF/inty slaughtering power of an AML Cerb, so I think there's still a role for it. In gang, the 245-km ECCMed anti-Falcon Cerb would obviously be the better choice, but an AML Cerb is great fun for killing gangs' tacklers, or for a bit of soloing against AFs.
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Vokradacka
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Posted - 2009.01.14 14:24:00 -
[39]
Originally by: Gypsio III Edited by: Gypsio III on 14/01/2009 12:08:02 AML Cerberus is death to frigates. You don't need Precisions, just use CN. You can kill an approaching inty in ~4 volleys and about 5-6 seconds, as the inty runs into your volleys. It's hilariously effective, and there is no escape - there's no transversal to manipulate, no pimped fits to avoid the damage, it warps or dies.
Sory but......  Yes ,AML cerberus is good agains T1 frigates,but crap vs inties/AF ,yes you ill kill them in 40-60secs..but zealot is better X times... Rofl. No comment
before QR AML precision cerberus vs inty: 3-4volleys (15-20sec) after QR CN lights: 10-15v. GL ,every inty pilot with IQ>90 ill escape... |

Matrix Skye
Caldari
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Posted - 2009.01.14 14:25:00 -
[40]
Originally by: Soporo Edited by: Soporo on 09/01/2009 20:27:49
Oh, and btw I tried the Cerb anti-Falcon, anti-sniper-sniper fit and it is completely outclassed by a good Eagle. Main reason is due to lolflight time and zero tank, not to mention overpriced missile rigs.
edit: I suppose IF you were defending a system and had plenty of bm's a lolmissile sniper might be usefull, but it purely sucks for roams particularly if you have to jump a hostile gate.
Just two comments: For the cerb, range IS your tank. Missile rigs for the cerb should be a mandatory Hydraulic Bay (~10 mil) and Rocket Fuel Cache (~10 mil). Hardly that expensive. |

Gypsio III
Dirty Filthy Perverts
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Posted - 2009.01.14 14:54:00 -
[41]
Originally by: Vokradacka
Originally by: Gypsio III Edited by: Gypsio III on 14/01/2009 12:08:02 AML Cerberus is death to frigates. You don't need Precisions, just use CN. You can kill an approaching inty in ~4 volleys and about 5-6 seconds, as the inty runs into your volleys. It's hilariously effective, and there is no escape - there's no transversal to manipulate, no pimped fits to avoid the damage, it warps or dies.
Sory but......  Yes ,AML cerberus is good agains T1 frigates,but crap vs inties/AF ,yes you ill kill them in 40-60secs..but zealot is better X times... Rofl. No comment
before QR AML precision cerberus vs inty: 3-4volleys (15-20sec) after QR CN lights: 10-15v. GL ,every inty pilot with IQ>90 ill escape...
This is amusingly illiterate and amusingly wrong.
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Xenon Prime
Caldari 20th Legion Southern Cross Alliance
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Posted - 2009.01.14 16:42:00 -
[42]
People seem to underestimate what a Cerberus is capable of or in turn look down on the ship as they believe another ship is better at the task. In certain aspects I agree other ships can outperform the Cerberus but this thread isn't about that. It's a discussion of it's strengths and it has many which have all been mentioned above.
It's range is it's defence and it CAN dish out the dps and at over 200k it can do a hell of a lot of it. It's just the time it takes for that first volley to strike that people have an issue with.
It's a great ship and one of my favourite snipers.
- Xenon
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Rip Striker
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Posted - 2009.01.14 17:39:00 -
[43]
Edited by: Rip Striker on 14/01/2009 17:44:29 Did anyone mention it's a great ratting ship? 
EDIT: To the OP. Replace the PDU with a Nanofiber mod. Replace the invul with either ECCM or possibly a Painter. What did you have in mind for the rig slots? EM resists work fine if you dont know what to mount since they are quite cheap. Other valid choices, though somewhat expensive, are either missile velocity rigs or explosion radius rigs. |

