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DeFood
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Posted - 2004.07.27 17:03:00 -
[1]
As asked for in this thread Meowcats*****pit Thread. Unfortunately some posters belived we wanted an "in-cockpit" view, so this thread serves as a clarification.
We want a nosecam view. A view that at least hides the ship but a "locked" forwards facing view would be better.
At the moment navigation via double click is possible, but incrediably error prone. A nosecam would have the following benefits:
1. More cinematic. Whoot. Its just cool to turn it on in a fast ship! 2. Greater ability to navigate in asteroid fields. 3. Greater ability to navigate to items identified on the direction scanner. 4. Greater ability to synchronize headings with other nearby ships.
In terms of activating the nosecam. I propose that it is automatically invoked if the player tries to zoom closer to the viewed ship than is possible. At maximum zoomin the ship model should hide itself.
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DeFood
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Posted - 2004.07.27 17:03:00 -
[2]
As asked for in this thread Meowcats*****pit Thread. Unfortunately some posters belived we wanted an "in-cockpit" view, so this thread serves as a clarification.
We want a nosecam view. A view that at least hides the ship but a "locked" forwards facing view would be better.
At the moment navigation via double click is possible, but incrediably error prone. A nosecam would have the following benefits:
1. More cinematic. Whoot. Its just cool to turn it on in a fast ship! 2. Greater ability to navigate in asteroid fields. 3. Greater ability to navigate to items identified on the direction scanner. 4. Greater ability to synchronize headings with other nearby ships.
In terms of activating the nosecam. I propose that it is automatically invoked if the player tries to zoom closer to the viewed ship than is possible. At maximum zoomin the ship model should hide itself.
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Avon
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Posted - 2004.07.27 17:55:00 -
[3]
Great idea. That would make it much easier for me to kill people using it due to their reduced situational awareness.
+1 ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
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Posted - 2004.07.27 17:55:00 -
[4]
Great idea. That would make it much easier for me to kill people using it due to their reduced situational awareness.
+1 ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Garion Maki
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Posted - 2004.07.27 17:58:00 -
[5]
simple answer : no
long answer : eve is not a fps or anything first person... there are several RP reasons not to do it, but since most people don't care about RP reasons anyway, I won't start on those... eve is suposed to be a more strategic game, where you controll your ship from a overview mode, fp view does not add anything to it, and it will only make for more coding that only a small part of eve players will use, and even then, not for long... eve-online is not jumpgate or freelancer. it's eve-online... a nosecam would be usseless...
currently recruiting euro players. |

Garion Maki
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Posted - 2004.07.27 17:58:00 -
[6]
simple answer : no
long answer : eve is not a fps or anything first person... there are several RP reasons not to do it, but since most people don't care about RP reasons anyway, I won't start on those... eve is suposed to be a more strategic game, where you controll your ship from a overview mode, fp view does not add anything to it, and it will only make for more coding that only a small part of eve players will use, and even then, not for long... eve-online is not jumpgate or freelancer. it's eve-online... a nosecam would be usseless...
currently recruiting euro players. |

Carmen Priano
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Posted - 2004.07.27 18:17:00 -
[7]
Nosecam doesn't add anything to Homeworld, but it's there as well -- and I dare say that it's an RTS, not an FPS. ;) In other words, I'm in favor of it, provided it isn't difficult to do. Those frapsers would have a field day. ;)
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Carmen Priano
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Posted - 2004.07.27 18:17:00 -
[8]
Nosecam doesn't add anything to Homeworld, but it's there as well -- and I dare say that it's an RTS, not an FPS. ;) In other words, I'm in favor of it, provided it isn't difficult to do. Those frapsers would have a field day. ;)
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DeFood
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Posted - 2004.07.27 18:17:00 -
[9]
Originally by: Garion Maki simple answer : no
long answer : eve is not a fps or anything first person... there are several RP reasons not to do it, but since most people don't care about RP reasons anyway, I won't start on those... eve is suposed to be a more strategic game, where you controll your ship from a overview mode, fp view does not add anything to it, and it will only make for more coding that only a small part of eve players will use, and even then, not for long... eve-online is not jumpgate or freelancer. it's eve-online... a nosecam would be usseless...
non sequitur? I don't recall asking for EVE to be made into a FPS. I dont recall asking for a change to the way the ship is controlled. And I am quite aware that EVE is not any number of other totally different games.
I DO recall pointing out the various ways in that a nosecam view would be useful and add to the game.
