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ramep
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Posted - 2009.01.16 08:58:00 -
[1]
subj
Probably it is all about skillbook for 360kk and more? Or maby pilots made booster's for themselves and not sell in market's. I dont find booster's harder than standard in eve shop. Strange thing... |

Dirk Magnum
Royal Hiigaran Navy
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Posted - 2009.01.16 09:06:00 -
[2]
Edited by: Dirk Magnum on 16/01/2009 09:07:37 Not sure how you managed to assess that boosters were unpopular and yet miss every reason why 
The actual issue is ISK ISK ISK. Boosters take quite an expenditure in infrastructure to support their construction, since you need a protected POS in Low Sec and access to gas clouds. If boosters were cheap I'd ignore their side effects tbh.
Also you can find Improved boosters in any good market region.
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Phoenix Torp
Caldari Kingmakers
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Posted - 2009.01.16 09:06:00 -
[3]
They kill your brains. Is that a good reason? ------ Skills |

Warrio
Southern Cross Incorporated
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Posted - 2009.01.16 09:18:00 -
[4]
I have found that they aren't doing the things I want. The armor boost one has its moments but really... A booster to reduce sig radius... sXe |

ramep
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Posted - 2009.01.16 09:50:00 -
[5]
Booster's are kill brain of jump clone body and for me they are just +x% to stats.
Can't find boosters in shop orders in eve-central and other sources. Probably i can find some contracts, but yes boosters are not cheap trash stuff ))) |

Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.01.16 09:58:00 -
[6]
2 reasons
(1) There is not really any that make you grind isk faster (for example make you kill NPC's faster in mission)
(2) They are not cost effective (see point 1). That ofc is bcos of high manufactruring costs.
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2009.01.16 10:13:00 -
[7]
My main has all three booster skills to lvl 5 and I've used them occasionally..and yes..they are expensive, the side effects are *BAD* and the bonuses are *SMALL*, CCP should revise them a bit tbh.. |

Burn Mac
Minmatar The Tuskers
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Posted - 2009.01.16 10:14:00 -
[8]
Say no to drugs
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sAyArrrr
Minmatar Brutor tribe
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Posted - 2009.01.16 10:53:00 -
[9]
Quick question guys...wich skills are exactly needed to kinda effectively use boosters?
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Atius Tirawa
Minmatar Destructive Influence Band of Brothers
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Posted - 2009.01.16 10:54:00 -
[10]
hard to move, hard to make, used rarely |

Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2009.01.16 10:56:00 -
[11]
Originally by: Atius Tirawa hard to move, hard to make, used rarely
I've moved them in a blockade runner through empire, 20 jumps, no hassle. |

Caffeine Junkie
Atomic Battle Penguins
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Posted - 2009.01.16 11:09:00 -
[12]
Edited by: Caffeine Junkie on 16/01/2009 11:13:21
X-Instinct was handy before the patch, the armour rep one can be good too but people rarely use them because PvP fit generally involves effective hitpoint tank, not active, although iirc they do work on capitals too.
The synth ones are a joke, you need strong or improved make it worthwhile.
They do get used but the cost of them puts them on par with putting low-end faction mods on your ship. Unless you have gone to town with your fittings, that extra few % isn't worth it. You'd be better off using faction mods (no side-effects, always there) or getting an alt / friend into a fleet commandship.
If CCP made them cheaper and cut the drawbacks (or drawback chance) by 50% then maybe we'd see more of them. |

Doctor Mabuse
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Posted - 2009.01.16 11:40:00 -
[13]
Edited by: Doctor Mabuse on 16/01/2009 11:41:08 I believe Zulupark wanted to make the side effects happen after the booster effect had finished, so if you kept topping up on boosters there would be no effects until you came down again. Of course the longer you were on them the longer the detox time
I quite like this idea, after a weekend of PVP mayhem, high on boosters, spending the rest of the week being really careful due to having 5 days of side effects to work off 
'Coming out for a roam?' 'Ah, I'll give a miss, got a bit of a hangover atm...'
Edited to change 'affect' to 'effect' (one day someone will explain the difference to me)
------------------------------------
Who's trip-trapping on my bridge? |

Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2009.01.16 11:48:00 -
[14]
Originally by: Doctor Mabuse Edited by: Doctor Mabuse on 16/01/2009 11:41:08 I believe Zulupark wanted to make the side effects happen after the booster effect had finished, so if you kept topping up on boosters there would be no effects until you came down again. Of course the longer you were on them the longer the detox time
I quite like this idea, after a weekend of PVP mayhem, high on boosters, spending the rest of the week being really careful due to having 5 days of side effects to work off 
'Coming out for a roam?' 'Ah, I'll give a miss, got a bit of a hangover atm...'
Edited to change 'affect' to 'effect' (one day someone will explain the difference to me)
Lolz that would be awesome. |

adriaans
Amarr Ankaa.
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Posted - 2009.01.16 13:48:00 -
[15]
for me it's mainly hard to aquire and they cost quite a bit. though if they were easier to get and cost a bit less i'd use them a lot more, now i only use them on faction fitted ships generally. -sig-
Support the introduction of Blaze M crystals for Amarr!
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Malovich
Caldari
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Posted - 2009.01.16 14:07:00 -
[16]
Originally by: Doctor Mabuse Edited to change 'affect' to 'effect' (one day someone will explain the difference to me)
I know it's off-topic, but I wanted to make today his special day. ;)
Basically: Effect - Noun, this is a trait possessed by something. (Generally...you can use it as a verb such as "effect a change" as well, but that's a more uncommon usage)
Affect - Verb, this is an action carried out on something. (Again, in common, modern usage anyway...at one point in time it was a noun as well but that by and large has been deprecated in practice)
Examples: The effect of the guns is damage, which affects the target's hit points.
The effect of the boosters are the drawbacks, which affect your attributes.
If you use affect for verb usages and effect for nouns, you'll end up being right at least 9 times out of 10. :)
Back on-topic, boosters aren't popular because drugs are bad, m'kay? And all the other reasons of operating in low-sec and the security/infrastructure that such a thing entails. Combine this with a limited market and most people will use their ISK elsewhere.
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Awesome Marie
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Posted - 2009.01.16 14:21:00 -
[17]
I'd say it's all bout lazyness. A lot of ppl (like me) don't use boosters just bcs they are yet another new thing to learn and get into tho they surely are worth their price when in a tight pvp situation. |

Helen
The Tetragrammaton Council
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Posted - 2009.01.16 14:36:00 -
[18]
Originally by: Sokratesz
Originally by: Doctor Mabuse Edited by: Doctor Mabuse on 16/01/2009 11:41:08 I believe Zulupark wanted to make the side effects happen after the booster effect had finished, so if you kept topping up on boosters there would be no effects until you came down again. Of course the longer you were on them the longer the detox time
I quite like this idea, after a weekend of PVP mayhem, high on boosters, spending the rest of the week being really careful due to having 5 days of side effects to work off 
'Coming out for a roam?' 'Ah, I'll give a miss, got a bit of a hangover atm...'
Edited to change 'affect' to 'effect' (one day someone will explain the difference to me)
Lolz that would be awesome.
That's a good idea maybe worth putting into the Game Development section for further debate on the idea.
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2009.01.16 17:03:00 -
[19]
Originally by: Sokratesz
Originally by: Doctor Mabuse Edited by: Doctor Mabuse on 16/01/2009 11:41:08 I believe Zulupark wanted to make the side effects happen after the booster effect had finished, so if you kept topping up on boosters there would be no effects until you came down again. Of course the longer you were on them the longer the detox time
I quite like this idea, after a weekend of PVP mayhem, high on boosters, spending the rest of the week being really careful due to having 5 days of side effects to work off 
'Coming out for a roam?' 'Ah, I'll give a miss, got a bit of a hangover atm...'
Edited to change 'affect' to 'effect' (one day someone will explain the difference to me)
Lolz that would be awesome.
I concur. |

Lego Maniac
Minmatar
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Posted - 2009.01.16 17:08:00 -
[20]
I feel this mechanic would be open to abuse
they should implement it only if the negative effects carry over into new clones
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Zaran Darkstar
Divine Slaves
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Posted - 2009.01.16 17:11:00 -
[21]
They suck. The penalties are much greater than the benefits. I mean who would like to gain cap capacity 20% but nerf his ships shield boost amount -30% nerf armor repair -30% nerf optimal -30% and nerf explosion radious +30%?
So with this booster (i think it should be called nerfer) you manage to nerf your defence and offence with one move 
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2009.01.16 17:18:00 -
[22]
A Blue Pill (standard) with the side effects applied to a Chimera, gains about 100dps of sustainable tank.
Without the side effect, it's a lot better granted, but ... -- 249km locking? |

