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Arciadian
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Posted - 2004.07.26 06:18:00 -
[1]
Would be a very nice option for those of us that like a long range. I would personally like to be able to warp in at: 0km 25km 50km 75km 100km 150km
These options should be ok with everyones setups.
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Arciadian
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Posted - 2004.07.26 06:18:00 -
[2]
Would be a very nice option for those of us that like a long range. I would personally like to be able to warp in at: 0km 25km 50km 75km 100km 150km
These options should be ok with everyones setups.
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MrRookie
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Posted - 2004.07.26 06:53:00 -
[3]
and orbit at 40 and 50 km too :( _____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |

MrRookie
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Posted - 2004.07.26 06:53:00 -
[4]
and orbit at 40 and 50 km too :( _____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |

Stella Centauri
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Posted - 2004.07.26 07:08:00 -
[5]
Perhaps the wrong forum for this? Eve Idea-lab would fit better --------------------------------------- Stella - If your boss gets to choose. |

Stella Centauri
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Posted - 2004.07.26 07:08:00 -
[6]
Perhaps the wrong forum for this? Eve Idea-lab would fit better --------------------------------------- Stella - If your boss gets to choose. |

Svodairs
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Posted - 2004.07.26 08:07:00 -
[7]
Being able to warp in too close or too far would kill pvp as we know it.
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Svodairs
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Posted - 2004.07.26 08:07:00 -
[8]
Being able to warp in too close or too far would kill pvp as we know it.
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Killash Larz
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Posted - 2004.07.26 09:48:00 -
[9]
Originally by: Svodairs Being able to warp in too close or too far would kill pvp as we know it.
I disagree
Being able to warp into combat at 100/150km would give the mass of lagg you always get in battles with more than 5 or so ships a chance to settle before the pounding began.
Would make pvp more fun and less of a shambles imo.
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Killash Larz
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Posted - 2004.07.26 09:48:00 -
[10]
Originally by: Svodairs Being able to warp in too close or too far would kill pvp as we know it.
I disagree
Being able to warp into combat at 100/150km would give the mass of lagg you always get in battles with more than 5 or so ships a chance to settle before the pounding began.
Would make pvp more fun and less of a shambles imo.
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chillz
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Posted - 2004.07.26 11:12:00 -
[11]
I agree longer warp in distances are needed. My 1400's have an optimal of 72km which means I need to MWD 15km away from the target once I've warped in just to achieve optimal range.
Another fine mess for us Min's that no one cares about. ----------------------------------- A gun and a packet of sandwiches.
"When the going gets weird, the weird turn pro." - Hunter S Thompson
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chillz
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Posted - 2004.07.26 11:12:00 -
[12]
I agree longer warp in distances are needed. My 1400's have an optimal of 72km which means I need to MWD 15km away from the target once I've warped in just to achieve optimal range.
Another fine mess for us Min's that no one cares about. ----------------------------------- A gun and a packet of sandwiches.
"When the going gets weird, the weird turn pro." - Hunter S Thompson
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Maggot
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Posted - 2004.07.26 11:20:00 -
[13]
Agreed. This will make for more varied fleet load outs.
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Maggot
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Posted - 2004.07.26 11:20:00 -
[14]
Agreed. This will make for more varied fleet load outs.
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Mandros Aslay
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Posted - 2004.07.26 11:39:00 -
[15]
My Mega beams operate at 100km with Radio L so i would love this option....
I kill npc and this option would mean that they wouldnt get to me or maybe even hit me before they die..but is that a good thing or a bad ?
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Mandros Aslay
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Posted - 2004.07.26 11:39:00 -
[16]
My Mega beams operate at 100km with Radio L so i would love this option....
I kill npc and this option would mean that they wouldnt get to me or maybe even hit me before they die..but is that a good thing or a bad ?
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NTRabbit
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Posted - 2004.07.26 11:45:00 -
[17]
I would rather keep the current ranges and tack 80km and 100km on to the end of them. Imo 150km is too long, and 0km is just not an acceptable range, its like adding a fully supported and legitimate instajump system. The shortest range offered now (15km) is the shortest range that should be offered, both from a balance and rp-technical point of view.
-------- #eve-online irc.stratics.com - Former official IRC channel (Legacy) #eve-online irc.coldfront.net - Official Unofficial IRC channel
WE R 4TW! |