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DeFood
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Posted - 2004.07.27 18:17:00 -
[10]
Originally by: Garion Maki simple answer : no
long answer : eve is not a fps or anything first person... there are several RP reasons not to do it, but since most people don't care about RP reasons anyway, I won't start on those... eve is suposed to be a more strategic game, where you controll your ship from a overview mode, fp view does not add anything to it, and it will only make for more coding that only a small part of eve players will use, and even then, not for long... eve-online is not jumpgate or freelancer. it's eve-online... a nosecam would be usseless...
non sequitur? I don't recall asking for EVE to be made into a FPS. I dont recall asking for a change to the way the ship is controlled. And I am quite aware that EVE is not any number of other totally different games.
I DO recall pointing out the various ways in that a nosecam view would be useful and add to the game.
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Valan
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Posted - 2004.07.27 18:23:00 -
[11]
Edited by: Valan on 27/07/2004 18:30:17 Edited by: Valan on 27/07/2004 18:29:26 If you are going for a nose cam feature. Why not have a preset amount of adjustable camera points that you can short cut to.
Then if you want you can a nose cam, zoom out view, rear view and so on.....
Would stop me getting sick spinning round during combat and such like.
It ain't gonna happen but theres no reason not to discuss it. But it should be in the ideas lab.
Would be interested to see posts that develop the idea. Its obvious from the last thread that some don't like the idea. Why waste your time posting a no or a flame. It adds no value to the discussion.
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Valan
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Posted - 2004.07.27 18:23:00 -
[12]
Edited by: Valan on 27/07/2004 18:30:17 Edited by: Valan on 27/07/2004 18:29:26 If you are going for a nose cam feature. Why not have a preset amount of adjustable camera points that you can short cut to.
Then if you want you can a nose cam, zoom out view, rear view and so on.....
Would stop me getting sick spinning round during combat and such like.
It ain't gonna happen but theres no reason not to discuss it. But it should be in the ideas lab.
Would be interested to see posts that develop the idea. Its obvious from the last thread that some don't like the idea. Why waste your time posting a no or a flame. It adds no value to the discussion.
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Solan
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Posted - 2004.07.27 18:29:00 -
[13]
For Meowcat and DeFood...AND also for the fact that I think this a great idea that can only enhance an already great game, I sign this post. Thanks and have a great day.
-Solan
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Solan
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Posted - 2004.07.27 18:29:00 -
[14]
For Meowcat and DeFood...AND also for the fact that I think this a great idea that can only enhance an already great game, I sign this post. Thanks and have a great day.
-Solan
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XpoHoc
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Posted - 2004.07.27 18:47:00 -
[15]
Doesn't make any strategical sense at all, actually reduces your ability in a fight. So it's a cosmetic change, I don't need it, guess it's not difficult to program, so why not. (doubt they will do it though)
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XpoHoc
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Posted - 2004.07.27 18:47:00 -
[16]
Doesn't make any strategical sense at all, actually reduces your ability in a fight. So it's a cosmetic change, I don't need it, guess it's not difficult to program, so why not. (doubt they will do it though)
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Liquid Metal
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Posted - 2004.07.27 19:00:00 -
[17]
how about a missile cam? :D
"A strong man stands tall against all others, everything else is just a delusion for the weak.."
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Liquid Metal
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Posted - 2004.07.27 19:00:00 -
[18]
how about a missile cam? :D
"A strong man stands tall against all others, everything else is just a delusion for the weak.."
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Rachel Darkstar
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Posted - 2004.07.27 19:18:00 -
[19]
It can be verry usefull in some circumsances, especialy if you could change quick from one view to the other. I'd lake a camera at the rear as well
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Rachel Darkstar
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Posted - 2004.07.27 19:18:00 -
[20]
It can be verry usefull in some circumsances, especialy if you could change quick from one view to the other. I'd lake a camera at the rear as well
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Victoria Madison
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Posted - 2004.07.27 20:23:00 -
[21]
Signed.
DeFood's proposed suggestion makes sense. On MAXIMUM zoom, just hide the ship model ON THE CLIENT ONLY. No exploit possible (you are hiding the model ON YOUR CLIENT only, and only the ship that you are "centered" on (ie. your own or one you're "looking at").
I am stunned...STUNNED, by the people who say that this change is "impossible" from a RP perspective. What's so hard to understand? It's a camera on the nose of the ship...hello? Not a window, or a portal, or a door, or anything remotely associated with a c*ckpit...just a camera...just like the magic one that flys in space next to your ship.
Thanks DeFood for re-stating Meowcat's idea.
Victoria

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Victoria Madison
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Posted - 2004.07.27 20:23:00 -
[22]
Signed.
DeFood's proposed suggestion makes sense. On MAXIMUM zoom, just hide the ship model ON THE CLIENT ONLY. No exploit possible (you are hiding the model ON YOUR CLIENT only, and only the ship that you are "centered" on (ie. your own or one you're "looking at").
