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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Smog890
Minmatar Knights Of the Black Sun
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Posted - 2009.01.19 19:36:00 -
[61]
bump |
Schalac
Caldari Apocalypse Reign
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Posted - 2009.01.20 09:18:00 -
[62]
Double the server strength of every node. That would be good. |
Yelan Zhou
Amarr PIE Inc.
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Posted - 2009.01.20 11:11:00 -
[63]
/signed. at least Kourmonen needs some more power.I dont know about the Gallente/Caldari front but there must be surely a similar system who needs more power.
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Freia Lenneth
The Wings of Maak
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Posted - 2009.01.20 11:25:00 -
[64]
/Signed and all, more hamsters pretty please. |
decoherance
Gallente The Black Ark
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Posted - 2009.01.20 12:24:00 -
[65]
/signed
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BopShuBop
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Posted - 2009.01.20 12:24:00 -
[66]
FW has become unplayable in any fight of more than 5v5. massive lag and desync happens every fight, CCP please fix it.
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Fratro
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Posted - 2009.01.20 16:36:00 -
[67]
We need faster/bigger servers for Tama/OMS/Kedama/Heyd systems. I assume the same for Amarr vs Minnie. |
Feral Lady
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Posted - 2009.01.20 18:10:00 -
[68]
I agree. I have a main in an 0.0 alliance and when I compare similar sized fights in 0.0 to FW fights there is a definite difference of server resources. FW core fight systems need more server support. |
Nuuskur
Amarr PIE Inc.
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Posted - 2009.01.20 22:02:00 -
[69]
/signed |
Galliana Foresta
Fleeting Moments of Insanity
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Posted - 2009.01.20 22:04:00 -
[70]
/signed.
CCP's key attraction in Eve atm is FW and nobody can play it properly for all the lag.
Fix please, or start saying bye bye to fights in FW. |
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Stef Hammer
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Posted - 2009.01.20 22:04:00 -
[71]
/signed |
dame death
Minmatar Primal Directive 7-B
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Posted - 2009.01.20 22:10:00 -
[72]
/signed and dated |
Zila Degan
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Posted - 2009.01.20 22:11:00 -
[73]
Signed |
Jahna Yual
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Posted - 2009.01.20 22:13:00 -
[74]
Edited by: Jahna Yual on 20/01/2009 22:13:29
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Ultra Power
Amarr PIE Inc.
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Posted - 2009.01.20 22:14:00 -
[75]
Signed |
Ottersmacker
24th Imperial Crusade
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Posted - 2009.01.20 22:18:00 -
[76]
not only does this screw up fights while they happen - it has now gone beyond that and keeps fights from happening in the first place also - some awesome disconnects in a ~50 man fight today :/ |
Droog 1
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Posted - 2009.01.20 22:20:00 -
[77]
Originally by: Eran Laude When I was in the militia, after I learned to turn brackets and effects off, I could handle 200+ fights on the Gallente-Caldari front easily.
Maybe your militias just suck?
From your stats on the Gallente Kill board the biggest fight you ever had was a 40v40. When did the Militias start putting together 100 man fleets?
Maybe you didn't read the thread properly but people from 0.0 are saying it's Black Rise that is the problem. |
UMEE
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Posted - 2009.01.21 00:24:00 -
[78]
/bump, signed. lost two ships to lag so far...and these were SMALL fights 30ish people total.
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Smog890
Minmatar Knights Of the Black Sun
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Posted - 2009.01.21 05:40:00 -
[79]
bump
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Lelouch DeGilead
Amarr Amarrian Retribution
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Posted - 2009.01.21 05:44:00 -
[80]
/signed
Amarr/Minmatar areas should be given more nodes to reduce lag. Even though I turn off all the brackets before going into battles, I still see lags and that really could be costly...for me at least
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Corewin
NoD Imperium
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Posted - 2009.01.21 11:06:00 -
[81]
Yup /Signed.
This has really gotten out of hand. When faction warfare first came out and the months following that release, fleet fights between Gallente and Caldari militias would range in size from 100 to 140 man engagements on average. Although complained about on occasion, large fleets were and still are the main stay of most of the militias.
