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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Graaken Grymes
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Posted - 2009.01.17 22:06:00 -
[31]
Turning off brackets is a placebo.
It is obvious that the FW contested systems are in critical need of some dedicated resources.
It's the only thing all the factions can agree on.
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Tri Vetra
Gunship Diplomacy
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Posted - 2009.01.17 22:06:00 -
[32]
How the hell am I supposed to kill Smog, if it takes 5 minutes to activate my guns in 30vs30 engagement. |
Smog890
Minmatar Knights Of the Black Sun
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Posted - 2009.01.17 22:08:00 -
[33]
Edited by: Smog890 on 17/01/2009 22:08:24
Originally by: Tri Vetra How the hell am I supposed to kill Smog, if it takes 5 minutes to activate my guns in 30vs30 engagement.
How the hell am I suppose to drop my carrier to kill you if I lag out with 20 people I drop it on lol. I'm so glad I did not bring it in to that fight or it would of been stuck between systems with lag lol. |
Ottersmacker
24th Imperial Crusade
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Posted - 2009.01.17 22:10:00 -
[34]
40-50ish people and more or less unplayable, nothing to do with brackets etc.. yeah, it is a problem :/ |
Lady Fuyya
Minmatar Valklear Guard
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Posted - 2009.01.17 22:14:00 -
[35]
Signed.
Fu o7 |
Prontalgik
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Posted - 2009.01.17 22:19:00 -
[36]
Signed |
Torrelus Toh'Kon
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Posted - 2009.01.17 22:25:00 -
[37]
Faction Warfare - the big initiative by CCP to allow an access route for 'care bears' and 'noobs' to get into the famous PvP that everybody loves. It works to an extent; it gets us out there, putting our ships and our clones on the line to protect those places we call home.
Unfortunately it seems almost impossible for us to have fights in which two fleets, of 30+ each, collide in glorous combat! OK, actually we can do that... we just can't SEE the combat, actually experience and enjoy the combat, through the thick curtain of lag!!!
True I am one of noobs new to PvP... but when you hear very experienced combat pilots declare in your ear-piece "the LAG!"... well at that point even a noob knows that something needs a serious fixing at the server/networking end.
As Smog890 has suggested, even fixing a few systems would help greatly. Surely the server logs should show which FW systems experience most fleet fights and lag spikes; those would be good systems to start with. Smog890 has pointed out 4 of these key systems.
To anyone from CCP who reads this thread: thank you for reading, but you encouraged me to PvP here, now please allow me to actually attempt it. |
nasty1
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Posted - 2009.01.17 22:29:00 -
[38]
grr yea it sucks more then my ex did
im an fc and lag is soo un-cool
more power,
in 0.0 you say fights are 400 vs 400, we have at most 50 vs 50, half will lag, even 20 vs 20, WW.2 did not lag did it
we have fights 24\7, 2-3 major fights a day
more power, make a prog that will scan a pc and say wot the week points are
you can even have a prog that will scan the ram when eve is runing and it will give us info, if indeed it is us
i bet you are hard at work on it with a beer in hands
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Smog890
Minmatar Knights Of the Black Sun
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Posted - 2009.01.17 22:39:00 -
[39]
Originally by: nasty1 grr yea it sucks more then my ex did
i bet you are hard at work on it with a beer in hands
LOL i'm trying to FC with a beer in my hand but the lag is stopping me from doing so . |
Ottersmacker
24th Imperial Crusade
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Posted - 2009.01.17 22:43:00 -
[40]
There's an odd, yet compelling silence when people are asked whether their turrets are activating |
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Terianna Eri
Amarr Scrutari
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Posted - 2009.01.17 22:47:00 -
[41]
Originally by: Graaken Grymes Turning off brackets is a placebo.
It is obvious that the FW contested systems are in critical need of some dedicated resources.
It's the only thing all the factions can agree on.
Lag has actually been pretty good up in Tama/OMS |
Jbobj
Minmatar Tribal Liberation Force
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Posted - 2009.01.17 23:09:00 -
[42]
Its been particularly bad today. Lost two ships in Battles where I was unable to activate anything or warp off. Podded both times as well :/
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Armoured C
Gallente Federation of Freedom Fighters Executive Outcomes
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Posted - 2009.01.17 23:20:00 -
[43]
well if it not brackets then i guess you do need a node |
Nostradamus Negulesco
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Posted - 2009.01.17 23:22:00 -
[44]
Signed |
mentalmonkey
Gallente Pillowsoft
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Posted - 2009.01.18 00:20:00 -
[45]
/signed.
Tama / OMS lag is awful even at less than 100 player engagments, Only advantage is it does give our dominixes the edge over ravens. Primary calling is hell, in an engment in OMS in which the gallente militia destroyed a PERV carrier the lag was so awful, I had 4 targets locked with full HP which I knew to be dead, even warping wouldn't clear them.