Lt Angus
Caldari End Game.
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Posted - 2009.01.16 17:18:00 -
[23]
Edited by: Lt Angus on 16/01/2009 17:19:14 penaltys too bad, cost too big and the bonuses arnt really what im looking for, mostly boosts to active setups but for pvp id like more passive boosts to be honest in their current form i wouldnt use them if they were free
Shhhh, Im hunting Badgers |

Cailais
Amarr 0utbreak
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Posted - 2009.01.16 17:23:00 -
[24]
They're an expensive. (High production costs)
They're not readily available. (illegal)
They have compartively high cost (ISK /Time) skill requirments.
They offer a very limited benefit at the risk of significant draw back.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Daergaar
Caldari School of Applied Knowledge
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Posted - 2009.01.17 01:46:00 -
[25]
Originally by: Cailais They're an expensive. (High production costs)
They're not readily available. (illegal)
They have compartively high cost (ISK /Time) skill requirments.
They offer a very limited benefit at the risk of significant draw back.
C.
That basically sums up my reasons. |

Letifer Deus
A Astroid Belt Lotto Syndicate
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Posted - 2009.01.17 02:14:00 -
[26]
Edited by: Letifer Deus on 17/01/2009 02:15:02 If there was an armor res or dps boosting pill I would pop it, but only for those rare 1v1s in the navy mega. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

6Bagheera9
Slacker Industries
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Posted - 2009.01.17 02:16:00 -
[27]
I use them when the situation warrants it, though its a major pita to move them around (so as to have them at hand)when based out of empire. Some boosters are also not as generally useful as others; BP and Exile are by far the most popular and overshadow the others. To those complaining about the side-effects, the trick is to pair a booster with a ship/set-up that is not greatly affected by the side-effects. AC Maelstrom's for example don't have to worry about the missile explosion velocity or optimal range penalties. I'd use them much more frequently if I was living in 0.0. |

Vaal Erit
Science and Trade Institute
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Posted - 2009.01.17 02:30:00 -
[28]
Edited by: Vaal Erit on 17/01/2009 02:30:50
Originally by: Zaran Darkstar They suck. The penalties are much greater than the benefits. I mean who would like to gain cap capacity 20% but nerf his ships shield boost amount -30% nerf armor repair -30% nerf optimal -30% and nerf explosion radious +30%?
So with this booster (i think it should be called nerfer) you manage to nerf your defence and offence with one move 
You have a 20% chance to get each side effect. 4 side effects so you have a (1/5)^4 or 1 in 625 chance of getting all 4 bad side effects. Normally you get 1 or 2 side effects. That cap capacity bonus would be nice on say a curse or any recon really. Keep in mind that + 20% cap gives you quite a lot of +cap recharge and can make your fit all of a sudden cap stable.
I would say the price of the boosters themselves (standards aren't that expensive, 5-10m a pop) and the stupidly high price of nanite control skillbooks keep people from buying and using boosters. Exile and blue pill boosters are full of win. --
http://desusig.crumplecorn.com/sigs.html
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Grarr Dexx
Amarr Insidious Existence RAZOR Alliance
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Posted - 2009.01.17 02:38:00 -
[29]
Blue Pill and Exile are no joke when used correctly. They can often turn the tide of battle in small engagements.
-----
Nexus stamps of approvalÖ count: 1
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.01.17 02:39:00 -
[30]
Originally by: Doctor Mabuse Edited by: Doctor Mabuse on 16/01/2009 11:41:08 I believe Zulupark wanted to make the side effects happen after the booster effect had finished, so if you kept topping up on boosters there would be no effects until you came down again. Of course the longer you were on them the longer the detox time
I quite like this idea, after a weekend of PVP mayhem, high on boosters, spending the rest of the week being really careful due to having 5 days of side effects to work off 
'Coming out for a roam?' 'Ah, I'll give a miss, got a bit of a hangover atm...'
Edited to change 'affect' to 'effect' (one day someone will explain the difference to me)
Ya, this could be fun for those with multiple main characters.
Ki Tarra has a hangover, so I will use Ki Anna this week. 
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