I am stunned...STUNNED, by the people who say that this change is "impossible" from a RP perspective. What's so hard to understand? It's a camera on the nose of the ship...hello? Not a window, or a portal, or a door, or anything remotely associated with a c*ckpit...just a camera...just like the magic one that flys in space next to your ship.
Thanks DeFood for re-stating Meowcat's idea.
Victoria

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Tristan
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Posted - 2004.07.27 20:26:00 -
[23]
How about NOT making two threads about the same thing?
someone should lock this thread and beat you with the nerf bat repeatedly.
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Tristan
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Posted - 2004.07.27 20:26:00 -
[24]
How about NOT making two threads about the same thing?
someone should lock this thread and beat you with the nerf bat repeatedly.
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meowcat
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Posted - 2004.07.27 21:41:00 -
[25]
10 points for persistence :) |

meowcat
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Posted - 2004.07.27 21:41:00 -
[26]
10 points for persistence :) |

Lufio II
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Posted - 2004.07.27 22:40:00 -
[27]
Actually I disagree to the 2 original posters. The most reasons have been brought up already by the posters I share my opinion with (total give up of the overall situational awareness etc.), but I want to state an additional reason: Having a nose cam you can only turn like what... 45 degree with one double click, because you can actually only look AHEAD, and therefore the viewport is only a pyramid with a more or less big angle(I think that's called Field of View in most FPS-Games....). In asteroid fields I value that I can actually double click BEHIND my ship to get away from a roid when I kinda warped my my nose into it, and in most of the cases that's the ONLY way to get away from a roid in a reasonable amount of time.
Fact is: a nosecam would require direct control of the ship, be it with Joystick or by "dragging" the nose of the ship with the mouse (right button way... freelancer style) or with cursor keys or however. While I'm sure that the nosecam itself wouldn't be too hard to code, it's the stuff that follows it... the direct control issue. EVE isn't designed around that in my eyes, so that would actually rather hard to implement in a reasonable way and with reasonable effort, too less value for the effort that would have to be put in there in my eyes. Nosecam may be a nice gimmick, but it wouldn't add anything to the gameplay, only for those Frapsers out there to make some nice looking videos, but that's it in my opinion.
Just my 2 isk
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Lufio II
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Posted - 2004.07.27 22:40:00 -
[28]
Actually I disagree to the 2 original posters. The most reasons have been brought up already by the posters I share my opinion with (total give up of the overall situational awareness etc.), but I want to state an additional reason: Having a nose cam you can only turn like what... 45 degree with one double click, because you can actually only look AHEAD, and therefore the viewport is only a pyramid with a more or less big angle(I think that's called Field of View in most FPS-Games....). In asteroid fields I value that I can actually double click BEHIND my ship to get away from a roid when I kinda warped my my nose into it, and in most of the cases that's the ONLY way to get away from a roid in a reasonable amount of time.
Fact is: a nosecam would require direct control of the ship, be it with Joystick or by "dragging" the nose of the ship with the mouse (right button way... freelancer style) or with cursor keys or however. While I'm sure that the nosecam itself wouldn't be too hard to code, it's the stuff that follows it... the direct control issue. EVE isn't designed around that in my eyes, so that would actually rather hard to implement in a reasonable way and with reasonable effort, too less value for the effort that would have to be put in there in my eyes. Nosecam may be a nice gimmick, but it wouldn't add anything to the gameplay, only for those Frapsers out there to make some nice looking videos, but that's it in my opinion.
Just my 2 isk
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Kayser
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Posted - 2004.07.27 23:19:00 -
[29]
Originally by: DeFood
2. Greater ability to navigate in asteroid fields.
Now, how exactly would limiting your view to straight forward give you a "Greater ability to navigate in asteroid fields"?
Quote: 3. Greater ability to navigate to items identified on the direction scanner.
Same question here, how exactly would limiting your view give you a "Greater ability to navigate to items identified on the direction scanner"?
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Kayser
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Posted - 2004.07.27 23:19:00 -
[30]
Originally by: DeFood
2. Greater ability to navigate in asteroid fields.
Now, how exactly would limiting your view to straight forward give you a "Greater ability to navigate in asteroid fields"?
Quote: 3. Greater ability to navigate to items identified on the direction scanner.
Same question here, how exactly would limiting your view give you a "Greater ability to navigate to items identified on the direction scanner"?
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Stratharn
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Posted - 2004.07.28 03:16:00 -
[31]
I'd like to see more camera modes, full stop. They'd be insigificant as far as coding was concerned (or should be if CCP have done their job properly) and it would give more ability to configure your game to suit your own preferences.
