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HEPBHOE OKOH4AHUE
|
Posted - 2009.01.11 23:57:00 -
[1]
Sorry for bad english - it isn't my native language.
Before QR Bombers were cloaking campers and their targets were: Solo: industrials and frigates. Even inties only if bomber successfully managed to web frig for two launcher cycles. In a gang without any other support: using some tricks almost any lonely ship was beatable depending on amount of bombers. Bombers still couldn't play serious pvp with very few exceptions.
After QR Solo: dumb industrials only. Every frig easily manages to escape out of the web, even being scrambled, with very predictable result to bomber. In a gang without any other support: almost useless - missiles delivers no damage (ok, 1/5-1/3 of the damage) to small moving targets with very few exclusions.
Bombs before and after QR Huge fail: bomb just disappear if bomber was destroyed while it flies.
Reasons for posting that Before QR bombers were able to manage killing inties in some (very rare) cases. They were and even did. After QR they definitely lost this ability. Because webbed and scrambled intie doesn't die after the first launch and still have speed to escape out of the web of webbed bobmer before the second lauch. So, at the moment, if you have and intie in overview - you'd better don't decloak. This is unfair - frigs shoud be able to fight against frigs.
When I was trying to get the gate camp disappear, there was a bomb launched. But bomber was instantly locked and popped. And bomb did nothing - it just disappear.
The offer as is Whilst developers keep trying to invent torpedo stealth bombers, two minor changes should take place:
Change stealth bomber missile explosion radius bonus to 19.95% per level. So, at Covert Ops level 5 Precision cruise missiles could deliver a noticeable damage to interceptors.
Bombs should be a grenades. Means, no matter what happened with bomber after the charge was deployed - it explodes in any case except charge destruction with some other AOE weapon. |

CePoBoDopoD
|
Posted - 2009.01.12 00:16:00 -
[2]
brilliant
|

Sherylin Fenn
|
Posted - 2009.01.12 00:56:00 -
[3]
agreed |

Seiji Hannah
Federal Defence Union
|
Posted - 2009.01.12 02:47:00 -
[4]
/Supported - sounds reasonable |

Kai Ho
|
Posted - 2009.01.12 02:55:00 -
[5]
nice idea
|

JVol
The IMorral MAjority
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Posted - 2009.01.12 03:16:00 -
[6]
Agreed. its BOMB, it JOB is to explode.. Shouldnt matter if the launchers still alive imo.
|

Ted Grayham
Minmatar
|
Posted - 2009.01.12 04:09:00 -
[7]
Originally by: JVol Agreed. its BOMB, it JOB is to explode.. Shouldnt matter if the launchers still alive imo.
Only thing being that it's remotely detonated IIRC
|

K012
|
Posted - 2009.01.12 05:07:00 -
[8]
Originally by: Ted Grayham
Originally by: JVol Agreed. its BOMB, it JOB is to explode.. Shouldnt matter if the launchers still alive imo.
Only thing being that it's remotely detonated IIRC
Did any bombers used in second world war have any remote detonators? Or maybe all of used now do have? |

Hairy Pants
The Incorporated Slavs White Noise.
|
Posted - 2009.01.12 05:09:00 -
[9]
Originally by: HEPBHOE OKOH4AHUE Change stealth bomber missile explosion radius bonus to 19.95% per level. So, at Covert Ops level 5 Precision cruise missiles could deliver a noticeable damage to interceptors.
Well, its a nice idea. But no other t2 ship has 3 bonuses for its primary skill, so methinks our respectable developers will not apply such change.
I suppose the better way is to change a bonus with explosion radius -16.66% per frigate skill to -19%. This must decrease explosion radius from 50 meters to 15 meters without GMP skill and will give a good chance to survive against frig-size target.
Second way is to change profile damage bonus to explosion radius reduction bonus, e.g. -15% per covert ops skill level. But there's another problem - bomb damage bonus will be the third bonus for t2 ship. |

Zheka Monster
|
Posted - 2009.01.12 05:11:00 -
[10]
+1 |

MasterDen
|
Posted - 2009.01.12 05:15:00 -
[11]
agreed |

TuXyWHuK
Solar Dragon's Nest VooDoo Technologies
|
Posted - 2009.01.12 07:32:00 -
[12]
agreed.
And what about torpedo bonuses for bombers? |

