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DeFood
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Posted - 2004.07.27 17:03:00 -
[1]
As asked for in this thread Meowcats*****pit Thread. Unfortunately some posters belived we wanted an "in-cockpit" view, so this thread serves as a clarification.
We want a nosecam view. A view that at least hides the ship but a "locked" forwards facing view would be better.
At the moment navigation via double click is possible, but incrediably error prone. A nosecam would have the following benefits:
1. More cinematic. Whoot. Its just cool to turn it on in a fast ship! 2. Greater ability to navigate in asteroid fields. 3. Greater ability to navigate to items identified on the direction scanner. 4. Greater ability to synchronize headings with other nearby ships.
In terms of activating the nosecam. I propose that it is automatically invoked if the player tries to zoom closer to the viewed ship than is possible. At maximum zoomin the ship model should hide itself.
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DeFood
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Posted - 2004.07.27 17:03:00 -
[2]
As asked for in this thread Meowcats*****pit Thread. Unfortunately some posters belived we wanted an "in-cockpit" view, so this thread serves as a clarification.
We want a nosecam view. A view that at least hides the ship but a "locked" forwards facing view would be better.
At the moment navigation via double click is possible, but incrediably error prone. A nosecam would have the following benefits:
1. More cinematic. Whoot. Its just cool to turn it on in a fast ship! 2. Greater ability to navigate in asteroid fields. 3. Greater ability to navigate to items identified on the direction scanner. 4. Greater ability to synchronize headings with other nearby ships.
In terms of activating the nosecam. I propose that it is automatically invoked if the player tries to zoom closer to the viewed ship than is possible. At maximum zoomin the ship model should hide itself.
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Avon
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Posted - 2004.07.27 17:55:00 -
[3]
Great idea. That would make it much easier for me to kill people using it due to their reduced situational awareness.
+1 ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
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Posted - 2004.07.27 17:55:00 -
[4]
Great idea. That would make it much easier for me to kill people using it due to their reduced situational awareness.
+1 ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Garion Maki
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Posted - 2004.07.27 17:58:00 -
[5]
simple answer : no
long answer : eve is not a fps or anything first person... there are several RP reasons not to do it, but since most people don't care about RP reasons anyway, I won't start on those... eve is suposed to be a more strategic game, where you controll your ship from a overview mode, fp view does not add anything to it, and it will only make for more coding that only a small part of eve players will use, and even then, not for long... eve-online is not jumpgate or freelancer. it's eve-online... a nosecam would be usseless...
currently recruiting euro players. |

Garion Maki
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Posted - 2004.07.27 17:58:00 -
[6]
simple answer : no
long answer : eve is not a fps or anything first person... there are several RP reasons not to do it, but since most people don't care about RP reasons anyway, I won't start on those... eve is suposed to be a more strategic game, where you controll your ship from a overview mode, fp view does not add anything to it, and it will only make for more coding that only a small part of eve players will use, and even then, not for long... eve-online is not jumpgate or freelancer. it's eve-online... a nosecam would be usseless...
currently recruiting euro players. |

