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PaddyPaddy Nihildarnik
Gallente aurorae pacificas
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Posted - 2009.01.25 07:13:00 -
[1]
Edited by: PaddyPaddy Nihildarnik on 25/01/2009 07:16:59 Hey there everyone. Im in a bit of a pickle. Im kinda getting the urge to branch out a bit and start flying new shiptypes. Im basically specced out ( not all lvl 5 but, ya know- sorta) in the sub capital Gallente and Caldari ships, right from ceptors to command ships (in about a month or so should have 90% maxxed or near maxxed skills for all ships).
Anyhoo Im thinking about branching out into the other races. Most of the non racial skills are already solid, in both armour and shield tanks, as is gunnery, electronics etc.
The way I see it ive got 4 options.
1. Beef up your lvl 5 repertoire (ie the boring but the epeen waving option): Have lots of lvl 5 skills and really, really shine in the two races I already fly
2. Amarr: Pew pew lazors are cool. Ive always considered amarr ships a bit exotic and they never really appealed to me. They have however recieved the not so recent buffs and ive been in a few gangs with mates who love amarr ships and they swear by em, even prior to the buff. Ive particularly seen their BS do some awesome stuff
3. Minnie: The not so fast- not so furious? I had planned to skill up for the Minnie ships, ive got a personal crush on both the Recons and the Sleip, but with the recent crushing of nanos perhaps dumping 3-6mths of training into a race that has clearly had one of its best attributes taken from it might be a bit wasted.
4. Dont diversify too much more- start playing with the big boys/ Capitals: The Moros- what an awesome ship. Ive pretty much got the wealth to fly capitals, particularly dreads but I dont know if ive got the desire. Done alot of 0.0 fleets and although getting into a cap would be a new level for me. I havnt flown in a 0.0 fleet for nearly a year and have been slumming it in empire and doing Faction Warfare but this too is now a bit boring so I figure a return to the 'real' eve might be forthcoming. It looks like lag has gotten alot better and as such it might be worth considering. The other negative for the capital route is that I only play on a single char- therefore I would be forced to rely on someone else for cynos etc or (more likely) finally bite the proverbial bullet and get a second account.
So whats the verdict peeps? Thanks in advance 
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Ze4K DK
Gallente Nova-Tek Mostly Harmless
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Posted - 2009.01.25 13:56:00 -
[2]
Acually i'm kinda in the same situation as you mate... except i'm gallente/minmatar instead of gallente/caldari...
Not sure how many SP you got or how your charactersheet looks like... Personally i'm speccing up drones heavily and after that i'm gonna go crazy on leadership skills... Post a link to your skills for more solid advice 
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Jin Entres
Sharks With Frickin' Laser Beams
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Posted - 2009.01.26 02:15:00 -
[3]
May we see your skills?
If you ask me, it's either more races or patching up some support / weapon skills, depending on what they look like. I fly all 4 races personally and can heartily recommend thorough crosstraining. Between Amarr and Minmatar I'd do Amarr first (even though I did it last). ----------------------
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Jazerus
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Posted - 2009.01.26 03:07:00 -
[4]
Get up to level 5 in any support skills which apply to all of the races; beyond that, branch out to Minmatar. You seem a little iffy about whether you'll like flying Amarr, and EVE is about fun. |

Tractory
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Posted - 2009.01.26 09:35:00 -
[5]
What are you going to do with your cap ships? They are great if you have an outlet for them, but keeping one insured for a couple of outings here and there is an expensive hobby. I am also cal / gal crosstrained all the way up to BS 5 in each race, as well as flying cal dreads / carriers and gal dreads. I would say train up all your drone skills to lvl 5 (heavies and sentries) as these are kind of key to the combat side of carriers as well as the domi / ishtar, then decide whther to train the jump drive skills up and bank them for future use or train amarr for the missile orientated ships in their line and the recons, as you will be able to jump in the cruiser size T2s fairly rapidly.
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TimMc
Gallente Brutal Deliverance OWN Alliance
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Posted - 2009.01.26 11:12:00 -
[6]
Its cap ships online, so go with capitals. Think I would go with Caldari capitals though, unless you don't have torps 5. |

