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Fullmetal Jackass
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Posted - 2009.01.28 12:57:00 -
[31]
Edited by: Fullmetal Jackass on 28/01/2009 13:02:13
Originally by: Seishi Maru The timmer needs to go up but 15 minutes is not OK. People must remember that dockign games i not the only instance when people need to dock after combat.
Example. I undock get in a fight near station go for it and KILL the other guy. But I am very damaged... now I can't undock for 15 minutes, enough time for that guy refit a new ship come and kill me. This will just make things worse. Why woudl I even start to fight when the mechanics almost make me sure to eventually die? You could kill someone with a continuous wave of t1 cruisers because everytime you restarted to fight that guy counter woudl reset.
no. 15 minutes is DUMB. Timmer should be related to ship size and 5 minutes is enough to kill ANYTHING. Even a carrier will go down in 5 minutes if you have a reasonable gang (you should not be hunting carriers solo)
You can't leave system, or safespot, or cycle safe spots, or any other number of options? 15 isn't really that long. If you wanna fight, man up and grow a pair. You shouldn't be able fire on someone and then run to mommy to wait the timer out.
"Eve is a harsh universe" remember? Actions should have consequences.
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SpawnSupreme
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Posted - 2009.01.28 13:24:00 -
[32]
before you ask players to man up and grow a pair are you saying this from a 300 man corp with your 80+ million skill points?
i hear somewhere the average skill points are 17-21 mill and the average corp size 17 members so amagin if your in a 21 mill sp toon in a 17 man corp... would you honestly be speeking so boldly?
i think its fine the way it is but if there was a change... make it so anyone who docks up loss cool points because he is in some way labled a coward for not taking the fight away from dock range.
i made an idea for this of a moment thought so if you have read it and have a fix or simulat concept let it be known here or on my post (cowards!!!)
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Fullmetal Jackass
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Posted - 2009.01.28 13:38:00 -
[33]
Edited by: Fullmetal Jackass on 28/01/2009 13:40:01 Actually I'm a 47 mil sp toon in a major 0.0 alliance. I just post here as a hobby.
Yeah I read your thread. Your spelling and grammar leave a lot to be desired.
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Rordan D'Kherr
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Posted - 2009.01.28 13:52:00 -
[34]
Is this thread a request to get easy kills without travelling?
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Kalbuir
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Posted - 2009.01.28 17:21:00 -
[35]
easiest way to not have docking games, is to not wait outside stations for your targets to come out, instead go to a belt and hope they come by or even scan them down in a mission.
If your not waiting outside the station your target wont play whack-a-mole with you
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Darkdood
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Posted - 2009.01.28 18:36:00 -
[36]
Hmmm... what about instead of exiting the station at full speed they make it were exiting puts you into a 1-2 million KM warp in a random direction. Meaning you can never camp the ramp because the person is auto warped away. Sure you can hug the station to protect yourself but the moment you dock your completely out of the fight. When you exit you get warped away and have to warp back... You can't dock and undock to try to bait/trap people... Its also stops what my alliance has been having trouble with and that is people station tanking with Thanatos's. Undocking means getting warped out in the open. Makes that capital a big fat target to try and hunt down.
Actually this would solve allot of other problems like the crowded station ramps in jita. If everyone is auto warped away from the station then there is no crowd???
Just a suggestion...
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Jaina Proudmoar
Caldari School of Applied Knowledge
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Posted - 2009.01.28 20:58:00 -
[37]
How to prevent docking games:
#1 After undocking, you must wait 30 sec before docking. #2 When being fired upon, you may not dock.
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Fullmetal Jackass
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Posted - 2009.01.30 05:23:00 -
[38]
Docking games still suck.
Lauching all ships outside redocking range would work ok, but it pretty much screws non combat ships. Being able to see the station grid while still docked, would help, but I don't think it's the answer.
I still think being unable to dock anywhere is the way to go. What's the point of an agression timer if you can just dock and wait the time out? Quit lettin people hide in mommy's skirt after they pick a fight.
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Flesh Eater
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Posted - 2009.01.30 06:05:00 -
[39]
Here is the best fix: put windows on stations.
That way you don't have to undock to see who is out there. Maybe it will be a good use for Ambulation when it is ready in about 15 years time. |

ShadowGod56
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Posted - 2009.01.30 07:07:00 -
[40]
i agree with this cause i actually want to feel the risk in this game alot more then i am now, once i undock that i will actually have to fight for to escape cause right now its to damn easy to get away near stations and gates |

Fullmetal Jackass
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Posted - 2009.01.31 15:27:00 -
[41]
Sit within docking range of a station that's small enough that ships drift out of redock range, with a gank fit BS, and pwn anything you can get a lock on. Dock immediately if anything shoots at you. Collect kill mails.
This is how eve was meant to be played right?
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Fullmetal Jackass
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Posted - 2009.02.04 13:43:00 -
[42]
While we're at it, what's the point of a cyno showin up on everyone's overview, if you can pop one right next to a station and dock whatever jumps in instantly? |

State Security
Caldari
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Posted - 2009.02.04 16:39:00 -
[43]
jeez, at least be honest about WHY you want a longer dock timer, you want to gank when you have the numbers on your side. Your not looking for "fair", you're looking for "make it easyer for me to blob". Don't like dockski games? Fine, DON'T HANG AROUND STATIONS, fixed.
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Nkurakarin
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Posted - 2009.02.04 23:01:00 -
[44]
Solution to docking games:
All stations employ a new undocking feature: * Any ship undocking is warped 1 au in a random direction after undock similar to emergency warp * Ship is NOT allowed to redock until 5 minute docking timer is up...
This solution allows ships to escape station camps and bubbles, but also allows hostile gangs to probe out ships in system because they can't dock for a specified time. |

