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Andrue
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Posted - 2004.07.28 13:07:00 -
[1]
Originally by: Shade Widow People need pvp because they have nothing else to fall back on. To much we see people either wanting the biggest ship or becomeing skillfull in tons of skills but a master of none. Eve is set up in a way where people can master skills and take a certain career path.
Unfortunatly they usually end up getting mixed with the other skills and lose sight of anything they want to do because they want to try (everything). Without the aid of some sort of role playing or feeling thier task is important PVP becomes the only place they can find some sort of achievment for themselves.
I think you're spot on here. Eve proponents often like to quote its open-ended nature as its biggest asset but I think it's also its biggest liability. The lack of game-wide recognition or specific goals renders pretty much everything any of us do utterly pointless.
You might say that's true of any game but in a traditional single-player game the game designer takes care to give you rewards to show how good you are. In an MMORPG recognition comes from items/skills you have acquired or other players recognising your name.
The downside to using item/skill ownership as recognition is that new players lag behind older players. Eve is actually very good in the way it avoids this problem.
Unfortunately it makes no attempt to provide the alternative recognition. There is no way I can compare my character with anyone else'. We can compare stats or assets but what does that prove? When it comes to things our characters have done there is no way to compare.
As a result next to nothing any of us do in Eve is of any importance. We are all faceless nobodys flying around doing "stuff" for no good reason. For younger people that may be enough but I think that for the more mature player (the ones who can most easily afford to subscribe to an MMORPG) it isn't enough. By the time you reach your mid to late thirties you are:
a)A part of the population every marketing department wants to tap into. We have loads of money and have got bored with pretty much everything else but are still young enough to fritter our money away on computer games.
b)Someone who has signed up to the work/reward paradigm. This means that we instinctively don't like doing something without getting a reward. After two decades of working for a living we have realised that only an idiot would waste time or money doing something without getting anything back.
I think Eve needs some kind of league table. Somewhere you can go and compare actual server recorded stats for whatever you are interested in. Add in a HUD icon to indicate a ship that is in the top-whatever of the categories you have selected and now people can recognise you as the uber miner from hell you always thought you were. 
They will either give you the respect you are so obviously entitled to or crap themselves laughing  -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Andrue
|
Posted - 2004.07.28 13:07:00 -
[2]
Originally by: Shade Widow People need pvp because they have nothing else to fall back on. To much we see people either wanting the biggest ship or becomeing skillfull in tons of skills but a master of none. Eve is set up in a way where people can master skills and take a certain career path.
Unfortunatly they usually end up getting mixed with the other skills and lose sight of anything they want to do because they want to try (everything). Without the aid of some sort of role playing or feeling thier task is important PVP becomes the only place they can find some sort of achievment for themselves.
I think you're spot on here. Eve proponents often like to quote its open-ended nature as its biggest asset but I think it's also its biggest liability. The lack of game-wide recognition or specific goals renders pretty much everything any of us do utterly pointless.
You might say that's true of any game but in a traditional single-player game the game designer takes care to give you rewards to show how good you are. In an MMORPG recognition comes from items/skills you have acquired or other players recognising your name.
The downside to using item/skill ownership as recognition is that new players lag behind older players. Eve is actually very good in the way it avoids this problem.
Unfortunately it makes no attempt to provide the alternative recognition. There is no way I can compare my character with anyone else'. We can compare stats or assets but what does that prove? When it comes to things our characters have done there is no way to compare.
As a result next to nothing any of us do in Eve is of any importance. We are all faceless nobodys flying around doing "stuff" for no good reason. For younger people that may be enough but I think that for the more mature player (the ones who can most easily afford to subscribe to an MMORPG) it isn't enough. By the time you reach your mid to late thirties you are:
a)A part of the population every marketing department wants to tap into. We have loads of money and have got bored with pretty much everything else but are still young enough to fritter our money away on computer games.
b)Someone who has signed up to the work/reward paradigm. This means that we instinctively don't like doing something without getting a reward. After two decades of working for a living we have realised that only an idiot would waste time or money doing something without getting anything back.
I think Eve needs some kind of league table. Somewhere you can go and compare actual server recorded stats for whatever you are interested in. Add in a HUD icon to indicate a ship that is in the top-whatever of the categories you have selected and now people can recognise you as the uber miner from hell you always thought you were. 
They will either give you the respect you are so obviously entitled to or crap themselves laughing  -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Andrue
|
Posted - 2004.07.28 13:43:00 -
[3]
Originally by: Redan Chulipa Edited by: Redan Chulipa on 28/07/2004 13:32:16 Instead of the crap the map shows now show what corporations are the most promintent battling pirates in that area, earning the highest profits in the market or who are the latest big comers working for the megacorporations.
With these options being up for toggle the map would serve as this 'league board', with some corporations taking pride in doing well operating in areas hostile to them even.
Of course there would be no sense in giving this information away for free and voila another social skill for extracting sensitive information...
Not a bad idea. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Andrue
|
Posted - 2004.07.28 13:43:00 -
[4]
Originally by: Redan Chulipa Edited by: Redan Chulipa on 28/07/2004 13:32:16 Instead of the crap the map shows now show what corporations are the most promintent battling pirates in that area, earning the highest profits in the market or who are the latest big comers working for the megacorporations.
With these options being up for toggle the map would serve as this 'league board', with some corporations taking pride in doing well operating in areas hostile to them even.
Of course there would be no sense in giving this information away for free and voila another social skill for extracting sensitive information...
Not a bad idea. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |
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