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mOULf
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Posted - 2004.07.31 23:47:00 -
[31]
i don't blame people that research valuable BP. But i think 100k (or maybe 200k) for a lab, that makes 500k for 5 labs in five days, would stop those who are just researching basic scrap BPO just for occupying the lab.
that's been weeks since i did not see a slot open and i have traveled quite a lot.
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mOULf
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Posted - 2004.07.31 23:47:00 -
[32]
i don't blame people that research valuable BP. But i think 100k (or maybe 200k) for a lab, that makes 500k for 5 labs in five days, would stop those who are just researching basic scrap BPO just for occupying the lab.
that's been weeks since i did not see a slot open and i have traveled quite a lot.
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Maggie Thatcher
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Posted - 2004.08.01 09:30:00 -
[33]
4 slots are available in Asrios, please see market thread
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Maggie Thatcher
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Posted - 2004.08.01 09:30:00 -
[34]
4 slots are available in Asrios, please see market thread
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Kerplunk
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Posted - 2004.08.01 09:52:00 -
[35]
Hmm, don't understand all the hoohar and people getting ****ed off with lab slots being hard to find! Sure they are very hard to come across , but just to make a change in the game (increasing the price) JUST because YOU haven't got one sounds pretty childish and spitefull really. Sounds like we're back in junior school!
I was after a lab slot and just kept checking the system I was doing missions in and after 3-4 days I was lucky enough to come across one, I was well chuffed! Now the lab slots have to be used at least once anyway so you can't really camp them without having to use them for something.
IMO of course
Kerplunk WD
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Make it idiot proof and someone will make a better idiot.
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Kerplunk
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Posted - 2004.08.01 09:52:00 -
[36]
Hmm, don't understand all the hoohar and people getting ****ed off with lab slots being hard to find! Sure they are very hard to come across , but just to make a change in the game (increasing the price) JUST because YOU haven't got one sounds pretty childish and spitefull really. Sounds like we're back in junior school!
I was after a lab slot and just kept checking the system I was doing missions in and after 3-4 days I was lucky enough to come across one, I was well chuffed! Now the lab slots have to be used at least once anyway so you can't really camp them without having to use them for something.
IMO of course
Kerplunk WD
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Make it idiot proof and someone will make a better idiot.
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Xxein Xstace
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Posted - 2004.08.02 19:28:00 -
[37]
I just went through 2 whole regions looking for a spot and did not find one :( Domain and The Bleak Lands. Im trying to find a spot near where I have my factory slots so Im more centralized, I do agree though. But I'm not going to complain, instead you just have to deal with it.
Maybe add a couple more Research labs to some stations. I checked some of the names, Biotech stations etc.. You would think a station with a name like Biotech would be a prime place for labratories.
Factories are a dime a dozen, but labs are impossible to find. Think about real world.. You can put a research lab pretty much anywhere you want, in your house, here there etc.. A factory takes up much more space. BP copies? only need a work bench for that, I could copy a BP while on autopilot if you wanted to get technical ;)
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Xxein Xstace
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Posted - 2004.08.02 19:28:00 -
[38]
I just went through 2 whole regions looking for a spot and did not find one :( Domain and The Bleak Lands. Im trying to find a spot near where I have my factory slots so Im more centralized, I do agree though. But I'm not going to complain, instead you just have to deal with it.
Maybe add a couple more Research labs to some stations. I checked some of the names, Biotech stations etc.. You would think a station with a name like Biotech would be a prime place for labratories.
Factories are a dime a dozen, but labs are impossible to find. Think about real world.. You can put a research lab pretty much anywhere you want, in your house, here there etc.. A factory takes up much more space. BP copies? only need a work bench for that, I could copy a BP while on autopilot if you wanted to get technical ;)
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Eladara
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Posted - 2004.08.02 20:00:00 -
[39]
How about a complete change to the system as it seems a bit crap to me.
A suggestion:
- Why not allow every player to rent a single lab slot - yes, just one - and a corp to have a single slot too.
- Then allow the lab slot skills to increase the number of runs\activities that you can have in a single lab slot (yes it would need a change of interface, but...)
- Importatly, corp labs would operate in the same way at the player level, so a player with the skills to run lab projects can run projects in the lab his\her corp rents.
- In this case, no limit to the number of runs that can be done in a single lab - just the number of runs that can be done by a single person.
Why this way? You still have to rent a lab and it could cost more if you think it should (which I do) Research would still be very much skill based There would be no need to camp lab slots and no way to needlessly block up more than one The popular stations would still fill up BUT the less popular stations would suddenly find themselves with a lot of free lab slots.
Tbh, I can't see any negatives to the above but would like to hear your comments.
All the best
El
----------------------------------------- Willing to do whatever I need to succeed |

Eladara
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Posted - 2004.08.02 20:00:00 -
[40]
How about a complete change to the system as it seems a bit crap to me.
A suggestion:
- Why not allow every player to rent a single lab slot - yes, just one - and a corp to have a single slot too.
- Then allow the lab slot skills to increase the number of runs\activities that you can have in a single lab slot (yes it would need a change of interface, but...)
- Importatly, corp labs would operate in the same way at the player level, so a player with the skills to run lab projects can run projects in the lab his\her corp rents.