Xenon Prime
Caldari 20th Legion Southern Cross Alliance
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Posted - 2009.01.17 16:35:00 -
[44]
Edited by: Xenon Prime on 17/01/2009 16:40:04 Made a slight alteration with an addition of a cloak if the situation may arise where you need one.
High 5x HML II - CN Scourge 1x Improved Cloak
Mid: 1x MWD II 2x Sensor Booster II 1x Invul II 1x LSE II
Low: 2x BCU II 2x OD II
Rigs: 2x Hydraulic Bay Thrusters
Could also change it even more to fit some ECCM in replace of the "tank" if you can call it that. With the set-up above it does make me feel a little more secure.
Fit the two ECCM and drop the OD II's for another BCU and a DCU if you wish. Lots of possibilities.
High 5x HML II - CN Scourge 1x Improved Cloak
Mid: 1x MWD II 2x Sensor Booster II 2x ECCM II
Low: 3x BCU II 1x DCU II
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Xenon Prime
Caldari 20th Legion Southern Cross Alliance
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Posted - 2009.01.17 16:43:00 -
[45]
Keep the different set-ups coming :) |

Astal Atlar
Caldari Bulgarian Experienced Crackers Circle-Of-Two
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Posted - 2009.01.18 06:40:00 -
[46]
in the moment I run this : 5 heavy missiles - cn scourge 1 mvd t2,1 inv t2,1 sb t2,2 lse t2 2 bcu,1dc 1 rcu 2em rigs t1
it has arround 9k shield 70+ resists at all,and it can hit and can run,decent ship i havent lost one for a while while using this one,and with some logistic love you become immortal, i know some will say why not missile rigs ect,but cerb got a hole in em resists and i personaly prefer to put em rigs and leave my mids for something different.And yes the cerb can hit hard. I use 1 sb because using a targeting script you still have 100km lock range and cerb is suport even in fleet battle,enemy suport come towards your snaipe bs-s and you are role is to get rid of them so as they aproach you start giving them your love.To use 2 sb with targeting speed and targeting range is overkill for me,and as shield tanker you need you mid slots.I have toss this setup using a gravimetric backup at the lows but,it depends on the pilots choice. Bulgarian experienced crackers - Sons of Tangra |

fuxinos
Caldari Guys 0f Sarcasm
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Posted - 2009.01.18 07:03:00 -
[47]
Originally by: Gypsio III Edited by: Gypsio III on 14/01/2009 12:08:02
Originally by: TimMc Whats it for? I dont see 200km range being useful for PvP, maybe the velocity would be useful though.
:failpalm:
What ship like sitting at 200 km thinking it's invincible? What are half the whine threads about? What ship can deliver ~400 DPS at 240 km range with a sensor strength of 95, and whose missiles in flight still hit even after being jammed? What ship that can hit 240 km range is still just as useful against targets at 50 km?
What does this all count if the ship is crap???
A Falcon can disable a part/whole gang and has no tank, thats why it needs to sit out that far.
But a Cerb can do what? Sit at range? 350Dps from 240km? Yes it can.
Is it usefull for a gang? NO.
To have range as tank without anything supirior to ships that fight <50km is egoistic and stupid.
It cant provide anything except the dps any ship can do, while providing tackle and the EW for YOU to hit.
Now think again and ask yourself, what can you give back? This little dps for all the stuff your gang needs to do for you, that you can do the same dps anyoneelse can do, just from 240km?
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Feinrig
Bulgarian Mafia Squad Sons of Tangra
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Posted - 2009.01.18 09:07:00 -
[48]
Quote: This little dps for all the stuff your gang needs to do for you, that you can do the same dps anyoneelse can do, just from 240km?
When you want to hit a jamming ship that is 240 km away from you then you need Cerberus. Truth is, the only really good thing about the Cerb is it's range and it is up to you to find the best use of this advantage.
Quote: What ship can deliver ~400 DPS at 240 km range with a sensor strength of 95
What fitting can achieve this? I think that Sensor Strength of 73 is more like it:
[Cerberus, t2 heavies] Ballistic Control System II Ballistic Control System II Ballistic Control System II Gravimetric Backup Array II
10MN MicroWarpdrive II Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range ECCM - Gravimetric II ECCM - Gravimetric II
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile [empty high slot]
Hydraulic Bay Thrusters I Hydraulic Bay Thrusters I
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.01.18 11:04:00 -
[49]
Originally by: Feinrig
Quote: What ship can deliver ~400 DPS at 240 km range with a sensor strength of 95
What fitting can achieve this? I think that Sensor Strength of 73 is more like it.
Overheat the ECCMs. They'll last a good couple of minutes.
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Kirtan Loor
Divine Retribution Sons of Tangra
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Posted - 2009.01.18 11:56:00 -
[50]
Edited by: Kirtan Loor on 18/01/2009 11:56:45
Originally by: Soporo I dont know, everytime I decide to fit for AML and go out: Either the annoying little buggers avoid me and run away before I can get at em
You might want to add a sensor booster to lock them faster in the first place. |