Fullmetal Jackass
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Posted - 2009.02.05 11:26:00 -
[45]
Originally by: State Security jeez, at least be honest about WHY you want a longer dock timer, you want to gank when you have the numbers on your side. Your not looking for "fair", you're looking for "make it easyer for me to blob". Don't like dockski games? Fine, DON'T HANG AROUND STATIONS, fixed.
Don't shoot at anyone and you can dock when ever you want. Fire and face the music. Only pussies have to run to mommy. |

Caleb Ayrania
Gallente TarNec
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Posted - 2009.02.05 12:58:00 -
[46]
Edited by: Caleb Ayrania on 05/02/2009 12:59:09
Originally by: Fullmetal Jackass I think that if you take ACTIVE part in a firefight, you shouldn't be able to dock at any station for 15 minutes. You wanna fight? Man up and accept the consequences. Station peek-a-boo and "run to mommy" are exceedingly lame.
I also think you shouldn't be able to pass through a gate for 3-5 minutes.
These mechanics would allow a player to hide in system and then eventually run from the system, but prevent docking games. ***** tactics shouldn't be rewarded.
WHAT HE SAID...
oh and only if returning fire.. or lock to system grief would be an exploit...
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Kalia Masaer
Rosa Castellum
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Posted - 2009.02.05 21:54:00 -
[47]
I agree wholeheartedly the 1 minute cooldown isn't enough but I think 5 minutes is to long, 2 or 3 minutes would probably be about right as it is long enough to break any effective station games simple because if you want to tank that long you can't have any DPS.
To not allow someone warp scrambled to dock is unreasonable as it sucks bad enough in a small industrial corp unwillingly dec'd by a PvP corp. It is bad enough not being able to fight but not being able to run would be ludicrous, you could not risk undocking so you get to sit in station until the war expires which to me does not sound like a lot of fun.
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Fullmetal Jackass
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Posted - 2009.02.06 01:57:00 -
[48]
Originally by: Kalia Masaer To not allow someone warp scrambled to dock is unreasonable as it sucks bad enough in a small industrial corp unwillingly dec'd by a PvP corp. It is bad enough not being able to fight but not being able to run would be ludicrous, you could not risk undocking so you get to sit in station until the war expires which to me does not sound like a lot of fun.
The only reason you wouldn't be able to dock is if you fired on someone. Don't shoot at anyone near a station and yer fine.
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Fullmetal Jackass
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Posted - 2009.02.07 20:46:00 -
[49]
Originally by: Lilith Velkor Agreed, the idea that a station owner would allow random muppets to shoot each other at docking range is beyond ridiculous tbh.
This.
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Fullmetal Jackass
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Posted - 2009.02.07 20:49:00 -
[50]
I suppose the area around stations could be made a no fire zone. If you open fire or fire upon somone with in 50km of a station, the station guns open up on you.
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Kalia Masaer
Rosa Castellum
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Posted - 2009.02.07 20:51:00 -
[51]
What about haveing the station guns open fire on the aggressing ships.
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Fullmetal Jackass
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Posted - 2009.02.07 20:59:00 -
[52]
Get out of my head. 
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Kalia Masaer
Rosa Castellum
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Posted - 2009.02.07 21:01:00 -
[53]
Lol I was composing my post just as you posted.
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Dors Venabily
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Posted - 2009.02.07 22:28:00 -
[54]
Originally by: Karrade Krise Go on an Anti-Docking Game Crusade as the Anti-Nano, Anti Falcon whiners have.
Worked for Nano...only a matter of time for the Falcon...

sometime are whiners right and the ppl calling them whiners are the one who are exploiting the inbalance
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Antarr Slagh
Imperial Shipment
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Posted - 2009.02.09 13:37:00 -
[55]
Originally by: Karrade Krise I saw a good suggestion in another thread.
Upon undocking, you should be 5km away from station heading away at full speed.
Problem solved. And YES! Docking games are a problem.
signed |

Kiay Stryx
Gallente Phoenix Mandate
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Posted - 2009.02.09 13:43:00 -
[56]
Originally by: Venomae Docking Games sucks totally. It ruins empire wars totally. It ruins fights everywhere.
Don't fight at stations.
What they should fix is the the remote repairing problem. (How? Simple. If you are flagged red, initiate the acts of aggression timer)
~Stryx |

Ratchman
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Posted - 2009.02.09 14:38:00 -
[57]
I feel that a change that might benefit the docking games scenario is to change the timer depending on the ship size. This makes logical sense as bigger ships would need more time to initiate a berth in a station. This would mean that if someone undocked in a frigate, they could redock in 30 seconds, but if they were in a battleship, it would be 120-240 seconds, even more if they are in a capital ship.
This prevents people from continually undocking and redocking without giving those outside a fair chance to pop them, but also gives them an easy escape if they fly something small. It would also be possible to peep outside by jumping in a frigate before emerging in a battleship.
The docking radius would have to be tightened as well, as it is far too big on the caldari stations. |

Fullmetal Jackass
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Posted - 2009.03.21 00:33:00 -
[58]
Any other idea's for fixing docking games?
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Khrillian
Minmatar Sebiestor tribe
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Posted - 2009.03.21 01:26:00 -
[59]
If docking games suck, why fight around stations?
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Fullmetal Jackass
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Posted - 2009.03.21 18:21:00 -
[60]
Originally by: Khrillian If docking games suck, why fight around stations?
Because there are stations everywhere and people hide in them. Usually after shooting at you or stealing from you.
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