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digitalwanderer
Gallente Game masters Inc.
|
Posted - 2009.01.21 04:47:00 -
[1]
Edited by: digitalwanderer on 21/01/2009 04:47:46 Now i know this would be better suited in the ships and modules forum,but there's a lot more people viewing this general discussion forum,so i'll post it here.
Now it's no secret that the amount of titans are growing at a very fast rate,wich is impressive given the logistics needed to build these things,and the actual construction time,and according to the official thread in the aliances forum,there are now 118 titans in service,but some speculate that there's at least 20 more that are not on that list.
Given that,and that if this pace continues,we might even see twice as many by the end of this year,and you can have multiple titans in a single location doing either defense or offence,as the case may be,doesn't that mean that support fleets consisting of ships such as battleships and cruisers are going to become an endangered species,given the possibility of encountering multiple titans in a single location,and facing the risk of multiple doomsdays?
Will there be a point in time when if a pilot in a 0.0 aliance who wants to pvp,be forced to basically fly either a dreadnaught,or at least a carrier,since either one can resist multiple DD's and still survive?...I was going thru a discussion earlier about just that,and what some came up with as a solution,and this might **** off some,but it's just an opinion....
Since nobody seems to be using the high slots on a titan for capital turrets,why not keep all the current bonuses that titan has,but remove the doomsday altogether and give it a siege mode ability like the dreads,specifically:
1:Give the titan a 100% damage bonus to turrets,so that it's 6 turrets work like 12 turrets in practice. 2:Add the same damage multiplier that dreads have once they also enter siege mode 3:obviously the tanking bonus from entering into siege also applies to the titan,making them very hard to kill.
In short,the siege bonus would make the titan have at least 4X the damage of a dread,and make pilots actually fit turrets on their titans for one...In short,turn it into a super dreadnaught?
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Khemul Zula
Amarr Keisen Trade League
|
Posted - 2009.01.21 04:58:00 -
[2]
Originally by: digitalwanderer Now i know this would be better suited in the ships and modules forum,but there's a lot more people viewing this general discussion forum,so i'll post it here.
Wrong within the first few lines. No reason to read any further.
Please visit your user settings to re-enable images. |

Vabjekf
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Posted - 2009.01.21 05:14:00 -
[3]
Problem will sort itself out when there are enough titans to kill other titans with just DDD spam
i think supercaps were a mistake however.
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Khemul Zula
Amarr Keisen Trade League
|
Posted - 2009.01.21 05:20:00 -
[4]
Originally by: Vabjekf i think supercaps were a mistake however.
The correct terminology is "unexpected gift from god". We do not use the phrase "mistake". |

Dirk Magnum
Royal Hiigaran Navy
|
Posted - 2009.01.21 05:24:00 -
[5]
I maintain there are only half as many Titans in existence as are reported, despite the killboard links and other "evidence" on the official CAOD list. I base that assumption on nothing but WHAT ARE YOU GONNA DO ABOUT IT DDD ME WHEN I'M RUNNING MISSIONS
Anyway, the reason people don't fit turrets on Titans is because smartbombs are way more useful. Even if Titans could siege and do four times the damage of a Dread or whatever that still only makes them better at an anti-cap role... but how much of a combat multiplier would that really be? Four times sieged Dread damage is still just 12-14k DPS IIRC, and there's only going to be a couple of Titans on the field at once. That extra damage won't translate into phenomenally better fleet performance. I mean it's like having a couple extra Dreads on the field, at many times the price. |