My personal favourite would be the ability to automatically adjust your 'camera drones' so that they kept both your ship and the active targeted ship in view at the same time.
Frankly, this is all just aesthetics, but if it's easy enough to do...why not?
Rob
http://www.webel.co.nz/lancers/ http://www.webel.co.nz/game/
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Stratharn
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Posted - 2004.07.28 03:16:00 -
[32]
I'd like to see more camera modes, full stop. They'd be insigificant as far as coding was concerned (or should be if CCP have done their job properly) and it would give more ability to configure your game to suit your own preferences.
My personal favourite would be the ability to automatically adjust your 'camera drones' so that they kept both your ship and the active targeted ship in view at the same time.
Frankly, this is all just aesthetics, but if it's easy enough to do...why not?
Rob
http://www.webel.co.nz/lancers/ http://www.webel.co.nz/game/
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Rachel Darkstar
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Posted - 2004.07.28 03:57:00 -
[33]
Originally by: Lufio II Actually I disagree to the 2 original posters. The most reasons have been brought up already by the posters I share my opinion with (total give up of the overall situational awareness etc.), but I want to state an additional reason: Having a nose cam you can only turn like what... 45 degree with one double click, because you can actually only look AHEAD, and therefore the viewport is only a pyramid with a more or less big angle(I think that's called Field of View in most FPS-Games....). In asteroid fields I value that I can actually double click BEHIND my ship to get away from a roid when I kinda warped my my nose into it, and in most of the cases that's the ONLY way to get away from a roid in a reasonable amount of time.
Fact is: a nosecam would require direct control of the ship, be it with Joystick or by "dragging" the nose of the ship with the mouse (right button way... freelancer style) or with cursor keys or however. While I'm sure that the nosecam itself wouldn't be too hard to code, it's the stuff that follows it... the direct control issue. EVE isn't designed around that in my eyes, so that would actually rather hard to implement in a reasonable way and with reasonable effort, too less value for the effort that would have to be put in there in my eyes. Nosecam may be a nice gimmick, but it wouldn't add anything to the gameplay, only for those Frapsers out there to make some nice looking videos, but that's it in my opinion.
Just my 2 isk
No you don't get the point. We don't want different controls. And we surely don't want to take away what's already there. We just want to be able to switch to and back from some view points away from the ship.
In the case of a front side camera: it is usefull when you arive at a new location, everything new is at that moment in front of you. Your own ship is then often in the way of the things you really want to see.
At that moment it would be nice to switch to the frontside camera to click on and inspect who or whatever is there.
As I said before in the other thread. I would like it even more if I could have multiple camera views at the same time in different windows. X2(totaly different game I know) has that already but it would make far more sense in any RPG certainly in eve.
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Rachel Darkstar
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Posted - 2004.07.28 03:57:00 -
[34]
Originally by: Lufio II Actually I disagree to the 2 original posters. The most reasons have been brought up already by the posters I share my opinion with (total give up of the overall situational awareness etc.), but I want to state an additional reason: Having a nose cam you can only turn like what... 45 degree with one double click, because you can actually only look AHEAD, and therefore the viewport is only a pyramid with a more or less big angle(I think that's called Field of View in most FPS-Games....). In asteroid fields I value that I can actually double click BEHIND my ship to get away from a roid when I kinda warped my my nose into it, and in most of the cases that's the ONLY way to get away from a roid in a reasonable amount of time.
Fact is: a nosecam would require direct control of the ship, be it with Joystick or by "dragging" the nose of the ship with the mouse (right button way... freelancer style) or with cursor keys or however. While I'm sure that the nosecam itself wouldn't be too hard to code, it's the stuff that follows it... the direct control issue. EVE isn't designed around that in my eyes, so that would actually rather hard to implement in a reasonable way and with reasonable effort, too less value for the effort that would have to be put in there in my eyes. Nosecam may be a nice gimmick, but it wouldn't add anything to the gameplay, only for those Frapsers out there to make some nice looking videos, but that's it in my opinion.
Just my 2 isk
No you don't get the point. We don't want different controls. And we surely don't want to take away what's already there. We just want to be able to switch to and back from some view points away from the ship.
In the case of a front side camera: it is usefull when you arive at a new location, everything new is at that moment in front of you. Your own ship is then often in the way of the things you really want to see.
At that moment it would be nice to switch to the frontside camera to click on and inspect who or whatever is there.
As I said before in the other thread. I would like it even more if I could have multiple camera views at the same time in different windows. X2(totaly different game I know) has that already but it would make far more sense in any RPG certainly in eve.