Malcanis
R.E.C.O.N.
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Posted - 2009.01.26 12:32:00 -
[7]
Originally by: TimMc Its cap ships online, so go with capitals. Think I would go with Caldari capitals though, unless you don't have torps 5.
You'd take a Pheonix over a Moros? |

Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
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Posted - 2009.01.26 15:40:00 -
[8]
You'd take a *fill in ship here* over a Rev?
EVE History Wiki
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TimMc
Gallente Brutal Deliverance OWN Alliance
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Posted - 2009.01.27 11:49:00 -
[9]
Originally by: Malcanis
Originally by: TimMc Its cap ships online, so go with capitals. Think I would go with Caldari capitals though, unless you don't have torps 5.
You'd take a Pheonix over a Moros?
Chrimera over a Thanatos, yes. Pheonix is good for POS bashing, but Moros is also very good. Depends I guess if he has both BS5, then he can choose the best. |

papamikeforthewin
Amarr
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Posted - 2009.01.27 11:50:00 -
[10]
Edited by: papamikeforthewin on 27/01/2009 11:50:23
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PaddyPaddy Nihildarnik
Gallente aurorae pacificas
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Posted - 2009.01.27 11:51:00 -
[11]
I cant seem to get onto ineve. Is there another site for linking skills?
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Jin Entres
Sharks With Frickin' Laser Beams
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Posted - 2009.01.27 12:47:00 -
[12]
Ok some support skills I would definitely train ASAP:
Drone Interfacing V Rapid Firing V Surgical Strike V (Blaster Spec IV) Repair Systems V Rapid Launch V Warhead Upgrades IV Navigation V
Get these trained at the very least before crosstraining. You'll have a much better basis for utilising other races' ships once you've got the damage skills setup well. |

Ze4K DK
Gallente Nova-Tek Mostly Harmless
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Posted - 2009.01.27 17:24:00 -
[13]
Originally by: Jin Entres Ok some support skills I would definitely train ASAP:
Drone Interfacing V Rapid Firing V Surgical Strike V (Blaster Spec IV) Repair Systems V Rapid Launch V Warhead Upgrades IV Navigation V
Get these trained at the very least before crosstraining. You'll have a much better basis for utilising other races' ships once you've got the damage skills setup well.
+ AWU 5 /signed 
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Jin Entres
Sharks With Frickin' Laser Beams
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Posted - 2009.01.27 18:11:00 -
[14]
Originally by: Ze4K DK
+ AWU 5 /signed 
AWU 5 is overrated. It's more of a convenience than a tangible benefit because only few setups depend on the extra PG and 90% of the time you can find a workaround with minimal drawbacks (especially by utilising low-end faction gear). I don't even have it myself. One day I'm going to train it, that's for sure, but for now I still have other skills that take priority. 
P.S. Capitals are boring. I wouldn't wish them on anybody.  ----------------------
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Ze4K DK
Gallente Nova-Tek Mostly Harmless
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Posted - 2009.01.27 18:26:00 -
[15]
Edited by: Ze4K DK on 27/01/2009 18:28:27
Originally by: Jin Entres
Originally by: Ze4K DK
+ AWU 5 /signed 
AWU 5 is overrated. It's more of a convenience than a tangible benefit because only few setups depend on the extra PG and 90% of the time you can find a workaround with minimal drawbacks (especially by utilising low-end faction gear). I don't even have it myself. One day I'm going to train it, that's for sure, but for now I still have other skills that take priority. 
P.S. Capitals are boring. I wouldn't wish them on anybody. 
It's all about maximizing your potential... Sure you can find workarounds for a lot of stuff but either it's more expensive, less effective or both... It's a pain figuring out a perfect setup and then failing because you're a few pg short... Takes a few days, i know, but it's not TOO bad...
EDIT: just looked at your attributes... i can understand why you haven't bothered yet 
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Jin Entres
Sharks With Frickin' Laser Beams
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Posted - 2009.01.27 18:34:00 -
[16]
Originally by: Ze4K DK
EDIT: just looked at your attributes... i can understand why you haven't bothered yet 
Been kicking myself for 4 years for choosing Intaki. Kind of ironic if you look at how much I have in gunnery + sp cmd.  ----------------------
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Ze4K DK
Gallente Nova-Tek Mostly Harmless
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Posted - 2009.01.27 19:07:00 -
[17]
Originally by: Jin Entres
Originally by: Ze4K DK
EDIT: just looked at your attributes... i can understand why you haven't bothered yet 
Been kicking myself for 4 years for choosing Intaki. Kind of ironic if you look at how much I have in gunnery + sp cmd. 
Hehe yeah... "Only" have 12 mil SP in gunnery myself and i have 24/20 Per/Will... 
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PaddyPaddy Nihildarnik
Gallente aurorae pacificas
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Posted - 2009.01.28 04:58:00 -
[18]
Originally by: Jin Entres Ok some support skills I would definitely train ASAP:
Drone Interfacing V Rapid Firing V Surgical Strike V (Blaster Spec IV) Repair Systems V Rapid Launch V Warhead Upgrades IV Navigation V
Get these trained at the very least before crosstraining. You'll have a much better basis for utilising other races' ships once you've got the damage skills setup well.
Ive bolded the lvl 5s that I have planned for the capital option and underlined the ones that I agree have slipped through the net so to speak. Ill train them asap.
The bolded ones though are the exact sort of "buffing" along with AWU 5 that Im not entirely sure is necessary. In the 2months that it would take to complete these I could have alot of another tree done, especially DI 5.
Just how much more beneficial would it be to have these skills @ 5. Please dont say "it would be 3-5% better". I can read :)
What I mean is "how much more effective in a real game scenario would it be?" Considering the majority of engagements ive been in are small- medium gang I really dont think an extra 5% or repping, 3-7% extra dps is really going to make THAT much of a difference.
The one that I am really looking at is energy upgrades 5 due to the ability to use a RCU2- mainly as a bonus to alot of domi setups I can see being useful. |

