
Rimase
Bene Gesserit ChapterHouse
25
|
Posted - 2012.04.17 12:18:00 -
[1] - Quote
Quite an interesting read though I thoroughly dislike a report of an article appearing on a popular gaming website. Feels kinda biased, no?
A war must escalate. What happens now is there's is no escalation for preparation for the worse to happen (no preparation of military supplies and military strategy). There has to be prelude! But how?..
First, consider these two things:
- Corporations are business wars.
- Empire and Alliances are sovereignty wars.
Second, consider this simple common-ground:
- Both types of wars will escalate to gun battles
- Sovereignty wars are inherently gun battles.
What's the type of war that's going to happen? In business there's going to be market strategies against your enemy, there's going to be blockades (stopping industry), there's going to be targeted piracy (looting others without harm), and there's going to be first-stage intimidation.
CORPORATE BUSINESS WARS: (ste-1): Win conditions of 'Business Wars'.
... in ESCALATION (step-2): any party submitting to using guns become the responsible war-party against the other, (step-3): this destructive act is logged and is either wilfully confirmed official or consequently denied as a mistake (step-4a): no response of the action gives full 'moral power' to the victim party (a set of advantage options). (step-4b): constant denials would lead to all-out explosive war! (victim will not be responsible for escalating to gun-blazing). (step-4c): a single confirmed official act of war leads to all-out war! (step-5a): If no alliance: Additional win conditions to 'Business War'. Optionally involves alliance if any. A long stretch of war ensues, or... (step-5b): If alliance: Escalates to a sovereign alliance war!
ALLIANCE/FACTION SOVEREIGN WARS: (step-5b): Win conditions of 'Sovereignty Wars'. (step-6): Player-Alliances only: A set of formal agreements are available to all parties (optional). Prompt with enemy, win conditions are manipulated through social interaction. A long stretch of war ensues... (step-7): War ends in one of few ways: Mutual (agreed), Surrender (tithe), Conditions met (victory!), other...
Highlighting the 'carebear' In the first phase of an escalating war is all-so very subtle and gives power to others. These others are not necessarily gun-fighting players. 'Carebears' become responsible in preventing first stages of war! Holy crap! Knowledgable traders, manufacturers and so-on become an awesome necessity! (Why CCP no improve Shareholding?): https://forums.eveonline.com/default.aspx?g=posts&m=71032#post71032 |

Rimase
Bene Gesserit ChapterHouse
25
|
Posted - 2012.04.17 13:13:00 -
[2] - Quote
Matrix Operator wrote:How about a collateral system for the aggressor so that they have something to loose.
Definitely some collateral consequence for aggressor. During war and in defeat. Concord has no jurisdiction in null sec but they do in low sec and high sec. The new War Reports could be handed-in to Concord's DED office, which then hits the aggressors hard and the involved parties. An additional very sophisticated war strategy involving moral consequences or support.
___________________________________ The corporation with good Concord standing will be prioritized. The corporation with bad Concord standing will be treated fairly.
The victim-corporation submitting the War Report may be graced by Concord (low-sec & high-sec protection). The aggressor-corporation submitting the War Report may be withheld by Concord until other party's submit (Concord waits for other party to submit war report).
Purpose of this: Keeps the aggressors out of concord's jurisdiction until they show remorse! A great war advantage for the victims receiving supplies from high sec, etc!
___________________________________
Still, the immediacy of war is particularly frowned upon by me. There has to be awareness of a step-by-step controlled escalation to gun-blazing all-out war! (Why CCP no improve Shareholding?): https://forums.eveonline.com/default.aspx?g=posts&m=71032#post71032 |