NTRabbit
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Posted - 2004.07.26 11:45:00 -
[18]
I would rather keep the current ranges and tack 80km and 100km on to the end of them. Imo 150km is too long, and 0km is just not an acceptable range, its like adding a fully supported and legitimate instajump system. The shortest range offered now (15km) is the shortest range that should be offered, both from a balance and rp-technical point of view.
-------- #eve-online irc.stratics.com - Former official IRC channel (Legacy) #eve-online irc.coldfront.net - Official Unofficial IRC channel
WE R 4TW! |

AbAStein
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Posted - 2004.07.26 11:49:00 -
[19]
i think the best way would be that u could enter a value how close u want 2 warp in... and should be limited by skills.
And agree with u Stella ... there is a more sutable forum 4 that...
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AbAStein
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Posted - 2004.07.26 11:49:00 -
[20]
i think the best way would be that u could enter a value how close u want 2 warp in... and should be limited by skills.
And agree with u Stella ... there is a more sutable forum 4 that...
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DeFood
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Posted - 2004.07.26 11:58:00 -
[21]
Originally by: Svodairs Being able to warp in too close or too far would kill pvp as we know it.
And this would be a good thing. imagine. tactics.
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DeFood
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Posted - 2004.07.26 11:58:00 -
[22]
Originally by: Svodairs Being able to warp in too close or too far would kill pvp as we know it.
And this would be a good thing. imagine. tactics.
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Sarinas
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Posted - 2004.07.26 11:58:00 -
[23]
0 km is downright ridiculous. I fully agree with 80 and 100, maybe 120, but not 150. --- I bring you joy, I bring you pain, I bring you some sunshine And some rain. |

Sarinas
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Posted - 2004.07.26 11:58:00 -
[24]
0 km is downright ridiculous. I fully agree with 80 and 100, maybe 120, but not 150. --- I bring you joy, I bring you pain, I bring you some sunshine And some rain. |

Grut
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Posted - 2004.07.26 12:25:00 -
[25]
How to make a 100k warp in.
Get a frig, gang him, get him to mwd the desired range, warp to him Mostly harmless |

Grut
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Posted - 2004.07.26 12:25:00 -
[26]
How to make a 100k warp in.
Get a frig, gang him, get him to mwd the desired range, warp to him Mostly harmless |

Deloup Drakar
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Posted - 2004.07.26 12:28:00 -
[27]
Originally by: NTRabbit I would rather keep the current ranges and tack 80km and 100km on to the end of them. Imo 150km is too long, and 0km is just not an acceptable range, its like adding a fully supported and legitimate instajump system. The shortest range offered now (15km) is the shortest range that should be offered, both from a balance and rp-technical point of view.
/agrees, 0km is unacceptable
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Deloup Drakar
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Posted - 2004.07.26 12:28:00 -
[28]
Originally by: NTRabbit I would rather keep the current ranges and tack 80km and 100km on to the end of them. Imo 150km is too long, and 0km is just not an acceptable range, its like adding a fully supported and legitimate instajump system. The shortest range offered now (15km) is the shortest range that should be offered, both from a balance and rp-technical point of view.
/agrees, 0km is unacceptable
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Arleonenis
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Posted - 2004.07.26 12:30:00 -
[29]
I think that current ranges should be same but 80km and 100km should be added, this will increase chance of solo hunting in 0.0, as hunter will have longer time to bombard enemy before it starts to fire back, this have drawbacks too... long journey for your loot, but i would love such (80, 100) option
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Arleonenis
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Posted - 2004.07.26 12:30:00 -
[30]
I think that current ranges should be same but 80km and 100km should be added, this will increase chance of solo hunting in 0.0, as hunter will have longer time to bombard enemy before it starts to fire back, this have drawbacks too... long journey for your loot, but i would love such (80, 100) option
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Man'corr
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Posted - 2004.07.26 12:57:00 -
[31]
agreed 0 clicks would allow everyone to make instajumps everyhwhere.......
but a warp in at 150klicks would be really great.
and i gotta agree, imagine tactics :D
All of above post was formulated wth 100% honesty and 100% sarcasm. Now i only need to get drunk
The 3rd turret is the Malediction is missing. Plz make as much noise as possible so that CCP gets us a remedy for that, possibly before X-Mas this year. |