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Inanna Sumer
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Posted - 2004.07.28 04:48:00 -
[35]
Edited by: Inanna Sumer on 28/07/2004 04:50:13 Edited by: Inanna Sumer on 28/07/2004 04:49:53
Originally by: Garion Maki ...there are several RP reasons not to do it...
there are several RP reasons _to_ do it. the original pod equipped ships used cameras fixed on the outside of the hull, the only reason they stopped using them were weapons disrupting the camera and knocking out visuals , I think it's not out of the question that there could still be some hardcore oldschool pilots out there in the universe who remember the glory days of sitting out in the nose of a ship with a few hundred tons of starship behind them and would prefer that to the godlike view of the movable camera drone. We can already pan the camera drone (it just doesn't stay in that position) so is it completely against the RP to permit a captain to park their drone dead center in front of their ship, bring it right up against the hull and pan it 180 to give them a 'nose' view? I think not.
http://www.eve-online.com/background/potw/apr01-02.asp
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Inanna Sumer
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Posted - 2004.07.28 04:48:00 -
[36]
Edited by: Inanna Sumer on 28/07/2004 04:50:13 Edited by: Inanna Sumer on 28/07/2004 04:49:53
Originally by: Garion Maki ...there are several RP reasons not to do it...
there are several RP reasons _to_ do it. the original pod equipped ships used cameras fixed on the outside of the hull, the only reason they stopped using them were weapons disrupting the camera and knocking out visuals , I think it's not out of the question that there could still be some hardcore oldschool pilots out there in the universe who remember the glory days of sitting out in the nose of a ship with a few hundred tons of starship behind them and would prefer that to the godlike view of the movable camera drone. We can already pan the camera drone (it just doesn't stay in that position) so is it completely against the RP to permit a captain to park their drone dead center in front of their ship, bring it right up against the hull and pan it 180 to give them a 'nose' view? I think not.
http://www.eve-online.com/background/potw/apr01-02.asp
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Jersey Malenkov
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Posted - 2004.07.28 06:49:00 -
[37]
Yeah a*****pit view on a 'phoon would be uh...strange..it would actually hurt your field of vision cause youd be stuck in the end of that massive cave..lol. I love my phoon even though it feels like I bought a hollowed out space ship.
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Jersey Malenkov
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Posted - 2004.07.28 06:49:00 -
[38]
Yeah a*****pit view on a 'phoon would be uh...strange..it would actually hurt your field of vision cause youd be stuck in the end of that massive cave..lol. I love my phoon even though it feels like I bought a hollowed out space ship.
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drsam
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Posted - 2004.07.28 07:58:00 -
[39]
I think it's a great idea.
.. oh, two more things:
1. camera lock 2. keyboard controls for frigs
i know everyone and their dog will flame me for that but common, frigs are meeant to be in dogfight :)
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drsam
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Posted - 2004.07.28 07:58:00 -
[40]
I think it's a great idea.
.. oh, two more things:
1. camera lock 2. keyboard controls for frigs
i know everyone and their dog will flame me for that but common, frigs are meeant to be in dogfight :)
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DeFood
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Posted - 2004.07.28 08:00:00 -
[41]
In response to Lufio II
Yes the FOV would be 45¦. However, I am sure that you constantly pan around your ship during battle. The point of the nosecap view is that it would be as easy to get into (and out of) as any other view of the ship. Specifically when its needed it would be used, and when a greater than 45¦ FOV is needed the player would zoom back and out and pan around normally.
In response to Kayser In terms of asteroid field navigation :- a nosecam lets you see if there are actually rocks in front of you. The 3rd person view requires a bit of panning + skill to determine A. which direction is free, and B. where to click to fly in said direction.
In terms of exploring - having isolated a site down to 5¦ accuracy - my ****ing ship is in the center of the screen preventing me flying directly towards where my scanner is pointing!
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DeFood
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Posted - 2004.07.28 08:00:00 -
[42]
In response to Lufio II
Yes the FOV would be 45¦. However, I am sure that you constantly pan around your ship during battle. The point of the nosecap view is that it would be as easy to get into (and out of) as any other view of the ship. Specifically when its needed it would be used, and when a greater than 45¦ FOV is needed the player would zoom back and out and pan around normally.
In response to Kayser In terms of asteroid field navigation :- a nosecam lets you see if there are actually rocks in front of you. The 3rd person view requires a bit of panning + skill to determine A. which direction is free, and B. where to click to fly in said direction.
In terms of exploring - having isolated a site down to 5¦ accuracy - my ****ing ship is in the center of the screen preventing me flying directly towards where my scanner is pointing!