MotherMoon
Huang Yinglong
|
Posted - 2009.01.21 05:37:00 -
[6]
Edited by: MotherMoon on 21/01/2009 05:40:11
Quote: In short,turn it into a super dreadnaught?
nonononononono
why do people have such limited sight? It's like if you have to change something , make is something else already in the game but better. This is what is killing WoW currently, new weapons and classes are just the same but better. This is not growth, and just leads to balancing nightmares.
It's also the reason tech3 scares me.
ANyways, instead of this random "super dread" bull****, think outside the box.
Titans should become dockable ships that you can also store (and use) your jumpclones in.
Let players dock with a titan while the titan is jumping. Make a limit for size or something if you must.
Remove Doomsday.
Now gives the titans a new bonus, 800% increase in damage to large turrets.
or
800% damage bonus to medium guns.
Then for graphics sake, while the titan attacks with these medium or large turrets, animate it as 8 turrets each. wouldn't it be cool to see a titan firing off over 64 large lazer fire? make it really epic like star wars capital ships.
now to make it fair, you could always make it so titans can only use one turret per locked target. Thus it can apply 8 large turrets to each target it locks on to.
This would also have the side effect of making them pretty good at killing pos (it would be like having 8 battleships in one for 50 billion isk instead of 3 billion)
think outside the box, we don't need super dreads. Because then no one would fly dreads. well ignoring cost :P
so make it a dockable ship with the offensive power of 8 battleships and the defensive power of 100s.
And if you want to make them even more interesting, push for making them give out racial bonuses. like on top of the cap boost the ammar titan gives out, give it another bonus, 50% less cap use for turrets for all ammar ships.
so ammar ships would gain a huge benefit if in a gang with a titan, but all ships would still get a huge cap bonus.
Think about it, a titan makes almost all ships in the fleet cap stable even if they shouldn't be, that's a HUGE advantage.
well op would that help?
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digitalwanderer
Gallente Game masters Inc.
|
Posted - 2009.01.21 05:43:00 -
[7]
Edited by: digitalwanderer on 21/01/2009 05:44:57
Originally by: Dirk Magnum I maintain there are only half as many Titans in existence as are reported, despite the killboard links and other "evidence" on the official CAOD list. I base that assumption on nothing but WHAT ARE YOU GONNA DO ABOUT IT DDD ME WHEN I'M RUNNING MISSIONS
Anyway, the reason people don't fit turrets on Titans is because smartbombs are way more useful. Even if Titans could siege and do four times the damage of a Dread or whatever that still only makes them better at an anti-cap role... but how much of a combat multiplier would that really be? Four times sieged Dread damage is still just 12-14k DPS IIRC, and there's only going to be a couple of Titans on the field at once. That extra damage won't translate into phenomenally better fleet performance. I mean it's like having a couple extra Dreads on the field, at many times the price.
Well keep in mind the numbers that may by involved within 12 months,in terms of total titans in the field....4X more damage(was just an arbitrary number to start anyway),may not sound like much but when 10 titans can match the damage output of 40 dreads,well that's something else...
Better yet,match those 10 titans with the aliances already existing dread fleet helping out as well,and hostile capital fleets need aa lot of firepower on their own to counter that..
But more to the point still,it still gives a role for the smaller support fleet pilots not yet in capital ships themselves,rather than being cannon fodder served on a silver platter to mutliple doomsday blasts,as capital turrets suck for hitting small targets,especially in siege..
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MotherMoon
Huang Yinglong
|
Posted - 2009.01.21 05:47:00 -
[8]
Originally by: digitalwanderer Edited by: digitalwanderer on 21/01/2009 05:44:57
Originally by: Dirk Magnum I maintain there are only half as many Titans in existence as are reported, despite the killboard links and other "evidence" on the official CAOD list. I base that assumption on nothing but WHAT ARE YOU GONNA DO ABOUT IT DDD ME WHEN I'M RUNNING MISSIONS
Anyway, the reason people don't fit turrets on Titans is because smartbombs are way more useful. Even if Titans could siege and do four times the damage of a Dread or whatever that still only makes them better at an anti-cap role... but how much of a combat multiplier would that really be? Four times sieged Dread damage is still just 12-14k DPS IIRC, and there's only going to be a couple of Titans on the field at once. That extra damage won't translate into phenomenally better fleet performance. I mean it's like having a couple extra Dreads on the field, at many times the price.
Well keep in mind the numbers that may by involved within 12 months,in terms of total titans in the field....4X more damage(was just an arbitrary number to start anyway),may not sound like much but when 10 titans can match the damage output of 40 dreads,well that's something else...
