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Jennz
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Posted - 2009.01.12 12:59:00 -
[1]
Edited by: Jennz on 12/01/2009 12:59:27
Originally by: Lim Lim Edited by: Lim Lim on 12/01/2009 12:12:24 Edited by: Lim Lim on 12/01/2009 12:10:41 I use a Nightmare and love it. I can't see how you can get a Paladin to the same DPS level with the Nightmare caldari BS 5% dmg bonuses.
Well, Paladin has 50 more calibration points and a bigger cap which means you could probably fit an Energy Collision Accelerator rig (+10% DPS) or even the T2 version (+15% DPS) which would make a difference. |

Jennz
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Posted - 2009.01.12 16:15:00 -
[2]
Originally by: Esamir
Originally by: Sanzorz
Originally by: Jennz Edited by: Jennz on 12/01/2009 12:59:27 Well, Paladin has 50 more calibration points and a bigger cap which means you could probably fit an Energy Collision Accelerator rig (+10% DPS) or even the T2 version (+15% DPS) which would make a difference.
Afaik gunnery rigs are affected by the stacking nerf when you use Heatsinks, and those are easy to fit on both ships...so a bit of a waste of calibration points in my eyes.
The T1 is a waste, but since the T2 is likely the highest percentage in the stack, it'll be unpenalised and still give a significant boost to DPS.
I never knew that, that's definitely useful info. That just reaffirms my suspicion that an T2 ECA (which is actually viable on a Paladin given the cap bonus) would push Paladin DPS above the Nightmare.
Nightmare is vertical though, so it's swings and roundabouts I guess 
Originally by: comrade captain Hey jennz i bet your ship absolutely pwns now you have got the 4 drac/chelm tachs, what heatsinks you using and whats your dps now?
No idea, over 1k I guess, haven't bothered checking - I just like shiny things.
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Jennz
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Posted - 2009.01.14 00:57:00 -
[3]
I can't fit a 4th heatsink without dropping either my PDS or TE, neither of which I really want to lose if I can help it.  |

Jennz
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Posted - 2009.01.14 13:18:00 -
[4]
Originally by: Reiisha I would say that the Paladin is somewhat easier to use, though. It doesn't require as much cap management as the Nightmare does. I can frequently aggro an entire stage, set loose the drones, and come back after half an hour to see the result in my Pally :)
Sorry to nitpick but if you've got that attitude to running missions wouldn't a Dominix be better suited? Or if you can be bothered to be slightly at-the-keyboard the obvious park-it-in-middle-of-room-and-fire-in-all-directions CNR?
People who talk about permatanking Nightmare/Paladin, or talk about AFK'ing in it miss the point entirely imo and shouldn't be flying one. Assuming you're using Tachys (and anyone who doesn't - see my previous statement) you still have to be mindful of prioritising targets - NM/Paladin instapops frigates & destroyers, but not if you let them orbit you. |

Jennz
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Posted - 2009.01.15 00:40:00 -
[5]
With the QR speed changes I've found an AB to be virtually essential - the difference between going 117.5m/s and 350+ makes a perceptible difference to me. Different strokes for different folks though I guess.
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