
Bomberlocks
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Posted - 2009.01.22 05:05:00 -
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Originally by: Xiao LoPan Edited by: Xiao LoPan on 18/01/2009 21:10:18 Edited by: Xiao LoPan on 18/01/2009 19:43:05 looks like another "force everyone else to play the way I want them to" thread between the pvpers who want to turn this into space call of duty, industrialists who want to end all loot drops and miners that want to end all drone rewards, people are trying to end all choice in the game. play the game they way you want but don't expect everyone else to be there just to be your "content"
the biggest problem with getting the "carebears" to stand and fight, like in other mmo's is the fact that to pve gear sucks for pvp and pvp gear sucks for pve, so if you arent out looking for pvp there is no realistic chance to beat the people that are looking to pvp, if you can't win there is no reason to stand and fight.
on a side note, htf do i get my picture to show up????
THIS. The reason why the vast majority of Eve players are carebears is I suppose because of the hoarder mentality. Give them a reason to fight and they will. Most of them see isk as something of real value (and ingame, it really is, or does one get his or her broadsword as a present for venturing into losec?) and are scared of losing it. Right or wrong, I don't know, but Eve's tough men continually whining about carebears kind of gets old with time, even if they do have a point.
You want a fix to this? Give the mission NPCs much better AI, and change the missions from the mass slugfest they currently are to something that has more quality and more variation. Currently, missions are totally predictable the second you find out about eve-survival and the NPCs are always totally unlike real players and far more stupid. Make the missions chance based on what NPCs are there, make the NPCs faster, cleverer (you can't tell me a computer based AI is slower to react and doesn't know all the tricks than a real player) and above, much more dangerous.
This will make it MUCH harder to run missions, having a side effect of getting those who do run missions less frightened of losec and PvPing, and also, it will help make losec and 0.0 NPCs more dangerous, thereby adding a bit of a thrill to ratting and chucking a bit of a spanner into fleet ops in 0.0 where NPC rats are just a sourse of income.
Maybe I see all this wrong though. I don't know.
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