Mex388
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Posted - 2009.01.12 07:48:00 -
[13]
nice idea |

Thart
|
Posted - 2009.01.12 07:53:00 -
[14]
agreed |

Athiny
|
Posted - 2009.01.12 07:54:00 -
[15]
+1 |

Rixt
|
Posted - 2009.01.12 08:39:00 -
[16]
agreed |

4yqo
|
Posted - 2009.01.12 08:51:00 -
[17]
I fully agree. After QR Bombers class ships became useless and less attractove to learn it  |

Sanches Wise
|
Posted - 2009.01.12 09:08:00 -
[18]
+1 |

UAxCrow
Tactical Air Command United Legion
|
Posted - 2009.01.12 09:34:00 -
[19]
Edited by: UAxCrow on 12/01/2009 09:35:27 +1
|

BEHIND Y0U
|
Posted - 2009.01.12 09:37:00 -
[20]
+1
|

lars3n
|
Posted - 2009.01.12 09:41:00 -
[21]
+1
|

Rezior
Russian Coalition United Legion
|
Posted - 2009.01.12 09:51:00 -
[22]
+1
|

shammano
|
Posted - 2009.01.12 09:55:00 -
[23]
+1 and real bug - Bombs before and after QR Huge fail: bomb just disappear if bomber was destroyed while it flies.
|

Aunt Tom
Dark Voodoo Cult VooDoo Technologies
|
Posted - 2009.01.12 10:30:00 -
[24]
Agreed Voodoo people. Magic people. |

Ny LiShi
|
Posted - 2009.01.12 10:31:00 -
[25]
+1
|

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2009.01.12 10:44:00 -
[26]
Originally by: HEPBHOE OKOH4AHUE
Bombs should be a grenades. Means, no matter what happened with bomber after the charge was deployed - it explodes in any case except charge destruction with some other AOE weapon.
I can sign this part ... I am still undecided about the missiles ... --- SIG --- CSM: your support is needed ! |

Perfide
|
Posted - 2009.01.12 12:15:00 -
[27]
Nice idea!  |

Admiral Sergei
|
Posted - 2009.01.12 13:30:00 -
[28]
+1 |

Brebor1
|
Posted - 2009.01.12 14:11:00 -
[29]
|

Ramm TerWish
|
Posted - 2009.01.12 16:14:00 -
[30]
Mm, guy's, this is stealth-BOMBer, so what if SB can fitted ONLY (maximum)3 bomblaunchers, cloak and covert cynosural field generator and nothing anymore. After launch bomb launcher must rest 120 sec and then can launch next bomb. So, how is this idea?
Sorry for my terryble english. |

JafoPBCFR
One Stop Mining Shop
|
Posted - 2009.01.12 16:46:00 -
[31]
Originally by: K012
Originally by: Ted Grayham
Originally by: JVol Agreed. its BOMB, it JOB is to explode.. Shouldnt matter if the launchers still alive imo.
Only thing being that it's remotely detonated IIRC
Did any bombers used in second world war have any remote detonators? Or maybe all of used now do have?
Yes and Yes. And Some Bombs were meant not to Detonate till Later. Time Delay fuseing was popular tactic on boath sides.
Current Ord in Militaries can use a Remote Detionation.
And I support this aswell! |

Armitage RU
|
Posted - 2009.01.12 17:42:00 -
[32]
+1
idea: Bomb detonating if SB was destroed. |

Atreus Tac
Quatidion Circle-Of-Two
|
Posted - 2009.01.12 19:14:00 -
[33]
yes, SBs have needed a change for ages. This i just as good as any idea.
+1 for boost to SBs __________________________________________________________
-Cheers-
Atreus Tac
|

JVol
Amarr The IMorral MAjority
|
Posted - 2009.01.12 19:15:00 -
[34]
ATM, I think the need to train bomb deployment past lvl one is non existant. The activation delay should be MUCH much lower than it is. At lv 4 its at 128 seconds, AND the bomb launcher itself says its capable of a 2 sec ROF. Bomb deployment to lvl 5 should get you closer to that 2 sec ROF.
I dont feel this would overpower them as you wouldnt be able to launch any more at a target than u could now, cause youd destroy any excsess bombs. It would just make highly trained 'bomber' pilot's training worth something and enable smaller gangs to still deal with BS heavy blobs.
|

