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Maric
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Posted - 2004.07.29 05:36:00 -
[1]
Indy's do need love.
1. More high slots. This will allow them to fit more miner laser's. Low power output, low speed and agility, low armor and shield will prevent them to become destroyer class cruiser.
2. Drone bay's. Small one's, 300m3 max. to give them some defence.
3. New module type's for a medium slot, passive one to boost speed. Or ajust existing ones to be on medium slots.
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Maric
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Posted - 2004.07.29 05:36:00 -
[2]
Indy's do need love.
1. More high slots. This will allow them to fit more miner laser's. Low power output, low speed and agility, low armor and shield will prevent them to become destroyer class cruiser.
2. Drone bay's. Small one's, 300m3 max. to give them some defence.
3. New module type's for a medium slot, passive one to boost speed. Or ajust existing ones to be on medium slots.
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Maric
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Posted - 2004.07.29 08:35:00 -
[3]
Edited by: Maric on 29/07/2004 08:46:19 Edited by: Maric on 29/07/2004 08:39:24 First of all, we need one thing clear:
Are indy transport ships or are they industrial?
If they are transport ships only, then there is nothing to do, they can be nerfed and nobody will noticed (IE smaller CPU output, lesser med/hi slots).
If they are industrial, then there is a huge job to do!
When I say industrial I mean producing stuff, minning stuff, reprocessing stuff, researching stuff - a micro station. Mobile rafineries, mobile factories, mobile labs, minning lasers with everything fitted on slots and done in cargobay with help science graduates, slaves, homeless people. This is industrial for me. Thats the way to make this game more interesting for nonfighting people.
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Maric
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Posted - 2004.07.29 08:35:00 -
[4]
Edited by: Maric on 29/07/2004 08:46:19 Edited by: Maric on 29/07/2004 08:39:24 First of all, we need one thing clear:
Are indy transport ships or are they industrial?
If they are transport ships only, then there is nothing to do, they can be nerfed and nobody will noticed (IE smaller CPU output, lesser med/hi slots).
If they are industrial, then there is a huge job to do!
When I say industrial I mean producing stuff, minning stuff, reprocessing stuff, researching stuff - a micro station. Mobile rafineries, mobile factories, mobile labs, minning lasers with everything fitted on slots and done in cargobay with help science graduates, slaves, homeless people. This is industrial for me. Thats the way to make this game more interesting for nonfighting people.
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Maric
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Posted - 2004.07.29 08:55:00 -
[5]
Edited by: Maric on 29/07/2004 09:07:33
Originally by: Rod Blaine
... They shoul be reasonably vulnerable unescorted, and they are.
Dont thik You read my post carefuly. I was not talking about fighting in indy.
Originally by: Rod Blaine They are transport.
Well, if CCP think so, (and most likely they do) this is end of story for me. Lets just everybody go to 0.0 to shoot each other. Yet another CS clone   
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Maric
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Posted - 2004.07.29 08:55:00 -
[6]
Edited by: Maric on 29/07/2004 09:07:33
Originally by: Rod Blaine
... They shoul be reasonably vulnerable unescorted, and they are.
Dont thik You read my post carefuly. I was not talking about fighting in indy.
Originally by: Rod Blaine They are transport.
Well, if CCP think so, (and most likely they do) this is end of story for me. Lets just everybody go to 0.0 to shoot each other. Yet another CS clone   
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Maric
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Posted - 2004.07.29 09:23:00 -
[7]
Originally by: Gomatong
Indies should be able to manufacture consumables like Ammo or Drones at reduced ME levels, provide limited deep-space fitting / repair facilities, operate salvage drones etc. This would make the indy a very desirable ship. Give them 2 more high slots and a little more PG for some limtied defences.
At last!! Someone with a vision!! 
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Maric
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Posted - 2004.07.29 09:23:00 -
[8]
Originally by: Gomatong
Indies should be able to manufacture consumables like Ammo or Drones at reduced ME levels, provide limited deep-space fitting / repair facilities, operate salvage drones etc. This would make the indy a very desirable ship. Give them 2 more high slots and a little more PG for some limtied defences.
At last!! Someone with a vision!! 
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Maric
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Posted - 2004.07.29 09:49:00 -
[9]
Originally by: Rod Blaine having space for frigs to dock ???
Who said that? It is stupid, I agree. Not to mention that no indy can haul a frig. Shuttle may be but there is no need for something like that.
Originally by: Rod Blaine Why a cargo vessel would ever be expected to produce anything is, well, kinda beyond me ?
Becouse it can be done, becouse it will add interesting way to play game, becouse not all players will be in position to own POS. Need more?
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Maric
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Posted - 2004.07.29 09:49:00 -
[10]
Originally by: Rod Blaine having space for frigs to dock ???
Who said that? It is stupid, I agree. Not to mention that no indy can haul a frig. Shuttle may be but there is no need for something like that.
Originally by: Rod Blaine Why a cargo vessel would ever be expected to produce anything is, well, kinda beyond me ?
Becouse it can be done, becouse it will add interesting way to play game, becouse not all players will be in position to own POS. Need more?
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Maric
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Posted - 2004.07.29 09:52:00 -
[11]
Originally by: chillx The only thing I would change is make them able to MWD.
Buy Iteron V or Mammoth, get Engineering lvl5, put some micro aux power and rcu and You will be able to fit 10mn MWD.
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Maric
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Posted - 2004.07.29 09:52:00 -
[12]
Originally by: chillx The only thing I would change is make them able to MWD.
Buy Iteron V or Mammoth, get Engineering lvl5, put some micro aux power and rcu and You will be able to fit 10mn MWD.