However, the difference between then and now is the stability of these lowsec regions. Ill agree that lag is part of the game, but it does not excuse why lag which was completely managable at the beginning of faction warfare, has literally become the exact opposite. Perhapes we could get a Dev response concerning the details of the utter castration of lowsec and FW stability?
When entire fleets suffer the exact same problem, aka 30 or more people all desyncing and being unable to do anything, it becomes difficult to write it off as a personal computer issue. If I was able to see, target, and shoot hostile targets in large fleet engagements before on my old computer, which was significantly less powerful than the one I returned with and run eve on now, why then does eve lag more using the same set up I had on my old computer? CPU, Ram, Graphics Card, all check out fine, computers in this case are a nonissue. There is something seriously wrong with lowsec and it needs to be addressed and delt with. Militia fleets are spontanious and engagements happen in any number of systems, that being said, the ability to simply petition and ask for more power on a specific system is pretty much impossible to predict. |
Kade Jeekin
Kinda'Shujaa
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Posted - 2009.01.21 11:10:00 -
[82]
On the plus side. The lag is making it more difficult for them to catch our small plexing fleets at gates. Profit! |
Ratchman
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Posted - 2009.01.21 11:27:00 -
[83]
Originally by: Eran Laude When I was in the militia, after I learned to turn brackets and effects off, I could handle 200+ fights on the Gallente-Caldari front easily.
Turning off the brackets did help for me, but there is still an unacceptable amount of lag in a fleet fight in FW, which doesn't exist in large fleet fights in 0.0. Improvements have been made over time, and it is a lot better than it used to be in many respects, but the FW fleet battles do need some work.
The blades that are used for the 0.0 fights should also be used for FW systems (maybe a separate blade(s), if their resources can stretch that far). However, rather than 'scheduling' a fight, perhaps they could put the whole Black Rise region on it (and the corresponding Amarr / Minmatar zone). If resources are tight, perhaps they can use a 'top ten', and place on the blade the systems that are the most active in the past 24 hours. I would expect Tama and Old Man Star to be almost permanently on this list, but if it's dynamic, it could help move the battles around according to the territory held.
This does need to happen, as FW has proved to be a very good way of getting non-PVPers involved in that side of the game, but many people have been put off due to the lag issue. This side of things does need some love if factional warfare is to be continued (or escalated), and I hope this will be part of the next expansion.
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Ratchman
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Posted - 2009.01.21 11:41:00 -
[84]
Originally by: Droog 1
Originally by: Eran Laude When I was in the militia, after I learned to turn brackets and effects off, I could handle 200+ fights on the Gallente-Caldari front easily.
Maybe your militias just suck?
From your stats on the Gallente Kill board the biggest fight you ever had was a 40v40. When did the Militias start putting together 100 man fleets?
Maybe you didn't read the thread properly but people from 0.0 are saying it's Black Rise that is the problem.
It is rare to see fleets get above 80, although 40+ is fairly regular. However, it has been noticeably harder to get a fleet of that size together of late, which does suggest that people are just not getting involved in FW as much as they did, which is a terrible shame. |
Nuuskur
Amarr PIE Inc.
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Posted - 2009.01.21 11:41:00 -
[85]
When you see two thirty man gangs refusing to jump into eachother because they know that the one doing the jump will die from lag, you know something is wrong. And yes, experience has shown that serverside lag will cause the fleet doing the jump to lose about 70% of their ships to lag.