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Lufio II
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Posted - 2004.07.28 12:18:00 -
[43]
Originally by: Rachel Darkstar
In the case of a front side camera: it is usefull when you arive at a new location, everything new is at that moment in front of you. Your own ship is then often in the way of the things you really want to see.
Actually, when I arrive at an unknown location by warp, I am zoomed out so far that even an Apoc isn't in the way of anything. That way I can get an overview over the situation way faster than I could when I'd be in nosecam-view. Why? just because when I warp in somewhere, not everything is necessarily in front of the ship. Somtimes they're behind you, and when you enter a grid, you *should* see them flying by... that might work with a few ships, but we all know that we don't warp in smoothly when there is a several amount of ships in the grid we enter. so they actually "pop up" behind me when I warped in. Nosecam? no Chance that I'd see those in the limited field of view I got then.
The fleet view that is coming in Shiva is actually useful. A nosecam is a "nice to have" toy, and that's it in my opinion. I haven't needed it so far for anything, and I'm thinking hard right now, to find out where it could actually proof useful. Haven't found anything so far, just scanning comes close, but there I'd need direct control again to 'tune' my ships direction fine enough so that I just have to hit to full throttle and let it go for half an hour to pop in right into whatever I saw on the scanners...
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Lufio II
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Posted - 2004.07.28 12:18:00 -
[44]
Originally by: Rachel Darkstar
In the case of a front side camera: it is usefull when you arive at a new location, everything new is at that moment in front of you. Your own ship is then often in the way of the things you really want to see.
Actually, when I arrive at an unknown location by warp, I am zoomed out so far that even an Apoc isn't in the way of anything. That way I can get an overview over the situation way faster than I could when I'd be in nosecam-view. Why? just because when I warp in somewhere, not everything is necessarily in front of the ship. Somtimes they're behind you, and when you enter a grid, you *should* see them flying by... that might work with a few ships, but we all know that we don't warp in smoothly when there is a several amount of ships in the grid we enter. so they actually "pop up" behind me when I warped in. Nosecam? no Chance that I'd see those in the limited field of view I got then.
The fleet view that is coming in Shiva is actually useful. A nosecam is a "nice to have" toy, and that's it in my opinion. I haven't needed it so far for anything, and I'm thinking hard right now, to find out where it could actually proof useful. Haven't found anything so far, just scanning comes close, but there I'd need direct control again to 'tune' my ships direction fine enough so that I just have to hit to full throttle and let it go for half an hour to pop in right into whatever I saw on the scanners...
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Bhaal
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Posted - 2004.07.28 12:25:00 -
[45]
"simple answer : no
long answer : eve is not a fps or anything first person... there are several RP reasons not to do it, but since most people don't care about RP reasons anyway, I won't start on those... eve is suposed to be a more strategic game, where you controll your ship from a overview mode, fp view does not add anything to it, and it will only make for more coding that only a small part of eve players will use, and even then, not for long... eve-online is not jumpgate or freelancer. it's eve-online... a nosecam would be usseless..."
That's a rather asinine POV, I'd use it... Definitely...
------------------------------------------------ "for piece sakes!" |

Bhaal
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Posted - 2004.07.28 12:25:00 -
[46]
"simple answer : no
long answer : eve is not a fps or anything first person... there are several RP reasons not to do it, but since most people don't care about RP reasons anyway, I won't start on those... eve is suposed to be a more strategic game, where you controll your ship from a overview mode, fp view does not add anything to it, and it will only make for more coding that only a small part of eve players will use, and even then, not for long... eve-online is not jumpgate or freelancer. it's eve-online... a nosecam would be usseless..."
That's a rather asinine POV, I'd use it... Definitely...
------------------------------------------------ "for piece sakes!" |

Rachel Darkstar
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Posted - 2004.07.28 13:16:00 -
[47]
Originally by: Bhaal "simple answer : no
long answer : eve is not a fps or anything first person... there are several RP reasons not to do it, but since most people don't care about RP reasons anyway, I won't start on those... eve is suposed to be a more strategic game, where you controll your ship from a overview mode, fp view does not add anything to it, and it will only make for more coding that only a small part of eve players will use, and even then, not for long... eve-online is not jumpgate or freelancer. it's eve-online... a nosecam would be usseless..."
That's a rather asinine POV, I'd use it... Definitely...
And again, that's not the point we are not talking about FPS or changing the controls, just an extra camera mode. It will still be third person.
Let's face it making a firstperson*****pit spacesim version of EVE? They couldn't pull it of even if they wanted to. They would if they could in a minute. The net is simply too slow for it. The whole "RP reasons story" is just an excuse story trying trying to give you the feel that your stil in a space ship instead of playing a simple thirdperson comp game. Not really convincing for me but it seems to work for some people.