JVol
Amarr The IMorral MAjority
|
Posted - 2009.01.12 19:22:00 -
[35]
Oh , and while were at it, where the freakin faction bombs? the T2/faction launcher and T2 ammo.. lets go, chop chop...
|

thesonarnet
0ccam's Razor UNLeashed Legion
|
Posted - 2009.01.13 05:10:00 -
[36]
. |

BlakcWolf
|
Posted - 2009.01.13 07:46:00 -
[37]
Edited by: BlakcWolf on 13/01/2009 08:15:51 +1
|

Khanid Wolf
Sacred Temple United Legion
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Posted - 2009.01.13 07:57:00 -
[38]
+1 for boost to SBs
|

DEAD MA3AY
|
Posted - 2009.01.13 15:45:00 -
[39]
+1 Stealth Bombers after patch are disabled war veterans. Bombs was and still not usable. |

JVol
Amarr The IMorral MAjority
|
Posted - 2009.01.13 18:22:00 -
[40]
Originally by: DEAD MA3AY +1 Stealth Bombers after patch are disabled war veterans. Bombs was and still not usable.
http://badd.griefwatch.net/?p=kills&iname=JVol&iweapon=Concussion%20Bomb
35 kills.. bombs work fine, very difficult to get right. We now need our faction and t2 variants please. Oh, and ditch the sec hits for using them in o.o on gates. thx
|

Yellow Pants
|
Posted - 2009.01.15 05:02:00 -
[41]
+1 |

Herschel Yamamoto
Bloodmoney Incorporated
|
Posted - 2009.01.15 05:46:00 -
[42]
Bombs were brought in a year and a half ago pre-nerfed. It's time to fix them. |

St0rmDiver
Hooligans Mayhem United Legion
|
Posted - 2009.01.15 06:48:00 -
[43]
Agreed, +1. |

JAK480
|
Posted - 2009.01.15 07:19:00 -
[44]
|

TuXyWHuK
Solar Dragon's Nest VooDoo Technologies
|
Posted - 2009.01.15 10:03:00 -
[45]
/emote dreams about EW missiles
|

Silvia Twilight
|
Posted - 2009.01.15 12:43:00 -
[46]
+1 |

Charlotte Anne
CEBEPHblE BETPA POCCUU
|
Posted - 2009.01.15 12:52:00 -
[47]
+1 |

Serne Fobdash
|
Posted - 2009.01.15 12:53:00 -
[48]
Edited by: Serne Fobdash on 15/01/2009 12:53:06 +1 |

Mister Xerox
|
Posted - 2009.01.15 14:15:00 -
[49]
Something needs to be changed about bombers, certainly, as their utility has been curtailed to pretty much nil. The only time I ever see them used these days is doing FW complexes... and even there they are pretty limited.
Considering their current gimped state making them able to use a cov ops cloak is more viable. |

Hamoroid Hangcock
Caldari State War Academy
|
Posted - 2009.01.16 01:51:00 -
[50]
I support that at 100% First scripts screwed the range of the stealthbombers,i kited some good lvl 4 missions in my ship before that just for the fun Now:No fun. Bombs should move 18.75km and not 15km,i told that a GM and he said like :no its the starting velocity of the bomb not the max travel time/distance.A so called feature 
|

Axel Vindislaga
|
Posted - 2009.01.16 07:31:00 -
[51]
I think the answer here is in the names and when we look carefully we will see past the desire to make every ship the best...obviously they cant all be the best...not so obvious to some.
Interceptor: A vessel designed to be fast as possible to intercept and destroy attackers.
Bomber: A vessel designed to deliver payload to target hopefully without being intercepted.
So this is always going to be a game of cat and mouse....not Cat and Cat or Mouse and Mouse.
I have seen the Stealth Bomber and the Interceptor at work and both are very nasty...
I really fail to see any problem here except that you want to dogfight in a bomber.
Personally I'd want to use it to ambush large slow targets fitted for close range... And make a hell of a mess of them
|

