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Lord Helghast
Intergalactic Syndicate Nulli Secunda
96
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Posted - 2012.04.19 15:20:00 -
[91] - Quote
IHaveCandyGetInTheVan69 wrote:No we want 0H JC delays IF you are in the same station as your jump clone.
48H - Other Region 24H - Same Region 12H - Same constellation 6H - Same System 0H - Same Station
Eve is small enough as it is, buy something with a jump drive if you want to get around.
I LOVE THIS IDEA, would greatly improve the ability for those of us that want to have PVE and PVP clones setup in the same system the ability to actually make use of them, as it is its just stupid.... |
Testerxnot Sheepherder
DeadHeads - Question Authority Crew
112
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Posted - 2012.04.19 15:21:00 -
[92] - Quote
I don't want it reduced. |
Sphit Ker
Dreddit Test Alliance Please Ignore
95
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Posted - 2012.04.19 15:26:00 -
[93] - Quote
Nu Tra wrote:Sphit Ker wrote:It's all good to have only have 12 hours delays on jump clones but then people will start to ask for 6.. then 3 and then.. and then... and then... right? go ahead and tell me I am wrong :D Well it's obvious really isn't it? There's already a game mechanic in place that's very near instant give or take 2 minutes and with no limit on the number of times you can do it.
but what about hem all important implants? |
Robert Caldera
Caldera Trading and Investment
201
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Posted - 2012.04.19 15:30:00 -
[94] - Quote
no we dont. you shouldnt be able to easily hop forth and back from where you are. The JC delay should be raised to multiple days at least. Be where you live, or just deal with the JC cooldown and being out of play eventually.
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AureoBroker
Natural Inventions Solyaris Chtonium
34
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Posted - 2012.04.19 15:33:00 -
[95] - Quote
72h for jumping. Same-station jumping should go to 0, though. |
Bubanni
SniggWaffe YOUR VOTES DON'T COUNT
231
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Posted - 2012.04.19 15:33:00 -
[96] - Quote
18 hours would be fine, or a skill that reduced the waiting time by either 30 mins or 1 hour per level... :) 12 hours is shorter than it needs to be |
Tanya Powers
Science and Trade Institute Caldari State
1138
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Posted - 2012.04.19 15:35:00 -
[97] - Quote
Sasha Azala wrote:Instant travel although it's convenient allows for bad military tactics to be used. For instance there's no real penalty for over extending your borders which makes it far easier to hold onto your territory and just turns it into nothing but a numbers game.
Eve it's already a numbers game, if you still have doubts about it just move a bit around
There's no military exploit you can do just because you can jump clone to keep safe "IMPLANTS", just makes your game experience better because you don't have to log off knowing your friends would appreciate your help but you can't because you can't afford to loose your implants crap.
If CCP implements something like this OR permanent implants then I would be willing to spend much more time travelling and wouldn't care of a 72h or even a month delay.
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Tobiaz
Spacerats
227
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Posted - 2012.04.19 15:36:00 -
[98] - Quote
Vauss Dutan wrote:
Read my message again. Ill sum up my important points.
I would like instant clone swapping in the SAME station. This lets me swap clones like i swap ships. It would suck ass to have a 24 cooldown for swapping ships when youre stuck in your 1 bill isk mission runner.
I agree with the choices. I can dock my pricey ship and fly a **** ship and have fun. I cant do this with my clone for 24 hours after a jump. Im ok with the cool down for a jump (although it shoud be 23 hours to stop the 24 hour cycle creep) its the same station clone instant swap i would like, not instant no cooldown system jumps.
Fyi I was in the station where the op was staging out of. I was in my training clone and it also is a station i have a jump clone. I was ready to got but I saw the 10 hour timer so i did some pi and logged off.
The timer and or lack of same station clone swapping was a barrier to me undocking and participating in ops with my corp.
Like I said: it a matter of choices and consequences. Being able to swap clones on a whim, takes a way a ton of that.
