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masternerdguy
Inner Shadow NightSong Directorate
326
|
Posted - 2012.04.19 18:03:00 -
[1] - Quote
Ntrails wrote: Clone timer should be related to the distance between locations. Empire to null? 48 hours. Out of learning implans to clone i same station? 1 hour or less. Exponential, to keep the functionality of cheaper clones for pvp but reduce the ability to hop around the map at will.
Exponential sounds great to me!
In Station - 24 hours Next System - 576 hours Next Region - 191102976 hours.
I support this change as it effectively removes jump clones from the game, please CCP make the sandbox vast again. Things are only impossible until they are not. |

masternerdguy
Inner Shadow NightSong Directorate
326
|
Posted - 2012.04.19 18:05:00 -
[2] - Quote
Ntrails wrote:And you'll find people using dedicated pvp clones with useful implants for your podmails - and fewer people not playin the game because it is counter to long term goals to jump. When the rational decision is not to play, something is wrong with the game
Just remove the jump clone mechanic completely, it never really deserved to exist. It's as rancid as most of the ideas that get shot down in "Features and Ideas" every day. Things are only impossible until they are not. |

masternerdguy
Inner Shadow NightSong Directorate
326
|
Posted - 2012.04.19 18:08:00 -
[3] - Quote
Ntrails wrote:Depends on your choice of coefficient and power - but 72 or even 96 hour timers after long jumps would seem reasonable
72 and 96 are wimpy. You should be able to JC once a week at most. Things are only impossible until they are not. |

masternerdguy
Inner Shadow NightSong Directorate
326
|
Posted - 2012.04.19 18:10:00 -
[4] - Quote
Petrus Blackshell wrote:Though, for more reasonable (and less trollish) figures, something like this looks reasonable:
- Same station - 12 hours
- Same solar system - 24 hours
- Same region - 48 hours
- Other region - +24 hours per regional jump needed to get there.
That's not exponential anymore. That isn't even geometric growth. Things are only impossible until they are not. |

masternerdguy
Inner Shadow NightSong Directorate
326
|
Posted - 2012.04.19 18:14:00 -
[5] - Quote
Ntrails wrote:Jump clones help negate the fact that learning implants disproportionately harm nullsec players. Empire dwellers live with almost no risk of bein podded, and as such get to train much faster nd cheaper. Nullsec needs reward to balance risk, and training times are one area where there is nothing given
I spend most my time in +4s or 5s and rarely play with characters who are training. Remove learning implants and I will support the removal of jumpclones
I'd love to see learning implants go to be honest. But no attribute increases, just permanently handicap everyone's training speed Things are only impossible until they are not. |

masternerdguy
Inner Shadow NightSong Directorate
326
|
Posted - 2012.04.19 18:27:00 -
[6] - Quote
Petrus Blackshell wrote: People are bad at math. No need to overcomplicate it for everyone.
I am not bad at math, and those who are can HTFU.
Here's a reasonable formula for making jump clones based on distance.
Cooldown = ( base time ) ^ ( [ jump clone distance from player / pansy handicap ] + 1 )
Some properties:
- A distance of 0ly always yields the base time.
- Exponential growth on longer jumps controlled using the pansy handicap.
- Distance measured in LY just like jump drives.
I would use a base time of 24 hours like we do now and have a handicap that keeps the growth reasonable for however many light years is deemed "Far enough" then starts to rapidly spiral towards impossibleville.
EDIT: For obvious reasons base time > 1. Also, the handicap is an arbitrarily large number that slows the growth (so a handicap of 100 doesn't slow it as much as a handicap of 100,000). Things are only impossible until they are not. |

masternerdguy
Inner Shadow NightSong Directorate
326
|
Posted - 2012.04.19 19:15:00 -
[7] - Quote
Herping yourDerp wrote:i would like 12 hour jump times... at least bring it down to something like 20 hours.....
EVE should not be on easy mode. WoW is this way -----> Things are only impossible until they are not. |

masternerdguy
Inner Shadow NightSong Directorate
326
|
Posted - 2012.04.19 19:40:00 -
[8] - Quote
Alpheias wrote:masternerdguy wrote:Herping yourDerp wrote:i would like 12 hour jump times... at least bring it down to something like 20 hours..... EVE should not be on easy mode. WoW is this way -----> Indeed. So GTFO since you want to make EVE easier.
If I were designing this game we would be unable to warp to zero, have no jump clones, and there would be only nullsec. Things are only impossible until they are not. |

masternerdguy
Inner Shadow NightSong Directorate
326
|
Posted - 2012.04.19 19:49:00 -
[9] - Quote
Petrus Blackshell wrote:Exactly. You're trying to make ganking miners so much easier 
More along the lines of making PVP in general far harder to run from. You should remember that I fully support NAPfests and blob warfare. Things are only impossible until they are not. |

masternerdguy
Inner Shadow NightSong Directorate
328
|
Posted - 2012.04.19 20:22:00 -
[10] - Quote
Killer Gandry wrote:Nope, JC's already make things far too easy. Storage clones for implants is risiculius. It actually makes avoiding losing expensive implants far too easy.
Plus you can have a clone for shield support and one for armor support.
If anything the JC's should have a far longer period to switch.
This Things are only impossible until they are not. |
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