But anyway there's no reason why a camera that's watching the ship shouldn't be able to turn and point away from the ship.
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Rachel Darkstar
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Posted - 2004.07.28 13:16:00 -
[48]
Originally by: Bhaal "simple answer : no
long answer : eve is not a fps or anything first person... there are several RP reasons not to do it, but since most people don't care about RP reasons anyway, I won't start on those... eve is suposed to be a more strategic game, where you controll your ship from a overview mode, fp view does not add anything to it, and it will only make for more coding that only a small part of eve players will use, and even then, not for long... eve-online is not jumpgate or freelancer. it's eve-online... a nosecam would be usseless..."
That's a rather asinine POV, I'd use it... Definitely...
And again, that's not the point we are not talking about FPS or changing the controls, just an extra camera mode. It will still be third person.
Let's face it making a firstperson*****pit spacesim version of EVE? They couldn't pull it of even if they wanted to. They would if they could in a minute. The net is simply too slow for it. The whole "RP reasons story" is just an excuse story trying trying to give you the feel that your stil in a space ship instead of playing a simple thirdperson comp game. Not really convincing for me but it seems to work for some people.
But anyway there's no reason why a camera that's watching the ship shouldn't be able to turn and point away from the ship.
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Nemesis I
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Posted - 2004.07.28 13:32:00 -
[49]
Seeing you can already achive the nose cam look - 'look at the front of your ship, zoom in till your just inside the ship, right click mouse 180 spin'
Cant really see the harm in doing it, as long as its just a view which like I said you can already achive.
Nem
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Nemesis I
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Posted - 2004.07.28 13:32:00 -
[50]
Seeing you can already achive the nose cam look - 'look at the front of your ship, zoom in till your just inside the ship, right click mouse 180 spin'
Cant really see the harm in doing it, as long as its just a view which like I said you can already achive.
Nem
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Juan Andalusian
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Posted - 2004.07.28 13:33:00 -
[51]
Originally by: Victoria Madison On MAXIMUM zoom, just hide the ship model ON THE CLIENT ONLY.
What do you mean on maximum zoom hide the ship model? It's a nosecam, you never get to see the ship regardless of zoom.
As for the whole idea. It only serves to limit navigating abilities without affecting anything else. Therefore i don't have a problem with it.
**Pain is meant to be felt** |

Juan Andalusian
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Posted - 2004.07.28 13:33:00 -
[52]
Originally by: Victoria Madison On MAXIMUM zoom, just hide the ship model ON THE CLIENT ONLY.
What do you mean on maximum zoom hide the ship model? It's a nosecam, you never get to see the ship regardless of zoom.
As for the whole idea. It only serves to limit navigating abilities without affecting anything else. Therefore i don't have a problem with it.
**Pain is meant to be felt** |

meowcat
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Posted - 2004.07.28 13:59:00 -
[53]
currently if you zoom right in you see the fragmented interior of your ship model... at least on some ships the dominix is terrible for this |

meowcat
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Posted - 2004.07.28 13:59:00 -
[54]
currently if you zoom right in you see the fragmented interior of your ship model... at least on some ships the dominix is terrible for this |

DeFood
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Posted - 2004.07.28 14:10:00 -
[55]
Edited by: DeFood on 28/07/2004 14:14:40 Ah, the point is, the nosecam view can be achieved simply by zooming the whole way in, and hiding the ship model.
Implemented like that there would be no need at all for a seperate "nosecam view". It would simply be what happened at one extreme of zooming in and out.
i.e zoom out to pan around ship normally. zoon in to get a closeup view of the ship. zoom in closer and, at the point that the ship fills the screen (and possibly clips), the ship is hidden. Optionally, zoom in closer, and the camera *snaps* into a locked forward facing view. zoom out and you can pan the camera again.. but the ship is still hidden. zoom out more and the ship is shown normally. etc.
The *snap* to a foward facing view is completely optional. I cant see that having much use except for making kickass fraps movies.
However, a panning view from "inside" a totally transparent ship would be very usefull for navigation purposes.
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DeFood
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Posted - 2004.07.28 14:10:00 -
[56]
Edited by: DeFood on 28/07/2004 14:14:40 Ah, the point is, the nosecam view can be achieved simply by zooming the whole way in, and hiding the ship model.