TimGascoigne
The Graduates Morsus Mihi
|
Posted - 2009.01.16 18:52:00 -
[52]
Edited by: TimGascoigne on 16/01/2009 18:53:53 Stealth bombers are completely gimp. They are seldom fielded. They do very little damage and the alpha isn't substantial enough to have an impact.
It would be great to see bombs forcing people to use an AB instead of an MWD. I think some simple number changing would achieve this as well as the grenade like behaviour that should be incorporated.
|

Drake Draconis
Shadow Cadre Worlds End Consortium
|
Posted - 2009.01.16 20:39:00 -
[53]
/thumbs up |

Karrade Krise
Galatic P0RN Starz
|
Posted - 2009.01.17 22:28:00 -
[54]
/signed. |

Javelin6
Dirt Nap Squad Dirt Nap Associates
|
Posted - 2009.01.17 23:12:00 -
[55]
Even though my alliance uses them a lot, I can get behind any improvements to Stealth Bombers. |

Dark Fairy
|
Posted - 2009.01.18 03:13:00 -
[56]
bombs shoudl still go off if the bomber dies, bombers pod shoudl be able to be killed by it too
|

Faritech
|
Posted - 2009.01.18 22:53:00 -
[57]
/thumbs up
|

Sweet Goddess
|
Posted - 2009.01.18 23:28:00 -
[58]
+1 for boost to SBs |

Karmael
|
Posted - 2009.01.19 06:02:00 -
[59]
agreed!
/bump |

Naximov
|
Posted - 2009.01.19 08:09:00 -
[60]
+1 |

Minos Tentacle
|
Posted - 2009.01.19 09:11:00 -
[61]
/signed
|

SliM ru
|
Posted - 2009.01.19 13:09:00 -
[62]
/signed
|

Z800XV
|
Posted - 2009.01.19 14:31:00 -
[63]
signed. and why does the bomb have freacking attributes like explosive radius and explosive velocity, why then smart bombs and doomsday devices doesent have this parameters? bombs really sux.
|

Izumrudinka
|
Posted - 2009.01.19 14:39:00 -
[64]
+1 Supported.
|

Alpha Raven
Nothing Personal Inc White Noise.
|
Posted - 2009.01.19 14:41:00 -
[65]
+1
|

Kade Jeekin
Kinda'Shujaa
|
Posted - 2009.01.19 17:03:00 -
[66]
Explosion Velocity increase and/or Explosion Radius decrease is the way to go.
Switching to Torpedo launchers is such a waste for those who've skilled up for Cruise. |

Hypher
Two Brothers Mining Corp. Kraftwerk.
|
Posted - 2009.01.19 17:47:00 -
[67]
Signed +1 ____
My nerf gun ran out of darts. Can I borrow some of your nerf darts so I can keep on shooting EVE? |

Vertixo
|
Posted - 2009.01.20 08:41:00 -
[68]
+1 |

HEPBHOE OKOH4AHUE
U.K.R.A.I.N.E United Legion
|
Posted - 2009.01.20 08:51:00 -
[69]
Some reaction from CCP is appreciated... Did someone even read that?
|

Odessima
Caldari The Black Rabbits The Gurlstas Associates
|
Posted - 2009.01.20 09:15:00 -
[70]
Originally by: HEPBHOE OKOH4AHUE Some reaction from CCP is appreciated... Did someone even read that?
Im still trying to work out if they are back from holidays or a still off celebrating with their mouldy wine, according to the way they think they tweaked missiles SB's should have been more effective against larger targets but the whole thing is just really a massive fail. THe problem with SB's is a Battleship sized weapon on a frigate still thinking its on a battleship so the ideal target ( obviously someones way of thinking) is a capital sized ship or larger. I would actually like Stealth Bombers to be put to good use with the ability to Alpha falcons with the right setups, that would give them a use, and clean up the falcon whingers all in one go.
|

Charge Set
|
Posted - 2009.01.20 14:04:00 -
[71]
+1 Supported |

WhiteGhostBear
Furs of New Eden
|
Posted - 2009.01.20 16:04:00 -
[72]
Yes please. I love to fly SBs (even though I'm terrible at it ) and have noticed that they really are pretty awful now. SBs were not that great before (but fun!), but after the QR release... Nothing but sadness.
|