Better yet,match those 10 titans with the aliances already existing dread fleet helping out as well,and hostile capital fleets need aa lot of firepower on their own to counter that..
But more to the point still,it still gives a role for the smaller support fleet pilots not yet in capital ships themselves,rather than being cannon fodder served on a silver platter to mutliple doomsday blasts,as capital turrets suck for hitting small targets,especially in siege..
or make it so titans use battleship size weapons, or flax cannons. And keep dreads as dreads and if better dreads are needed in eve make tech 2 dreads.
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ShadowGod56
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Posted - 2009.01.21 05:52:00 -
[9]
Originally by: MotherMoon Edited by: MotherMoon on 21/01/2009 05:40:11
Quote: In short,turn it into a super dreadnaught?
nonononononono
why do people have such limited sight? It's like if you have to change something , make is something else already in the game but better. This is what is killing WoW currently, new weapons and classes are just the same but better. This is not growth, and just leads to balancing nightmares.
It's also the reason tech3 scares me.
ANyways, instead of this random "super dread" bull****, think outside the box.
Titans should become dockable ships that you can also store (and use) your jumpclones in.
Let players dock with a titan while the titan is jumping. Make a limit for size or something if you must.
Remove Doomsday.
Now gives the titans a new bonus, 800% increase in damage to large turrets.
or
800% damage bonus to medium guns.
Then for graphics sake, while the titan attacks with these medium or large turrets, animate it as 8 turrets each. wouldn't it be cool to see a titan firing off over 64 large lazer fire? make it really epic like star wars capital ships.
now to make it fair, you could always make it so titans can only use one turret per locked target. Thus it can apply 8 large turrets to each target it locks on to.
This would also have the side effect of making them pretty good at killing pos (it would be like having 8 battleships in one for 50 billion isk instead of 3 billion)
think outside the box, we don't need super dreads. Because then no one would fly dreads. well ignoring cost :P
so make it a dockable ship with the offensive power of 8 battleships and the defensive power of 100s.
And if you want to make them even more interesting, push for making them give out racial bonuses. like on top of the cap boost the ammar titan gives out, give it another bonus, 50% less cap use for turrets for all ammar ships.
so ammar ships would gain a huge benefit if in a gang with a titan, but all ships would still get a huge cap bonus.
Think about it, a titan makes almost all ships in the fleet cap stable even if they shouldn't be, that's a HUGE advantage.
well op would that help?
this is actually a really good idea, but i don't think removing a DDD is an option atm cause of there cost and the amount of people that have them.
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Dirk Magnum
Royal Hiigaran Navy
|
Posted - 2009.01.21 05:56:00 -
[10]
Edited by: Dirk Magnum on 21/01/2009 05:57:31
Originally by: ShadowGod56 this is actually a really good idea, but i don't think removing a DDD is an option atm cause of there cost and the amount of people that have them.
DDD's would have to be phased out. If CCP did it over a long enough schedule I think it'd be doable, just as removing T2 BPOs would be doable. This isn't to say I necessarily support removing either.
I can see DDD's being changed at some point. The same modules and BPs would still be valid, but instead of being AOE they become a focused anti-capital weapon. But unless you coupled that with additional defensive abilities like the ability to launch fighters and the addition of a major smartbomb range bonus or something you leave Titans practically defenseless.
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Haakelen
Gallente Federation of Freedom Fighters Executive Outcomes
|
Posted - 2009.01.21 06:16:00 -
[11]
The best strategy CCP could come up with to nerf titans would be to keep improving server performance. It is remarkably easy to avoid a doomsday if you aren't being whacked by the lag hammer.
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Zeba
Minmatar Pator Tech School
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Posted - 2009.01.21 06:22:00 -
[12]
Originally by: Haakelen The best strategy CCP could come up with to nerf titans would be to keep improving server performance. It is remarkably easy to avoid a doomsday if you aren't being whacked by the lag hammer.
Thats one of the things I've been wondering about lately with infiniband so CloseÖ. People are so used to lagfests and not being able to rely on the game mechanics in a large fight that maybe things are not as out of whack balance wise as it would seem because noone has been able to fight a normal lag free fight on a regular basis.
inappropriate signature. ~WeatherMan |