Implemented like that there would be no need at all for a seperate "nosecam view". It would simply be what happened at one extreme of zooming in and out.
i.e zoom out to pan around ship normally. zoon in to get a closeup view of the ship. zoom in closer and, at the point that the ship fills the screen (and possibly clips), the ship is hidden. Optionally, zoom in closer, and the camera *snaps* into a locked forward facing view. zoom out and you can pan the camera again.. but the ship is still hidden. zoom out more and the ship is shown normally. etc.
The *snap* to a foward facing view is completely optional. I cant see that having much use except for making kickass fraps movies.
However, a panning view from "inside" a totally transparent ship would be very usefull for navigation purposes.
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Kayser
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Posted - 2004.07.28 19:34:00 -
[57]
Edited by: Kayser on 28/07/2004 19:36:08 *edit* misread that.
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Kayser
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Posted - 2004.07.28 19:34:00 -
[58]
Edited by: Kayser on 28/07/2004 19:36:08 *edit* misread that.
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Venril
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Posted - 2004.07.28 20:46:00 -
[59]
Edited by: Venril on 28/07/2004 20:50:00 I for one would love to see a "bridge view" of a battleship. to actually make one feel as if they are inside the ship telling the people to open the gun bays, launch the drones. ect..ect..
and another thing. Your right this is a roleplaying game. But hey everquest has the option for first person view so hell if I want to see the*****pit/bridge of my ship there's not reason for there not to be the option.
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Venril
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Posted - 2004.07.28 20:46:00 -
[60]
Edited by: Venril on 28/07/2004 20:50:00 I for one would love to see a "bridge view" of a battleship. to actually make one feel as if they are inside the ship telling the people to open the gun bays, launch the drones. ect..ect..
and another thing. Your right this is a roleplaying game. But hey everquest has the option for first person view so hell if I want to see the*****pit/bridge of my ship there's not reason for there not to be the option.
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W1rlW1nd
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Posted - 2004.07.28 21:38:00 -
[61]
Originally by: Venril ... so hell if I want to see the*****pit/bridge of my ship there's not reason for there not to be the option.
...except for the fact that there is no ****pit/bridge in any eve ship. you fly from your pod;)
btw. no matter how simple it may seem to re-program a part of the interface, even the slightest change to anything has a high risk of adding new bugs or breaking other features unintentionaly. and it would automatically add to the list of supported features which must be maintained by the devs for each patch, so it could be quite a lot of work in the long run for something fairly unimportant and not universally desired. i sure as hell don't want to be forced to use that view on full zoom, i can manually navigate just fine. i actually prefer seing the orientation of my ship as i navigate since i can judge the arc/path that the ship will take to get somewhere, plus you can just go straight forward anyway by clicking the speedbar so whats the big deal?
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W1rlW1nd
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Posted - 2004.07.28 21:38:00 -
[62]
Originally by: Venril ... so hell if I want to see the*****pit/bridge of my ship there's not reason for there not to be the option.
...except for the fact that there is no ****pit/bridge in any eve ship. you fly from your pod;)
btw. no matter how simple it may seem to re-program a part of the interface, even the slightest change to anything has a high risk of adding new bugs or breaking other features unintentionaly. and it would automatically add to the list of supported features which must be maintained by the devs for each patch, so it could be quite a lot of work in the long run for something fairly unimportant and not universally desired. i sure as hell don't want to be forced to use that view on full zoom, i can manually navigate just fine. i actually prefer seing the orientation of my ship as i navigate since i can judge the arc/path that the ship will take to get somewhere, plus you can just go straight forward anyway by clicking the speedbar so whats the big deal?
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Ris Dnalor
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Posted - 2004.07.29 01:10:00 -
[63]
Can I have an ass-cam? :P -- Jump Drive Operation / Rank 5 / SP: 1280000 of 1280000
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Ris Dnalor
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Posted - 2004.07.29 01:10:00 -
[64]
Can I have an ass-cam? :P -- Jump Drive Operation / Rank 5 / SP: 1280000 of 1280000
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DeFood
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Posted - 2004.07.29 07:32:00 -
[65]
Originally by: Ris Dnalor Can I have an ass-cam? :P
Only if I get to change my Avatar to female.
One other thing - the ships actually do have*****pits and bridges. We are (as I understand it) the first generation of pod using pilots. The ship designs are quite old however, theyve been refitted to use pods, but the bridge (for legacy reasons) still exists.
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DeFood
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Posted - 2004.07.29 07:32:00 -
[66]
Originally by: Ris Dnalor Can I have an ass-cam? :P
Only if I get to change my Avatar to female.
One other thing - the ships actually do have*****pits and bridges. We are (as I understand it) the first generation of pod using pilots. The ship designs are quite old however, theyve been refitted to use pods, but the bridge (for legacy reasons) still exists.
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