Lisa Waen
|
Posted - 2009.01.20 18:21:00 -
[73]
I like the idea of being able to: a) set bomb as remote detonator, or b) set bomb with a time delay fuse.
With the caveat: the bomb itself would not move after being launched!
If a bomb is set with time-delay, it will explode whether or not the SB is alive or in-system. Conversely, remote detonator bombs will die if the launching ship does or if the launching ship moves out of system. Skills should determine how many bombs a single character can have active at a time. This would mean that a small pack of highly skilled SBs would be able to set up a major trap for incoming enemies, much like a string of claymore mines do today, or set up a cluster of bombs to detonate simultaneously at a pre-determined time. This would make the SB much more of a mine-field generator, and best used for defensive emplacements, or sapping duties.
|

Kadesh Priestess
Scalding Chill
|
Posted - 2009.01.20 21:32:00 -
[74]
SBs definitely need a revamp, but definitely not this way. They're anti-capital/BS/BC strike-force, anti-frigate role is already ocupied by tons of other ships of various sizes. |

RookieEG
|
Posted - 2009.01.21 04:40:00 -
[75]
+1 and what about price changes for bombs? 6 mil for chance to be killed - too much, i think :) |

Alco L
|
Posted - 2009.01.21 10:03:00 -
[76]
+1 In current situation Bomber must be boosted via increasing explosion radius or velocity... Because now it is absolutely dead ship... 
|

Alliry
|
Posted - 2009.01.21 10:18:00 -
[77]
/signed |

As Danilo
|
Posted - 2009.01.21 10:35:00 -
[78]
+1 Supported
|

Shaeto
|
Posted - 2009.01.21 12:00:00 -
[79]
+1 supported
|

LikVlDAt0R
|
Posted - 2009.01.21 13:48:00 -
[80]
Edited by: LikVlDAt0R on 21/01/2009 13:48:51 +1 Supported
|

RedScorpion777
|
Posted - 2009.01.23 18:34:00 -
[81]
+1 |

William Pierce
Universal Army Ushra'Khan
|
Posted - 2009.01.23 22:25:00 -
[82]
+1 |

Axel Vindislaga
|
Posted - 2009.01.24 10:32:00 -
[83]
Does anyone here actually know anything about explosives? OF COURSE YOU DON'T! Just look at the amount of supports here.
Explosives produce an amount of explosive force measured in figures like this.. m/s (metres per second) and m3 of total explosive potential. When a bomb explodes in a confined space its effect is amplified by the confined space Eg: expanding gasses rushing down hallway. Secondarily: Explosions in atmosphere have a concussive effect that is totally missing from an explosion in vacuum.
Stealth bombers essentially perform the role of payload delivery beyond the range of their support fleet.
Successful deployment of bombers requires the cunning removal of interceptors. Such as the sacrifice of a squadron of US torpedo bombers to Japanese Zeros so that a second bomber force could sink the 4 Japanese Carriers present at the battle of Midway.
Eve only argument: What other ships can cause damage AFTER they are Destroyed?
|

Hairy Pants
Caldari The Incorporated Slavs White Noise.
|
Posted - 2009.01.24 15:50:00 -
[84]
Edited by: Hairy Pants on 24/01/2009 15:51:51 So, why not to give all missile-based weapons (rockets, missiles, torpedoes, bombs) an ability to not disappear after its owner warped out or died or even used cloaking device? It will be a good boost for SBs, maybe the best possible. |

Blutmadchen
|
Posted - 2009.01.25 13:41:00 -
[85]
save SB!
|

van Uber
SAE Academy
|
Posted - 2009.01.25 14:48:00 -
[86]
Originally by: Axel Vindislaga Does anyone here actually know anything about explosives? OF COURSE YOU DON'T! Just look at the amount of supports here.
I do. I also know a bit about game design. Reality does not always equal fun. For instance, who cares if the spaceships in Star Wars make noises, it makes up for a fun and cool experience! So keep the C4 safely tucked in the wardrobe and think of what would be fun in EVE instead.
|