Tonight saw a 70 man gallente fleet, although caldari did not engage I think it gives an idication that engagements are getting larger again and with current lag most fleet fights are unplayable. CCP please incease resources for tama / OMS.
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Ronin Reborn
Dark-Rising
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Posted - 2009.01.18 00:43:00 -
[46]
/signed
And it's certainly not a settings issue, I've changed nothing since I left 0.0. The lag in Black Rise is just plain worse. |
Onionico
Slacker Industries
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Posted - 2009.01.18 03:36:00 -
[47]
The lag around amarr/minmatar clusters was fine when I was there.
FW's problem isn't lag - it's the friggin pointlessness of it.
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CyanideX
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Posted - 2009.01.18 05:55:00 -
[48]
/signed |
Garr Anders
Minmatar Thukk U
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Posted - 2009.01.18 08:47:00 -
[49]
/signed
(maybe raise/move this issue in the CSM forums ?) |
Number 86
Eat Ship and Die
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Posted - 2009.01.18 08:59:00 -
[50]
/signed
30v30 fight tonight ended with more than half of the fleet needing to relog mid engagement to be able to fight.
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Archa
Caldari Chickens with an Attitude Dark Solar Empire
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Posted - 2009.01.18 11:51:00 -
[51]
buy a good pc. And a good internet connection.
Same happend to us. We had a 10 vs 60 fight. Half our gang was lagged out. No problem on my side...
and I ran 2 clients...
I think it is just weird that half has a problem and the other half doesn't.... That doesn't sound like lag to me...
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Eran Laude
Gallente The Aduro Protocol
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Posted - 2009.01.18 12:21:00 -
[52]
When I was in the militia, after I learned to turn brackets and effects off, I could handle 200+ fights on the Gallente-Caldari front easily.
Maybe your militias just suck? |
ordo malious
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Posted - 2009.01.18 13:28:00 -
[53]
Edited by: ordo malious on 18/01/2009 13:28:24
Originally by: Eran Laude When I was in the militia, after I learned to turn brackets and effects off, I could handle 200+ fights on the Gallente-Caldari front easily.
Maybe your militias just suck?
If this was true then how come in many fights everyone reports the game lagging to the point of not being able to play?
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Lt Pizi
Gallente Dark-Rising
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Posted - 2009.01.18 13:45:00 -
[54]
/signed
FW is supoesed to bring ppl to pvp but with the current lag its more a turnaway
no brackets, minimal setting and i desync in 40/40 for minutes |
achoura
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Posted - 2009.01.18 14:03:00 -
[55]
Firstly this is the wrong place to post this
Secondly this is a two part problem, the fist being the design of the fw system inherently similar to the o.o sov system, it encourages everyone to pile into the same place (or run off alone in a frig) but the reality is the archaic state of lowsec.
As anyone who has lived in lowsec will tell you it's a pain in the arse, not because it's difficult, but because getting supplies into silly length pipes. Fw was designed around ppl who were afraid of lowsec, to get them to come in, fight then go home to safe high sec; a better system would have encouraged living in lowsec since as you'll notice if you look around, in every fw region almost all fighting is done in the two or three systems connected to high sec because they can't get supplies or get through.
This is the other hole in lowsec design, the lay out. You see, in high sec, and 0.0 even, there is always a way around but in lowsec there's always only one, you can go through it or you cant go again forcing ppl to go through one small space, if they go alone they die so everyone groups up... Or better, parts of lowsec isolated from the rest, regions that can only be accessed via one entry from there other half of the eve universe..
Anyway, they're redesigning 0.0 to give multiple simultaneous capture points to spread ppl out but until this happens with lowsec, more importantly until ccp add more jumps and actually give players other than pirates a reason to live there you will always have the lag because no matter how upgraded the hardware becomes you will still have everyone trying to fight in the same place at the same time again and again and again... ***The EVE servers and their patches*** |
Forgotten Deity
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Posted - 2009.01.18 14:35:00 -
[56]
Signed |
Aurora Nyx
Caldari Shadows Of The Federation
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Posted - 2009.01.18 14:54:00 -
[57]
/signed
Don't underestimate how crap the FW area is.
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Zyck
KDS Navy
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Posted - 2009.01.18 17:24:00 -
[58]
Signed for the Caldari/Gallente pipe as well. We can't get more than 40 ships in a fight without epic desynchage and ridiculous lag. And even then it's a matter of luck for anything more than 30.
Something has to be done, because this is just stupid. |
Smog890
Minmatar Knights Of the Black Sun
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Posted - 2009.01.19 01:15:00 -
[59]
bump
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Bironti
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Posted - 2009.01.19 01:44:00 -
[60]
Faction warfare is so horribly put together ccp should not even have bothered. Give it some love already. |
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