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Man'corr
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Posted - 2004.07.26 12:57:00 -
[31]
agreed 0 clicks would allow everyone to make instajumps everyhwhere.......
but a warp in at 150klicks would be really great.
and i gotta agree, imagine tactics :D
All of above post was formulated wth 100% honesty and 100% sarcasm. Now i only need to get drunk
The 3rd turret is the Malediction is missing. Plz make as much noise as possible so that CCP gets us a remedy for that, possibly before X-Mas this year. |

Man'corr
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Posted - 2004.07.26 12:57:00 -
[32]
agreed 0 clicks would allow everyone to make instajumps everyhwhere.......
but a warp in at 150klicks would be really great.
and i gotta agree, imagine tactics :D
All of above post was formulated wth 100% honesty and 100% sarcasm. Now i only need to get drunk
The 3rd turret is the Malediction is missing. Plz make as much noise as possible so that CCP gets us a remedy for that, possibly before X-Mas this year. |

Conram
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Posted - 2004.07.26 13:15:00 -
[33]
I agree, 80km, 100km and 120km (perhaps 150km, but this might be too much) are urgently needed after the change in the way guns work.
Several guns are supposed to be really long range now, but of what use are these weapons if every combat can be started at max 30km ?
(Look a system where the out-gate is in the exterior ring and the next jumpable point is somewhere in the inner circles, jump to the gate at 30+ km. And every enemy will be max. 30km away.)
Sidenote: Perhaps this will fix the "I can't hit a cruiser" problem - if 100km away, its radial velocity is very small ... Just a thought.
Conram
*** Proud member of the X-Trading Company and Ex-President of the XETIC Federation ***
Cordy: "but are we sure we wanna touch our carebear image with all this killing? :p |

Conram
|
Posted - 2004.07.26 13:15:00 -
[34]
I agree, 80km, 100km and 120km (perhaps 150km, but this might be too much) are urgently needed after the change in the way guns work.
Several guns are supposed to be really long range now, but of what use are these weapons if every combat can be started at max 30km ?
(Look a system where the out-gate is in the exterior ring and the next jumpable point is somewhere in the inner circles, jump to the gate at 30+ km. And every enemy will be max. 30km away.)
Sidenote: Perhaps this will fix the "I can't hit a cruiser" problem - if 100km away, its radial velocity is very small ... Just a thought.
Conram
*** Proud member of the X-Trading Company and Ex-President of the XETIC Federation ***
Cordy: "but are we sure we wanna touch our carebear image with all this killing? :p |

Still Hunter
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Posted - 2004.07.26 13:43:00 -
[35]
Originally by: Grut How to make a 100k warp in.
Get a frig, gang him, get him to mwd the desired range, warp to him
thanks einstein 
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Still Hunter
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Posted - 2004.07.26 13:43:00 -
[36]
Originally by: Grut How to make a 100k warp in.
Get a frig, gang him, get him to mwd the desired range, warp to him
thanks einstein 
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Liquid Metal
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Posted - 2004.07.26 16:01:00 -
[37]
!50km isnt too long, my hybrids can operate at 165km.. and thats not with topped out skills :/
150km would be nice imo, even 200km, but we definately need a greater warp in range
"A strong man stands tall against all others, everything else is just a delusion for the weak.."
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Liquid Metal
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Posted - 2004.07.26 16:01:00 -
[38]
!50km isnt too long, my hybrids can operate at 165km.. and thats not with topped out skills :/
150km would be nice imo, even 200km, but we definately need a greater warp in range
"A strong man stands tall against all others, everything else is just a delusion for the weak.."
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MineallMine
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Posted - 2004.07.26 17:00:00 -
[39]
Well, a 150 km warp in range wouldn't do much good since you opponent would just be able to warp into you at that range. Having an 80 or 100km option would be nice, but even at 60km the base tracking of a 1400mm (no skills or mods added) is enough to track anything moving below 540 m/s.
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MineallMine
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Posted - 2004.07.26 17:00:00 -
[40]
Well, a 150 km warp in range wouldn't do much good since you opponent would just be able to warp into you at that range. Having an 80 or 100km option would be nice, but even at 60km the base tracking of a 1400mm (no skills or mods added) is enough to track anything moving below 540 m/s.
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