You just don't like to be forced to chose between high SP/hour or low wallet-hit on getting podded. Or perhaps you don't like to commit to flying a particular type of ship so you have clones standing by for all possible min-maxed implants sets.
Both are detrimental to this game. Yes perhaps some people won't go PvP when they are in their full +4 set, but why should the game cater to them? If they can't afford to lose it, they should have stayed with a cheaper set.
Or are you still in your crystal set with missile implants because you were running missions in your PvP Tengu, but now you suddenly have a fleet op in Abaddon hellcats and you can't swap into your slave set? Implants should never have turned into something like a pair of shoes you can just swap on a whim, it's ridiculous. CCP, fix the forum's image tags http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif Cleaner warbills, anti-memberpadding, no price-shielding large corps: https://forums.eveonline.com/default.aspx?g=posts&m=1141323#post1141323 |
Rodj Blake
PIE Inc. Praetoria Imperialis Excubitoris
845
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Posted - 2012.04.19 15:38:00 -
[99] - Quote
Vincent Athena wrote:Peter Raptor wrote:To those who like waiting 24 hrs for clone jumps, what have you been smoking?
No disrespect, but for the life of me why do you wanna wait 24hr for a piddly clone jump?? Its not that I want to wait, I want my ENEMY to have to wait.
This.
Dulce et decorum est pro imperium mori. |
Robert Caldera
Caldera Trading and Investment
201
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Posted - 2012.04.19 15:46:00 -
[100] - Quote
live in 0.0, then jump to highsec for missioning and jumping back to zero shouldnt happen much. Jew where you live so we have targets for roams.
Vote for raising JC delay to >2 days. |
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IGNATIUS HOOD
Zephyr Corp Black Thorne Alliance
307
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Posted - 2012.04.19 15:51:00 -
[101] - Quote
Peter Raptor wrote:To those who like waiting 24 hrs for clone jumps, what have you been smoking?
No disrespect, but for the life of me why do you wanna wait 24hr for a piddly clone jump??
Of all things to be annoyed about. This is so far down on my list that its laughable. 'perfer et obdura; dolor hic tibi proderit olim'
Be patient and tough; some day this pain will be useful to you.
~I fly spaceships~ |
TOTALHELLD3ATH
Republic University Minmatar Republic
5
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Posted - 2012.04.19 15:59:00 -
[102] - Quote
Even 22 hours or 23 hours would be a huge improvement. For instance an hour into your usual play time you need to JC for an op. Next day op is done but you are sitting where you jumped waiting an hour before you can get back to where you want to be to do something useful.
I've seen 23 hours used frequently in other games for cooldown to alleviate this problem (kind of like the 24 hour PI setting when it first came out, you get later and later each day resetting until eventually you had to skip a day because it was out of you normal play time). |
MadMuppet
Kerguelen Station
257
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Posted - 2012.04.19 16:02:00 -
[103] - Quote
I only want it to go to 23 hours to avoid 'session creep'. Going to 12 hours has some serious potential market issues. I don't always finish my commentary, but when I do |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
65
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Posted - 2012.04.19 16:05:00 -
[104] - Quote
Medication stopped working making all the voices come back .. because surely you do not have the audacity to speak for everyone .. then again you might just be a raging megalomaniac with a whopping sense of entitlement for all I know.
I DO NOT WANT A SHORTER JC TIMER!
PS: Why not feed the trolls properly and suggest they sell a JC token in the NeX store .. thread-naught ahoy! |
Gerald Taric
Adamantium Industry
46
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Posted - 2012.04.19 16:12:00 -
[105] - Quote
disagreed.
Please keep the 24 hour peroiod!
Otherwise the next time someone claims "We ALL want ..." ... 6h ... 3h ... 1h ... every-time-INSTANT-WARP
Guys and girls ...
learn to manage limited resources.