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2009.01.26 09:43:00 -
[87]
Originally by: Axel Vindislaga Does anyone here actually know anything about explosives? OF COURSE YOU DON'T! Just look at the amount of supports here.
Explosives produce an amount of explosive force measured in figures like this.. m/s (metres per second) and m3 of total explosive potential. When a bomb explodes in a confined space its effect is amplified by the confined space Eg: expanding gasses rushing down hallway. Secondarily: Explosions in atmosphere have a concussive effect that is totally missing from an explosion in vacuum.
Stealth bombers essentially perform the role of payload delivery beyond the range of their support fleet.
Successful deployment of bombers requires the cunning removal of interceptors. Such as the sacrifice of a squadron of US torpedo bombers to Japanese Zeros so that a second bomber force could sink the 4 Japanese Carriers present at the battle of Midway.
Eve only argument: What other ships can cause damage AFTER they are Destroyed?
you don't have a clue about explosive either. a blast in a confined space is NOT amplified, it is just directed to a smaller area thus achieveing more pressure per target area. this is the whole magic behind armor piercing explosives, they focus the blast energy into a tiny space which results in a great concentration of pressure and thus a larger effect.
anyway all missile type ships SHOULD cause damage after they are destroyed as missiles are autonomous devices once launched. this would help to lessen the inherent DPS penalty missiles get because they "always" hit. |

Yagutar
|
Posted - 2009.01.26 11:02:00 -
[88]
Signed |

Alekseyev Karrde
Noir.
|
Posted - 2009.01.26 12:39:00 -
[89]
i agree that the anti frigate role is played by so many ships the SB doesnt bring anything unique to the table. It used to, in that it could insta pop the little buggers.
But EVE has changed. I think overall the change has been positive, but the bomber needs to find its place. I like the anti-big ship role proposed because no other frigate can do that at range. ---
Zombie Apocalypse Guitar-Wielding Superteam |

HEPBHOE OKOH4AHUE
U.K.R.A.I.N.E United Legion
|
Posted - 2009.02.04 21:42:00 -
[90]
CCP is definitely drawing the "Surprize!" picture. As usual, no comments, petitions are being closed without any feedback, and finally we'll get something awful that even joint couldn't help to recognise what it was supposed to be and how to use it.
Please, say something. 3 pages of supporting messages calls for reaction, even "yep, we know". This silence really blasts me out. |

Alexandra Stormwing
|
Posted - 2009.02.09 16:34:00 -
[91]
Edited by: Alexandra Stormwing on 09/02/2009 16:34:30 Stealth bombers that can't warp while cloaked don't sound very stealthy to me - the enemy will always see you warp in, unless you've just been sitting there the whole time by yourself. Just sayin'.
Of course, I suppose it would be a bit over-powered to let a bomber warp in cloaked, drop a bomb, cloak immediately then warp off - perhaps there could be a warp delay after dropping a bomb (but not a cloaking delay).
I have also never quite understood why a missile / bomb would fail to detonate when the bomber cloaks / warps away / explodes. Seems rather silly, this should be fixed for all missile ships, not just the bomber.
|

Brick Hampton
Dark-Rising
|
Posted - 2009.02.09 20:28:00 -
[92]
|

Biscuit0
GoonFleet GoonSwarm
|
Posted - 2009.02.09 23:55:00 -
[93]
I'd like to see SB missiles hit after the SB cloaks. I'd like to see SB actually able to kill frigates again.
|

WerewolfGSM
|
Posted - 2009.02.25 23:01:00 -
[94]
+1
|

Elan Morin'Telbor
|
Posted - 2009.02.26 00:19:00 -
[95]
Supporting looking into this issue if not doing what the OP said.
|

Yolkree
Kinkou.
|
Posted - 2009.02.26 01:24:00 -
[96]
agreed
|

place1
Orion Ore International
|
Posted - 2009.02.26 04:37:00 -
[97]
+1
|

Mysttina
|
Posted - 2009.02.26 06:34:00 -
[98]
|

lok Y
|
Posted - 2009.02.26 07:54:00 -
[99]
|

Larsage
|
Posted - 2009.02.26 08:37:00 -
[100]
otherwise bombers has dead
|

Myrhial Arkenath
Ghost Festival
|
Posted - 2009.02.26 09:32:00 -
[101]
CEO | Diary of a pod pilot |

