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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Peter Raptor
Plutonian Army
57
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Posted - 2012.04.19 09:39:00 -
[1] - Quote
This 24 hr waiting period is utterly pointless. Why are you torturing your innocent players with 24 hr delays between jumps
Please implement in ESCALATION . Thank you and have a nice day!!!! |
Deuse Apol
Kicking Smurfs The Skeleton Crew
0
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Posted - 2012.04.19 09:42:00 -
[2] - Quote
/Agree! |
Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
477
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Posted - 2012.04.19 09:43:00 -
[3] - Quote
Your gross assumption that ALL players want something is horribly wrong. Not everyone thinks like you do nor wants 12hour JCs. If anything there are those who think adding JCs in the first place was a mistake. Personally I feel jump clones should be given a 72 hour delay, and be limited to regional stations. The only quick jump you should be able to do is into another clone at the same station. |
Lexmana
Imperial Stout
367
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Posted - 2012.04.19 09:46:00 -
[4] - Quote
No we don't. |
Kindred Wolf
Future's Inc.
0
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Posted - 2012.04.19 09:46:00 -
[5] - Quote
/signed |
Peter Raptor
Plutonian Army
57
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Posted - 2012.04.19 09:47:00 -
[6] - Quote
Brooks Puuntai wrote:Your gross assumption that ALL players want the same thing is horribly wrong. Not everyone thinks like you do nor wants 12hour JCs. If anything there are those who think adding JCs in the first place was a mistake. Personally I feel jump clones should be given a 72 hour delay, and be limited to regional stations. The only quick jump you should be able to do is into another clone at the same station.
Surely you cant be serious
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Alexandra Alt
Republic Military School Minmatar Republic
155
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Posted - 2012.04.19 09:48:00 -
[7] - Quote
How dare you speak for me ? No I don't want 12 hour JC's, and I would apreciate the end of misguided threads of altruist people thinking they're speaking in my behalf.... |
Serene Repose
Perkone Caldari State
621
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Posted - 2012.04.19 09:49:00 -
[8] - Quote
Don't change my clone! You'll have to pry my clone from my cold, dead han....ah...hmmm. I have sworn upon the altar of God eternal hostility toward every form of tyranny over the mind of man.-á |
IHaveCandyGetInTheVan69
Angry Mustellid Iron Oxide.
127
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Posted - 2012.04.19 09:50:00 -
[9] - Quote
No we want 0H JC delays IF you are in the same station as your jump clone.
24H - Other Region 12H - Same Region 6H - Same constellation 2H - Same System 0H - Same Station
Eve is small enough as it is, buy something with a jump drive if you want to get around. |
Peter Raptor
Plutonian Army
57
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Posted - 2012.04.19 09:53:00 -
[10] - Quote
To those who like waiting 24 hrs for clone jumps, what have you been smoking?
No disrespect, but for the life of me why do you wanna wait 24hr for a piddly clone jump?? |
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Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
480
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Posted - 2012.04.19 09:58:00 -
[11] - Quote
Peter Raptor wrote:Brooks Puuntai wrote:Your gross assumption that ALL players want the same thing is horribly wrong. Not everyone thinks like you do nor wants 12hour JCs. If anything there are those who think adding JCs in the first place was a mistake. Personally I feel jump clones should be given a 72 hour delay, and be limited to regional stations. The only quick jump you should be able to do is into another clone at the same station. Surely you cant be serious
Iam dead serious. The problem with JCs and especially with 0.0 is it makes things too easy to control large areas of space. It also allows groups go on a offensive on the other side of the universe then be able to instantly jump back to their home and defend. This hinders the idea of a counter invasion. It also makes it so there's no possible way to bleed the enemy dry when it comes to a defending, since the attacker can just JC home and rat and go back. There are more examples but I'm feeling lazy and I'm pretty sure you get the idea. |
Nirnias Stirrum
Ore Mongers BricK sQuAD.
80
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Posted - 2012.04.19 09:59:00 -
[12] - Quote
I actually found the perfect solution to this rather than having a certain clone that has particular implants in it like my +5 set of attribute implants and those power ones and CPU one for my pew pew being in only one clone, i decided to put them on all my clones.