That's one of the challeges of this game. |
Makenshi Drakonnen
GoonWaffe Goonswarm Federation
16
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Posted - 2012.04.19 16:17:00 -
[106] - Quote
I'm fine with 24 hour clone jumps if they're in separate systems/stations. I would like a faster timer for changing clone in the same system though.
What I want is not necessarily the best thing for the game so I would hope CCP don't introduce it simply because 1 dude on the forums says "EVERYBODY" wants it |
Vauss Dutan
Alea Iacta Est Universal Test Alliance Please Ignore
28
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Posted - 2012.04.19 16:37:00 -
[107] - Quote
Francisco Bizzaro wrote:Vauss Dutan wrote:Fyi I was in the station where the op was staging out of. I was in my training clone and it also is a station i have a jump clone. I was ready to got but I saw the 10 hour timer so i did some pi and logged off.
The timer and or lack of same station clone swapping was a barrier to me undocking and participating in ops with my corp. The JC timer doesn't lock the station exit, so we have to assume something else was the barrier to you undocking and participating in ops.
I dont pick the navy raven to go on frigate roams, i fly a ship i can afford to lose.
I dont do roams in a clone augmented for training, I use a clone with no implants.
I can swap ships in station instantly to fly something i can afford to lose.
I cant swap clones in station instantly when on jump cooldown so i wont go out on roams in a clone i cant afford to lose.
Why have the 24 hour cooldown also prevent same station clone swapping? Whats the downside? Ill still risk my training clone doing stuff around system when things are mostly calm, but im not going to take it in an op. I can choose to, but i only see it as a good thing to allow this and no exploit or downside to same station clone swapping. |
Xixa Nova
Zahav. Black Thorne Alliance
0
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Posted - 2012.04.19 16:48:00 -
[108] - Quote
I most definitely DO NOT want to see the JC cooldown timer be reduced.
Instead, CHANGE IT TO 70 HOURS and Bring PvP back to EVE!!! (70 hours to make it three days minus the "session creep" others mention).
However, I would not mind allowing a 1 hour cooldown timer if jumping within SAME STATION ONLY.
But... CCP will likely not change it. |
Vauss Dutan
Alea Iacta Est Universal Test Alliance Please Ignore
28
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Posted - 2012.04.19 16:54:00 -
[109] - Quote
TOTALHELLD3ATH wrote:Even 22 hours or 23 hours would be a huge improvement. For instance an hour into your usual play time you need to JC for an op. Next day op is done but you are sitting where you jumped waiting an hour before you can get back to where you want to be to do something useful.
I've seen 23 hours used frequently in other games for cooldown to alleviate this problem (kind of like the 24 hour PI setting when it first came out, you get later and later each day resetting until eventually you had to skip a day because it was out of you normal play time).
Agreed. The 24 hour timer is a depricated mechanic. One day timers should be 22 - 23 hours. |
Drew Solaert
University of Caille Gallente Federation
127
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Posted - 2012.04.19 16:59:00 -
[110] - Quote
It'd be nice to have but I'm not going to agree. The Universe does not need to feel any smaller. For every player ship that blows up, the wheels of the economy turn slightly faster. -áDo your bit today. -áGo out and PEW.
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Kieron VonDeux
8
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Posted - 2012.04.19 16:59:00 -
[111] - Quote
OPs claiming to be speaking for the entire Eve community should be classified as trolling.
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Ranger 1
Ranger Corp
1546
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Posted - 2012.04.19 17:02:00 -
[112] - Quote
While I could see going to 23 hrs, that's about it.
Movement in EVE needs to be more restricted, not less, for a wide variety of reasons. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Tippia
Sunshine and Lollipops
6204
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Posted - 2012.04.19 17:06:00 -
[113] - Quote
MadMuppet wrote:I only want it to go to 23 hours to avoid 'session creep'. Going to 12 hours has some serious potential market issues. Pretty much. The 24h timer is a classic fencepost error GÇö thinking that once a day means once every 24h, even though that means it can never be once a day due to the additional delays.