Man'corr
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Posted - 2004.07.26 12:57:00 -
[32]
agreed 0 clicks would allow everyone to make instajumps everyhwhere.......
but a warp in at 150klicks would be really great.
and i gotta agree, imagine tactics :D
All of above post was formulated wth 100% honesty and 100% sarcasm. Now i only need to get drunk
The 3rd turret is the Malediction is missing. Plz make as much noise as possible so that CCP gets us a remedy for that, possibly before X-Mas this year. |

Conram
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Posted - 2004.07.26 13:15:00 -
[33]
I agree, 80km, 100km and 120km (perhaps 150km, but this might be too much) are urgently needed after the change in the way guns work.
Several guns are supposed to be really long range now, but of what use are these weapons if every combat can be started at max 30km ?
(Look a system where the out-gate is in the exterior ring and the next jumpable point is somewhere in the inner circles, jump to the gate at 30+ km. And every enemy will be max. 30km away.)
Sidenote: Perhaps this will fix the "I can't hit a cruiser" problem - if 100km away, its radial velocity is very small ... Just a thought.
Conram
*** Proud member of the X-Trading Company and Ex-President of the XETIC Federation ***
Cordy: "but are we sure we wanna touch our carebear image with all this killing? :p |

Conram
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Posted - 2004.07.26 13:15:00 -
[34]
I agree, 80km, 100km and 120km (perhaps 150km, but this might be too much) are urgently needed after the change in the way guns work.
Several guns are supposed to be really long range now, but of what use are these weapons if every combat can be started at max 30km ?
(Look a system where the out-gate is in the exterior ring and the next jumpable point is somewhere in the inner circles, jump to the gate at 30+ km. And every enemy will be max. 30km away.)
Sidenote: Perhaps this will fix the "I can't hit a cruiser" problem - if 100km away, its radial velocity is very small ... Just a thought.
Conram
*** Proud member of the X-Trading Company and Ex-President of the XETIC Federation ***
Cordy: "but are we sure we wanna touch our carebear image with all this killing? :p |

Still Hunter
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Posted - 2004.07.26 13:43:00 -
[35]
Originally by: Grut How to make a 100k warp in.
Get a frig, gang him, get him to mwd the desired range, warp to him
thanks einstein 
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Still Hunter
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Posted - 2004.07.26 13:43:00 -
[36]
Originally by: Grut How to make a 100k warp in.
Get a frig, gang him, get him to mwd the desired range, warp to him
thanks einstein 
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Liquid Metal
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Posted - 2004.07.26 16:01:00 -
[37]
!50km isnt too long, my hybrids can operate at 165km.. and thats not with topped out skills :/
150km would be nice imo, even 200km, but we definately need a greater warp in range
"A strong man stands tall against all others, everything else is just a delusion for the weak.."
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Liquid Metal
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Posted - 2004.07.26 16:01:00 -
[38]
!50km isnt too long, my hybrids can operate at 165km.. and thats not with topped out skills :/
150km would be nice imo, even 200km, but we definately need a greater warp in range
"A strong man stands tall against all others, everything else is just a delusion for the weak.."
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MineallMine
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Posted - 2004.07.26 17:00:00 -
[39]
Well, a 150 km warp in range wouldn't do much good since you opponent would just be able to warp into you at that range. Having an 80 or 100km option would be nice, but even at 60km the base tracking of a 1400mm (no skills or mods added) is enough to track anything moving below 540 m/s.
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MineallMine
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Posted - 2004.07.26 17:00:00 -
[40]
Well, a 150 km warp in range wouldn't do much good since you opponent would just be able to warp into you at that range. Having an 80 or 100km option would be nice, but even at 60km the base tracking of a 1400mm (no skills or mods added) is enough to track anything moving below 540 m/s.
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