MAJE ML
|
Posted - 2009.01.21 06:25:00 -
[13]
This sounds alot like a problem that has started to occur in wow. There was a thread about the legendary items, they were the best and the hardest to get, problem was that people started running so many raids for them that everyone started to have them.
I would make it harded to obtain the titans for example.
Incress the build time to like a year or a year and a half.
Should only be avalable to corps with 250 members or more
or one that i like alot would be particular items you need to take from NPCs cargo holds which create the blue prints to the titan and these npcs s**** randomly neve in the same place.
If it was more like that then when someone has one you know they are really dedicated players and and fly the **** ing thing properly. 
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Dirk Magnum
Royal Hiigaran Navy
|
Posted - 2009.01.21 06:29:00 -
[14]
Titans turn out to have been the most well-balanced, cost-effective ship in the history of Eve, it's just that no one noticed until Infiniband. I'll forgo all skill training for three months if that turns out to be true. |

digitalwanderer
Gallente Game masters Inc.
|
Posted - 2009.01.21 06:29:00 -
[15]
Originally by: Dirk Magnum Edited by: Dirk Magnum on 21/01/2009 05:57:31
Originally by: ShadowGod56 this is actually a really good idea, but i don't think removing a DDD is an option atm cause of there cost and the amount of people that have them.
DDD's would have to be phased out. If CCP did it over a long enough schedule I think it'd be doable, just as removing T2 BPOs would be doable. This isn't to say I necessarily support removing either.
I can see DDD's being changed at some point. The same modules and BPs would still be valid, but instead of being AOE they become a focused anti-capital weapon. But unless you coupled that with additional defensive abilities like the ability to launch fighters and the addition of a major smartbomb range bonus or something you leave Titans practically defenseless.
Not really that defensless,as even in that case there are options,such as what i mentioned where the siege mode not only boosts their damage considerably,but also their tanking ability as well,and even increase the overall HP of the ship if needed.
But the ultimate protection for the titans would also bee the in the hands of the rest of the fleet,specifically the carriers,using remote capital repair modules and further boosting the tank on the titan since the opposing hostile fleet are going to try to destroy the titans first obviously.
Add ECM ships like the falcon to keep enemy ships from even getting locks in the first place.
Basically it comes down to combined teamwork to win a battle and every ship having a chance to contribute,regardless of size,not simply warping in,DD,and get out and hopefully wipe out the enemy support fleet and not having friendlies getting blown up too. |

MotherMoon
Huang Yinglong
|
Posted - 2009.01.21 06:30:00 -
[16]
Originally by: ShadowGod56
Originally by: MotherMoon Edited by: MotherMoon on 21/01/2009 05:40:11
Quote: In short,turn it into a super dreadnaught?
nonononononono
why do people have such limited sight? It's like if you have to change something , make is something else already in the game but better. This is what is killing WoW currently, new weapons and classes are just the same but better. This is not growth, and just leads to balancing nightmares.
It's also the reason tech3 scares me.
ANyways, instead of this random "super dread" bull****, think outside the box.
Titans should become dockable ships that you can also store (and use) your jumpclones in.
Let players dock with a titan while the titan is jumping. Make a limit for size or something if you must.
Remove Doomsday.
Now gives the titans a new bonus, 800% increase in damage to large turrets.
or
800% damage bonus to medium guns.
Then for graphics sake, while the titan attacks with these medium or large turrets, animate it as 8 turrets each. wouldn't it be cool to see a titan firing off over 64 large lazer fire? make it really epic like star wars capital ships.
now to make it fair, you could always make it so titans can only use one turret per locked target. Thus it can apply 8 large turrets to each target it locks on to.
This would also have the side effect of making them pretty good at killing pos (it would be like having 8 battleships in one for 50 billion isk instead of 3 billion)
think outside the box, we don't need super dreads. Because then no one would fly dreads. well ignoring cost :P
so make it a dockable ship with the offensive power of 8 battleships and the defensive power of 100s.
And if you want to make them even more interesting, push for making them give out racial bonuses. like on top of the cap boost the ammar titan gives out, give it another bonus, 50% less cap use for turrets for all ammar ships.
so ammar ships would gain a huge benefit if in a gang with a titan, but all ships would still get a huge cap bonus.
Think about it, a titan makes almost all ships in the fleet cap stable even if they shouldn't be, that's a HUGE advantage.
well op would that help?
this is actually a really good idea, but i don't think removing a DDD is an option atm cause of there cost and the amount of people that have them.
then how about using my idea and keeping DDD?
muhahahaha
but seriously, 8 large turrets are better than one capital weapon at actually hitting anything. |

MotherMoon
Huang Yinglong
|
Posted - 2009.01.21 06:32:00 -
[17]
just noticed that DDDs are shown in trailers for eve so getting rid of them would never work...
so I say turn them into AOE de-buffs |

Haakelen
Gallente Federation of Freedom Fighters Executive Outcomes
|
Posted - 2009.01.21 06:36:00 -
[18]
Originally by: Dirk Magnum Titans turn out to have been the most well-balanced, cost-effective ship in the history of Eve, it's just that no one noticed until Infiniband. I'll forgo all skill training for three months if that turns out to be true.
I think it could be argued they're relatively balanced (with the possible exception of cynojammed systems). In conventional situations as long as you're aligned, you're not going to die to a doomsday unless the other side gets lucky/plays better than you and gets you bubbled. If you get hot dropped, there's an equal chance for the titan(s) that it was bait, in which case they risked and lost more than you would've.
Not that any of that matters particularly, as 90% of titans are quasi-mobile jump bridge toys. |

flashfreaking
LFC Executive Outcomes
|
Posted - 2009.01.21 07:00:00 -
[19]
to the OP: You never fought the NC bandwagon, did you... (Or the bob bandwagon)
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Sheriff Jones
Amarr Clinical Experiment
|
Posted - 2009.01.21 07:09:00 -
[20]
Edited by: Sheriff Jones on 21/01/2009 07:12:13 Simple really.
DDD is a titan to titan weapon that shuts down the titan for a minute or so, shields, reps, the lot.
Titans get triple cannons, basically 24 large/medium or small turrets(number irrelevant, alot of guns). Or a mix of all. Also a fighter bay. Only logical.
This way, titans are what they're supposed to be, mobile deathstar. |