Sansa Twilight
|
Posted - 2009.02.26 11:10:00 -
[102]
Signed
|

TimMc
Extradition
|
Posted - 2009.02.26 17:30:00 -
[103]
Agreed
|

Production Worker
|
Posted - 2009.02.26 18:00:00 -
[104]
Signed
|

Treelox
Seppuku Warriors
|
Posted - 2009.02.26 19:51:00 -
[105]
how did i miss this thread? --
|

pred2
|
Posted - 2009.02.28 00:14:00 -
[106]
signed
|

Ris Dnalor
Minmatar Ex Cruoris Libertas
|
Posted - 2009.02.28 06:38:00 -
[107]
|

Hastur DragonTooth
coracao ardente Triumvirate.
|
Posted - 2009.03.02 11:20:00 -
[108]
/signed |

WildTurkey
Haunted House BROTHERS GRIM.
|
Posted - 2009.03.02 20:47:00 -
[109]
Pre pach i LOVED my manticore... now it just sits in the dark collecting dust... with the nurf to missiles its just not worth it..
I love this idea...
|

retro mike
|
Posted - 2009.03.04 14:36:00 -
[110]
Edited by: retro mike on 04/03/2009 14:37:47 I am sure it is explosion velocity that is the problem not explosion radius.
despite this, i agree in principle with OP
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retro mike
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Posted - 2009.03.04 14:43:00 -
[111]
Originally by: Alexandra StormwingI have also never quite understood why a missile / bomb would fail to detonate when the bomber cloaks / warps away / explodes. Seems rather silly, this should be fixed for all missile ships, not just the bomber.[/quote
this
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AngeBlade
Caldari 3vil Industries
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Posted - 2009.03.04 20:20:00 -
[112]
/signed +1 MEH!!! |

Apolion
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Posted - 2009.03.07 02:30:00 -
[113]
bump
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Avrestor Gh'aat
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Posted - 2009.03.16 07:33:00 -
[114]
Agreed
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Takeshi Yamato
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Posted - 2009.03.16 11:59:00 -
[115]
Supporting this.
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Anrie Fantasma
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Posted - 2009.03.19 02:11:00 -
[116]
+1
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Sovereign533
The Collective Against ALL Authorities
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Posted - 2009.03.19 02:54:00 -
[117]
i guess that sounds pretty good
*Your signature file has been removed for the inclusion of inappropriate language. -- Fallout 3 |

Hesod Adee
Dark-Rising
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Posted - 2009.03.19 03:09:00 -
[118]
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Tozmeister
Digital Fury Corporation Digital Renegades
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Posted - 2009.03.19 13:18:00 -
[119]
check
+++????+++Out of Cheese Error. Redo From Start+++
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Yaponskiy Let4ik
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Posted - 2009.03.25 05:58:00 -
[120]
So, when?
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iDreamka
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Posted - 2009.03.25 07:46:00 -
[121]
ok good! 
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retro mike
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Posted - 2009.03.25 09:00:00 -
[122]
http://evajobse.net/csmwiki/index.php/Bombs_Need_A_Boost
It seems like CSM are finally improving communication, they have new sticky about issues in assembly hall.
grz
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M'arkus Ksir
Hotel Moscow
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Posted - 2009.03.25 09:31:00 -
[123]
+1 god idea yes |

Coyote Roadrunner
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Posted - 2009.03.25 09:52:00 -
[124]
agree stealth bomber need boost +1
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Thaer Deathor
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Posted - 2009.04.15 12:19:00 -
[125]
agree
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Isaac Starstriker
Amarr Solaris Operations
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Posted - 2009.04.16 00:27:00 -
[126]
Originally by: Thaer Deathor agree
Stealthbombers have been fixed. This thread needs to be locked.
--Isaac Isaac's Haul*Mart - Open
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Mirana Niranne
Rabid Ninja Space Monkey Inc. Total Comfort
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Posted - 2009.04.16 06:06:00 -
[127]
Yes please, not that CCP is listening.
Phear the PHAIL |

CrestoftheStars
Caldari Eternum Pariah
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Posted - 2009.04.16 09:52:00 -
[128]
Edited by: CrestoftheStars on 16/04/2009 09:53:33 no... this is not their role. and they are supposed to get killing by small ships. but they need some seriously love to be able to do their job
ps: yes to the bomb change. although bombs either need to be able to launch 3-4 at the same time per ship, or their dmg need to be at least dobbelt. since one bomb will kill nothing and you need around 10 of these to even touch a t2 ship. properly closer too 18 of them to kill it ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |
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