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Thenoran
Caldari Hegemony Enterprises HEGEM0NY
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Posted - 2009.01.20 10:36:00 -
[1]
My Manticore does just fine (it can hit inties and AB frigs quite well if it needs to), although I may get a Hound and fit 3 BCU's (one CN) for more damage and to hit armor tankers (explosive is also Tech II Caldari shield lowest resist, like on Falcon). ------------------------ Low-sec is like sailing along the coast of Somalia...
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Thenoran
Caldari Hegemony Enterprises HEGEM0NY
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Posted - 2009.01.20 12:37:00 -
[2]
Edited by: Thenoran on 20/01/2009 12:37:43 Well, maybe CCP will give SBs a little buff, that or a new ship class with a similar role, like from AF to HAC. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Thenoran
Caldari Hegemony Enterprises HEGEM0NY
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Posted - 2009.01.20 14:10:00 -
[3]
Edited by: Thenoran on 20/01/2009 14:11:15 Stealth Bombers need a missile velocity bonus and a good one at that, that way by the time the first volley hits there isn't going to be as much time needed to cover the distance for the second volley.
And yes, they are fun which is really all that counts, unless your fleet really needs something else. |

Thenoran
Caldari Hegemony Enterprises HEGEM0NY
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Posted - 2009.01.20 17:51:00 -
[4]
Pretty sure the Manticore only has two low slots. A Hound could fit 3 BCU's but either one of them would have to be a faction variety for low CPU use, or you'd have to keep your mids empty. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Thenoran
Caldari Hegemony Enterprises HEGEM0NY
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Posted - 2009.01.20 19:14:00 -
[5]
Originally by: Gartel Reiman
Originally by: Thenoran Stealth Bombers need a missile velocity bonus and a good one at that, that way by the time the first volley hits there isn't going to be as much time needed to cover the distance for the second volley.
I don't think you've quite thought this through. If the missiles are fired 12 seconds apart, then they are going to arrive 12 seconds apart, on the assumption that they are covering the same range.
True, but usually the target will arp off before the first volley hits, faster missiles would make the first volley a lot more dangerous. Granted it won't fix getting more DPS out of it, but it will help with getting the damage to your target. I do know the potential destructive power of having 3 volleys in space and on the move, but half the time the target is dead or warped out after the first volley hits.
Meh, maybe just a 100% damage bonus like on the Marauders and Sansha faction ships?  |
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