And then you ask but my clones are spread out and i dont want to wait 24 hours to jump to another destiation.. I have the perfect solution to this also, what i did was this:
I opened my ship hanger, right clicked a ship and clicked "Make Active" this then put me into that ship so i was using it, i then clicked the undock button and flew manually to my destination avoiding those nasty blinky red things that for some reason appeared randomly throughout my journey.
**** me some people are lazy bloody gits! |
Peter Raptor
Plutonian Army
57
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Posted - 2012.04.19 10:00:00 -
[13] - Quote
Brooks Puuntai wrote:Peter Raptor wrote:Brooks Puuntai wrote:Your gross assumption that ALL players want the same thing is horribly wrong. Not everyone thinks like you do nor wants 12hour JCs. If anything there are those who think adding JCs in the first place was a mistake. Personally I feel jump clones should be given a 72 hour delay, and be limited to regional stations. The only quick jump you should be able to do is into another clone at the same station. Surely you cant be serious Iam dead serious. The problem with JCs and especially with 0.0 is it makes things too easy to control large areas of space. It also allows groups go on a offensive on the other side of the universe then be able to instantly jump back to their home and defend. This hinders the idea of a counter invasion. It also makes it so there's no possible way to bleed the enemy dry when it comes to a defending, since the attacker can just JC home and rat and go back. There are more examples but I'm feeling lazy and I'm pretty sure you get the idea.
I see so when I said reduce to 12 hrs, you interpret that as reduce to 0 hrs?? Amazing
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Vyktor Abyss
Shadows Of The Federation Drunk 'n' Disorderly
116
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Posted - 2012.04.19 10:02:00 -
[14] - Quote
I used to like jumpclones but now I'm not a fan.
People with ISK (including myself) basically switch out between fancy implant sets and locations with zero effort.
Implant sets pre-jump clones were a difficult choice, but now you can almost assume every BS you fight has some slave/crystal set and Legion/Loki/Tengu boosts.
People never actually have to travel in Null anymore and it all has become way too ghey.
Convenience - yes ; better game - no. So more jumpclone functionality? **** no. |
YuuKnow
204
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Posted - 2012.04.19 10:05:00 -
[15] - Quote
Nope. Nothing in the game says that insta-traveling is a necessity of gameplay. Also, if its a point of loosing implants, then your just going to have to pvp with your implants, don't buy them, or wait the extra day of training without them. |
IHaveCandyGetInTheVan69
Angry Mustellid Iron Oxide.
127
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Posted - 2012.04.19 10:06:00 -
[16] - Quote
Peter Raptor wrote:To those who like waiting 24 hrs for clone jumps, what have you been smoking?
No disrespect, but for the life of me why do you wanna wait 24hr for a piddly clone jump??
I want to call troll, but I think some people are actually this stupid
Why do you want to have to pay for ships?
Why do you want to have to train skills?
Why do you want to wait for manufacturing jobs?
It brings balance to the game. Just to clarify I have 5 JCs of which 3 are pirate, so I'm hardly calling 'I cant use this so it must need nerfing'. |
Francisco Bizzaro
27
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Posted - 2012.04.19 10:07:00 -
[17] - Quote
Peter Raptor wrote:Brooks Puuntai wrote:Your gross assumption that ALL players want the same thing is horribly wrong. Not everyone thinks like you do nor wants 12hour JCs. If anything there are those who think adding JCs in the first place was a mistake. Personally I feel jump clones should be given a 72 hour delay, and be limited to regional stations. The only quick jump you should be able to do is into another clone at the same station. Surely you cant be serious Why not. Decisions have consequences, and all that. Jumpclones are a pretty powerful mechanic for avoiding decisions about where on the map you want to operate, or which implants to stick in your head.
In another thread, someone suggested a 22 hour time limit rather than 24. This would be an improvement (or N-days minus an hour or two if you think the jump clone mechanic is OP), as it would allow players to do their jumps within their usual game sessions, without gradually creeping out of their time-zone. And for people who play a couple of hours a day, this would be effectively equivalent to the 12-hour suggestion. |
Zarere
Team Pizza Viro Mors Non Est
18
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Posted - 2012.04.19 10:12:00 -
[18] - Quote
24 hour cooldowns are fine.