DoMxj
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Posted - 2009.01.18 18:49:00 -
[51]
Edited by: DoMxj on 18/01/2009 18:52:20 Firstly i dont understand why putting an MWD on a ship which is bulky and slow and it uses missiles which dont have an optimal. The only reason i can think of is if you want to use tracking disruptors so you can orbit the target at e.x 17km and disrupt the targets tracking speed hoping that he will have difficulties to hit you. Other than that MWD is usless on a bulky & slow missile boat Second being in 200km and shoot missiles is the most stupid and nubish thing you can do ( imho )
Third cerb is not specially a good solo ship And generally since recon ships are in every gang small or large solowing has became very very difficult and risky process.
Im using 2 setups active tank & passive HI 5xhmlII MED 2xcap rechargII 1xLSB II 1xLSE 1xEM hard II LOWS 2xballistic 1x damage control II 1xcap relay II With my skills and 2x capacitor control circuit as rigs i can run the booster for ever
But because active tanks is a bit useless on a cerb .second setup is passive one
5xhml II
3xLSE (it gives 12k shield with good res) 1xem hard II 1xwarp disruptor II
2xballistic II 1xreactor control II 1xcpu II
2xwarhead rigor rigs (very important in order to be able to hit small targets with missiles)
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fuxinos
Caldari Guys 0f Sarcasm
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Posted - 2009.01.18 20:25:00 -
[52]
Originally by: Feinrig
Quote: This little dps for all the stuff your gang needs to do for you, that you can do the same dps anyoneelse can do, just from 240km?
When you want to hit a jamming ship that is 240 km away from you then you need Cerberus. Truth is, the only really good thing about the Cerb is it's range and it is up to you to find the best use of this advantage.
Quote: What ship can deliver ~400 DPS at 240 km range with a sensor strength of 95
What fitting can achieve this? I think that Sensor Strength of 73 is more like it:
[Cerberus, t2 heavies] Ballistic Control System II Ballistic Control System II Ballistic Control System II Gravimetric Backup Array II
10MN MicroWarpdrive II Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range ECCM - Gravimetric II ECCM - Gravimetric II
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile [empty high slot]
Hydraulic Bay Thrusters I Hydraulic Bay Thrusters I
I will lol so hard when they nerf ECM 
Then its completly useless... |

Sera Ryskin
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Posted - 2009.01.19 05:54:00 -
[53]
Please, continue to insist that the HML Cerberus and its 250km range are useless. I lose a lot fewer Falcons when people keep their Cerbs in the hangar. |

Soporo
Caldari The Graduates Morsus Mihi
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Posted - 2009.01.19 06:47:00 -
[54]
Originally by: Kirtan Loor Edited by: Kirtan Loor on 18/01/2009 11:56:45
Originally by: Soporo I dont know, everytime I decide to fit for AML and go out: Either the annoying little buggers avoid me and run away before I can get at em
You might want to add a sensor booster to lock them faster in the first place.
No sh*t sherlock, I do. |