I run a pretty good machine and when I don't desynch I get 40-50fps nicely with all the effects etc. on in a 60 man fight, but good FPS is useless when you have 2-3 minute module activation delay. |
Venkul Mul
Gallente
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Posted - 2009.01.21 12:32:00 -
[86]
Edited by: Venkul Mul on 21/01/2009 12:33:53 You remember this news item:
Quote: Planning a large fleet fight? Please let us know Tuesday December 4 2008 14.26 For some time now, we have been monitoring requests sent via stuck petition to GM's for notifications of incoming fleet battles. Where possible, we have been placing these systems on high powered blades to ensure you get the best server performance possible in your fleet fight. To reduce load on the GM's and to get these requests where they need to go as quickly as possible, we now have a system for you to notify our virtual world operations team of these fights directly. If you are planning to have a large fleet engagement, please tell us using the following form: http://myeve.eve-online.com/fleetfightnotification.asp Rules * Abuse of this system will NOT be tolerated. * All notifications are linked to your user account and we will not put up with any shenanigans. * Only corporation directors are able to send notifications. * Please notify us only if you expect the operation to exceed 300 pilots in the engagement (ie. 150 vs 150). * Notifications must be at least 24h in advance, as we re-map these systems during downtime. * These notifications go to Virtual World Operations (the Tranquility admin team), Internal Affairs and Lead Game Masters.
FW problem is twofold with node assignation:
- you can't predict if there will be a big battle, so you can't notify the battle in advance;
- most of the time the system have a low occupancy, so the auto allocation of the nodes at downtime (that from wath we know is based on average use) give those system a low priority, sharing the same node with several systems.
There is no cure for the first problem, so probably you will never get a single node assigned to each of your systems, for the second problem a thread in the Assembly hall section of the forum would probably help giving the system an higher priority.
Edit: breaking wall of text in the quote
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Ratchman
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Posted - 2009.01.21 13:29:00 -
[87]
Originally by: Venkul Mul FW problem is twofold with node assignation:
- you can't predict if there will be a big battle, so you can't notify the battle in advance;
- most of the time the system have a low occupancy, so the auto allocation of the nodes at downtime (that from wath we know is based on average use) give those system a low priority, sharing the same node with several systems.
There is no cure for the first problem, so probably you will never get a single node assigned to each of your systems, for the second problem a thread in the Assembly hall section of the forum would probably help giving the system an higher priority.
There are a number of criteria for working out the systems needed to be placed on the blade. Firstly, the map already shows ships destroyed and podkills in the last 24 hours, so we have metrics there, and there is also a 'top five' that shows on the militia board. Going by this, it may lag behind specific trends (say a large operation in Indreguelle or Tannolen, which are both slightly off the beaten track), but popular areas tend to remain quite high on these metrics (the Old Man Star to Tama pipes, for instance).
Most systems may have low occupancy most of the time, but that wouldn't be used as a metric.
You can't predict where a large battle will take place, that's true, but there are certain probabilities. For example, you are fairly safe to assume some large battles will occur in Old Man Star, Heydielies, Kedama, Sujarento and Tama, and on a fairly regular basis. This can't be done in 0.0, because the border zones between territories are dynamic and shifting. However, with FW, there are certain routes which will always be busy, and will not change. |
Napro
Caldari Napro's Ninja Salvaging LLC
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Posted - 2009.01.21 14:11:00 -
[88]
signed |
soldieroffortune 258
Gallente Horsemen of Apocalypse
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Posted - 2009.01.21 14:16:00 -
[89]
Originally by: Armoured C turn off your brackets, i can have 100+ easy with brackets off which i cant if brackets are on
i agree with this, that, and turn off drone models
to put it into perspecitve, i jumped into a somewhat random 00 system yesterday, and there was a 75 man battle on the other side of the gate, i had all brackets on screen, INCLUDING drone models, and my computer still didnt lag out, and believe me, i have a very crappy computer
so, turn off drone MODELS in Esc menu, that will still keep the drone brackets on, should you need them, but when you "look at" them, they are tiny white dots flying around
then turn off brackets
to be honest, i think drones / fighters are the cause of most lag (assuming their models are switched on), and if you do everything else right, lag should be cut down to a minimum |
Ratchman
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Posted - 2009.01.21 14:31:00 -
[90]
Originally by: soldieroffortune 258 to put it into perspecitve, i jumped into a somewhat random 00 system yesterday, and there was a 75 man battle on the other side of the gate, i had all brackets on screen, INCLUDING drone models, and my computer still didnt lag out, and believe me, i have a very crappy computer
It's not the 0.0 systems that are the problem. It's the lowsec around Black Rise and the Minmatar / Amarr equivalent. |
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