OP please stop talking out your ass and assuming that everyone in eve agrees with you, kthnx. |
Holo Bagza
Deep Core Mining Inc. Caldari State
4
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Posted - 2012.04.19 10:13:00 -
[19] - Quote
I don't care. I do care, however, about someone trying to talk in my name without being asked. |
Mark Androcius
34
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Posted - 2012.04.19 10:13:00 -
[20] - Quote
I would say 6 hours even. Yes i am dutch, no i don't do drugs. |
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Peter Raptor
Plutonian Army
58
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Posted - 2012.04.19 10:21:00 -
[21] - Quote
Reducing to 12 hrs would not alter the balance of the game at all, after all picking 24 hr cooldown in the first place, was just a case of picking an arbitrary number of hours outta thin air, theres no REAL logic to it . |
IHaveCandyGetInTheVan69
Angry Mustellid Iron Oxide.
129
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Posted - 2012.04.19 10:24:00 -
[22] - Quote
Peter Raptor wrote:Reducing to 12 hrs would not alter the balance of the game at all, after all picking 24 hr cooldown in the first place, was just a case of picking an arbitrary number of hours outta thin air, theres no REAL logic to it .
hurr durr |
Joran Dravius
Royal Amarr Institute Amarr Empire
20
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Posted - 2012.04.19 10:27:00 -
[23] - Quote
Brooks Puuntai wrote:Your gross assumption that ALL players want the same thing is horribly wrong. Not everyone thinks like you do nor wants 12hour JCs. If anything there are those who think adding JCs in the first place was a mistake. I am one of them. Remove jumpclones and jump bridges in escalation is what I want them to do.
Edit: And jump freighters. Basically anything with 'jump' in the name. |
Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
484
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Posted - 2012.04.19 10:28:00 -
[24] - Quote
Peter Raptor wrote:Reducing to 12 hrs would not alter the balance of the game at all, after all picking 24 hr cooldown in the first place, was just a case of picking an arbitrary number of hours outta thin air, theres no REAL logic to it .
If you don't understand how fast travel can negatively effect a PVP sandbox game, then there's no hope for you.
Though I'm starting to believe you are trolling. |
Xpaulusx
V I R I I Ineluctable.
40
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Posted - 2012.04.19 10:30:00 -
[25] - Quote
I don't see a problem with reducing it to 12 hours although i have no problem with the way it is now. This is a rather peddy & minor issue compared to other things in the game right now. |
Joran Dravius
Royal Amarr Institute Amarr Empire
20
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Posted - 2012.04.19 10:30:00 -
[26] - Quote
Peter Raptor wrote:To those who like waiting 24 hrs for clone jumps, what have you been smoking?
No disrespect, but for the life of me why do you wanna wait 24hr for a piddly clone jump?? Because I don't like the idea of people being able to instantly bypass my gate camp with a 100% chance of success, for one. Same reason I don't like jump freighters. Jump bridges encourage blobbing. |
Linda Shadowborn
Dark Steel Industries
101
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Posted - 2012.04.19 10:32:00 -
[27] - Quote
Nope, dont want that at all. For reasons stated above, EVE has become to small with JF, titans, bridges etc so you can now zip around from one end to the other in no time. |
Hroya
35
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Posted - 2012.04.19 10:37:00 -
[28] - Quote
The use of ALL in the topic pretty much sealed the faith of this proposal.
You go your corridor but. |
Sasha Azala
Blood and Decay
230
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Posted - 2012.04.19 11:03:00 -
[29] - Quote
Brooks Puuntai wrote:Peter Raptor wrote:Brooks Puuntai wrote:Your gross assumption that ALL players want the same thing is horribly wrong. Not everyone thinks like you do nor wants 12hour JCs. If anything there are those who think adding JCs in the first place was a mistake. Personally I feel jump clones should be given a 72 hour delay, and be limited to regional stations. The only quick jump you should be able to do is into another clone at the same station. Surely you cant be serious Iam dead serious. The problem with JCs and especially with 0.0 is it makes things too easy to control large areas of space. It also allows groups go on a offensive on the other side of the universe then be able to instantly jump back to their home and defend. This hinders the idea of a counter invasion. It also makes it so there's no possible way to bleed the enemy dry when it comes to a defending, since the attacker can just JC home and rat and go back. There are more examples but I'm feeling lazy and I'm pretty sure you get the idea.
Very true, not the lazy part |
c4 t
Push Pharmaceuticals Push Interstellar Network
22
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Posted - 2012.04.19 11:04:00 -
[30] - Quote
I don't. Don't cave CCP! |
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