Shevar
Minmatar Target Practice incorporated
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Posted - 2009.01.28 09:31:00 -
[19]
Originally by: PaddyPaddy Nihildarnik 3-7% extra dps is really going to make THAT much of a difference.
If you got 101 DPS and the opponent has 100 DPS tank that means you are grinding him down with 1 DPS, 7% extra DPS means you get an increase in applied dps by 700%.
Sure this might be a bit of an extreme scenario but 7% extra dps is quite a lot. |

TimMc
Gallente Brutal Deliverance OWN Alliance
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Posted - 2009.01.28 09:47:00 -
[20]
Originally by: Jin Entres
Originally by: Ze4K DK
EDIT: just looked at your attributes... i can understand why you haven't bothered yet 
Been kicking myself for 4 years for choosing Intaki. Kind of ironic if you look at how much I have in gunnery + sp cmd. 
lol same here but only 2 years Got like 26 memory and only 20 Perception, means when starting out I trained industry and drones ALOT. |
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Tractory
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Posted - 2009.01.28 13:14:00 -
[21]
If you are planning to go for dreads then AWU 5 is essential. |

Bravard
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Posted - 2009.01.28 18:11:00 -
[22]
I'm at exactly the same position as you.
Having read numerous threads it seems to me that most people enjoy flying minmatar ships like sleipnir and vagabonds, aswell as the minnie AFs.
I decided to train my character for everything below capital. It will take a LONG time but I already have all the support skills so really it's just training the ship class and training for its guns which my attributes make very fast.
I have enjoyed flying the hurricane so far and can use the t2 guns, and now I'm training for large t2 projectiles
I would strongly recommend going minmatar they are really fun. Amarr are relatively boring imo, and gallente are great and they are next on my list.
Yes I will be a jack of all trades and a master of none for a while, but no nerf will harm me and I can fly anything for the situation. Capitals never interested me tbh. Also having all races battleship at 4 means faction battleships = WIN!
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