Carmen Priano
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Posted - 2004.07.27 18:17:00 -
[7]
Nosecam doesn't add anything to Homeworld, but it's there as well -- and I dare say that it's an RTS, not an FPS. ;) In other words, I'm in favor of it, provided it isn't difficult to do. Those frapsers would have a field day. ;)
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Carmen Priano
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Posted - 2004.07.27 18:17:00 -
[8]
Nosecam doesn't add anything to Homeworld, but it's there as well -- and I dare say that it's an RTS, not an FPS. ;) In other words, I'm in favor of it, provided it isn't difficult to do. Those frapsers would have a field day. ;)
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DeFood
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Posted - 2004.07.27 18:17:00 -
[9]
Originally by: Garion Maki simple answer : no
long answer : eve is not a fps or anything first person... there are several RP reasons not to do it, but since most people don't care about RP reasons anyway, I won't start on those... eve is suposed to be a more strategic game, where you controll your ship from a overview mode, fp view does not add anything to it, and it will only make for more coding that only a small part of eve players will use, and even then, not for long... eve-online is not jumpgate or freelancer. it's eve-online... a nosecam would be usseless...
non sequitur? I don't recall asking for EVE to be made into a FPS. I dont recall asking for a change to the way the ship is controlled. And I am quite aware that EVE is not any number of other totally different games.
I DO recall pointing out the various ways in that a nosecam view would be useful and add to the game.
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DeFood
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Posted - 2004.07.27 18:17:00 -
[10]
Originally by: Garion Maki simple answer : no
long answer : eve is not a fps or anything first person... there are several RP reasons not to do it, but since most people don't care about RP reasons anyway, I won't start on those... eve is suposed to be a more strategic game, where you controll your ship from a overview mode, fp view does not add anything to it, and it will only make for more coding that only a small part of eve players will use, and even then, not for long... eve-online is not jumpgate or freelancer. it's eve-online... a nosecam would be usseless...
non sequitur? I don't recall asking for EVE to be made into a FPS. I dont recall asking for a change to the way the ship is controlled. And I am quite aware that EVE is not any number of other totally different games.
I DO recall pointing out the various ways in that a nosecam view would be useful and add to the game.
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Valan
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Posted - 2004.07.27 18:23:00 -
[11]
Edited by: Valan on 27/07/2004 18:30:17 Edited by: Valan on 27/07/2004 18:29:26 If you are going for a nose cam feature. Why not have a preset amount of adjustable camera points that you can short cut to.
Then if you want you can a nose cam, zoom out view, rear view and so on.....
Would stop me getting sick spinning round during combat and such like.
It ain't gonna happen but theres no reason not to discuss it. But it should be in the ideas lab.
Would be interested to see posts that develop the idea. Its obvious from the last thread that some don't like the idea. Why waste your time posting a no or a flame. It adds no value to the discussion.
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Valan
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Posted - 2004.07.27 18:23:00 -
[12]
Edited by: Valan on 27/07/2004 18:30:17 Edited by: Valan on 27/07/2004 18:29:26 If you are going for a nose cam feature. Why not have a preset amount of adjustable camera points that you can short cut to.
Then if you want you can a nose cam, zoom out view, rear view and so on.....
Would stop me getting sick spinning round during combat and such like.
It ain't gonna happen but theres no reason not to discuss it. But it should be in the ideas lab.
Would be interested to see posts that develop the idea. Its obvious from the last thread that some don't like the idea. Why waste your time posting a no or a flame. It adds no value to the discussion.
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Solan
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Posted - 2004.07.27 18:29:00 -
[13]
For Meowcat and DeFood...AND also for the fact that I think this a great idea that can only enhance an already great game, I sign this post. Thanks and have a great day.
-Solan
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Solan
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Posted - 2004.07.27 18:29:00 -
[14]
For Meowcat and DeFood...AND also for the fact that I think this a great idea that can only enhance an already great game, I sign this post. Thanks and have a great day.
-Solan
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XpoHoc
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Posted - 2004.07.27 18:47:00 -
[15]
Doesn't make any strategical sense at all, actually reduces your ability in a fight. So it's a cosmetic change, I don't need it, guess it's not difficult to program, so why not. (doubt they will do it though)
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XpoHoc
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Posted - 2004.07.27 18:47:00 -
[16]
Doesn't make any strategical sense at all, actually reduces your ability in a fight. So it's a cosmetic change, I don't need it, guess it's not difficult to program, so why not. (doubt they will do it though)
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Liquid Metal
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Posted - 2004.07.27 19:00:00 -
[17]
how about a missile cam? :D
"A strong man stands tall against all others, everything else is just a delusion for the weak.."
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Liquid Metal
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Posted - 2004.07.27 19:00:00 -
[18]
how about a missile cam? :D
"A strong man stands tall against all others, everything else is just a delusion for the weak.."
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Rachel Darkstar
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Posted - 2004.07.27 19:18:00 -
[19]
It can be verry usefull in some circumsances, especialy if you could change quick from one view to the other. I'd lake a camera at the rear as well
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Rachel Darkstar
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Posted - 2004.07.27 19:18:00 -
[20]
It can be verry usefull in some circumsances, especialy if you could change quick from one view to the other. I'd lake a camera at the rear as well
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Victoria Madison
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Posted - 2004.07.27 20:23:00 -
[21]
Signed.
DeFood's proposed suggestion makes sense. On MAXIMUM zoom, just hide the ship model ON THE CLIENT ONLY. No exploit possible (you are hiding the model ON YOUR CLIENT only, and only the ship that you are "centered" on (ie. your own or one you're "looking at").
I am stunned...STUNNED, by the people who say that this change is "impossible" from a RP perspective. What's so hard to understand? It's a camera on the nose of the ship...hello? Not a window, or a portal, or a door, or anything remotely associated with a c*ckpit...just a camera...just like the magic one that flys in space next to your ship.
Thanks DeFood for re-stating Meowcat's idea.
Victoria