- In this case, no limit to the number of runs that can be done in a single lab - just the number of runs that can be done by a single person.
Why this way? You still have to rent a lab and it could cost more if you think it should (which I do) Research would still be very much skill based There would be no need to camp lab slots and no way to needlessly block up more than one The popular stations would still fill up BUT the less popular stations would suddenly find themselves with a lot of free lab slots.
Tbh, I can't see any negatives to the above but would like to hear your comments.
All the best
El
----------------------------------------- Willing to do whatever I need to succeed |

McFly
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Posted - 2004.08.02 21:10:00 -
[41]
I really don't think CCP intended everyone to be researchers either. I remember 6 moths ago labs were everywhere, but now.. everyone has a researcher alt. MHO
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McFly
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Posted - 2004.08.02 21:10:00 -
[42]
I really don't think CCP intended everyone to be researchers either. I remember 6 moths ago labs were everywhere, but now.. everyone has a researcher alt. MHO
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Kalfu
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Posted - 2004.08.03 11:20:00 -
[43]
Originally by: McFly I really don't think CCP intended everyone to be researchers either. I remember 6 moths ago labs were everywhere, but now.. everyone has a researcher alt. MHO
The game is setup to encourage players to research. There's no other way to get access to non-ME 0 BPOs, other than joining a big established corp. If that's not what CCP want they better figure out what went wrong and how to fix it. Demand is far outstripping supply, and the market needs to respond by either making more slots available or pushing up teh slot prices. Failure to do these makes a mockery of the whole "player driven economy" thing.
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Kalfu
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Posted - 2004.08.03 11:20:00 -
[44]
Originally by: McFly I really don't think CCP intended everyone to be researchers either. I remember 6 moths ago labs were everywhere, but now.. everyone has a researcher alt. MHO
The game is setup to encourage players to research. There's no other way to get access to non-ME 0 BPOs, other than joining a big established corp. If that's not what CCP want they better figure out what went wrong and how to fix it. Demand is far outstripping supply, and the market needs to respond by either making more slots available or pushing up teh slot prices. Failure to do these makes a mockery of the whole "player driven economy" thing.
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Asestorian
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Posted - 2004.08.03 12:38:00 -
[45]
Eladara i think that is quite a good idea, i was going to become a manufacturer, but i gave up when i found there was no way i could make a profit as there was no way i could find a lab slot, so i moved on to something else. I personally don't see a problem with the 1 lab slot per person idea, it makes it easier for everyone. ----------------
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Asestorian
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Posted - 2004.08.03 12:38:00 -
[46]
Eladara i think that is quite a good idea, i was going to become a manufacturer, but i gave up when i found there was no way i could make a profit as there was no way i could find a lab slot, so i moved on to something else. I personally don't see a problem with the 1 lab slot per person idea, it makes it easier for everyone. ----------------
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Siroc
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Posted - 2004.08.03 19:24:00 -
[47]
you do not need a lab slots to be a manufacturer. You can buy researched BPCs and BPOs (once you made enough money and think you need them) or you can hire a researcher who you trust to do the research for you for fee. There are plenty opportunities out there. Being self efficient is nice and i admit, i was a bit ticked off when I lost my only lab slot, but realy, it is not such a big loss. There are plenty of researchers in the game who are researching BPOs and making BPCs in hopes that someone will buy them from escrow, just look there and contact them directly and find out if they can do the research for you. You can not do research at the same pace as someone who has skills for it, no reason to waste time on research skills if you concentrating on manufacturing things. You have enough skills you need to raise as it is. (industry/production efficiency/refining skills...etc)
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Siroc
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Posted - 2004.08.03 19:24:00 -
[48]
you do not need a lab slots to be a manufacturer. You can buy researched BPCs and BPOs (once you made enough money and think you need them) or you can hire a researcher who you trust to do the research for you for fee. There are plenty opportunities out there. Being self efficient is nice and i admit, i was a bit ticked off when I lost my only lab slot, but realy, it is not such a big loss. There are plenty of researchers in the game who are researching BPOs and making BPCs in hopes that someone will buy them from escrow, just look there and contact them directly and find out if they can do the research for you. You can not do research at the same pace as someone who has skills for it, no reason to waste time on research skills if you concentrating on manufacturing things. You have enough skills you need to raise as it is. (industry/production efficiency/refining skills...etc)
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Rakshasa
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Posted - 2004.08.03 21:08:00 -
[49]
Hey... Don't justify your complaints by saying it is unfair to the new players. As a new player, the lab slot shortage allowed me to find lab slots as sell them for 20M each... How else can new players hope to make enough cash to buy implants?
As for the realisitic economy argument... the whole things is messed. ME should be achieved by mass production at factories, not changes to the blue prints. Lab research should improve the properties of the items, not their production costs.
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Rakshasa
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Posted - 2004.08.03 21:08:00 -
[50]
Hey... Don't justify your complaints by saying it is unfair to the new players. As a new player, the lab slot shortage allowed me to find lab slots as sell them for 20M each... How else can new players hope to make enough cash to buy implants?
As for the realisitic economy argument... the whole things is messed. ME should be achieved by mass production at factories, not changes to the blue prints. Lab research should improve the properties of the items, not their production costs.
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