GǪand once a day is fully sufficient for the kind of convenience a jump clone provides. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
603
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Posted - 2012.04.19 17:06:00 -
[114] - Quote
Ranger 1 wrote:While I could see going to 23 hrs, that's about it.
Movement in EVE needs to be more restricted, not less, for a wide variety of reasons. I totally agree with this. There's way too much 'teleporting' around already. It's bulls*** and it's been screwing up the game. Encouraging more of it fracks up the 'hard' parts of sov warfare (in that huge fleets can just teleport around the whole map) and leaves way too many ships effectively invulnerable. Travel is supposed to be difficult and time consuming.
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Eve Mione
Eve Industry Unlimited
4
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Posted - 2012.04.19 17:08:00 -
[115] - Quote
IHaveCandyGetInTheVan69 wrote:No we want 0H JC delays IF you are in the same station as your jump clone.
48H - Other Region 24H - Same Region 12H - Same constellation 6H - Same System 0H - Same Station
Eve is small enough as it is, buy something with a jump drive if you want to get around.
I would just make a few changes. To keep in line with having it end before next downtime for some.
47 Hours - Other Region 23 Hours - Same Region 11 Hours - Same constellation 5 Hours - Same System 1 Minute - Same Station
Supported though. This increases JC timers for people jumping out of regions increasing wait times etc. While changing in the same system/station can be done in the same day because their not really travelling far and using Jump Clones for travel.
Edited for Spelling* |
Pandi V
Plantains
10
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Posted - 2012.04.19 17:15:00 -
[116] - Quote
No.
Argument for:
It's convenient.
Argument against:
- EVE is a game that rewards using your brain by forcing you to make hard choices. Having to move things around the universe will, to a simple mind, just be "boring", while a person with a basic sense of perspective and a minimum IQ would value it as adding depth to the universe and forcing you to make choices and plan ahead.
- It will make power projection even easier than it is now. Jump Bridges, the epitome of a convenience feature, has already made moving fleets around nullsec waaaay to easy. Making it even easier to move large amounts of pilots across regions will screw things up even more
As always it's a matter of looking beyond what you want, and spend a bare minimum if time thinking about the actual consequences.
I'd prefer the cooldown was increased to 48 hours. CCP Greyscale and Soundwave on power projection: http://youtu.be/_pLi1J9YrkM?t=23m38s |
Gypsio III
Dirty Filthy Perverts
266
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Posted - 2012.04.19 17:20:00 -
[117] - Quote
It can be argued that everything CCP has done to make logistics easier has made the game worse.
The argument may be unconvincing in some cases, but I suspect it's valid in general terms. |
Tobiaz
Spacerats
230
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Posted - 2012.04.19 17:33:00 -
[118] - Quote
Gypsio III wrote:It can be argued that everything CCP has done to make logistics easier has made the game worse. The argument may be unconvincing in some cases, but I suspect it's valid in general terms.
The real 'logistics' that is. Not the stupid misnamed shipclass. CCP, fix the forum's image tags http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif Cleaner warbills, anti-memberpadding, no price-shielding large corps: https://forums.eveonline.com/default.aspx?g=posts&m=1141323#post1141323 |
Sentinel Smith
Center for Advanced Studies Gallente Federation
32
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Posted - 2012.04.19 17:33:00 -
[119] - Quote
I'm fine with the way it is.. you make your choice for that clone, and you live with it.
Don't want to pin someone in a station just to have them jump across the galaxy, and repeat, a few times a day.. screw that. You get your one get our of jail free card a day..
If you need to move around fast, get a clean clone and use the whitelight express. |
Ris Dnalor
Black Rebel Rifter Club
284
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Posted - 2012.04.19 17:33:00 -
[120] - Quote
just make jump clones an isk-sink. we need moar isk-sinks, right? ... |
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