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Victoria Madison
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Posted - 2004.07.27 20:23:00 -
[22]
Signed.
DeFood's proposed suggestion makes sense. On MAXIMUM zoom, just hide the ship model ON THE CLIENT ONLY. No exploit possible (you are hiding the model ON YOUR CLIENT only, and only the ship that you are "centered" on (ie. your own or one you're "looking at").
I am stunned...STUNNED, by the people who say that this change is "impossible" from a RP perspective. What's so hard to understand? It's a camera on the nose of the ship...hello? Not a window, or a portal, or a door, or anything remotely associated with a c*ckpit...just a camera...just like the magic one that flys in space next to your ship.
Thanks DeFood for re-stating Meowcat's idea.
Victoria

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Tristan
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Posted - 2004.07.27 20:26:00 -
[23]
How about NOT making two threads about the same thing?
someone should lock this thread and beat you with the nerf bat repeatedly.
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Tristan
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Posted - 2004.07.27 20:26:00 -
[24]
How about NOT making two threads about the same thing?
someone should lock this thread and beat you with the nerf bat repeatedly.
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meowcat
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Posted - 2004.07.27 21:41:00 -
[25]
10 points for persistence :) |

meowcat
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Posted - 2004.07.27 21:41:00 -
[26]
10 points for persistence :) |

Lufio II
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Posted - 2004.07.27 22:40:00 -
[27]
Actually I disagree to the 2 original posters. The most reasons have been brought up already by the posters I share my opinion with (total give up of the overall situational awareness etc.), but I want to state an additional reason: Having a nose cam you can only turn like what... 45 degree with one double click, because you can actually only look AHEAD, and therefore the viewport is only a pyramid with a more or less big angle(I think that's called Field of View in most FPS-Games....). In asteroid fields I value that I can actually double click BEHIND my ship to get away from a roid when I kinda warped my my nose into it, and in most of the cases that's the ONLY way to get away from a roid in a reasonable amount of time.
Fact is: a nosecam would require direct control of the ship, be it with Joystick or by "dragging" the nose of the ship with the mouse (right button way... freelancer style) or with cursor keys or however. While I'm sure that the nosecam itself wouldn't be too hard to code, it's the stuff that follows it... the direct control issue. EVE isn't designed around that in my eyes, so that would actually rather hard to implement in a reasonable way and with reasonable effort, too less value for the effort that would have to be put in there in my eyes. Nosecam may be a nice gimmick, but it wouldn't add anything to the gameplay, only for those Frapsers out there to make some nice looking videos, but that's it in my opinion.
Just my 2 isk
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Lufio II
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Posted - 2004.07.27 22:40:00 -
[28]
Actually I disagree to the 2 original posters. The most reasons have been brought up already by the posters I share my opinion with (total give up of the overall situational awareness etc.), but I want to state an additional reason: Having a nose cam you can only turn like what... 45 degree with one double click, because you can actually only look AHEAD, and therefore the viewport is only a pyramid with a more or less big angle(I think that's called Field of View in most FPS-Games....). In asteroid fields I value that I can actually double click BEHIND my ship to get away from a roid when I kinda warped my my nose into it, and in most of the cases that's the ONLY way to get away from a roid in a reasonable amount of time.
Fact is: a nosecam would require direct control of the ship, be it with Joystick or by "dragging" the nose of the ship with the mouse (right button way... freelancer style) or with cursor keys or however. While I'm sure that the nosecam itself wouldn't be too hard to code, it's the stuff that follows it... the direct control issue. EVE isn't designed around that in my eyes, so that would actually rather hard to implement in a reasonable way and with reasonable effort, too less value for the effort that would have to be put in there in my eyes. Nosecam may be a nice gimmick, but it wouldn't add anything to the gameplay, only for those Frapsers out there to make some nice looking videos, but that's it in my opinion.
Just my 2 isk
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Kayser
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Posted - 2004.07.27 23:19:00 -
[29]
Originally by: DeFood
2. Greater ability to navigate in asteroid fields.
Now, how exactly would limiting your view to straight forward give you a "Greater ability to navigate in asteroid fields"?
Quote: 3. Greater ability to navigate to items identified on the direction scanner.
Same question here, how exactly would limiting your view give you a "Greater ability to navigate to items identified on the direction scanner"?
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Kayser
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Posted - 2004.07.27 23:19:00 -
[30]
Originally by: DeFood
2. Greater ability to navigate in asteroid fields.
Now, how exactly would limiting your view to straight forward give you a "Greater ability to navigate in asteroid fields"?
Quote: 3. Greater ability to navigate to items identified on the direction scanner.
Same question here, how exactly would limiting your view give you a "Greater ability to navigate to items identified on the direction scanner"?
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