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Maric
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Posted - 2004.07.29 12:10:00 -
[13]
Originally by: chillx I've just finished Engineering V.
Time to get my Mammoth out of mothballs. 
Good job 
Downside of this fitting is large consumation of cap . After a few days I change back my Mammoth to nanofibers and AB. Why? Often I have to jump 10+. It is dull to stay just to click AB or MWD when warp out, therefore I propose some new speed mod med slot modules or modifing existig one from low to med slots (forgot name, it have cargo penalty).
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Maric
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Posted - 2004.07.29 12:10:00 -
[14]
Originally by: chillx I've just finished Engineering V.
Time to get my Mammoth out of mothballs. 
Good job 
Downside of this fitting is large consumation of cap . After a few days I change back my Mammoth to nanofibers and AB. Why? Often I have to jump 10+. It is dull to stay just to click AB or MWD when warp out, therefore I propose some new speed mod med slot modules or modifing existig one from low to med slots (forgot name, it have cargo penalty).
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Maric
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Posted - 2004.07.30 05:48:00 -
[15]
Originally by: Mon Palae Anyone know if with RCU-IIs you can squeeze an MWD on a Mk-IV or Bestower?
Unfortunatly, it cannot be done. Badger MK-II have good power output but but still 1 low slot short. Bestover have too low power output. Iteron MK-IV have both too low power output and low slot short. Others are worse then Iteron MK-IV.
A few times I saw on market auctions for named RCU which gives 20% power boost. With this module Badger II and Bestower can mount MWD, but considering price it is pure teory
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Maric
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Posted - 2004.07.30 05:48:00 -
[16]
Originally by: Mon Palae Anyone know if with RCU-IIs you can squeeze an MWD on a Mk-IV or Bestower?
Unfortunatly, it cannot be done. Badger MK-II have good power output but but still 1 low slot short. Bestover have too low power output. Iteron MK-IV have both too low power output and low slot short. Others are worse then Iteron MK-IV.
A few times I saw on market auctions for named RCU which gives 20% power boost. With this module Badger II and Bestower can mount MWD, but considering price it is pure teory
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Maric
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Posted - 2004.07.30 08:26:00 -
[17]
Originally by: Cruz
assumming the badger mk II has 80 base PG which I believe it does, with engineering V you get 100 powergrid, with 3 15% RCU IIs you get 152 PG... just enough to fit a 10mn MWD.
   You are right. My calculations was for diferent fitting.
When I look better, and Bestover can be fitted with MWD. 70pg+1xmicro aux power core + EngLVL5 + 3xRCU2 =150pg
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Maric
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Posted - 2004.07.30 08:26:00 -
[18]
Originally by: Cruz
assumming the badger mk II has 80 base PG which I believe it does, with engineering V you get 100 powergrid, with 3 15% RCU IIs you get 152 PG... just enough to fit a 10mn MWD.
   You are right. My calculations was for diferent fitting.
When I look better, and Bestover can be fitted with MWD. 70pg+1xmicro aux power core + EngLVL5 + 3xRCU2 =150pg
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Maric
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Posted - 2004.07.30 08:29:00 -
[19]
152,0875pg to be more precize 
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Maric
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Posted - 2004.07.30 08:29:00 -
[20]
152,0875pg to be more precize 
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Maric
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Posted - 2004.08.02 05:16:00 -
[21]
Originally by: monkiboi Does anyone know the original intention behind indys having huge cpu and (relatively) tiny pg?
There was a rummor that in beggining indy ships was not design for hauling only. Some modules (IE mobile reprocesing unit, etc.) should need a lot of cpu if they ever see a light of day.
Originally by: monkiboi
It would be nice to see some indy only modules to take advantage of this "feature".
I agree, and hope CCP agree too, but seems to me it woud't bee soon. For now they work on shiva, and after shiva next 3 mounths they will hunt the bugs. After that - not even CCP knows.
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Maric
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Posted - 2004.08.02 05:16:00 -
[22]
Originally by: monkiboi Does anyone know the original intention behind indys having huge cpu and (relatively) tiny pg?
There was a rummor that in beggining indy ships was not design for hauling only. Some modules (IE mobile reprocesing unit, etc.) should need a lot of cpu if they ever see a light of day.
Originally by: monkiboi
It would be nice to see some indy only modules to take advantage of this "feature".
I agree, and hope CCP agree too, but seems to me it woud't bee soon. For now they work on shiva, and after shiva next 3 mounths they will hunt the bugs. After that - not even CCP knows.
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Maric
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Posted - 2004.08.02 11:01:00 -
[23]
Originally by: Cutter John the thing i dont understand is if you want to bring more oomf to a fight
As I can see there is 3 main opinions on haulers on this thread:
1. Some people think that indy should be haulers only and therefore nothing to change. If they are ment to be just haulers then I agree.
2. Some people think they need more combat atributes. I do not agree. Some small drone bay maybe, but nothing more.
3. Some people think they need more industrial atributes. I am among them.
Since two cruisers will gain minning bonus, indy will never be a dedicated minnig ship. I am hoping that other industrial atributes will be implemented some day.
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Maric
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Posted - 2004.08.02 11:01:00 -
[24]
Originally by: Cutter John the thing i dont understand is if you want to bring more oomf to a fight
As I can see there is 3 main opinions on haulers on this thread:
1. Some people think that indy should be haulers only and therefore nothing to change. If they are ment to be just haulers then I agree.
2. Some people think they need more combat atributes. I do not agree. Some small drone bay maybe, but nothing more.
3. Some people think they need more industrial atributes. I am among them.
Since two cruisers will gain minning bonus, indy will never be a dedicated minnig ship. I am hoping that other industrial atributes will be implemented some day.
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