Xiaodown
coracao ardente Triumvirate.
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Posted - 2009.01.19 07:26:00 -
[55]
Originally by: DoMxj
Firstly i dont understand why putting an MWD on a ship which is bulky and slow and it uses missiles which dont have an optimal.
Getting out of bubbles. Have you been here before?
Originally by: DoMxj The only reason i can think of is if you want to use tracking disruptors so you can orbit the target at e.x 17km and disrupt the targets tracking speed hoping that he will have difficulties to hit you. Other than that MWD is usless on a bulky & slow missile boat
Good for you.
Originally by: DoMxj Second being in 200km and shoot missiles is the most stupid and nubish thing you can do ( imho
Your humble opinion is wrong.
For a small roaming gang, you don't want to take a sniping battleship with you, obviously. So, I can only assume that to get rid of falcons sitting at 180~230km you would use a sniper HAC, most often referred to as an eagle. We'd all agree with you, that turret based sniping boats are better at things.
But, see, anyone who's ever actually bothered knows it's completely useles, and as you might say, nubish.
See, the issue is that any sniping turret ship, if you get into a close range fight, is going to have tracking and dps problems. Oh, sure, a sniping hac can hit out to 200km, but what else can it do? That's where the cerb comes in. Not only can it change its damage type to best match the falcon's vulnerability, but it is also mediocre across the entire spectrum of ranged combat. A turret-based ship is either good close range or long range, but not both. The cerb in this case functions as a jack of all trades, master of none.
But if it was me, and I was given the choice between a range-fit eagle and a deimos, or 2 cerbs, I'd take the cerbs. Unless I was fighting them.
This is a hypothetical, but whatever: Highs: 5x HML, cloak
Mids: MWD, Sensor Booster, invunl, 2 LSE
Lows: ECCM x3, BCU
Rigs: missile velocity thingies.
Range, ECCM, half decent buffer tank. It's ok. Could be better. Could be worse (no mwd for instance) --
Sig under construction.
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yani dumyat
Minmatar Connoisseurs Of Hallucination
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Posted - 2009.01.22 05:02:00 -
[56]
Pith Ceeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee:)
5x heavys 1x offline module (heat sink)
AB (MWD if it will fit, you may need implants for this, also can swap for point if needed) pith-c type small shield booster photon scattering amp II invulnerability field II large shield extender II
2x ballistic control II 2x power diagnostic II
EM shield rig Explosive shield rig
Is a good general setup for gang work and if you swap out the shield booster for a target painter then put a small remote rep II in the spare high slot an RR gang will tank like demons.
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Malcanis
R.E.C.O.N.
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Posted - 2009.01.22 09:07:00 -
[57]
Originally by: Sera Ryskin Please, continue to insist that the HML Cerberus and its 250km range are useless. I lose a lot fewer Falcons when people keep their Cerbs in the hangar.
But HAM drakes do so much DPS!   
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DarkSpiralMoon
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Posted - 2009.01.22 10:57:00 -
[58]
Originally by: Von Kroll
Originally by: Noisrevbus Back in the day when Damps were very good baseline, alot of Cerberus pilots used them to good effect. With some adaption to today's environment, you can try to take up that same basic concept.
This is something I've been curious about lately. I know the classic "Burn Eden Raven" usually had two damps on it. I would think that there's a lot more potential there for Cerb fits.
I too used to use a Damp Cerb, they were decent. Now tho, after the damp changes, you have to use too many slots to do the same job. It's great vs 1 ship, but any more that that and your dead. Good for taking out ratters i suppose, but there are so many other ships that can do this more safely, cerb is best used as a sniper\long range support
Dark |

Chimii Lecto
Gallente
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Posted - 2009.01.22 12:26:00 -
[59]
[Cerberus, HAM] Damage Control II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Photon Scattering Field II Invulnerability Field II Large Shield Extender II Warp Scrambler II Stasis Webifier II
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile [empty high slot]
Core Defence Field Extender I Core Defence Field Extender I
Is what i use for station camping in Amarr. Usually have a small nos in the high slot. Dishes out about 450 dps which is decent enough. |

Poast Warrior
Amarr Imperial Academy
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Posted - 2009.01.22 15:39:00 -
[60]
Short range weapons and no MWD = fail.
Actually on pretty much anything bigger than a frigate, no MWD = fail.
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