Dirk Magnum
Royal Hiigaran Navy
|
Posted - 2009.01.21 07:22:00 -
[21]
Edited by: Dirk Magnum on 21/01/2009 07:23:19
Originally by: Sheriff Jones This way, titans are what they're supposed to be, mobile deathstar.
I always figured them to be more mobile stations and stargates. To that end maybe they should be able to rapidly deploy a certain number of sentry guns. Not the type by actual stations and stargates, but the type found at POSs (minus CPU/Grid requirements) where you have to provide the ammo and so on and so forth. That way wherever you deploy a Titan you essentially have a fully functioning POS w/ a ship fitting array, jump bridge, and defense. Only it's mobile and costs a bunch of ISK.
edit: actually that's almost the exact same thing you proposed. I also think Titans should be able to deploy fighters. Having negligible drone space on something that large is kinda silly, even if it's assumed that most of the ship is taken up by the components needed to power the jump bridge. |

Sheriff Jones
Amarr Clinical Experiment
|
Posted - 2009.01.21 07:23:00 -
[22]
Edited by: Sheriff Jones on 21/01/2009 07:23:21
Originally by: Dirk Magnum
Originally by: Sheriff Jones This way, titans are what they're supposed to be, mobile deathstar.
I always figured them to be more mobile stations and stargates. To that end maybe they should be able to rapidly deploy a certain number of sentry guns. Not the type by actual stations and stargates, but the type found at POSs (minus CPU/Grid requirements) where you have to provide the ammo and so on and so forth. That way wherever you deploy a Titan you essentially have a fully functioning POS w/ a ship fitting array, jump bridge, and defense. Only it's mobile and costs a bunch of ISK.
Hmm, take this and my post and we have a solution:
Battle and logistics titans 
One is a mobile POS, one a mobile deathstar. |

Anile8er
Solstice Systems Development Concourse
|
Posted - 2009.01.21 08:37:00 -
[23]
Edited by: Anile8er on 21/01/2009 08:38:34 I support the ideas in the op.
For the isk invested ina titan the pilot should be able to choose whether he wants the following (can only fit one):
Siege mod with the same effects to a dread.
Triage mod with the same effects to a carrier/mom.
Doomsday, same as current.
The reality of the platform at current is that there is little variation in "setups" and role
The other reality is that the most expensive ship platform in the game could be killed by two properly fit neut carriers (it would take a long time)
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2009.01.21 10:15:00 -
[24]
I like the "Should only be avalable to corps with 250 members or more"-idea. Really. 
How about we limit the T2 BPOs to only corps with 500 or more members as well while we're at it, or why not limit Jita to only corps with less than 50 members? That would solve the lag issues.
Secure 3rd party service |
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Norwood Franskly
Minmatar Fleet of the Damned B.L.A.C.K.
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Posted - 2009.01.21 10:19:00 -
[25]
I like the way the jump portal works, essentially turning the titan to a mobile stargate but the DD on the other hand kind of sucks.
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Ralitge boyter
Minmatar
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Posted - 2009.01.21 10:37:00 -
[26]
Doomsday devices are on a titan are to powerful for the amount of titans in game. I mean everyone and their mother can fly a Titan now (heck it would take me a month to be able to fly one )
As it stands for the price of a titan is not a limitation but more of a nice way of rewarding the older players of EVE who for the most part can afford these ships or have alliances/corporations that are willing to sponsor them. So we will see hundreds of titans before the year is over. Who knows even I might fly one then 
The function os a titan right now is nothing really other then DDD a fleet to bits once an hour and then sit out the fight.
Maybe CCP needs to kill off the DDD function, and make the titan as the description says a sort of movable station. Add labslots to the thing, and manufactoring slots. Give it a clone facility including jump clones add a alliance office and hanger bay (yes, access for the whole alliance). Let it use large guns, and give it a large damage modifier... 800% like suggested earlier is I think a little over the top but a tracking bonus and a 400% increase would be more then good enough. Make it even go into a reinforced mode giving people the option to use it for achoring POS turrets etc. With the exception of that only being possible at a certain distance from other objects like planets and moons. Maybe let it have a jump bridge and you have a way for alliances to not just build stations btu also move them around if the absolutely need to.
A titan should not be used as an offensive weapon nor as a pure defender, it should make use of its size which means the internal spaces in the ship. It is the size of a small moon yet all we are currently doing with it is making a big BOOM. Which looks cool but it very much a waist of space and ISK. ------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |

HankMurphy
Minmatar Pelennor Enterprises
|
Posted - 2009.01.21 10:47:00 -
[27]
-full 8 high slots w/ 8 weapon hard points + insane bonus to guns/missiles
-lockdown mode (siege+triage) for offensive or logistics options
-decrease cap/fuel for doomsday, also decrease max area of effect to less than 100km and reduce damage by 20%
-decrease cost to build and proportionally decrease hit points
fixed.
very versatile. can be you super dreadnought, can be a super carrier. can be what it is now! ---------- "This is Chopper Dave's made for TV movie, Blades Of Vengeance. See, he's a chopper pilot by day, but by night he fights crime as a werewolf... YEAH!" |

Dirk Magnum
Royal Hiigaran Navy
|
Posted - 2009.01.21 10:48:00 -
[28]
Originally by: Ralitge boyter It is the size of a small moon yet all we are currently doing with it is making a big BOOM. Which looks cool but it very much a waist of space and ISK.
A very small moon. Titans are only slightly larger than Deimos, the smallest moon in our solar system. Granted I'd imagine that's still vastly larger than any single man-made object in the real world.
Titans should be a waste of space and ISK. Most of their functions can also be performed by Motherships and POSs after all. The DDD and jump bridge are really their defining features, regardless of how many ways Titans can (even should) be tweaked. If I thought you were being completely serious with your first two paragraphs I'd say something about the accuracy of those statements too.
Your support for the ability to anchor defense turrets around itself is noted however. If DDD's lost their AOE then turret anchoring would be a great addition to this ship's abilities.
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MotherMoon
Huang Yinglong
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Posted - 2009.01.21 10:49:00 -
[29]
Edited by: MotherMoon on 21/01/2009 10:56:36
Originally by: Sheriff Jones Edited by: Sheriff Jones on 21/01/2009 07:12:13 Simple really.
DDD is a titan to titan weapon that shuts down the titan for a minute or so, shields, reps, the lot.
Titans get triple cannons, basically 24 large/medium or small turrets(number irrelevant, alot of guns). Or a mix of all. Also a fighter bay. Only logical.
This way, titans are what they're supposed to be, mobile deathstar.
yeah someone agrees with me!
wooo
:)
Originally by: Sheriff Jones Edited by: Sheriff Jones on 21/01/2009 07:23:21
Originally by: Dirk Magnum
Originally by: Sheriff Jones This way, titans are what they're supposed to be, mobile deathstar.
I always figured them to be more mobile stations and stargates. To that end maybe they should be able to rapidly deploy a certain number of sentry guns. Not the type by actual stations and stargates, but the type found at POSs (minus CPU/Grid requirements) where you have to provide the ammo and so on and so forth. That way wherever you deploy a Titan you essentially have a fully functioning POS w/ a ship fitting array, jump bridge, and defense. Only it's mobile and costs a bunch of ISK.
Hmm, take this and my post and we have a solution:
Battle and logistics titans 
One is a mobile POS, one a mobile deathstar.
better yet you could use my old idea I posted aboutyears ago. giving ships abilities. Things ships can do even without modules equips.
so give titans a button that switches them.
then give this same button to dreadnoughts, so that the Phoenix can fit and use all 4 of it's weapons while in siege.
Then add sub system targeting and you've got a more complex interesting eve online game.
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HankMurphy
Minmatar Pelennor Enterprises
|
Posted - 2009.01.21 10:50:00 -
[30]
of course given the person they have 'balancing' at CCP now, they will never consider a light rebalance / roll adjustment. nothing that makes sense.
nope, they will come in with a sledgehammer and destroy the class completely replacing it with something that sucks even more and change the very way combat is done (making IT suck even more) in the process ---------- "This is Chopper Dave's made for TV movie, Blades Of Vengeance. See, he's a chopper pilot by day, but by night he fights crime as a werewolf... YEAH!" |
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